e3f2dd7612
By moving the query for effects into an own thread the startup does not have to wait till all effects are loaded. The thread moves the loading of the effects after the Window Manager and Compositor has been fully initialized. This is possible as EffectsHandler is fully functional even without any effects. The compositor ensures that at least one frame is rendered before the started thread returns which makes the complete startup more responsive. REVIEW: 104583
960 lines
30 KiB
C++
960 lines
30 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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/*
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Code related to compositing (redirecting windows to pixmaps and tracking
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window damage).
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Docs:
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XComposite (the protocol, but the function calls map to it):
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http://gitweb.freedesktop.org/?p=xorg/proto/compositeproto.git;a=blob_plain;hb=HEAD;f=compositeproto.txt
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XDamage (again the protocol):
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http://gitweb.freedesktop.org/?p=xorg/proto/damageproto.git;a=blob_plain;hb=HEAD;f=damageproto.txt
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Paper including basics on compositing, XGL vs AIGLX, XRender vs OpenGL, etc.:
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http://www.vis.uni-stuttgart.de/~hopf/pub/LinuxTag2007_compiz_NextGenerationDesktop_Paper.pdf
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Composite HOWTO from Fredrik:
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http://ktown.kde.org/~fredrik/composite_howto.html
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*/
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#include <config-X11.h>
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#include "utils.h"
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#include <QTextStream>
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#include "workspace.h"
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#include "client.h"
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#include "unmanaged.h"
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#include "deleted.h"
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#include "effects.h"
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#include "overlaywindow.h"
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#include "scene.h"
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#include "scene_xrender.h"
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#include "scene_opengl.h"
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#include "shadow.h"
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#include "compositingprefs.h"
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#include "notifications.h"
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#include <stdio.h>
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#include <QtCore/QtConcurrentRun>
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#include <QtCore/QFutureWatcher>
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#include <QMenu>
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#include <QTimerEvent>
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#include <kaction.h>
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#include <kactioncollection.h>
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#include <klocale.h>
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#include <kxerrorhandler.h>
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#include <X11/extensions/shape.h>
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#include <X11/extensions/Xcomposite.h>
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#include <X11/extensions/Xrandr.h>
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namespace KWin
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{
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extern int currentRefreshRate();
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//****************************************
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// Workspace
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//****************************************
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void Workspace::setupCompositing()
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{
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if (scene != NULL)
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return;
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if (compositingSuspended) {
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kDebug(1212) << "Compositing is suspended";
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return;
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} else if (!CompositingPrefs::compositingPossible()) {
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kError(1212) << "Compositing is not possible";
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return;
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}
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if (!options->isCompositingInitialized()) {
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#ifndef KWIN_HAVE_OPENGLES
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// options->reloadCompositingSettings(true) initializes the CompositingPrefs which calls an
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// external program in turn
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// run this in an external thread to make startup faster.
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QFutureWatcher<void> *compositingPrefsFuture = new QFutureWatcher<void>();
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connect(compositingPrefsFuture, SIGNAL(finished()), this, SLOT(slotCompositingOptionsInitialized()));
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connect(compositingPrefsFuture, SIGNAL(finished()), compositingPrefsFuture, SLOT(deleteLater()));
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compositingPrefsFuture->setFuture(QtConcurrent::run(options, &Options::reloadCompositingSettings, true));
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#else
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// OpenGL ES does not call the external program, so no need to create a thread
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options->reloadCompositingSettings(true);
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slotCompositingOptionsInitialized();
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#endif
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} else {
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slotCompositingOptionsInitialized();
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}
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}
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void Workspace::slotCompositingOptionsInitialized()
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{
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char selection_name[ 100 ];
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sprintf(selection_name, "_NET_WM_CM_S%d", DefaultScreen(display()));
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cm_selection = new KSelectionOwner(selection_name);
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connect(cm_selection, SIGNAL(lostOwnership()), SLOT(lostCMSelection()));
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cm_selection->claim(true); // force claiming
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switch(options->compositingMode()) {
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case OpenGLCompositing: {
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kDebug(1212) << "Initializing OpenGL compositing";
