Now that we have Wayland around, there's a whole branch of dependencies that shouldn't be necessary anymore. This allows to build KWin without all of it, allowing us to have a much more compact alignment for cases where all the legacy software isn't necessary anymore. Bundle KWindowSystem X11-specific headers into it too, since it's part of the same process. Signed-off-by: Victoria Fischer <victoria.fischer@mbition.io>
283 lines
7.2 KiB
C++
283 lines
7.2 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 1999, 2000 Matthias Ettrich <ettrich@kde.org>
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SPDX-FileCopyrightText: 2003 Lubos Lunak <l.lunak@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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/*
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This file is for (very) small utility functions/classes.
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*/
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#include "utils/common.h"
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#include "utils/c_ptr.h"
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#if KWIN_BUILD_X11
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#include "effect/xcb.h"
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#include <kkeyserver.h>
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#endif
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#include <QPainter>
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#include <QWidget>
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#ifndef KCMRULES
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#include <QApplication>
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#include <QDebug>
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#endif
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Q_LOGGING_CATEGORY(KWIN_CORE, "kwin_core", QtWarningMsg)
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Q_LOGGING_CATEGORY(KWIN_OPENGL, "kwin_scene_opengl", QtWarningMsg)
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Q_LOGGING_CATEGORY(KWIN_QPAINTER, "kwin_scene_qpainter", QtWarningMsg)
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Q_LOGGING_CATEGORY(KWIN_VIRTUALKEYBOARD, "kwin_virtualkeyboard", QtWarningMsg)
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namespace KWin
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{
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#ifndef KCMRULES
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//************************************
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// StrutRect
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//************************************
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StrutRect::StrutRect(QRect rect, StrutArea area)
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: QRect(rect)
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, m_area(area)
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{
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}
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StrutRect::StrutRect(int x, int y, int width, int height, StrutArea area)
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: QRect(x, y, width, height)
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, m_area(area)
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{
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}
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StrutRect::StrutRect(const StrutRect &other)
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: QRect(other)
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, m_area(other.area())
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{
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}
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StrutRect &StrutRect::operator=(const StrutRect &other)
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{
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if (this != &other) {
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QRect::operator=(other);
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m_area = other.area();
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}
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return *this;
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}
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#if KWIN_BUILD_X11
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static int server_grab_count = 0;
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void grabXServer()
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{
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if (++server_grab_count == 1) {
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xcb_grab_server(connection());
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}
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}
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void ungrabXServer()
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{
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Q_ASSERT(server_grab_count > 0);
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if (--server_grab_count == 0) {
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xcb_ungrab_server(connection());
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xcb_flush(connection());
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}
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}
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static bool keyboard_grabbed = false;
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bool grabXKeyboard(xcb_window_t w)
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{
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if (QWidget::keyboardGrabber() != nullptr) {
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return false;
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}
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if (keyboard_grabbed) {
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qCDebug(KWIN_CORE) << "Failed to grab X Keyboard: already grabbed by us";
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return false;
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}
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if (qApp->activePopupWidget() != nullptr) {
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qCDebug(KWIN_CORE) << "Failed to grab X Keyboard: no popup widget";
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return false;
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}
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if (w == XCB_WINDOW_NONE) {
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w = rootWindow();
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}
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const xcb_grab_keyboard_cookie_t c = xcb_grab_keyboard_unchecked(connection(), false, w, xTime(),
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XCB_GRAB_MODE_ASYNC, XCB_GRAB_MODE_ASYNC);
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UniqueCPtr<xcb_grab_keyboard_reply_t> grab(xcb_grab_keyboard_reply(connection(), c, nullptr));
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if (!grab) {
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qCDebug(KWIN_CORE) << "Failed to grab X Keyboard: grab null";
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return false;
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}
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if (grab->status != XCB_GRAB_STATUS_SUCCESS) {
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qCDebug(KWIN_CORE) << "Failed to grab X Keyboard: grab failed with status" << grab->status;
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return false;
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}
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keyboard_grabbed = true;
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return true;
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}
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void ungrabXKeyboard()
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{
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if (!keyboard_grabbed) {
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// grabXKeyboard() may fail sometimes, so don't fail, but at least warn anyway
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qCDebug(KWIN_CORE) << "ungrabXKeyboard() called but keyboard not grabbed!";
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}
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keyboard_grabbed = false;
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xcb_ungrab_keyboard(connection(), XCB_TIME_CURRENT_TIME);
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}
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// converting between X11 mouse/keyboard state mask and Qt button/keyboard states
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Qt::MouseButton x11ToQtMouseButton(int button)
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{
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if (button == XCB_BUTTON_INDEX_1) {
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return Qt::LeftButton;
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}
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if (button == XCB_BUTTON_INDEX_2) {
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return Qt::MiddleButton;
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}
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if (button == XCB_BUTTON_INDEX_3) {
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return Qt::RightButton;
