e92aab0518
Based on earlier work done by Lubos Lunak and ideas by Lucas Murray. svn path=/trunk/KDE/kdebase/workspace/; revision=957680
795 lines
30 KiB
C++
795 lines
30 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2009 Fredrik Höglund <fredrik@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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/*
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This is the XRender-based compositing code. The primary compositing
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backend is the OpenGL-based one, which should be more powerful
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and also possibly better documented. This backend is mostly for cases
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when the OpenGL backend cannot be used for some reason (insufficient
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performance, no usable OpenGL support at all, etc.)
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The plan is to keep it around as long as needed/possible, but if it
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proves to be too much hassle it will be dropped in the future.
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Docs:
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XRender (the protocol, but the function calls map to it):
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http://gitweb.freedesktop.org/?p=xorg/proto/renderproto.git;a=blob_plain;hb=HEAD;f=renderproto.txt
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XFixes (again, the protocol):
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http://gitweb.freedesktop.org/?p=xorg/proto/fixesproto.git;a=blob_plain;hb=HEAD;f=fixesproto.txt
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*/
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#include "scene_xrender.h"
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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#include "toplevel.h"
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#include "client.h"
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#include "deleted.h"
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#include "effects.h"
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#include "kwinxrenderutils.h"
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#include <X11/extensions/Xcomposite.h>
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#include <kxerrorhandler.h>
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namespace KWin
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{
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//****************************************
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// SceneXrender
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//****************************************
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// kDebug() support for the XserverRegion type
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struct RegionDebug
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{
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RegionDebug( XserverRegion r ) : rr( r ) {}
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XserverRegion rr;
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};
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kdbgstream& operator<<( kdbgstream& stream, RegionDebug r )
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{
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if( r.rr == None )
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return stream << "EMPTY";
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int num;
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XRectangle* rects = XFixesFetchRegion( display(), r.rr, &num );
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if( rects == NULL || num == 0 )
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return stream << "EMPTY";
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for( int i = 0;
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i < num;
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++i )
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stream << "[" << rects[ i ].x << "+" << rects[ i ].y << " " << rects[ i ].width << "x" << rects[ i ].height << "]";
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return stream;
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}
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Picture SceneXrender::buffer = None;
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ScreenPaintData SceneXrender::screen_paint;
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SceneXrender::SceneXrender( Workspace* ws )
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: Scene( ws )
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, front( None )
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, init_ok( false )
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{
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if( !Extensions::renderAvailable())
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{
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kError( 1212 ) << "No XRender extension available";
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return;
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}
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if( !Extensions::fixesRegionAvailable())
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{
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kError( 1212 ) << "No XFixes v3+ extension available";
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return;
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}
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KXErrorHandler xerr;
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if( wspace->createOverlay())
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{
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wspace->setupOverlay( None );
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XWindowAttributes attrs;
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XGetWindowAttributes( display(), wspace->overlayWindow(), &attrs );
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format = XRenderFindVisualFormat( display(), attrs.visual );
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if( format == NULL )
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{
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kError( 1212 ) << "Failed to find XRender format for overlay window";
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return;
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}
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front = XRenderCreatePicture( display(), wspace->overlayWindow(), format, 0, NULL );
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}
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else
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{
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// create XRender picture for the root window
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format = XRenderFindVisualFormat( display(), DefaultVisual( display(), DefaultScreen( display())));
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if( format == NULL )
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{
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kError( 1212 ) << "Failed to find XRender format for root window";
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return; // error
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}
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XRenderPictureAttributes pa;
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pa.subwindow_mode = IncludeInferiors;
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front = XRenderCreatePicture( display(), rootWindow(), format, CPSubwindowMode, &pa );
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}
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createBuffer();
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if( xerr.error( true ))
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{
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kError( 1212 ) << "XRender compositing setup failed";
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return;