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// Some broken drivers crash on glXQuery() so to prevent constant KWin crashes:
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KSharedConfigPtr unsafeConfigPtr = KGlobal::config();
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KConfigGroup unsafeConfig(unsafeConfigPtr, "Compositing");
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if (unsafeConfig.readEntry("OpenGLIsUnsafe", false))
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kWarning(1212) << "KWin has detected that your OpenGL library is unsafe to use";
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else {
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unsafeConfig.writeEntry("OpenGLIsUnsafe", true);
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unsafeConfig.sync();
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#ifndef KWIN_HAVE_OPENGLES
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if (!CompositingPrefs::hasGlx()) {
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unsafeConfig.writeEntry("OpenGLIsUnsafe", false);
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unsafeConfig.sync();
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kDebug(1212) << "No glx extensions available";
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break;
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}
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#endif
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scene = new SceneOpenGL(this);
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// TODO: Add 30 second delay to protect against screen freezes as well
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unsafeConfig.writeEntry("OpenGLIsUnsafe", false);
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unsafeConfig.sync();
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if (!scene->initFailed())
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break; // -->
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delete scene;
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scene = NULL;
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}
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// Do not Fall back to XRender - it causes problems when selfcheck fails during startup, but works later on
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break;
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}
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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case XRenderCompositing:
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kDebug(1212) << "Initializing XRender compositing";
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scene = new SceneXrender(this);
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break;
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#endif
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default:
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kDebug(1212) << "No compositing enabled";
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delete cm_selection;
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return;
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}
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if (scene == NULL || scene->initFailed()) {
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kError(1212) << "Failed to initialize compositing, compositing disabled";
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kError(1212) << "Consult http://techbase.kde.org/Projects/KWin/4.0-release-notes#Setting_up";
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delete scene;
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scene = NULL;
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delete cm_selection;
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return;
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}
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xrrRefreshRate = KWin::currentRefreshRate();
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fpsInterval = (options->maxFpsInterval() << 10);
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if (scene->waitSyncAvailable()) { // if we do vsync, set the fps to the next multiple of the vblank rate
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vBlankInterval = (1000 << 10) / xrrRefreshRate;
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fpsInterval -= (fpsInterval % vBlankInterval);
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fpsInterval = qMax(fpsInterval, vBlankInterval);
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} else
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vBlankInterval = 1 << 10; // no sync - DO NOT set "0", would cause div-by-zero segfaults.
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vBlankPadding = 3; // vblank rounding errors... :-(
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nextPaintReference.start();
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checkCompositeTimer();
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XCompositeRedirectSubwindows(display(), rootWindow(), CompositeRedirectManual);
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new EffectsHandlerImpl(scene->compositingType()); // sets also the 'effects' pointer
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addRepaintFull();
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foreach (Client * c, clients)
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c->setupCompositing();
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foreach (Client * c, desktops)
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c->setupCompositing();
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foreach (Unmanaged * c, unmanaged)
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c->setupCompositing();
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discardPopup(); // force re-creation of the Alt+F3 popup (opacity option)
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// render at least once
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compositeTimer.stop();
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performCompositing();
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}
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void Workspace::finishCompositing()
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{
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if (scene == NULL)
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return;
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m_finishingCompositing = true;
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delete cm_selection;
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foreach (Client * c, clients)
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scene->windowClosed(c, NULL);
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foreach (Client * c, desktops)
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scene->windowClosed(c, NULL);
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foreach (Unmanaged * c, unmanaged)
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scene->windowClosed(c, NULL);
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foreach (Deleted * c, deleted)
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scene->windowDeleted(c);
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foreach (Client * c, clients)
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c->finishCompositing();
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foreach (Client * c, desktops)
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c->finishCompositing();
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foreach (Unmanaged * c, unmanaged)
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c->finishCompositing();
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foreach (Deleted * c, deleted)
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c->finishCompositing();
