kwin/toplevel.h
Luboš Luňák e6069e9cf6 Arghl. Again a stupid bug caused by float having poor precision.
Reverting r700026 and changing floats to doubles again. I'd probably like
to change even the ones interfacing with OpenGL which I've left for now.


svn path=/trunk/KDE/kdebase/workspace/; revision=707987
2007-09-03 15:00:43 +00:00

402 lines
10 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_TOPLEVEL_H
#define KWIN_TOPLEVEL_H
#include <config-X11.h>
#include <assert.h>
#include <qobject.h>
#include <kdecoration.h>
#include "utils.h"
#include "workspace.h"
#ifdef HAVE_XDAMAGE
#include <X11/extensions/Xdamage.h>
#endif
class NETWinInfo;
namespace KWin
{
class Workspace;
class EffectWindowImpl;
class Toplevel
: public QObject, public KDecorationDefines
{
Q_OBJECT
public:
Toplevel( Workspace *ws );
Window frameId() const;
Window window() const;
Workspace* workspace() const;
QRect geometry() const;
QSize size() const;
QPoint pos() const;
QRect rect() const;
int x() const;
int y() const;
int width() const;
int height() const;
virtual QPoint clientPos() const = 0; // inside of geometry()
virtual QSize clientSize() const = 0;
// prefer isXXX() instead
NET::WindowType windowType( bool direct = false, int supported_types = SUPPORTED_WINDOW_TYPES_MASK ) const;
bool hasNETSupport() const;
bool isDesktop() const;
bool isDock() const;
bool isToolbar() const;
bool isTopMenu() const;
bool isMenu() const;
bool isNormalWindow() const; // normal as in 'NET::Normal or NET::Unknown non-transient'
bool isDialog() const;
bool isSplash() const;
bool isUtility() const;
bool isDropdownMenu() const;
bool isPopupMenu() const; // a context popup, not dropdown, not torn-off
bool isTooltip() const;
bool isNotification() const;
bool isComboBox() const;
bool isDNDIcon() const;
virtual int desktop() const = 0;
bool isOnDesktop( int d ) const;
bool isOnCurrentDesktop() const;
bool isOnAllDesktops() const;
QByteArray windowRole() const;
QByteArray sessionId();
QByteArray resourceName() const;
QByteArray resourceClass() const;
QByteArray wmCommand();
QByteArray wmClientMachine( bool use_localhost ) const;
Window wmClientLeader() const;
pid_t pid() const;
static bool resourceMatch( const Toplevel* c1, const Toplevel* c2 );
Pixmap windowPixmap( bool allow_create = true ); // may return None (e.g. at a bad moment while resizing)
bool readyForPainting() const; // true if the window has been already painted its contents
Visual* visual() const;
bool shape() const;
void setOpacity( double opacity );
double opacity() const;
int depth() const;
bool hasAlpha() const;
void setupCompositing();
void finishCompositing();
void addRepaint( const QRect& r );
void addRepaint( int x, int y, int w, int h );
void addRepaintFull();
// these call workspace->addRepaint(), but first transform the damage if needed
void addWorkspaceRepaint( const QRect& r );
void addWorkspaceRepaint( int x, int y, int w, int h );
QRegion repaints() const;
void resetRepaints( const QRect& r );
QRegion damage() const;
void resetDamage( const QRect& r );
EffectWindowImpl* effectWindow();
protected:
virtual ~Toplevel();
void setWindowHandles( Window client, Window frame );
void detectShape( Window id );
virtual void propertyNotifyEvent( XPropertyEvent* e );
#ifdef HAVE_XDAMAGE
virtual void damageNotifyEvent( XDamageNotifyEvent* e );
#endif
Pixmap createWindowPixmap();
void discardWindowPixmap();
void addDamage( const QRect& r );
void addDamage( int x, int y, int w, int h );
void addDamageFull();
void getWmClientLeader();
void getWmClientMachine();
void getResourceClass();
void getWindowRole();
virtual void debug( kdbgstream& stream ) const = 0;
void copyToDeleted( Toplevel* c );
void disownDataPassedToDeleted();
friend kdbgstream& operator<<( kdbgstream& stream, const Toplevel* );
QRect geom;
Visual* vis;
int bit_depth;
NETWinInfo* info;
bool ready_for_painting;
private:
static QByteArray staticWindowRole(WId);
static QByteArray staticSessionId(WId);
static QByteArray staticWmCommand(WId);
static QByteArray staticWmClientMachine(WId);
static Window staticWmClientLeader(WId);
// when adding new data members, check also copyToDeleted()
Window client;
Window frame;
Workspace* wspace;
Pixmap window_pix;
#ifdef HAVE_XDAMAGE
Damage damage_handle;
#endif
QRegion damage_region; // damage is really damaged window (XDamage) and texture needs
QRegion repaints_region; // updating, repaint just requires repaint of that area