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}
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if( !initting ) // see comment for opengl version
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{
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if( !selfCheck())
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return;
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selfCheckDone = true;
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}
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init_ok = true;
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}
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SceneXrender::~SceneXrender()
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{
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if( !init_ok )
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{
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// TODO this probably needs to clean up whatever has been created until the failure
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wspace->destroyOverlay();
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return;
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}
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XRenderFreePicture( display(), front );
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XRenderFreePicture( display(), buffer );
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buffer = None;
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wspace->destroyOverlay();
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foreach( Window* w, windows )
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delete w;
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}
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bool SceneXrender::initFailed() const
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{
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return !init_ok;
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}
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// Create the compositing buffer. The root window is not double-buffered,
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// so it is done manually using this buffer,
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void SceneXrender::createBuffer()
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{
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Pixmap pixmap = XCreatePixmap( display(), rootWindow(), displayWidth(), displayHeight(), DefaultDepth( display(), DefaultScreen( display())));
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buffer = XRenderCreatePicture( display(), pixmap, format, 0, 0 );
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XFreePixmap( display(), pixmap ); // The picture owns the pixmap now
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}
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// Just like SceneOpenGL::selfCheck()
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bool SceneXrender::selfCheck()
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{
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QRegion reg = selfCheckRegion();
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if( wspace->overlayWindow())
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{ // avoid covering the whole screen too soon
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wspace->setOverlayShape( reg );
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wspace->showOverlay();
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}
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selfCheckSetup();
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flushBuffer( PAINT_SCREEN_REGION, reg );
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bool ok = selfCheckFinish();
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if( wspace->overlayWindow())
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wspace->hideOverlay();
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return ok;
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}
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void SceneXrender::selfCheckSetup()
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{
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KXErrorHandler err;
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QImage img( selfCheckWidth(), selfCheckHeight(), QImage::Format_RGB32 );
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img.setPixel( 0, 0, QColor( Qt::red ).rgb());
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img.setPixel( 1, 0, QColor( Qt::green ).rgb());
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img.setPixel( 2, 0, QColor( Qt::blue ).rgb());
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img.setPixel( 0, 1, QColor( Qt::white ).rgb());
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img.setPixel( 1, 1, QColor( Qt::black ).rgb());
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img.setPixel( 2, 1, QColor( Qt::white ).rgb());
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QPixmap pix = QPixmap::fromImage( img );
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foreach( const QPoint& p, selfCheckPoints())
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{
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XSetWindowAttributes wa;
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wa.override_redirect = True;
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::Window window = XCreateWindow( display(), rootWindow(), 0, 0, selfCheckWidth(), selfCheckHeight(),
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0, QX11Info::appDepth(), CopyFromParent, CopyFromParent, CWOverrideRedirect, &wa );
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XSetWindowBackgroundPixmap( display(), window, pix.handle());
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XClearWindow( display(), window );
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XMapWindow( display(), window );
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// move the window one down to where the result will be rendered too, just in case
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// the render would fail completely and eventual check would try to read this window's contents
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XMoveWindow( display(), window, p.x() + 1, p.y());
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XCompositeRedirectWindow( display(), window, CompositeRedirectAutomatic );
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Pixmap wpix = XCompositeNameWindowPixmap( display(), window );
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XWindowAttributes attrs;
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XGetWindowAttributes( display(), window, &attrs );
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XRenderPictFormat* format = XRenderFindVisualFormat( display(), attrs.visual );
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Picture pic = XRenderCreatePicture( display(), wpix, format, 0, 0 );
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QRect rect( p.x(), p.y(), selfCheckWidth(), selfCheckHeight());
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XRenderComposite( display(), PictOpSrc, pic, None, buffer, 0, 0, 0, 0,
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rect.x(), rect.y(), rect.width(), rect.height());
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XRenderFreePicture( display(), pic );
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XFreePixmap( display(), wpix );
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XDestroyWindow( display(), window );
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}
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err.error( true ); // just sync and discard
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}
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bool SceneXrender::selfCheckFinish()
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{
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KXErrorHandler err;
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bool ok = true;
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foreach( const QPoint& p, selfCheckPoints())
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{
