kwin/touch_input.cpp
Roman Gilg dd55a59d81 Leave decoration on touch up only once
With 05ca6c97f8 removing all touch points always induces
an at surface change to null. But the decoration leave event
is already sent in the decoration input filter. Do not send
it again in the cleanup function.

This makes the decoration input test pass again.

Reviewed by David Edmundson as part of review of 05ca6c97f8.
2018-12-13 11:06:08 +01:00

233 lines
6.7 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2013, 2016 Martin Gräßlin <mgraesslin@kde.org>
Copyright (C) 2018 Roman Gilg <subdiff@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "touch_input.h"
#include "abstract_client.h"
#include "input.h"
#include "pointer_input.h"
#include "input_event_spy.h"
#include "toplevel.h"
#include "wayland_server.h"
#include "workspace.h"
#include "decorations/decoratedclient.h"
// KDecoration
#include <KDecoration2/Decoration>
// KWayland
#include <KWayland/Server/seat_interface.h>
// screenlocker
#include <KScreenLocker/KsldApp>
// Qt
#include <QHoverEvent>
#include <QWindow>
namespace KWin
{
TouchInputRedirection::TouchInputRedirection(InputRedirection *parent)
: InputDeviceHandler(parent)
{
}
TouchInputRedirection::~TouchInputRedirection() = default;
void TouchInputRedirection::init()
{
Q_ASSERT(!inited());
setInited(true);
InputDeviceHandler::init();
if (waylandServer()->hasScreenLockerIntegration()) {
connect(ScreenLocker::KSldApp::self(), &ScreenLocker::KSldApp::lockStateChanged, this,
[this] {
cancel();
// position doesn't matter
update();
}
);
}
connect(workspace(), &QObject::destroyed, this, [this] { setInited(false); });
connect(waylandServer(), &QObject::destroyed, this, [this] { setInited(false); });
}
bool TouchInputRedirection::focusUpdatesBlocked()
{
if (!inited()) {
return true;
}
if (m_windowUpdatedInCycle) {
return true;
}
m_windowUpdatedInCycle = true;
if (waylandServer()->seat()->isDragTouch()) {
return true;
}
if (m_touches > 1) {
// first touch defines focus
return true;
}
return false;
}
bool TouchInputRedirection::positionValid() const
{
Q_ASSERT(m_touches >= 0);
// we can only determine a position with atleast one touch point
return m_touches == 0;
}
void TouchInputRedirection::focusUpdate(Toplevel *focusOld, Toplevel *focusNow)
{
// TODO: handle pointer grab aka popups
if (AbstractClient *ac = qobject_cast<AbstractClient*>(focusOld)) {
ac->leaveEvent();
}
disconnect(m_focusGeometryConnection);
m_focusGeometryConnection = QMetaObject::Connection();
if (AbstractClient *ac = qobject_cast<AbstractClient*>(focusNow)) {
ac->enterEvent(m_lastPosition.toPoint());
workspace()->updateFocusMousePosition(m_lastPosition.toPoint());
}
auto seat = waylandServer()->seat();
if (!focusNow || !focusNow->surface() || decoration()) {
// no new surface or internal window or on decoration -> cleanup
seat->setFocusedTouchSurface(nullptr);
return;
}
// TODO: invalidate pointer focus?
// FIXME: add input transformation API to KWayland::Server::SeatInterface for touch input
seat->setFocusedTouchSurface(focusNow->surface(), -1 * focusNow->inputTransformation().map(focusNow->pos()) + focusNow->pos());
m_focusGeometryConnection = connect(focusNow, &Toplevel::geometryChanged, this,
[this] {
if (focus().isNull()) {
return;
}
auto seat = waylandServer()->seat();
if (focus().data()->surface() != seat->focusedTouchSurface()) {
return;
}
seat->setFocusedTouchSurfacePosition(-1 * focus()->inputTransformation().map(focus()->pos()) + focus()->pos());
}
);
}
void TouchInputRedirection::cleanupInternalWindow(QWindow *old, QWindow *now)
{
Q_UNUSED(old);
Q_UNUSED(now);
// nothing to do
}
void TouchInputRedirection::cleanupDecoration(Decoration::DecoratedClientImpl *old, Decoration::DecoratedClientImpl *now)
{
Q_UNUSED(old);
Q_UNUSED(now);
// nothing to do
}
void TouchInputRedirection::insertId(quint32 internalId, qint32 kwaylandId)
{
m_idMapper.insert(internalId, kwaylandId);
}
qint32 TouchInputRedirection::mappedId(quint32 internalId)
{
auto it = m_idMapper.constFind(internalId);
if (it != m_idMapper.constEnd()) {
return it.value();
}
return -1;
}
void TouchInputRedirection::removeId(quint32 internalId)
{
m_idMapper.remove(internalId);
}
void TouchInputRedirection::processDown(qint32 id, const QPointF &pos, quint32 time, LibInput::Device *device)
{
Q_UNUSED(device)
if (!inited()) {
return;
}
m_lastPosition = pos;
m_windowUpdatedInCycle = false;
m_touches++;
if (m_touches == 1) {
update();
}
input()->processSpies(std::bind(&InputEventSpy::touchDown, std::placeholders::_1, id, pos, time));
input()->processFilters(std::bind(&InputEventFilter::touchDown, std::placeholders::_1, id, pos, time));
m_windowUpdatedInCycle = false;
}
void TouchInputRedirection::processUp(qint32 id, quint32 time, LibInput::Device *device)
{
Q_UNUSED(device)
if (!inited()) {
return;
}
m_windowUpdatedInCycle = false;
input()->processSpies(std::bind(&InputEventSpy::touchUp, std::placeholders::_1, id, time));
input()->processFilters(std::bind(&InputEventFilter::touchUp, std::placeholders::_1, id, time));
m_windowUpdatedInCycle = false;
m_touches--;
if (m_touches == 0) {
update();
}
}
void TouchInputRedirection::processMotion(qint32 id, const QPointF &pos, quint32 time, LibInput::Device *device)
{
Q_UNUSED(device)
if (!inited()) {
return;
}
m_lastPosition = pos;
m_windowUpdatedInCycle = false;
input()->processSpies(std::bind(&InputEventSpy::touchMotion, std::placeholders::_1, id, pos, time));
input()->processFilters(std::bind(&InputEventFilter::touchMotion, std::placeholders::_1, id, pos, time));
m_windowUpdatedInCycle = false;
}
void TouchInputRedirection::cancel()
{
if (!inited()) {
return;
}
waylandServer()->seat()->cancelTouchSequence();
m_idMapper.clear();
}
void TouchInputRedirection::frame()
{
if (!inited()) {
return;
}
waylandServer()->seat()->touchFrame();
}
}