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}
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if (button == XCB_BUTTON_INDEX_4) {
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return Qt::XButton1;
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}
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if (button == XCB_BUTTON_INDEX_5) {
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return Qt::XButton2;
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}
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return Qt::NoButton;
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}
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Qt::MouseButtons x11ToQtMouseButtons(int state)
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{
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Qt::MouseButtons ret = {};
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if (state & XCB_KEY_BUT_MASK_BUTTON_1) {
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ret |= Qt::LeftButton;
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}
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if (state & XCB_KEY_BUT_MASK_BUTTON_2) {
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ret |= Qt::MiddleButton;
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}
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if (state & XCB_KEY_BUT_MASK_BUTTON_3) {
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ret |= Qt::RightButton;
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}
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if (state & XCB_KEY_BUT_MASK_BUTTON_4) {
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ret |= Qt::XButton1;
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}
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if (state & XCB_KEY_BUT_MASK_BUTTON_5) {
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ret |= Qt::XButton2;
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}
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return ret;
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}
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Qt::KeyboardModifiers x11ToQtKeyboardModifiers(int state)
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{
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Qt::KeyboardModifiers ret = {};
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if (state & XCB_KEY_BUT_MASK_SHIFT) {
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ret |= Qt::ShiftModifier;
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}
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if (state & XCB_KEY_BUT_MASK_CONTROL) {
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ret |= Qt::ControlModifier;
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}
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if (state & KKeyServer::modXAlt()) {
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ret |= Qt::AltModifier;
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}
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if (state & KKeyServer::modXMeta()) {
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ret |= Qt::MetaModifier;
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}
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return ret;
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}
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#endif
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#endif
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QPointF popupOffset(const QRectF &anchorRect, const Qt::Edges anchorEdge, const Qt::Edges gravity, const QSizeF popupSize)
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{
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QPointF anchorPoint;
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switch (anchorEdge & (Qt::LeftEdge | Qt::RightEdge)) {
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case Qt::LeftEdge:
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anchorPoint.setX(anchorRect.x());
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break;
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case Qt::RightEdge:
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anchorPoint.setX(anchorRect.x() + anchorRect.width());
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break;
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default:
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anchorPoint.setX(qRound(anchorRect.x() + anchorRect.width() / 2.0));
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}
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switch (anchorEdge & (Qt::TopEdge | Qt::BottomEdge)) {
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case Qt::TopEdge:
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anchorPoint.setY(anchorRect.y());
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break;
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case Qt::BottomEdge:
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anchorPoint.setY(anchorRect.y() + anchorRect.height());
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break;
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default:
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anchorPoint.setY(qRound(anchorRect.y() + anchorRect.height() / 2.0));
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}
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// calculate where the top left point of the popup will end up with the applied gravity
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// gravity indicates direction. i.e if gravitating towards the top the popup's bottom edge
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// will next to the anchor point
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QPointF popupPosAdjust;
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switch (gravity & (Qt::LeftEdge | Qt::RightEdge)) {
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case Qt::LeftEdge:
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popupPosAdjust.setX(-popupSize.width());
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break;
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case Qt::RightEdge:
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popupPosAdjust.setX(0);
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break;
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default:
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popupPosAdjust.setX(qRound(-popupSize.width() / 2.0));
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}
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switch (gravity & (Qt::TopEdge | Qt::BottomEdge)) {
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case Qt::TopEdge:
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popupPosAdjust.setY(-popupSize.height());
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break;
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case Qt::BottomEdge:
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popupPosAdjust.setY(0);
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break;
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default:
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popupPosAdjust.setY(qRound(-popupSize.height() / 2.0));
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}
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return anchorPoint + popupPosAdjust;
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}
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QRectF gravitateGeometry(const QRectF &rect, const QRectF &bounds, Gravity gravity)
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{
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QRectF geometry = rect;
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switch (gravity) {
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case Gravity::TopLeft:
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geometry.moveRight(bounds.right());
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geometry.moveBottom(bounds.bottom());
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break;
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case Gravity::Top:
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case Gravity::TopRight:
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geometry.moveLeft(bounds.left());
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geometry.moveBottom(bounds.bottom());
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break;
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case Gravity::Right:
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case Gravity::BottomRight:
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case Gravity::Bottom:
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case Gravity::None:
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geometry.moveLeft(bounds.left());
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geometry.moveTop(bounds.top());
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break;
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case Gravity::BottomLeft:
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case Gravity::Left:
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geometry.moveRight(bounds.right());
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geometry.moveTop(bounds.top());
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break;
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}
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return geometry;
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}
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} // namespace
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