253ff428a7
Summary: The new connect syntax has several advantages over the old syntax: (a) Connecting with the new syntax is faster; (b) It is compile time checked. There are still a few places where the old connect syntax is used, e.g. connecting to QML buttons in the Desktop Grid effect. Test Plan: Have been testing this patch for ~2 weeks, haven't noticed any regressions. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, broulik, graesslin, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18368
192 lines
6.1 KiB
C++
192 lines
6.1 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "thumbnailaside.h"
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// KConfigSkeleton
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#include "thumbnailasideconfig.h"
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#include <QAction>
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#include <KGlobalAccel>
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#include <KLocalizedString>
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namespace KWin
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{
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ThumbnailAsideEffect::ThumbnailAsideEffect()
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{
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initConfig<ThumbnailAsideConfig>();
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QAction* a = new QAction(this);
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a->setObjectName(QStringLiteral("ToggleCurrentThumbnail"));
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a->setText(i18n("Toggle Thumbnail for Current Window"));
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KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::CTRL + Qt::Key_T);
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KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::CTRL + Qt::Key_T);
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effects->registerGlobalShortcut(Qt::META + Qt::CTRL + Qt::Key_T, a);
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connect(a, &QAction::triggered, this, &ThumbnailAsideEffect::toggleCurrentThumbnail);
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connect(effects, &EffectsHandler::windowClosed, this, &ThumbnailAsideEffect::slotWindowClosed);
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connect(effects, &EffectsHandler::windowGeometryShapeChanged, this, &ThumbnailAsideEffect::slotWindowGeometryShapeChanged);
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connect(effects, &EffectsHandler::windowDamaged, this, &ThumbnailAsideEffect::slotWindowDamaged);
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connect(effects, &EffectsHandler::screenLockingChanged, this, &ThumbnailAsideEffect::repaintAll);
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reconfigure(ReconfigureAll);
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}
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void ThumbnailAsideEffect::reconfigure(ReconfigureFlags)
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{
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ThumbnailAsideConfig::self()->read();
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maxwidth = ThumbnailAsideConfig::maxWidth();
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spacing = ThumbnailAsideConfig::spacing();
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opacity = ThumbnailAsideConfig::opacity()/100.0;
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screen = ThumbnailAsideConfig::screen(); // Xinerama screen TODO add gui option
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arrange();
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}
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void ThumbnailAsideEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
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{
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painted = QRegion();
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effects->paintScreen(mask, region, data);
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foreach (const Data & d, windows) {
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if (painted.intersects(d.rect)) {
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WindowPaintData data(d.window);
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data.multiplyOpacity(opacity);
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QRect region;
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setPositionTransformations(data, region, d.window, d.rect, Qt::KeepAspectRatio);
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effects->drawWindow(d.window, PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSLUCENT | PAINT_WINDOW_TRANSFORMED | PAINT_WINDOW_LANCZOS,
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region, data);
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}
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}
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}
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void ThumbnailAsideEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
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{
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effects->paintWindow(w, mask, region, data);
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painted |= region;
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}
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void ThumbnailAsideEffect::slotWindowDamaged(EffectWindow* w, const QRect&)
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{
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foreach (const Data & d, windows) {
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if (d.window == w)
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effects->addRepaint(d.rect);
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}
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}
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void ThumbnailAsideEffect::slotWindowGeometryShapeChanged(EffectWindow* w, const QRect& old)
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{
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foreach (const Data & d, windows) {
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if (d.window == w) {
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if (w->size() == old.size())
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effects->addRepaint(d.rect);
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else
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arrange();
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return;
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}
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}
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}
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void ThumbnailAsideEffect::slotWindowClosed(EffectWindow* w)
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{
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removeThumbnail(w);
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}
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void ThumbnailAsideEffect::toggleCurrentThumbnail()
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{
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EffectWindow* active = effects->activeWindow();
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if (active == NULL)
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return;
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if (windows.contains(active))
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removeThumbnail(active);
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else
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addThumbnail(active);
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}
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void ThumbnailAsideEffect::addThumbnail(EffectWindow* w)
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{
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repaintAll(); // repaint old areas
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Data d;
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d.window = w;
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d.index = windows.count();
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windows[ w ] = d;
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arrange();
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}
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void ThumbnailAsideEffect::removeThumbnail(EffectWindow* w)
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{
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if (!windows.contains(w))
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return;
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repaintAll(); // repaint old areas
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int index = windows[ w ].index;
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windows.remove(w);
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for (QHash< EffectWindow*, Data >::Iterator it = windows.begin();
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it != windows.end();
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++it) {
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Data& d = *it;
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if (d.index > index)
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--d.index;
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}
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arrange();
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}
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void ThumbnailAsideEffect::arrange()
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{
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if (windows.size() == 0)
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return;
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int height = 0;
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QVector< int > pos(windows.size());
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int mwidth = 0;
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foreach (const Data & d, windows) {
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height += d.window->height();
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mwidth = qMax(mwidth, d.window->width());
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pos[ d.index ] = d.window->height();
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}
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QRect area = effects->clientArea(MaximizeArea, screen, effects->currentDesktop());
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double scale = area.height() / double(height);
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scale = qMin(scale, maxwidth / double(mwidth)); // don't be wider than maxwidth pixels
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int add = 0;
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for (int i = 0;
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i < windows.size();
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++i) {
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pos[ i ] = int(pos[ i ] * scale);
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pos[ i ] += spacing + add; // compute offset of each item
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add = pos[ i ];
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}
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for (QHash< EffectWindow*, Data >::Iterator it = windows.begin();
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it != windows.end();
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++it) {
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Data& d = *it;
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int width = int(d.window->width() * scale);
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d.rect = QRect(area.right() - width, area.bottom() - pos[ d.index ], width, int(d.window->height() * scale));
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}
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repaintAll();
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}
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void ThumbnailAsideEffect::repaintAll()
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{
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foreach (const Data & d, windows)
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effects->addRepaint(d.rect);
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}
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bool ThumbnailAsideEffect::isActive() const
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{
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return !windows.isEmpty() && !effects->isScreenLocked();
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}
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} // namespace
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