kwin/plugins
Vlad Zahorodnii e4b598ca86 [scene] Build window pixmap trees before starting rendering
In order to generate window quads for sub-surfaces, we need a valid
window pixmap tree. The problem is that the window pixmap tree is
created too late in the rendering process. This change adjusts the
scene so it creates window pixmap trees before buildQuads().

Differential Revision: https://phabricator.kde.org/D29131
2020-05-04 15:36:03 +03:00
..
idletime Use nullptr everywhere 2019-09-19 17:48:21 +03:00
kdecorations Reduce the amount of objects that are compiled several times 2020-04-02 00:41:55 +02:00
kglobalaccel Use nullptr everywhere 2019-09-19 17:48:21 +03:00
kpackage SVN_SILENT made messages (.desktop file) - always resolve ours 2020-03-27 06:43:00 +01:00
platforms [platforms/x11] Fix valigrind warning copying window icon for windowed mode 2020-05-01 16:13:40 +01:00
qpa Fix warning about using 0 as nullptr 2020-05-01 13:02:20 +02:00
scenes [scene] Build window pixmap trees before starting rendering 2020-05-04 15:36:03 +03:00
windowsystem Revert "[kcm/effects] Clip ListView" 2020-02-22 11:53:59 +01:00
CMakeLists.txt Cleanup style in CMakeLists.txt files 2019-09-17 16:03:05 +03:00