kwin/effects/desktopgrid/desktopgrid.h
Vlad Zahorodnii f7891ee252 [effects/desktopgrid] Use windowFrameGeometryChanged
Summary:
Use windowFrameGeometryChanged rather than windowGeometryShapeChanged
because we are interested only in frame geometry changes.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D26908
2020-02-12 10:52:26 +02:00

172 lines
5.6 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_DESKTOPGRID_H
#define KWIN_DESKTOPGRID_H
#include <kwineffects.h>
#include <QObject>
#include <QTimeLine>
#include "kwineffectquickview.h"
namespace KWin
{
class PresentWindowsEffectProxy;
class DesktopGridEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(int zoomDuration READ configuredZoomDuration)
Q_PROPERTY(int border READ configuredBorder)
Q_PROPERTY(Qt::Alignment desktopNameAlignment READ configuredDesktopNameAlignment)
Q_PROPERTY(int layoutMode READ configuredLayoutMode)
Q_PROPERTY(int customLayoutRows READ configuredCustomLayoutRows)
Q_PROPERTY(bool usePresentWindows READ isUsePresentWindows)
// TODO: electric borders
public:
DesktopGridEffect();
~DesktopGridEffect() override;
void reconfigure(ReconfigureFlags) override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) override;
void postPaintScreen() override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override;
void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
void windowInputMouseEvent(QEvent* e) override;
void grabbedKeyboardEvent(QKeyEvent* e) override;
bool borderActivated(ElectricBorder border) override;
bool isActive() const override;
int requestedEffectChainPosition() const override {
return 50;
}
enum { LayoutPager, LayoutAutomatic, LayoutCustom }; // Layout modes
// for properties
int configuredZoomDuration() const {
return zoomDuration;
}
int configuredBorder() const {
return border;
}
Qt::Alignment configuredDesktopNameAlignment() const {
return desktopNameAlignment;
}
int configuredLayoutMode() const {
return layoutMode;
}
int configuredCustomLayoutRows() const {
return customLayoutRows;
}
bool isUsePresentWindows() const {
return m_usePresentWindows;
}
private Q_SLOTS:
void toggle();
// slots for global shortcut changed
// needed to toggle the effect
void globalShortcutChanged(QAction *action, const QKeySequence& seq);
void slotAddDesktop();
void slotRemoveDesktop();
void slotWindowAdded(KWin::EffectWindow* w);
void slotWindowClosed(KWin::EffectWindow *w);
void slotWindowDeleted(KWin::EffectWindow *w);
void slotNumberDesktopsChanged(uint old);
void slotWindowFrameGeometryChanged(KWin::EffectWindow *w, const QRect &old);
private:
QPointF scalePos(const QPoint& pos, int desktop, int screen = -1) const;
QPoint unscalePos(const QPoint& pos, int* desktop = nullptr) const;
int posToDesktop(const QPoint& pos) const;
EffectWindow* windowAt(QPoint pos) const;
void setCurrentDesktop(int desktop);
void setHighlightedDesktop(int desktop);
int desktopToRight(int desktop, bool wrap = true) const;
int desktopToLeft(int desktop, bool wrap = true) const;
int desktopUp(int desktop, bool wrap = true) const;
int desktopDown(int desktop, bool wrap = true) const;
void setActive(bool active);
void setup();
void setupGrid();
void finish();
bool isMotionManagerMovingWindows() const;
bool isRelevantWithPresentWindows(EffectWindow *w) const;
bool isUsingPresentWindows() const;
QRectF moveGeometryToDesktop(int desktop) const;
void desktopsAdded(int old);
void desktopsRemoved(int old);
QVector<int> desktopList(const EffectWindow *w) const;
QList<ElectricBorder> borderActivate;
int zoomDuration;
int border;
Qt::Alignment desktopNameAlignment;
int layoutMode;
int customLayoutRows;
bool activated;
QTimeLine timeline;
int paintingDesktop;
int highlightedDesktop;
int sourceDesktop;
int m_originalMovingDesktop;
bool keyboardGrab;
bool wasWindowMove, wasWindowCopy, wasDesktopMove, isValidMove;
EffectWindow* windowMove;
QPoint windowMoveDiff;
QPoint dragStartPos;
// Soft highlighting
QList<QTimeLine*> hoverTimeline;
QList< EffectFrame* > desktopNames;
QSize gridSize;
Qt::Orientation orientation;
QPoint activeCell;
// Per screen variables
QList<double> scale; // Because the border isn't a ratio each screen is different
QList<double> unscaledBorder;
QList<QSizeF> scaledSize;
QList<QPointF> scaledOffset;
// Shortcut - needed to toggle the effect
QList<QKeySequence> shortcut;
PresentWindowsEffectProxy* m_proxy;
QList<WindowMotionManager> m_managers;
bool m_usePresentWindows;
QRect m_windowMoveGeometry;
QPoint m_windowMoveStartPoint;
QVector<EffectQuickScene*> m_desktopButtons;
QAction *m_activateAction;
};
} // namespace
#endif