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QPixmap pix = QPixmap::grabWindow( rootWindow(), p.x(), p.y(), selfCheckWidth(), selfCheckHeight());
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QImage img = pix.toImage();
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// kDebug(1212) << "P:" << QColor( img.pixel( 0, 0 )).name();
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// kDebug(1212) << "P:" << QColor( img.pixel( 1, 0 )).name();
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// kDebug(1212) << "P:" << QColor( img.pixel( 2, 0 )).name();
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// kDebug(1212) << "P:" << QColor( img.pixel( 0, 1 )).name();
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// kDebug(1212) << "P:" << QColor( img.pixel( 1, 1 )).name();
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// kDebug(1212) << "P:" << QColor( img.pixel( 2, 1 )).name();
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if( img.pixel( 0, 0 ) != QColor( Qt::red ).rgb()
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|| img.pixel( 1, 0 ) != QColor( Qt::green ).rgb()
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|| img.pixel( 2, 0 ) != QColor( Qt::blue ).rgb()
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|| img.pixel( 0, 1 ) != QColor( Qt::white ).rgb()
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|| img.pixel( 1, 1 ) != QColor( Qt::black ).rgb()
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|| img.pixel( 2, 1 ) != QColor( Qt::white ).rgb())
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{
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kError( 1212 ) << "Compositing self-check failed, disabling compositing.";
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ok = false;
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break;
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}
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}
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if( err.error( true ))
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ok = false;
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if( ok )
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kDebug( 1212 ) << "Compositing self-check passed.";
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if( !ok && options->disableCompositingChecks )
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{
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kWarning( 1212 ) << "Compositing checks disabled, proceeding regardless of self-check failure.";
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return true;
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}
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return ok;
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}
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// the entry point for painting
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void SceneXrender::paint( QRegion damage, ToplevelList toplevels )
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{
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foreach( Toplevel* c, toplevels )
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{
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assert( windows.contains( c ));
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stacking_order.append( windows[ c ] );
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}
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int mask = 0;
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paintScreen( &mask, &damage );
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if( wspace->overlayWindow()) // show the window only after the first pass, since
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wspace->showOverlay(); // that pass may take long
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if( !selfCheckDone )
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{
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selfCheckSetup();
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damage |= selfCheckRegion();
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}
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flushBuffer( mask, damage );
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if( !selfCheckDone )
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{
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if( !selfCheckFinish())
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QTimer::singleShot( 0, Workspace::self(), SLOT( finishCompositing()));
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selfCheckDone = true;
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}
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// do cleanup
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stacking_order.clear();
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}
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void SceneXrender::flushBuffer( int mask, QRegion damage )
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{
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if( mask & PAINT_SCREEN_REGION )
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{
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// Use the damage region as the clip region for the root window
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XserverRegion front_region = toXserverRegion( damage );
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XFixesSetPictureClipRegion( display(), front, 0, 0, front_region );
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XFixesDestroyRegion( display(), front_region );
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// copy composed buffer to the root window
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XFixesSetPictureClipRegion( display(), buffer, 0, 0, None );
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XRenderComposite( display(), PictOpSrc, buffer, None, front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight());
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XFixesSetPictureClipRegion( display(), front, 0, 0, None );
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XFlush( display());
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}
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else
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{
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// copy composed buffer to the root window
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XRenderComposite( display(), PictOpSrc, buffer, None, front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight());
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XFlush( display());
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}
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}
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void SceneXrender::paintGenericScreen( int mask, ScreenPaintData data )
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{
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screen_paint = data; // save, transformations will be done when painting windows
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if( true ) // as long as paintTransformedScreen() doesn't work properly
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Scene::paintGenericScreen( mask, data );
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else
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paintTransformedScreen( mask );
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}
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/*
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TODO currently broken
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Try to do optimized painting even with transformations. Since only scaling
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and translation are supported by the painting code, clipping can be done
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manually to avoid having to paint everything in every pass. Whole screen
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still need to be painted but e.g. obscured windows don't. So this below
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is basically paintSimpleScreen() with extra code to compute clipping correctly.
