e88a4e34a3
It seems we've settled on dir/dir/header.h includes, so let's use them consistently.
156 lines
5.3 KiB
C++
156 lines
5.3 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2016 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "kwin_wayland_test.h"
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#include "core/output.h"
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#include "core/outputbackend.h"
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#include "libkwineffects/kwineffects.h"
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#include "pointer_input.h"
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#include "wayland/seat_interface.h"
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#include "wayland_server.h"
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#include "window.h"
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#include "workspace.h"
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#include <KWayland/Client/compositor.h>
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#include <KWayland/Client/connection_thread.h>
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#include <KWayland/Client/event_queue.h>
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#include <KWayland/Client/pointer.h>
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#include <KWayland/Client/registry.h>
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#include <KWayland/Client/seat.h>
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#include <KWayland/Client/shm_pool.h>
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#include <KWayland/Client/surface.h>
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namespace KWin
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{
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static const QString s_socketName = QStringLiteral("wayland_test_kwin_input_stacking_order-0");
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class InputStackingOrderTest : public QObject
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{
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Q_OBJECT
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private Q_SLOTS:
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void initTestCase();
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void init();
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void cleanup();
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void testPointerFocusUpdatesOnStackingOrderChange();
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private:
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void render(KWayland::Client::Surface *surface);
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};
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void InputStackingOrderTest::initTestCase()
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{
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qRegisterMetaType<KWin::Window *>();
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QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
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QVERIFY(waylandServer()->init(s_socketName));
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QMetaObject::invokeMethod(kwinApp()->outputBackend(), "setVirtualOutputs", Qt::DirectConnection, Q_ARG(QVector<QRect>, QVector<QRect>() << QRect(0, 0, 1280, 1024) << QRect(1280, 0, 1280, 1024)));
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kwinApp()->start();
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QVERIFY(applicationStartedSpy.wait());
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const auto outputs = workspace()->outputs();
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QCOMPARE(outputs.count(), 2);
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QCOMPARE(outputs[0]->geometry(), QRect(0, 0, 1280, 1024));
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QCOMPARE(outputs[1]->geometry(), QRect(1280, 0, 1280, 1024));
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setenv("QT_QPA_PLATFORM", "wayland", true);
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}
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void InputStackingOrderTest::init()
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{
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QVERIFY(Test::setupWaylandConnection(Test::AdditionalWaylandInterface::Seat));
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QVERIFY(Test::waitForWaylandPointer());
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workspace()->setActiveOutput(QPoint(640, 512));
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input()->pointer()->warp(QPoint(640, 512));
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}
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void InputStackingOrderTest::cleanup()
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{
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Test::destroyWaylandConnection();
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}
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void InputStackingOrderTest::render(KWayland::Client::Surface *surface)
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{
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Test::render(surface, QSize(100, 50), Qt::blue);
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Test::flushWaylandConnection();
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}
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void InputStackingOrderTest::testPointerFocusUpdatesOnStackingOrderChange()
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{
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// this test creates two windows which overlap
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// the pointer is in the overlapping area which means the top most window has focus
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// as soon as the top most window gets lowered the window should lose focus and the
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// other window should gain focus without a mouse event in between
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// create pointer and signal spy for enter and leave signals
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auto pointer = Test::waylandSeat()->createPointer(Test::waylandSeat());
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QVERIFY(pointer);
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QVERIFY(pointer->isValid());
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QSignalSpy enteredSpy(pointer, &KWayland::Client::Pointer::entered);
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QSignalSpy leftSpy(pointer, &KWayland::Client::Pointer::left);
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// now create the two windows and make them overlap
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QSignalSpy windowAddedSpy(workspace(), &Workspace::windowAdded);
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std::unique_ptr<KWayland::Client::Surface> surface1 = Test::createSurface();
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QVERIFY(surface1);
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Test::XdgToplevel *shellSurface1 = Test::createXdgToplevelSurface(surface1.get(), surface1.get());
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QVERIFY(shellSurface1);
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render(surface1.get());
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QVERIFY(windowAddedSpy.wait());
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Window *window1 = workspace()->activeWindow();
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QVERIFY(window1);
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std::unique_ptr<KWayland::Client::Surface> surface2 = Test::createSurface();
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QVERIFY(surface2);
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Test::XdgToplevel *shellSurface2 = Test::createXdgToplevelSurface(surface2.get(), surface2.get());
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QVERIFY(shellSurface2);
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render(surface2.get());
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QVERIFY(windowAddedSpy.wait());
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Window *window2 = workspace()->activeWindow();
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QVERIFY(window2);
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QVERIFY(window1 != window2);
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// now make windows overlap
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window2->move(window1->pos());
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QCOMPARE(window1->frameGeometry(), window2->frameGeometry());
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// enter
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Test::pointerMotion(QPointF(25, 25), 1);
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QVERIFY(enteredSpy.wait());
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QCOMPARE(enteredSpy.count(), 1);
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// window 2 should have focus
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QCOMPARE(pointer->enteredSurface(), surface2.get());
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// also on the server
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QCOMPARE(waylandServer()->seat()->focusedPointerSurface(), window2->surface());
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// raise window 1 above window 2
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QVERIFY(leftSpy.isEmpty());
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workspace()->raiseWindow(window1);
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// should send leave to window2
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QVERIFY(leftSpy.wait());
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QCOMPARE(leftSpy.count(), 1);
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// and an enter to window1
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QCOMPARE(enteredSpy.count(), 2);
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QCOMPARE(pointer->enteredSurface(), surface1.get());
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QCOMPARE(waylandServer()->seat()->focusedPointerSurface(), window1->surface());
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// let's destroy window1, that should pass focus to window2 again
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QSignalSpy windowClosedSpy(window1, &Window::closed);
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surface1.reset();
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QVERIFY(windowClosedSpy.wait());
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QVERIFY(enteredSpy.wait());
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QCOMPARE(enteredSpy.count(), 3);
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QCOMPARE(pointer->enteredSurface(), surface2.get());
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QCOMPARE(waylandServer()->seat()->focusedPointerSurface(), window2->surface());
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}
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}
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WAYLANDTEST_MAIN(KWin::InputStackingOrderTest)
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#include "input_stacking_order.moc"
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