kwin/src/plugins/platforms/fbdev/scene_qpainter_fb_backend.cpp
Vlad Zahorodnii 2fe102768a Remove QPainterBackend::needsFullRepaint()
A better alternative is to return the damage region in the beginFrame()
function. This way, the render backend can force full screen repaints or
indicate what parts of the buffer needs to be repainted (for buffer age)
2021-07-24 14:54:17 +03:00

93 lines
2.5 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "scene_qpainter_fb_backend.h"
#include "fb_backend.h"
#include "composite.h"
#include "cursor.h"
#include "main.h"
#include "platform.h"
#include "renderloop.h"
#include "screens.h"
#include "session.h"
#include "vsyncmonitor.h"
// Qt
#include <QPainter>
namespace KWin
{
FramebufferQPainterBackend::FramebufferQPainterBackend(FramebufferBackend *backend)
: QPainterBackend()
, m_renderBuffer(backend->screenSize(), QImage::Format_RGB32)
, m_backend(backend)
{
m_renderBuffer.fill(Qt::black);
m_backend->map();
m_backBuffer = QImage((uchar*)m_backend->mappedMemory(),
m_backend->bytesPerLine() / (m_backend->bitsPerPixel() / 8),
m_backend->bufferSize() / m_backend->bytesPerLine(),
m_backend->bytesPerLine(), m_backend->imageFormat());
m_backBuffer.fill(Qt::black);
connect(kwinApp()->platform()->session(), &Session::activeChanged, this, [this](bool active) {
if (active) {
reactivate();
} else {
deactivate();
}
});
}
void FramebufferQPainterBackend::reactivate()
{
const QVector<AbstractOutput *> outputs = m_backend->outputs();
for (AbstractOutput *output : outputs) {
output->renderLoop()->uninhibit();
}
Compositor::self()->addRepaintFull();
}
void FramebufferQPainterBackend::deactivate()
{
const QVector<AbstractOutput *> outputs = m_backend->outputs();
for (AbstractOutput *output : outputs) {
output->renderLoop()->inhibit();
}
}
FramebufferQPainterBackend::~FramebufferQPainterBackend() = default;
QImage* FramebufferQPainterBackend::bufferForScreen(int screenId)
{
Q_UNUSED(screenId)
return &m_renderBuffer;
}
QRegion FramebufferQPainterBackend::beginFrame(int screenId)
{
return screens()->geometry(screenId);
}
void FramebufferQPainterBackend::endFrame(int screenId, const QRegion &damage)
{
Q_UNUSED(screenId)
Q_UNUSED(damage)
if (!kwinApp()->platform()->session()->isActive()) {
return;
}
FramebufferOutput *output = static_cast<FramebufferOutput *>(m_backend->findOutput(screenId));
output->vsyncMonitor()->arm();
QPainter p(&m_backBuffer);
p.drawImage(QPoint(0, 0), m_backend->isBGR() ? m_renderBuffer.rgbSwapped() : m_renderBuffer);
}
}