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This code assumes that the only transformations possible with XRender are those
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provided by Window/ScreenPaintData, In the (very unlikely?) case more is needed
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then paintGenericScreen() needs to be used.
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*/
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void SceneXrender::paintTransformedScreen( int orig_mask )
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{
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QRegion region( 0, 0, displayWidth(), displayHeight());
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QList< Phase2Data > phase2;
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QRegion allclips;
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// Draw each opaque window top to bottom, subtracting the bounding rect of
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// each window from the clip region after it's been drawn.
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for( int i = stacking_order.count() - 1; // top to bottom
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i >= 0;
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--i )
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{
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Window* w = static_cast< Window* >( stacking_order[ i ] );
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WindowPrePaintData data;
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data.mask = orig_mask | ( w->isOpaque() ? PAINT_WINDOW_OPAQUE : PAINT_WINDOW_TRANSLUCENT );
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w->resetPaintingEnabled();
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data.paint = region;
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// TODO this is wrong, transformedShape() should be used here, but is not known yet
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data.clip = w->isOpaque() ? region : QRegion();
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data.quads = w->buildQuads();
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// preparation step
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effects->prePaintWindow( effectWindow( w ), data, time_diff );
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#ifndef NDEBUG
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foreach( const WindowQuad &q, data.quads )
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if( q.isTransformed())
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kFatal( 1212 ) << "Pre-paint calls are not allowed to transform quads!" ;
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#endif
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if( !w->isPaintingEnabled())
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continue;
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data.paint -= allclips; // make sure to avoid already clipped areas
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if( data.paint.isEmpty()) // completely clipped
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continue;
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if( data.paint != region ) // prepaint added area to draw
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{
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region |= data.paint; // make sure other windows in that area get painted too
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painted_region |= data.paint; // make sure it makes it to the screen
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}
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// If the window is transparent, the transparent part will be done
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// in the 2nd pass.
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if( data.mask & PAINT_WINDOW_TRANSLUCENT )
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phase2.prepend( Phase2Data( w, data.paint, data.clip, data.mask, data.quads ));
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if( data.mask & PAINT_WINDOW_OPAQUE )
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{
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w->setTransformedShape( QRegion());
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paintWindow( w, data.mask, data.paint, data.quads );
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// The window can clip by its opaque parts the windows below.
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region -= w->transformedShape();
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}
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// translucency or window transformed require window pixmap
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w->suspendUnredirect( data.mask & ( PAINT_WINDOW_TRANSLUCENT | PAINT_WINDOW_TRANSFORMED ));
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}
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if( !( orig_mask & PAINT_SCREEN_BACKGROUND_FIRST ))
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paintBackground( region ); // Fill any areas of the root window not covered by windows
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// Now walk the list bottom to top, drawing translucent windows.
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// That we draw bottom to top is important now since we're drawing translucent objects
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// and also are clipping only by opaque windows.
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QRegion add_paint;
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foreach( const Phase2Data &d, phase2 )
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{
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Scene::Window* w = d.window;
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paintWindow( w, d.mask, d.region | add_paint, d.quads );
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// It is necessary to also add paint regions of windows below, because their
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// pre-paint's might have extended the paint area, so those areas need to be painted too.
