kwin/plugins/qpa/integration.h
Martin Flöser e48d9df14f [qpa] Drop PlatformContextWayland which uses wayland egl for OpenGL
Summary:
Using the Wayland protocol for OpenGL is no longer used or useful. KWin
internal windows only use OpenGL through QtQuick. We either have the
sharing context (KWin uses OpenGL for compositing) or we have the
QPainter compositor which also turns QtQuick to use software renderer.

Thus a situation where the Wayland platform context is useful doesn't
exist any more. Removing it helps getting the QPA plugin Wayland free.

Test Plan:
Run nested KWin triggering Outline once with OpenGL and once
with QPainter compositor.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D19012
2019-02-22 16:57:29 +01:00

87 lines
2.6 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_QPA_INTEGRATION_H
#define KWIN_QPA_INTEGRATION_H
#include <epoxy/egl.h>
#include "fixqopengl.h"
#include <fixx11h.h>
#include <qpa/qplatformintegration.h>
#include <QObject>
namespace KWayland
{
namespace Client
{
class Registry;
class Compositor;
class Shell;
}
}
namespace KWin
{
namespace QPA
{
class Screen;
class Integration : public QObject, public QPlatformIntegration
{
Q_OBJECT
public:
explicit Integration();
virtual ~Integration();
bool hasCapability(Capability cap) const override;
QPlatformWindow *createPlatformWindow(QWindow *window) const override;
QPlatformBackingStore *createPlatformBackingStore(QWindow *window) const override;
QAbstractEventDispatcher *createEventDispatcher() const override;
QPlatformFontDatabase *fontDatabase() const override;
QStringList themeNames() const override;
QPlatformTheme *createPlatformTheme(const QString &name) const override;
QPlatformNativeInterface *nativeInterface() const override;
QPlatformOpenGLContext *createPlatformOpenGLContext(QOpenGLContext *context) const override;
void initialize() override;
QPlatformInputContext *inputContext() const override;
KWayland::Client::Compositor *compositor() const;
EGLDisplay eglDisplay() const;
private:
void initScreens();
KWayland::Client::Shell *shell() const;
QPlatformFontDatabase *m_fontDb;
QPlatformNativeInterface *m_nativeInterface;
KWayland::Client::Compositor *m_compositor = nullptr;
KWayland::Client::Shell *m_shell = nullptr;
EGLDisplay m_eglDisplay = EGL_NO_DISPLAY;
Screen *m_dummyScreen = nullptr;
QScopedPointer<QPlatformInputContext> m_inputContext;
QVector<Screen*> m_screens;
};
}
}
#endif