kwin/effects/windowgeometry/windowgeometry.h
Martin Gräßlin b3a5639967 EffectsHandler and Effect become QObjects
This is in preparation for allowing to connect effects with signals and slots.
2011-02-25 20:25:21 +01:00

56 lines
1.7 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2010 Thomas Lübking <thomas.luebking@web.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef WINDOWGEOMETRY_H
#define WINDOWGEOMETRY_H
#include <kwineffects.h>
namespace KWin
{
class WindowGeometry : public Effect
{
Q_OBJECT
public:
WindowGeometry();
~WindowGeometry();
inline bool provides(Effect::Feature ef) {
return ef == Effect::GeometryTip;
}
void reconfigure(ReconfigureFlags);
void paintScreen(int mask, QRegion region, ScreenPaintData &data);
void windowUserMovedResized(EffectWindow* w, bool first, bool last);
void windowMoveResizeGeometryUpdate(EffectWindow* c, const QRect& geometry);
private slots:
void toggle();
private:
EffectWindow *myResizeWindow;
EffectFrame *myMeasure[3];
QRect myOriginalGeometry, myCurrentGeometry;
bool iAmActive, iAmActivated, iHandleMoves, iHandleResizes;
QString myCoordString[2], myResizeString;
};
} // namespace
#endif