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add_paint |= d.region;
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}
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}
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// fill the screen background
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void SceneXrender::paintBackground( QRegion region )
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{
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PaintClipper pc( region );
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for( PaintClipper::Iterator iterator;
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!iterator.isDone();
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iterator.next())
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{
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XRenderColor col = { 0, 0, 0, 0xffff }; // black
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XRenderFillRectangle( display(), PictOpSrc, buffer, &col, 0, 0, displayWidth(), displayHeight());
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}
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}
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void SceneXrender::windowGeometryShapeChanged( Toplevel* c )
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{
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if( !windows.contains( c )) // this is ok, shape is not valid by default
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return;
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Window* w = windows[ c ];
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w->discardPicture();
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w->discardShape();
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w->discardAlpha();
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}
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void SceneXrender::windowOpacityChanged( Toplevel* c )
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{
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if( !windows.contains( c )) // this is ok, alpha is created on demand
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return;
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Window* w = windows[ c ];
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w->discardAlpha();
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}
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void SceneXrender::windowClosed( Toplevel* c, Deleted* deleted )
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{
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assert( windows.contains( c ));
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if( deleted != NULL )
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{ // replace c with deleted
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Window* w = windows.take( c );
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w->updateToplevel( deleted );
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windows[ deleted ] = w;
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}
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else
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{
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delete windows.take( c );
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c->effectWindow()->setSceneWindow( NULL );
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}
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}
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void SceneXrender::windowDeleted( Deleted* c )
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{
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assert( windows.contains( c ));
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delete windows.take( c );
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c->effectWindow()->setSceneWindow( NULL );
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}
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void SceneXrender::windowAdded( Toplevel* c )
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{
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assert( !windows.contains( c ));
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windows[ c ] = new Window( c );
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c->effectWindow()->setSceneWindow( windows[ c ]);
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}
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//****************************************
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// SceneXrender::Window
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//****************************************
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QPixmap *SceneXrender::Window::temp_pixmap = 0;
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SceneXrender::Window::Window( Toplevel* c )
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: Scene::Window( c )
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, _picture( None )
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, format( XRenderFindVisualFormat( display(), c->visual()))
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, alpha( None )
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, alpha_cached_opacity(0.0)
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{
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}
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SceneXrender::Window::~Window()
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{
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discardPicture();
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discardAlpha();
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discardShape();
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}
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// Create XRender picture for the pixmap with the window contents.
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Picture SceneXrender::Window::picture()
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{
|
|
if( !toplevel->damage().isEmpty() && _picture != None )
|
|
{
|
|
XRenderFreePicture( display(), _picture );
|
|
_picture = None;
|
|
}
|
|
if( _picture == None && format != NULL )
|
|
{
|
|
// Get the pixmap with the window contents.
|
|
Pixmap pix = toplevel->windowPixmap();
|
|
if( pix == None )
|
|
return None;
|
|
_picture = XRenderCreatePicture( display(), pix, format, 0, 0 );
|
|
toplevel->resetDamage( toplevel->rect());
|
|
}
|
|
return _picture;
|
|
}
|
|
|
|
|
|
void SceneXrender::Window::discardPicture()
|
|
{
|
|
if( _picture != None )
|
|
XRenderFreePicture( display(), _picture );
|
|
_picture = None;
|
|
}
|
|
|
|
void SceneXrender::Window::discardAlpha()
|
|
{
|
|
if( alpha != None )
|
|
XRenderFreePicture( display(), alpha );
|
|
alpha = None;
|
|
}
|
|
|
|
// Create XRender picture for the alpha mask.
|
|
Picture SceneXrender::Window::alphaMask( double opacity )
|
|
{
|
|
if( isOpaque() && qFuzzyCompare( opacity, 1.0 ) )
|
|
return None;
|
|
|
|
bool created = false;
|
|
if( alpha == None )
|
|
{
|
|
// Create a 1x1 8bpp pixmap containing the given opacity in the alpha channel.