bool is_shape;
EffectWindowImpl* effect_window;
QByteArray resource_name;
QByteArray resource_class;
QByteArray client_machine;
WId wmClientLeaderWin;
QByteArray window_role;
// when adding new data members, check also copyToDeleted()
};
inline Window Toplevel::window() const
{
return client;
}
inline Window Toplevel::frameId() const
{
return frame;
}
inline void Toplevel::setWindowHandles( Window w, Window f )
{
assert( client == None && w != None );
client = w;
assert( frame == None && f != None );
frame = f;
}
inline Workspace* Toplevel::workspace() const
{
return wspace;
}
inline QRect Toplevel::geometry() const
{
return geom;
}
inline QSize Toplevel::size() const
{
return geom.size();
}
inline QPoint Toplevel::pos() const
{
return geom.topLeft();
}
inline int Toplevel::x() const
{
return geom.x();
}
inline int Toplevel::y() const
{
return geom.y();
}
inline int Toplevel::width() const
{
return geom.width();
}
inline int Toplevel::height() const
{
return geom.height();
}
inline QRect Toplevel::rect() const
{
return QRect( 0, 0, width(), height());
}
inline bool Toplevel::readyForPainting() const
{
return ready_for_painting;
}
inline Visual* Toplevel::visual() const
{
return vis;
}
inline bool Toplevel::isDesktop() const
{
return windowType() == NET::Desktop;
}
inline bool Toplevel::isDock() const
{
return windowType() == NET::Dock;
}
inline bool Toplevel::isTopMenu() const
{
return windowType() == NET::TopMenu;
}
inline bool Toplevel::isMenu() const
{
return windowType() == NET::Menu && !isTopMenu(); // because of backwards comp.
}
inline bool Toplevel::isToolbar() const
{
return windowType() == NET::Toolbar;
}
inline bool Toplevel::isSplash() const
{
return windowType() == NET::Splash;
}
inline bool Toplevel::isUtility() const
{
return windowType() == NET::Utility;
}
inline bool Toplevel::isDialog() const
{
return windowType() == NET::Dialog;
}
inline bool Toplevel::isNormalWindow() const
{
return windowType() == NET::Normal;
}
inline bool Toplevel::isDropdownMenu() const
{
return windowType() == NET::DropdownMenu;
}
inline bool Toplevel::isPopupMenu() const
{
return windowType() == NET::PopupMenu;
}
inline bool Toplevel::isTooltip() const
{
return windowType() == NET::Tooltip;
}
inline bool Toplevel::isNotification() const
{
return windowType() == NET::Notification;
}
inline bool Toplevel::isComboBox() const
{
return windowType() == NET::ComboBox;
}
inline bool Toplevel::isDNDIcon() const
{
return windowType() == NET::DNDIcon;
}
inline Pixmap Toplevel::windowPixmap( bool allow_create )
{
if( window_pix == None && allow_create )
window_pix = createWindowPixmap();
return window_pix;
}
inline QRegion Toplevel::damage() const
{
return damage_region;
}
inline QRegion Toplevel::repaints() const
{
return repaints_region;
}
inline bool Toplevel::shape() const
{
return is_shape;
}
inline int Toplevel::depth() const
{
return bit_depth;
}
inline bool Toplevel::hasAlpha() const
{
return depth() == 32;
}
inline
EffectWindowImpl* Toplevel::effectWindow()
{
return effect_window;
}
inline bool Toplevel::isOnAllDesktops() const
{
return desktop() == NET::OnAllDesktops;
}
inline bool Toplevel::isOnDesktop( int d ) const
{
return desktop() == d || /*desk == 0 ||*/ isOnAllDesktops();
}
inline bool Toplevel::isOnCurrentDesktop() const
{
return isOnDesktop( workspace()->currentDesktop());
}
inline QByteArray Toplevel::resourceName() const
{
return resource_name; // it is always lowercase
}
inline QByteArray Toplevel::resourceClass() const
{
return resource_class; // it is always lowercase
}
inline QByteArray Toplevel::windowRole() const
{
return window_role;
}
inline pid_t Toplevel::pid() const
{
return info->pid();
}
#ifdef NDEBUG
inline
kndbgstream& operator<<( kndbgstream& stream, const Toplevel* ) { return stream; }
inline
kndbgstream& operator<<( kndbgstream& stream, const ToplevelList& ) { return stream; }
inline
kndbgstream& operator<<( kndbgstream& stream, const ConstToplevelList& ) { return stream; }
#else
kdbgstream& operator<<( kdbgstream& stream, const Toplevel* );
kdbgstream& operator<<( kdbgstream& stream, const ToplevelList& );
kdbgstream& operator<<( kdbgstream& stream, const ConstToplevelList& );
#endif
KWIN_COMPARE_PREDICATE( WindowMatchPredicate, Toplevel, Window, cl->window() == value );
KWIN_COMPARE_PREDICATE( FrameIdMatchPredicate, Toplevel, Window, cl->frameId() == value );
} // namespace
#endif