kwin/src/shadow.h
Xaver Hugl 4874066423 port many Qt shared pointers to standard smart pointers
There are a few benefits to using smart pointers from the standard library:
- std::unique_ptr has move semantics. With move semantics, transfer of ownership
can be properly expressed
- std::shared_ptr is more efficient than QSharedPointer
- more developers are used to them, making contributions for newcomers easier

We're also already using a mix of both; because Qt shared pointers provide
no benefits, porting to standard smart pointers improves consistency in
the code base. Because of that, this commit ports most of the uses of QSharedPointer
to std::shared_ptr, and some uses of QScopedPointer to std::unique_ptr
2022-06-04 16:57:29 +00:00

160 lines
4.6 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2011 Martin Gräßlin <mgraesslin@kde.org>
SPDX-FileCopyrightText: 2020 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_SHADOW_H
#define KWIN_SHADOW_H
#include <QObject>
#include <QPixmap>
#include <kwineffects.h>
namespace KDecoration2
{
class Decoration;
class DecorationShadow;
}
namespace KWaylandServer
{
class ShadowInterface;
}
namespace KWin
{
class Window;
/**
* @short Class representing a Window's Shadow to be rendered by the Compositor.
*
* This class holds all information about the Shadow to be rendered together with the
* window during the Compositing stage. The Shadow consists of several pixmaps and offsets.
* For a complete description please refer to https://community.kde.org/KWin/Shadow
*
* To create a Shadow instance use the static factory method createShadow which will
* create an instance for the currently used Compositing Backend. It will read the X11 Property
* and create the Shadow and all required data (such as WindowQuads). If there is no Shadow
* defined for the Window the factory method returns @c NULL.
*
* @author Martin Gräßlin <mgraesslin@kde.org>
* @todo React on Window size changes.
*/
class KWIN_EXPORT Shadow : public QObject
{
Q_OBJECT
public:
~Shadow() override;
/**
* This method updates the Shadow when the property has been changed.
* It is the responsibility of the owner of the Shadow to call this method
* whenever the owner receives a PropertyNotify event.
* This method will invoke a re-read of the Property. In case the Property has
* been withdrawn the method returns @c false. In that case the owner should
* delete the Shadow.
* @returns @c true when the shadow has been updated, @c false if the property is not set anymore.
*/
virtual bool updateShadow();
/**
* Factory Method to create the shadow from the property.
* This method takes care of creating an instance of the
* Shadow class for the current Compositing Backend.
*
* If there is no shadow defined for @p window this method
* will return @c NULL.
* @param window The Window for which the shadow should be created
* @return Created Shadow or @c NULL in case there is no shadow defined.
*/
static Shadow *createShadow(Window *window);
Window *window() const;
/**
* Reparents the shadow to @p window.
* Used when a window is deleted.
* @param window The new parent
*/
void setWindow(Window *window);
bool hasDecorationShadow() const
{
return m_decorationShadow != nullptr;
}
QImage decorationShadowImage() const;
QWeakPointer<KDecoration2::DecorationShadow> decorationShadow() const
{
return m_decorationShadow.toWeakRef();
}
enum ShadowElements {
ShadowElementTop,
ShadowElementTopRight,
ShadowElementRight,
ShadowElementBottomRight,
ShadowElementBottom,
ShadowElementBottomLeft,
ShadowElementLeft,
ShadowElementTopLeft,
ShadowElementsCount
};
QSize elementSize(ShadowElements element) const;
QRect rect() const
{
return QRect(QPoint(0, 0), m_cachedSize);
}
QMargins offset() const
{
return m_offset;
}
Q_SIGNALS:
void offsetChanged();
void rectChanged();
void textureChanged();
public Q_SLOTS:
void geometryChanged();
protected:
Shadow(Window *window);
inline const QPixmap &shadowPixmap(ShadowElements element) const
{
return m_shadowElements[element];
};
virtual bool prepareBackend() = 0;
void setShadowElement(const QPixmap &shadow, ShadowElements element);
private:
static Shadow *createShadowFromX11(Window *window);
static Shadow *createShadowFromDecoration(Window *window);
static Shadow *createShadowFromWayland(Window *window);
static Shadow *createShadowFromInternalWindow(Window *window);
static QVector<uint32_t> readX11ShadowProperty(xcb_window_t id);
bool init(const QVector<uint32_t> &data);
bool init(KDecoration2::Decoration *decoration);
bool init(const QPointer<KWaylandServer::ShadowInterface> &shadow);
bool init(const QWindow *window);
Window *m_window;
// shadow pixmaps
QPixmap m_shadowElements[ShadowElementsCount];
// shadow offsets
QMargins m_offset;
// caches
QSize m_cachedSize;
// Decoration based shadows
QSharedPointer<KDecoration2::DecorationShadow> m_decorationShadow;
};
}
#endif // KWIN_SHADOW_H