kwin/kcmkwin/kwincompositing/compositing.h
Martin Gräßlin e8e6e31a87 [kcmkwin/compositing] Hide config options which don't make sense if Compositing is required
Summary:
On Wayland compositing is required. It doesn't make any sense to offer
the user to disable the compositor or to allow windows to block
compositing.

The Compositor DBus interface gains a new property whether the platform
requires compositing. This is queried by the compositing kcm and based
on that the two mentioned options get hidden and not stored to config
file.

Test Plan: Opened the KCM on Wayland

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2586
2016-09-13 15:47:42 +02:00

186 lines
6.9 KiB
C++

/**************************************************************************
* KWin - the KDE window manager *
* This file is part of the KDE project. *
* *
* Copyright (C) 2013 Antonis Tsiapaliokas <kok3rs@gmail.com> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
**************************************************************************/
#ifndef COMPOSITING_H
#define COMPOSITING_H
#include <QAbstractItemModel>
#include <QObject>
class OrgKdeKwinCompositingInterface;
namespace KWin {
namespace Compositing {
class OpenGLPlatformInterfaceModel;
class Compositing : public QObject
{
Q_OBJECT
Q_PROPERTY(int animationSpeed READ animationSpeed WRITE setAnimationSpeed NOTIFY animationSpeedChanged)
Q_PROPERTY(int windowThumbnail READ windowThumbnail WRITE setWindowThumbnail NOTIFY windowThumbnailChanged)
Q_PROPERTY(int glScaleFilter READ glScaleFilter WRITE setGlScaleFilter NOTIFY glScaleFilterChanged)
Q_PROPERTY(bool xrScaleFilter READ xrScaleFilter WRITE setXrScaleFilter NOTIFY xrScaleFilterChanged)
Q_PROPERTY(int glSwapStrategy READ glSwapStrategy WRITE setGlSwapStrategy NOTIFY glSwapStrategyChanged)
Q_PROPERTY(bool glColorCorrection READ glColorCorrection WRITE setGlColorCorrection NOTIFY glColorCorrectionChanged)
Q_PROPERTY(int compositingType READ compositingType WRITE setCompositingType NOTIFY compositingTypeChanged)
Q_PROPERTY(bool compositingEnabled READ compositingEnabled WRITE setCompositingEnabled NOTIFY compositingEnabledChanged)
Q_PROPERTY(KWin::Compositing::OpenGLPlatformInterfaceModel *openGLPlatformInterfaceModel READ openGLPlatformInterfaceModel CONSTANT)
Q_PROPERTY(int openGLPlatformInterface READ openGLPlatformInterface WRITE setOpenGLPlatformInterface NOTIFY openGLPlatformInterfaceChanged)
Q_PROPERTY(bool windowsBlockCompositing READ windowsBlockCompositing WRITE setWindowsBlockCompositing NOTIFY windowsBlockCompositingChanged)
Q_PROPERTY(bool compositingRequired READ compositingRequired CONSTANT)
public:
explicit Compositing(QObject *parent = 0);
Q_INVOKABLE bool OpenGLIsUnsafe() const;
Q_INVOKABLE bool OpenGLIsBroken();
Q_INVOKABLE void reenableOpenGLDetection();
int animationSpeed() const;
int windowThumbnail() const;
int glScaleFilter() const;
bool xrScaleFilter() const;
int glSwapStrategy() const;
bool glColorCorrection() const;
int compositingType() const;
bool compositingEnabled() const;
int openGLPlatformInterface() const;
bool windowsBlockCompositing() const;
bool compositingRequired() const;
OpenGLPlatformInterfaceModel *openGLPlatformInterfaceModel() const;
void setAnimationSpeed(int speed);
void setWindowThumbnail(int index);
void setGlScaleFilter(int index);
void setXrScaleFilter(bool filter);
void setGlSwapStrategy(int strategy);
void setGlColorCorrection(bool correction);
void setCompositingType(int index);
void setCompositingEnabled(bool enalbed);
void setOpenGLPlatformInterface(int interface);
void setWindowsBlockCompositing(bool set);
void save();
public Q_SLOTS:
void reset();
void defaults();
Q_SIGNALS:
void changed();
void animationSpeedChanged(int);
void windowThumbnailChanged(int);
void glScaleFilterChanged(int);
void xrScaleFilterChanged(int);
void glSwapStrategyChanged(int);
void glColorCorrectionChanged(bool);
void compositingTypeChanged(int);
void compositingEnabledChanged(bool);
void openGLPlatformInterfaceChanged(int);
void windowsBlockCompositingChanged(bool);
private:
int m_animationSpeed;
int m_windowThumbnail;
int m_glScaleFilter;
bool m_xrScaleFilter;
int m_glSwapStrategy;
bool m_glColorCorrection;
int m_compositingType;
bool m_compositingEnabled;
bool m_changed;
OpenGLPlatformInterfaceModel *m_openGLPlatformInterfaceModel;
int m_openGLPlatformInterface;
bool m_windowsBlockCompositing;
bool m_windowsBlockingCompositing;
OrgKdeKwinCompositingInterface *m_compositingInterface;
};
struct CompositingData;
class CompositingType : public QAbstractItemModel
{
Q_OBJECT
Q_ENUMS(CompositingTypeIndex)
public:
enum CompositingTypeIndex {
OPENGL31_INDEX = 0,
OPENGL20_INDEX,
XRENDER_INDEX
};
enum CompositingTypeRoles {
NameRole = Qt::UserRole +1,
TypeRole = Qt::UserRole +2
};
explicit CompositingType(QObject *parent = 0);
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const override;
QModelIndex parent(const QModelIndex &child) const override;
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
int columnCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
virtual QHash< int, QByteArray > roleNames() const override;
Q_INVOKABLE int compositingTypeForIndex(int row) const;
Q_INVOKABLE int indexForCompositingType(int type) const;
private:
void generateCompositing();
QList<CompositingData> m_compositingList;
};
struct CompositingData {
QString name;
CompositingType::CompositingTypeIndex type;
};
class OpenGLPlatformInterfaceModel : public QAbstractListModel
{
Q_OBJECT
public:
explicit OpenGLPlatformInterfaceModel(QObject *parent = nullptr);
virtual ~OpenGLPlatformInterfaceModel();
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
QModelIndex indexForKey(const QString &key) const;
QHash< int, QByteArray > roleNames() const override;
private:
QStringList m_keys;
QStringList m_names;
};
}//end namespace Compositing
}//end namespace KWin
Q_DECLARE_METATYPE(KWin::Compositing::OpenGLPlatformInterfaceModel*)
#endif