dd55a59d81
With05ca6c97f8
removing all touch points always induces an at surface change to null. But the decoration leave event is already sent in the decoration input filter. Do not send it again in the cleanup function. This makes the decoration input test pass again. Reviewed by David Edmundson as part of review of05ca6c97f8
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233 lines
6.7 KiB
C++
233 lines
6.7 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2013, 2016 Martin Gräßlin <mgraesslin@kde.org>
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Copyright (C) 2018 Roman Gilg <subdiff@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "touch_input.h"
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#include "abstract_client.h"
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#include "input.h"
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#include "pointer_input.h"
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#include "input_event_spy.h"
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#include "toplevel.h"
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#include "wayland_server.h"
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#include "workspace.h"
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#include "decorations/decoratedclient.h"
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// KDecoration
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#include <KDecoration2/Decoration>
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// KWayland
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#include <KWayland/Server/seat_interface.h>
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// screenlocker
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#include <KScreenLocker/KsldApp>
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// Qt
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#include <QHoverEvent>
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#include <QWindow>
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namespace KWin
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{
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TouchInputRedirection::TouchInputRedirection(InputRedirection *parent)
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: InputDeviceHandler(parent)
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{
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}
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TouchInputRedirection::~TouchInputRedirection() = default;
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void TouchInputRedirection::init()
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{
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Q_ASSERT(!inited());
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setInited(true);
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InputDeviceHandler::init();
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if (waylandServer()->hasScreenLockerIntegration()) {
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connect(ScreenLocker::KSldApp::self(), &ScreenLocker::KSldApp::lockStateChanged, this,
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[this] {
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cancel();
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// position doesn't matter
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update();
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}
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);
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}
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connect(workspace(), &QObject::destroyed, this, [this] { setInited(false); });
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connect(waylandServer(), &QObject::destroyed, this, [this] { setInited(false); });
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}
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bool TouchInputRedirection::focusUpdatesBlocked()
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{
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if (!inited()) {
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return true;
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}
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if (m_windowUpdatedInCycle) {
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return true;
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}
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m_windowUpdatedInCycle = true;
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if (waylandServer()->seat()->isDragTouch()) {
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return true;
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}
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if (m_touches > 1) {
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// first touch defines focus
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return true;
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}
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return false;
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}
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bool TouchInputRedirection::positionValid() const
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{
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Q_ASSERT(m_touches >= 0);
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// we can only determine a position with atleast one touch point
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return m_touches == 0;
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}
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void TouchInputRedirection::focusUpdate(Toplevel *focusOld, Toplevel *focusNow)
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{
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// TODO: handle pointer grab aka popups
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if (AbstractClient *ac = qobject_cast<AbstractClient*>(focusOld)) {
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ac->leaveEvent();
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}
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disconnect(m_focusGeometryConnection);
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m_focusGeometryConnection = QMetaObject::Connection();
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if (AbstractClient *ac = qobject_cast<AbstractClient*>(focusNow)) {
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ac->enterEvent(m_lastPosition.toPoint());
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workspace()->updateFocusMousePosition(m_lastPosition.toPoint());
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}
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auto seat = waylandServer()->seat();
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if (!focusNow || !focusNow->surface() || decoration()) {
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// no new surface or internal window or on decoration -> cleanup
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seat->setFocusedTouchSurface(nullptr);
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return;
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}
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// TODO: invalidate pointer focus?
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// FIXME: add input transformation API to KWayland::Server::SeatInterface for touch input
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seat->setFocusedTouchSurface(focusNow->surface(), -1 * focusNow->inputTransformation().map(focusNow->pos()) + focusNow->pos());
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m_focusGeometryConnection = connect(focusNow, &Toplevel::geometryChanged, this,
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[this] {
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if (focus().isNull()) {
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return;
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}
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auto seat = waylandServer()->seat();
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if (focus().data()->surface() != seat->focusedTouchSurface()) {
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return;
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}
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seat->setFocusedTouchSurfacePosition(-1 * focus()->inputTransformation().map(focus()->pos()) + focus()->pos());
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}
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);
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}
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void TouchInputRedirection::cleanupInternalWindow(QWindow *old, QWindow *now)
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{
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Q_UNUSED(old);
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Q_UNUSED(now);
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// nothing to do
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}
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void TouchInputRedirection::cleanupDecoration(Decoration::DecoratedClientImpl *old, Decoration::DecoratedClientImpl *now)
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{
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Q_UNUSED(old);
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Q_UNUSED(now);
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// nothing to do
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}
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void TouchInputRedirection::insertId(quint32 internalId, qint32 kwaylandId)
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{
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m_idMapper.insert(internalId, kwaylandId);
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}
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qint32 TouchInputRedirection::mappedId(quint32 internalId)
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{
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auto it = m_idMapper.constFind(internalId);
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if (it != m_idMapper.constEnd()) {
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return it.value();
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}
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return -1;
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}
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void TouchInputRedirection::removeId(quint32 internalId)
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{
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m_idMapper.remove(internalId);
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}
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void TouchInputRedirection::processDown(qint32 id, const QPointF &pos, quint32 time, LibInput::Device *device)
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{
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Q_UNUSED(device)
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if (!inited()) {
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return;
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}
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m_lastPosition = pos;
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m_windowUpdatedInCycle = false;
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m_touches++;
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if (m_touches == 1) {
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update();
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}
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input()->processSpies(std::bind(&InputEventSpy::touchDown, std::placeholders::_1, id, pos, time));
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input()->processFilters(std::bind(&InputEventFilter::touchDown, std::placeholders::_1, id, pos, time));
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m_windowUpdatedInCycle = false;
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}
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void TouchInputRedirection::processUp(qint32 id, quint32 time, LibInput::Device *device)
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{
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Q_UNUSED(device)
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if (!inited()) {
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return;
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}
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m_windowUpdatedInCycle = false;
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input()->processSpies(std::bind(&InputEventSpy::touchUp, std::placeholders::_1, id, time));
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input()->processFilters(std::bind(&InputEventFilter::touchUp, std::placeholders::_1, id, time));
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m_windowUpdatedInCycle = false;
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m_touches--;
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if (m_touches == 0) {
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update();
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}
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}
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void TouchInputRedirection::processMotion(qint32 id, const QPointF &pos, quint32 time, LibInput::Device *device)
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{
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Q_UNUSED(device)
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if (!inited()) {
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return;
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}
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m_lastPosition = pos;
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m_windowUpdatedInCycle = false;
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input()->processSpies(std::bind(&InputEventSpy::touchMotion, std::placeholders::_1, id, pos, time));
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input()->processFilters(std::bind(&InputEventFilter::touchMotion, std::placeholders::_1, id, pos, time));
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m_windowUpdatedInCycle = false;
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}
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void TouchInputRedirection::cancel()
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{
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if (!inited()) {
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return;
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}
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waylandServer()->seat()->cancelTouchSequence();
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m_idMapper.clear();
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}
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void TouchInputRedirection::frame()
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{
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if (!inited()) {
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return;
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}
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waylandServer()->seat()->touchFrame();
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}
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}
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