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XCompositeUnredirectSubwindows(display(), rootWindow(), CompositeRedirectManual);
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delete effects;
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effects = NULL;
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delete scene;
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scene = NULL;
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compositeTimer.stop();
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mousePollingTimer.stop();
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repaints_region = QRegion();
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for (ClientList::ConstIterator it = clients.constBegin();
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it != clients.constEnd();
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++it) {
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// forward all opacity values to the frame in case there'll be other CM running
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if ((*it)->opacity() != 1.0) {
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NETWinInfo2 i(display(), (*it)->frameId(), rootWindow(), 0);
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i.setOpacity(static_cast< unsigned long >((*it)->opacity() * 0xffffffff));
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}
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}
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discardPopup(); // force re-creation of the Alt+F3 popup (opacity option)
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// discard all Deleted windows (#152914)
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while (!deleted.isEmpty())
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deleted.first()->discard(Allowed);
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m_finishingCompositing = false;
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}
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// OpenGL self-check failed, fallback to XRender
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void Workspace::fallbackToXRenderCompositing()
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{
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finishCompositing();
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KConfigGroup config(KGlobal::config(), "Compositing");
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config.writeEntry("Backend", "XRender");
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config.writeEntry("GraphicsSystem", "native");
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config.sync();
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if (Extensions::nonNativePixmaps()) { // must restart to change the graphicssystem
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restartKWin("automatic graphicssystem change for XRender backend");
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return;
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} else {
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options->setCompositingMode(XRenderCompositing);
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setupCompositing();
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}
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}
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void Workspace::lostCMSelection()
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{
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kDebug(1212) << "Lost compositing manager selection";
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finishCompositing();
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}
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// for the shortcut
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void Workspace::slotToggleCompositing()
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{
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suspendCompositing(!compositingSuspended);
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}
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// for the dbus call
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void Workspace::toggleCompositing()
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{
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slotToggleCompositing();
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if (compositingSuspended) {
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// when disabled show a shortcut how the user can get back compositing
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QString shortcut, message;
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if (KAction* action = qobject_cast<KAction*>(keys->action("Suspend Compositing")))
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shortcut = action->globalShortcut().primary().toString(QKeySequence::NativeText);
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if (!shortcut.isEmpty()) {
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// display notification only if there is the shortcut
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message = i18n("Desktop effects have been suspended by another application.<br/>"
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"You can resume using the '%1' shortcut.", shortcut);
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Notify::raise(Notify::CompositingSuspendedDbus, message);
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}
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}
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}
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QStringList Workspace::activeEffects() const
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{
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if (effects)
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return static_cast< EffectsHandlerImpl* >(effects)->activeEffects();
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return QStringList();
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}
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void Workspace::updateCompositeBlocking(Client *c)
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{
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if (c) { // if c == 0 we just check if we can resume
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if (c->isBlockingCompositing()) {
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if (!compositingBlocked) // do NOT attempt to call suspendCompositing(true); from within the eventchain!
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QMetaObject::invokeMethod(this, "slotToggleCompositing", Qt::QueuedConnection);
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compositingBlocked = true;
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}
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}
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else if (compositingBlocked) { // lost a client and we're blocked - can we resume?
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// NOTICE do NOT check for "compositingSuspended" or "!compositing()"
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// only "resume" if it was really disabled for a block
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bool resume = true;
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for (ClientList::ConstIterator it = clients.constBegin(); it != clients.constEnd(); ++it) {
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if ((*it)->isBlockingCompositing()) {
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resume = false;
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break;
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}
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}
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if (resume) { // do NOT attempt to call suspendCompositing(false); from within the eventchain!