|
|
Pixmap pixmap = XCreatePixmap( display(), rootWindow(), 1, 1, 8 );
|
|
XRenderPictFormat* format = XRenderFindStandardFormat( display(), PictStandardA8 );
|
|
XRenderPictureAttributes pa;
|
|
pa.repeat = True;
|
|
alpha = XRenderCreatePicture( display(), pixmap, format, CPRepeat, &pa );
|
|
XFreePixmap( display(), pixmap );
|
|
created = true;
|
|
}
|
|
if( created || !qFuzzyCompare( alpha_cached_opacity + 1.0, opacity + 1.0 ) )
|
|
{
|
|
XRenderColor col;
|
|
col.alpha = int( opacity * 0xffff );
|
|
XRenderFillRectangle( display(), PictOpSrc, alpha, &col, 0, 0, 1, 1 );
|
|
alpha_cached_opacity = opacity;
|
|
}
|
|
return alpha;
|
|
}
|
|
|
|
// Maps window coordinates to screen coordinates
|
|
QRect SceneXrender::Window::mapToScreen( int mask, const WindowPaintData &data, const QRect &rect ) const
|
|
{
|
|
QRect r = rect;
|
|
|
|
if( mask & PAINT_WINDOW_TRANSFORMED )
|
|
{
|
|
// Apply the window transformation
|
|
r.moveTo( r.x() * data.xScale + data.xTranslate,
|
|
r.y() * data.yScale + data.yTranslate );
|
|
r.setWidth( r.width() * data.xScale );
|
|
r.setHeight( r.height() * data.yScale );
|
|
}
|
|
|
|
// Move the rectangle to the screen position
|
|
r.translate( x(), y() );
|
|
|
|
if( mask & PAINT_SCREEN_TRANSFORMED )
|
|
{
|
|
// Apply the screen transformation
|
|
r.moveTo( r.x() * screen_paint.xScale + screen_paint.xTranslate,
|
|
r.y() * screen_paint.yScale + screen_paint.yTranslate );
|
|
r.setWidth( r.width() * screen_paint.xScale );
|
|
r.setHeight( r.height() * screen_paint.yScale );
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
// Maps window coordinates to screen coordinates
|
|
QPoint SceneXrender::Window::mapToScreen( int mask, const WindowPaintData &data, const QPoint &point ) const
|
|
{
|
|
QPoint pt = point;
|
|
|
|
if( mask & PAINT_WINDOW_TRANSFORMED )
|
|
{
|
|
// Apply the window transformation
|
|
pt.rx() = pt.x() * data.xScale + data.xTranslate;
|
|
pt.ry() = pt.y() * data.yScale + data.yTranslate;
|
|
}
|
|
|
|
// Move the point to the screen position
|
|
pt += QPoint(x(), y());
|
|
|
|
if( mask & PAINT_SCREEN_TRANSFORMED )
|
|
{
|
|
// Apply the screen transformation
|
|
pt.rx() = pt.x() * screen_paint.xScale + screen_paint.xTranslate;
|
|
pt.ry() = pt.y() * screen_paint.yScale + screen_paint.yTranslate;
|
|
}
|
|
|
|
return pt;
|
|
}
|
|
|
|
void SceneXrender::Window::prepareTempPixmap(const QPixmap *left, const QPixmap *top,
|
|
const QPixmap *right, const QPixmap *bottom)
|
|
{
|
|
if( !temp_pixmap )
|
|
temp_pixmap = new QPixmap( width(), height() );
|
|
else if( temp_pixmap->width() < width() || temp_pixmap->height() < height() )
|
|
*temp_pixmap = QPixmap( width(), height() );
|
|
|
|
temp_pixmap->fill( Qt::transparent );
|
|
|
|
Display *dpy = display();
|
|
XRenderComposite( dpy, PictOpSrc, top->x11PictureHandle(), None, temp_pixmap->x11PictureHandle(),
|
|
0, 0, 0, 0, 0, 0, top->width(), top->height() );
|
|
