kwin/effects/invert
Vlad Zagorodniy 253ff428a7 [effects] Port to new connect syntax
Summary:
The new connect syntax has several advantages over the old syntax:

(a) Connecting with the new syntax is faster;
(b) It is compile time checked.

There are still a few places where the old connect syntax is used, e.g.
connecting to QML buttons in the Desktop Grid effect.

Test Plan:
Have been testing this patch for ~2 weeks, haven't noticed any
regressions.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, broulik, graesslin, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18368
2019-01-26 01:22:06 +02:00
..
data [effects] Use shader traits generated shader for invert effect 2016-01-25 14:11:54 +01:00
CMakeLists.txt [effects] Combine all shaders in resources 2016-02-01 08:42:30 +01:00
invert.cpp [effects] Port to new connect syntax 2019-01-26 01:22:06 +02:00
invert.h [effects/invert] Don't block blur and background contrast effect 2018-10-23 13:57:56 +03:00
invert_config.cpp [effects] Port to new connect syntax 2019-01-26 01:22:06 +02:00
invert_config.desktop SVN_SILENT made messages (.desktop file) - always resolve ours 2019-01-06 05:42:41 +01:00
invert_config.h Use Q_SLOTS and Q_SIGNALS instead of slots and signals 2013-07-24 09:46:54 +02:00