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compositingBlocked = false;
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if (compositingSuspended)
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QMetaObject::invokeMethod(this, "slotToggleCompositing", Qt::QueuedConnection);
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}
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}
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}
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void Workspace::suspendCompositing()
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{
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suspendCompositing(true);
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}
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void Workspace::suspendCompositing(bool suspend)
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{
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compositingSuspended = suspend;
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finishCompositing();
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setupCompositing(); // will do nothing if suspended
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// notify decorations that composition state has changed
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if (hasDecorationPlugin()) {
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KDecorationFactory* factory = mgr->factory();
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factory->reset(SettingCompositing);
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}
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emit compositingToggled(!compositingSuspended);
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}
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void Workspace::resetCompositing()
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{
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if (compositing()) {
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finishCompositing();
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QTimer::singleShot(0, this, SLOT(setupCompositing()));
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}
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}
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void Workspace::addRepaint(int x, int y, int w, int h)
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{
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if (!compositing())
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return;
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repaints_region += QRegion(x, y, w, h);
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checkCompositeTimer();
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}
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void Workspace::addRepaint(const QRect& r)
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{
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if (!compositing())
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return;
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repaints_region += r;
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checkCompositeTimer();
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}
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void Workspace::addRepaint(const QRegion& r)
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{
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if (!compositing())
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return;
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repaints_region += r;
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checkCompositeTimer();
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}
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void Workspace::addRepaintFull()
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{
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if (!compositing())
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return;
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repaints_region = QRegion(0, 0, displayWidth(), displayHeight());
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checkCompositeTimer();
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}
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void Workspace::timerEvent(QTimerEvent *te)
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{
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if (te->timerId() == compositeTimer.timerId()) {
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compositeTimer.stop();
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performCompositing();
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} else
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QObject::timerEvent(te);
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}
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void Workspace::performCompositing()
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{
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if (((repaints_region.isEmpty() && !windowRepaintsPending()) // no damage
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|| !scene->overlayWindow()->isVisible())) { // nothing is visible anyway
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vBlankPadding += 3;
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scene->idle();
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// Note: It would seem here we should undo suspended unredirect, but when scenes need
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// it for some reason, e.g. transformations or translucency, the next pass that does not
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// need this anymore and paints normally will also reset the suspended unredirect.
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// Otherwise the window would not be painted normally anyway.
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return;
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}
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// create a list of all windows in the stacking order
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ToplevelList windows = xStackingOrder();
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foreach (EffectWindow *c, static_cast< EffectsHandlerImpl* >(effects)->elevatedWindows()) {
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Toplevel* t = static_cast< EffectWindowImpl* >(c)->window();
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windows.removeAll(t);
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windows.append(t);
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}
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// skip windows that are not yet ready for being painted
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// TODO ?
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// this cannot be used so carelessly - needs protections against broken clients, the window
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// should not get focus before it's displayed, handle unredirected windows properly and so on.
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foreach (Toplevel *t, windows)
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if (!t->readyForPainting())
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windows.removeAll(t);
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QRegion repaints = repaints_region;
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// clear all repaints, so that post-pass can add repaints for the next repaint
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repaints_region = QRegion();
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if (scene->waitSyncAvailable()) {
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// vsync: paint the scene, than rebase the timer and use the duration for next timeout estimation
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scene->paint(repaints, windows);
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nextPaintReference.start();
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} else {
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// no vsyc -> inversion: reset the timer, then paint the scene, this way we can provide a constant framerate
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nextPaintReference.start();
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scene->paint(repaints, windows);
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}
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// reset the roundin error corrective... :-(
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vBlankPadding = 3;
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// Trigger at least one more pass even if there would be nothing to paint, so that scene->idle()
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// is called the next time. If there would be nothing pending, it will not restart the timer and
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// checkCompositeTime() would restart it again somewhen later, called from functions that
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// would again add something pending.
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checkCompositeTimer();
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}
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void Workspace::performMousePoll()
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{
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checkCursorPos();
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}
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bool Workspace::windowRepaintsPending() const
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{
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foreach (Toplevel * c, clients)
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if (!c->repaints().isEmpty())
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return true;
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foreach (Toplevel * c, desktops)
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if (!c->repaints().isEmpty())
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return true;
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foreach (Toplevel * c, unmanaged)
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if (!c->repaints().isEmpty())
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return true;
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foreach (Toplevel * c, deleted)
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if (!c->repaints().isEmpty())
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return true;
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return false;
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}
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void Workspace::setCompositeTimer()
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{
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if (!compositing()) // should not really happen, but there may be e.g. some damage events still pending
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return;
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// interval - "time since last paint completion" - "time we need to paint"
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uint passed = nextPaintReference.elapsed() << 10;
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uint delay = fpsInterval;
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if (scene->waitSyncAvailable()) {
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if (passed > fpsInterval) {
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delay = vBlankInterval;
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passed %= vBlankInterval;
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}
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delay -= ((passed + ((scene->estimatedRenderTime() + vBlankPadding) << 10)) % vBlankInterval);
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} else
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delay = qBound(0, int(delay - passed), 250 << 10);
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compositeTimer.start(delay >> 10, this);
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}
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void Workspace::startMousePolling()
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{
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mousePollingTimer.start(20); // 50Hz. TODO: How often do we really need to poll?
