kwin/composite.cpp
Luboš Luňák e6c23e4cd3 Ok, I give up, whoever wants more complicated transformations than just
translation are welcome to implement it themselves. I'm no graphics guy
after all and this seems to be far beyond me.


svn path=/branches/work/kwin_composite/; revision=559182
2006-07-06 18:22:01 +00:00

224 lines
5.9 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#include "utils.h"
#include "workspace.h"
#include "client.h"
#include "unmanaged.h"
#include "scene.h"
#include "scene_basic.h"
#include "scene_xrender.h"
namespace KWinInternal
{
//****************************************
// Workspace
//****************************************
#if defined( HAVE_XCOMPOSITE ) && defined( HAVE_XDAMAGE ) && defined( HAVE_XFIXES )
void Workspace::setupCompositing()
{
if( !options->useTranslucency )
return;
if( !Extensions::compositeAvailable() || !Extensions::damageAvailable())
return;
if( scene != NULL )
return;
compositeTimer.start( 20 );
XCompositeRedirectSubwindows( display(), rootWindow(), CompositeRedirectManual );
// scene = new SceneBasic( this );
scene = new SceneXrender( this );
addDamage( 0, 0, displayWidth(), displayHeight());
foreach( Client* c, clients )
c->setupCompositing();
foreach( Unmanaged* c, unmanaged )
c->setupCompositing();
}
void Workspace::finishCompositing()
{
if( scene == NULL )
return;
foreach( Client* c, clients )
c->finishCompositing();
foreach( Unmanaged* c, unmanaged )
c->finishCompositing();
XCompositeUnredirectSubwindows( display(), rootWindow(), CompositeRedirectManual );
compositeTimer.stop();
delete scene;
scene = NULL;
for( ClientList::ConstIterator it = clients.begin();
it != clients.end();
++it )
{ // forward all opacity values to the frame in case there'll be other CM running
if( (*it)->opacity() != 1.0 )
{
NETWinInfo i( display(), (*it)->frameId(), rootWindow(), 0 );
i.setOpacity( static_cast< unsigned long >((*it)->opacity() * 0xffffffff ));
}
}
}
void Workspace::addDamage( const QRect& r )
{
addDamage( r.x(), r.y(), r.width(), r.height());
}
void Workspace::addDamage( int x, int y, int w, int h )
{
if( !compositing())
return;
XRectangle r;
r.x = x;
r.y = y;
r.width = w;
r.height = h;
addDamage( XFixesCreateRegion( display(), &r, 1 ), true );
}
void Workspace::addDamage( XserverRegion r, bool destroy )
{
if( !compositing())
return;
if( damage != None )
{
XFixesUnionRegion( display(), damage, damage, r );
if( destroy )
XFixesDestroyRegion( display(), r );
}
else
{
if( destroy )
damage = r;
else
{
damage = XFixesCreateRegion( display(), NULL, 0 );
XFixesCopyRegion( display(), damage, r );
}
}
}
void Workspace::addDamage( Toplevel* c, const QRect& r )
{
addDamage( c, r.x(), r.y(), r.width(), r.height());
}
void Workspace::addDamage( Toplevel* c, int x, int y, int w, int h )
{
if( !compositing())
return;
XRectangle r;
r.x = x;
r.y = y;
r.width = w;
r.height = h;
addDamage( c, XFixesCreateRegion( display(), &r, 1 ), true );
}
void Workspace::addDamage( Toplevel* c, XserverRegion r, bool destroy )
{
if( !compositing())
return;
if( !destroy )
{
XserverRegion r2 = XFixesCreateRegion( display(), NULL, 0 );
XFixesCopyRegion( display(), r2, r );
r = r2;
destroy = true;
}
scene->transformWindowDamage( c, r );
if( damage != None )
{
XFixesUnionRegion( display(), damage, damage, r );
XFixesDestroyRegion( display(), r );
}
else
damage = r;
}
void Workspace::compositeTimeout()
{
if( damage == None )
return;
ToplevelList windows;
Window* children;
unsigned int children_count;
Window dummy;
XQueryTree( display(), rootWindow(), &dummy, &dummy, &children, &children_count );
for( unsigned int i = 0;
i < children_count;
++i )
{
if( Client* c = findClient( FrameIdMatchPredicate( children[ i ] )))
{
if( c->isShown( true ) && c->isOnCurrentDesktop())
windows.append( c );
}
else if( Unmanaged* c = findUnmanaged( HandleMatchPredicate( children[ i ] )))
windows.append( c );
}
scene->paint( damage, windows );
XFixesDestroyRegion( display(), damage );
damage = None;
}
//****************************************
// Toplevel
//****************************************
void Toplevel::setupCompositing()
{
if( !compositing())
return;
if( damage_handle != None )
return;
damage_handle = XDamageCreate( display(), handle(), XDamageReportRawRectangles );
}
void Toplevel::finishCompositing()
{
if( damage_handle == None )
return;
XDamageDestroy( display(), damage_handle );
damage_handle = None;
if( window_pixmap != None )
{
XFreePixmap( display(), window_pixmap );
window_pixmap = None;
}
}
void Toplevel::resetWindowPixmap()
{
if( !compositing())
return;
if( window_pixmap != None )
XFreePixmap( display(), window_pixmap );
window_pixmap = None;
}
Pixmap Toplevel::windowPixmap() const
{
if( window_pixmap == None && compositing())
window_pixmap = XCompositeNameWindowPixmap( display(), handle());
return window_pixmap;
}
void Toplevel::damageNotifyEvent( XDamageNotifyEvent* e )
{
XserverRegion r = XFixesCreateRegion( display(), &e->area, 1 );
XFixesTranslateRegion( display(), r, x(), y());
workspace()->addDamage( this, r, true );
}
#endif
} // namespace