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}
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void Workspace::stopMousePolling()
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{
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mousePollingTimer.stop();
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}
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bool Workspace::compositingActive()
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{
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return !m_finishingCompositing && compositing();
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}
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// force is needed when the list of windows changes (e.g. a window goes away)
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void Workspace::checkUnredirect(bool force)
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{
|
|
if (!compositing() || scene->overlayWindow()->window() == None || !options->isUnredirectFullscreen())
|
|
return;
|
|
if (force)
|
|
forceUnredirectCheck = true;
|
|
if (!unredirectTimer.isActive())
|
|
unredirectTimer.start(0);
|
|
}
|
|
|
|
void Workspace::delayedCheckUnredirect()
|
|
{
|
|
if (!compositing() || scene->overlayWindow()->window() == None || !options->isUnredirectFullscreen())
|
|
return;
|
|
ToplevelList list;
|
|
bool changed = forceUnredirectCheck;
|
|
foreach (Client * c, clients)
|
|
list.append(c);
|
|
foreach (Unmanaged * c, unmanaged)
|
|
list.append(c);
|
|
foreach (Toplevel * c, list) {
|
|
if (c->updateUnredirectedState())
|
|
changed = true;
|
|
}
|
|
// no desktops, no Deleted ones
|
|
if (!changed)
|
|
return;
|
|
forceUnredirectCheck = false;
|
|
// Cut out parts from the overlay window where unredirected windows are,
|
|
// so that they are actually visible.
|
|
QRegion reg(0, 0, displayWidth(), displayHeight());
|
|
foreach (Toplevel * c, list) {
|
|
if (c->unredirected())
|
|
reg -= c->geometry();
|
|
}
|
|
scene->overlayWindow()->setShape(reg);
|
|
}
|
|
|
|
|
|
bool Workspace::compositingPossible() const
|
|
{
|
|
return CompositingPrefs::compositingPossible();
|
|
}
|
|
|
|
QString Workspace::compositingNotPossibleReason() const
|
|
{
|
|
return CompositingPrefs::compositingNotPossibleReason();
|
|
}
|
|
|
|
bool Workspace::openGLIsBroken() const
|
|
{
|
|
return CompositingPrefs::openGlIsBroken();
|
|
}
|
|
|
|
//****************************************
|
|
// Toplevel
|
|
//****************************************
|
|
|
|
bool Toplevel::setupCompositing()
|
|
{
|
|
if (!compositing())
|
|
return false;
|
|
damageRatio = 0.0;
|
|
if (damage_handle != None)
|
|
return false;
|
|
damage_handle = XDamageCreate(display(), frameId(), XDamageReportRawRectangles);
|
|
damage_region = QRegion(0, 0, width(), height());
|
|
effect_window = new EffectWindowImpl(this);
|
|
unredirect = false;
|
|
workspace()->checkUnredirect(true);
|
|
scene->windowAdded(this);
|
|
return true;
|
|
}
|
|
|
|
void Toplevel::finishCompositing()
|
|
{
|
|
damageRatio = 0.0;
|
|
if (damage_handle == None)
|
|
return;
|
|
workspace()->checkUnredirect(true);
|
|
if (effect_window->window() == this) { // otherwise it's already passed to Deleted, don't free data
|
|
discardWindowPixmap();
|
|
delete effect_window;
|
|
}
|
|
XDamageDestroy(display(), damage_handle);
|
|
damage_handle = None;
|
|
damage_region = QRegion();
|
|
repaints_region = QRegion();
|
|
effect_window = NULL;
|
|
}
|
|
|
|
void Toplevel::discardWindowPixmap()
|
|
{
|
|
damageRatio = 0.0;
|
|
addDamageFull();
|
|
if (window_pix == None)
|
|
return;
|
|
XFreePixmap(display(), window_pix);
|
|
window_pix = None;
|
|
if (effectWindow() != NULL && effectWindow()->sceneWindow() != NULL)
|
|
effectWindow()->sceneWindow()->pixmapDiscarded();
|
|
}
|
|
|
|
Pixmap Toplevel::createWindowPixmap()
|
|
{
|
|
assert(compositing());
|
|
if (unredirected())
|
|
return None;
|
|
damageRatio = 0.0;
|
|
grabXServer();
|
|
KXErrorHandler err;
|
|
Pixmap pix = XCompositeNameWindowPixmap(display(), frameId());
|
|
// check that the received pixmap is valid and actually matches what we
|
|
// know about the window (i.e. size)
|
|
XWindowAttributes attrs;
|
|
if (!XGetWindowAttributes(display(), frameId(), &attrs)
|
|
|| err.error(false)
|
|
|| attrs.width != width() || attrs.height != height() || attrs.map_state != IsViewable) {
|
|
kDebug(1212) << "Creating window pixmap failed: " << this;
|
|
XFreePixmap(display(), pix);
|
|
pix = None;
|
|
}
|
|
ungrabXServer();
|
|
return pix;
|
|
}
|
|
|
|
// We must specify that the two events are a union so the compiler doesn't
|
|
// complain about strict aliasing rules.
|
|
typedef union {
|
|
XEvent e;
|
|
XDamageNotifyEvent de;
|
|
} EventUnion;
|
|
|
|
static QVector<QRect> damageRects;
|
|
|
|
void Toplevel::damageNotifyEvent(XDamageNotifyEvent* e)
|
|
{
|
|
if (damageRatio == 1.0) { // we know that we're completely damaged, no need to tell us again
|
|
while (XPending(display())) { // drop events
|
|
EventUnion e2;
|
|
if (XPeekEvent(display(), &e2.e) && e2.e.type == Extensions::damageNotifyEvent() &&
|
|
e2.e.xany.window == frameId()) {
|
|
XNextEvent(display(), &e2.e);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
const float area = rect().width()*rect().height();
|
|
damageRects.reserve(16);
|
|
damageRects.clear();
|
|
damageRects << QRect(e->area.x, e->area.y, e->area.width, e->area.height);
|
|
|
|
// we can not easily say anything about the overall ratio since the new rects may intersect the present
|
|
float newDamageRatio = damageRects.last().width()*damageRects.last().height() / area;
|
|
|
|
// compress
|
|
while (XPending(display())) {
|
|
EventUnion e2;
|
|
if (XPeekEvent(display(), &e2.e) && e2.e.type == Extensions::damageNotifyEvent()
|
|
&& e2.e.xany.window == frameId()) {
|
|
XNextEvent(display(), &e2.e);
|
|
if (damageRatio >= 0.8 || newDamageRatio > 0.8 || damageRects.count() > 15) {
|
|
// If there are too many damage events in the queue, just discard them
|
|
// and damage the whole window. Otherwise the X server can just overload
|
|
// us with a flood of damage events. Should be probably optimized
|
|
// in the X server, as this is rather lame.
|
|
newDamageRatio = 1.0;
|
|
damageRects.clear();
|
|
continue;
|
|
}
|
|
damageRects << QRect(e2.de.area.x, e2.de.area.y, e2.de.area.width, e2.de.area.height);
|
|
newDamageRatio += damageRects.last().width()*damageRects.last().height() / area;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
|
|
if ((damageRects.count() == 1 && damageRects.last() == rect()) ||
|
|
(damageRects.isEmpty() && newDamageRatio == 1.0)) {
|
|
addDamageFull();
|
|
} else {
|
|
foreach (const QRect &r, damageRects)
|
|
addDamage(r);
|
|
}
|
|
}
|
|
|
|
void Client::damageNotifyEvent(XDamageNotifyEvent* e)
|
|
{
|
|
#ifdef HAVE_XSYNC
|
|
if (syncRequest.isPending && isResize())
|
|
return;
|
|
if (!ready_for_painting) { // avoid "setReadyForPainting()" function calling overhead
|
|
if (syncRequest.counter == None) // cannot detect complete redraw, consider done now
|
|
setReadyForPainting();
|
|
}
|
|
#else
|
|
setReadyForPainting();
|
|
#endif
|
|
|
|
Toplevel::damageNotifyEvent(e);
|
|
}
|
|
|
|
void Toplevel::addDamage(const QRect& r)
|
|
{
|
|
addDamage(r.x(), r.y(), r.width(), r.height());
|
|
}
|
|
|
|
void Toplevel::addDamage(int x, int y, int w, int h)
|
|
{
|
|
if (!compositing())
|
|
return;
|
|
QRect r(x, y, w, h);
|
|
// resizing the decoration may lag behind a bit and when shrinking there
|
|
// may be a damage event coming with size larger than the current window size
|
|
r &= rect();
|
|
if (r.isEmpty())
|
|
return;
|
|
damage_region += r;
|
|
int damageArea = 0;
|
|
foreach (const QRect &r2, damage_region.rects())
|
|
damageArea += r2.width()*r2.height();
|
|
damageRatio = float(damageArea) / float(rect().width()*rect().height());
|
|
repaints_region += r;
|
|
emit damaged(this, r);
|
|
// discard lanczos texture
|
|
if (effect_window) {
|
|
QVariant cachedTextureVariant = effect_window->data(LanczosCacheRole);
|
|
if (cachedTextureVariant.isValid()) {
|
|
GLTexture *cachedTexture = static_cast< GLTexture*>(cachedTextureVariant.value<void*>());
|
|
delete cachedTexture;
|
|
cachedTexture = 0;
|
|
effect_window->setData(LanczosCacheRole, QVariant());
|
|
}
|
|
}
|
|
workspace()->checkCompositeTimer();
|
|
}
|
|
|
|
void Toplevel::addDamageFull()
|
|
{
|
|
if (!compositing())
|
|
return;
|
|
damage_region = rect();
|
|
repaints_region = rect();
|
|
damageRatio = 1.0;
|
|
emit damaged(this, rect());
|
|
// discard lanczos texture
|
|
if (effect_window) {
|
|
QVariant cachedTextureVariant = effect_window->data(LanczosCacheRole);
|
|
if (cachedTextureVariant.isValid()) {
|
|
GLTexture *cachedTexture = static_cast< GLTexture*>(cachedTextureVariant.value<void*>());
|
|
delete cachedTexture;
|
|
cachedTexture = 0;
|
|
effect_window->setData(LanczosCacheRole, QVariant());
|
|
}
|
|
}
|
|
workspace()->checkCompositeTimer();
|
|
}
|
|
|
|
void Toplevel::resetDamage(const QRect& r)
|
|
{
|
|
damage_region -= r;
|
|
int damageArea = 0;
|
|
foreach (const QRect &r2, damage_region.rects())
|
|
damageArea += r2.width()*r2.height();
|
|
damageRatio = float(damageArea) / float(rect().width()*rect().height());
|
|
}
|
|
|
|
void Toplevel::addRepaint(const QRect& r)
|
|
{
|
|
if (!compositing()) {
|
|
return;
|
|
}
|
|
repaints_region += r;
|
|
workspace()->checkCompositeTimer();
|
|
}
|
|
|
|
void Toplevel::addRepaint(int x, int y, int w, int h)
|
|
{
|
|
QRect r(x, y, w, h);
|
|
addRepaint(r);
|
|
}
|
|
|
|
void Toplevel::addRepaint(const QRegion& r)
|
|
{
|
|
if (!compositing()) {
|
|
return;
|
|
}
|
|
repaints_region += r;
|
|
workspace()->checkCompositeTimer();
|
|
}
|
|
|
|
void Toplevel::addLayerRepaint(const QRect& r)
|
|
{
|
|
if (!compositing()) {
|
|
return;
|
|
}
|
|
layer_repaints_region += r;
|
|
workspace()->checkCompositeTimer();
|
|
}
|
|
|
|
void Toplevel::addLayerRepaint(int x, int y, int w, int h)
|
|
{
|
|
QRect r(x, y, w, h);
|
|
addLayerRepaint(r);
|
|
}
|
|
|
|
void Toplevel::addLayerRepaint(const QRegion& r)
|
|
{
|
|
if (!compositing())
|
|
return;
|
|
layer_repaints_region += r;
|
|
workspace()->checkCompositeTimer();
|
|
}
|
|
|
|
void Toplevel::addRepaintFull()
|
|
{
|
|
repaints_region = visibleRect().translated(-pos());
|
|
workspace()->checkCompositeTimer();
|
|
}
|
|
|
|
void Toplevel::resetRepaints()
|
|
{
|
|
repaints_region = QRegion();
|
|
layer_repaints_region = QRegion();
|
|
}
|
|
|
|
void Toplevel::addWorkspaceRepaint(int x, int y, int w, int h)
|
|
{
|
|
addWorkspaceRepaint(QRect(x, y, w, h));
|
|
}
|
|
|
|
void Toplevel::addWorkspaceRepaint(const QRect& r2)
|
|
{
|
|
if (!compositing())
|
|
return;
|
|
workspace()->addRepaint(r2);
|
|
}
|
|
|
|
bool Toplevel::updateUnredirectedState()
|
|
{
|
|
assert(compositing());
|
|
bool should = shouldUnredirect() && !unredirectSuspend && !shape() && !hasAlpha() && opacity() == 1.0 &&
|
|
!static_cast<EffectsHandlerImpl*>(effects)->activeFullScreenEffect();
|
|
if (should && !unredirect) {
|
|
unredirect = true;
|
|
kDebug(1212) << "Unredirecting:" << this;
|
|
XCompositeUnredirectWindow(display(), frameId(), CompositeRedirectManual);
|
|
return true;
|
|
} else if (!should && unredirect) {
|
|
unredirect = false;
|
|
kDebug(1212) << "Redirecting:" << this;
|
|
XCompositeRedirectWindow(display(), frameId(), CompositeRedirectManual);
|
|
discardWindowPixmap();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Toplevel::suspendUnredirect(bool suspend)
|
|
{
|
|
if (unredirectSuspend == suspend)
|
|
return;
|
|
unredirectSuspend = suspend;
|
|
workspace()->checkUnredirect();
|
|
}
|
|
|
|
//****************************************
|
|
// Client
|
|
//****************************************
|
|
|
|
bool Client::setupCompositing()
|
|
{
|
|
if (!Toplevel::setupCompositing()){
|
|
return false;
|
|
}
|
|
updateVisibility(); // for internalKeep()
|
|
updateDecoration(true, true);
|
|
move(calculateGravitation(true)); // we just polluted the gravity because the window likely has no decoration yet
|
|
return true;
|
|
}
|
|
|
|
void Client::finishCompositing()
|
|
{
|
|
Toplevel::finishCompositing();
|
|
updateVisibility();
|
|
updateDecoration(true, true);
|
|
// for safety in case KWin is just resizing the window
|
|
s_haveResizeEffect = false;
|
|
}
|
|
|
|
bool Client::shouldUnredirect() const
|
|
{
|
|
if (isActiveFullScreen()) {
|
|
ToplevelList stacking = workspace()->xStackingOrder();
|
|
for (int pos = stacking.count() - 1;
|
|
pos >= 0;
|
|
--pos) {
|
|
Toplevel* c = stacking.at(pos);
|
|
if (c == this) // is not covered by any other window, ok to unredirect
|
|
return true;
|
|
if (c->geometry().intersects(geometry()))
|
|
return false;
|
|
}
|
|
abort();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
//****************************************
|
|
// Unmanaged
|
|
//****************************************
|
|
|
|
bool Unmanaged::shouldUnredirect() const
|
|
{
|
|
// the pixmap is needed for the login effect, a nicer solution would be the login effect increasing
|
|
// refcount for the window pixmap (which would prevent unredirect), avoiding this hack
|
|
if (resourceClass() == "ksplashx"
|
|
|| resourceClass() == "ksplashsimple"
|
|
|| resourceClass() == "ksplashqml"
|
|
)
|
|
return false;
|
|
// it must cover whole display or one xinerama screen, and be the topmost there
|
|
if (geometry() == workspace()->clientArea(FullArea, geometry().center(), workspace()->currentDesktop())
|
|
|| geometry() == workspace()->clientArea(ScreenArea, geometry().center(), workspace()->currentDesktop())) {
|
|
ToplevelList stacking = workspace()->xStackingOrder();
|
|
for (int pos = stacking.count() - 1;
|
|
pos >= 0;
|
|
--pos) {
|
|
Toplevel* c = stacking.at(pos);
|
|
if (c == this) // is not covered by any other window, ok to unredirect
|
|
return true;
|
|
if (c->geometry().intersects(geometry()))
|
|
return false;
|
|
}
|
|
abort();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//****************************************
|
|
// Deleted
|
|
//****************************************
|
|
|
|
bool Deleted::shouldUnredirect() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
} // namespace
|