XRenderComposite( dpy, PictOpSrc, left->x11PictureHandle(), None, temp_pixmap->x11PictureHandle(),
|
|
0, 0, 0, 0, 0, top->height(), left->width(), left->height() );
|
|
XRenderComposite( dpy, PictOpSrc, right->x11PictureHandle(), None, temp_pixmap->x11PictureHandle(),
|
|
0, 0, 0, 0, width() - right->width(), top->height(), right->width(), right->height() );
|
|
XRenderComposite( dpy, PictOpSrc, bottom->x11PictureHandle(), None, temp_pixmap->x11PictureHandle(),
|
|
0, 0, 0, 0, 0, height() - bottom->height(), bottom->width(), bottom->height() );
|
|
}
|
|
|
|
// paint the window
|
|
void SceneXrender::Window::performPaint( int mask, QRegion region, WindowPaintData data )
|
|
{
|
|
setTransformedShape( QRegion()); // maybe nothing will be painted
|
|
// check if there is something to paint
|
|
bool opaque = isOpaque() && qFuzzyCompare( data.opacity, 1.0 );
|
|
/* HACK: It seems this causes painting glitches, disable temporarily
|
|
if(( mask & PAINT_WINDOW_OPAQUE ) ^ ( mask & PAINT_WINDOW_TRANSLUCENT ))
|
|
{ // We are only painting either opaque OR translucent windows, not both
|
|
if( mask & PAINT_WINDOW_OPAQUE && !opaque )
|
|
return; // Only painting opaque and window is translucent
|
|
if( mask & PAINT_WINDOW_TRANSLUCENT && opaque )
|
|
return; // Only painting translucent and window is opaque
|
|
}*/
|
|
Picture pic = picture(); // get XRender picture
|
|
if( pic == None ) // The render format can be null for GL and/or Xv visuals
|
|
return;
|
|
// set picture filter
|
|
if( options->xrenderSmoothScale ) // only when forced, it's slow
|
|
{
|
|
if( mask & PAINT_WINDOW_TRANSFORMED )
|
|
filter = ImageFilterGood;
|
|
else if( mask & PAINT_SCREEN_TRANSFORMED )
|
|
filter = ImageFilterGood;
|
|
else
|
|
filter = ImageFilterFast;
|
|
}
|
|
else
|
|
filter = ImageFilterFast;
|
|
// do required transformations
|
|
const QRect wr = mapToScreen(mask, data, QRect(0, 0, width(), height()));
|
|
const QRect cr = QRect(toplevel->clientPos(), toplevel->clientSize()); // Client rect (in the window)
|
|
const QRect dr = mapToScreen(mask, data, cr); // Destination rect
|
|
double xscale = 1;
|
|
double yscale = 1;
|
|
bool scaled = false;
|
|
transformed_shape = shape();
|
|
|
|
XTransform xform = {{
|
|
{ XDoubleToFixed( 1 ), XDoubleToFixed( 0 ), XDoubleToFixed( 0 ) },
|
|
{ XDoubleToFixed( 0 ), XDoubleToFixed( 1), XDoubleToFixed( 0 ) },
|
|
{ XDoubleToFixed( 0 ), XDoubleToFixed( 0 ), XDoubleToFixed( 1 ) }
|
|
}};
|
|
|
|
XTransform identity = {{
|
|
{ XDoubleToFixed( 1 ), XDoubleToFixed( 0 ), XDoubleToFixed( 0 ) },
|
|
{ XDoubleToFixed( 0 ), XDoubleToFixed( 1), XDoubleToFixed( 0 ) },
|
|
{ XDoubleToFixed( 0 ), XDoubleToFixed( 0 ), XDoubleToFixed( 1 ) }
|
|
}};
|
|
|
|
if( mask & PAINT_WINDOW_TRANSFORMED )
|
|
{
|
|
xscale = data.xScale;
|
|
yscale = data.yScale;
|
|
}
|
|
if( mask & PAINT_SCREEN_TRANSFORMED )
|
|
{
|
|
xscale *= screen_paint.xScale;
|
|
yscale *= screen_paint.yScale;
|
|
}
|
|
if( !qFuzzyCompare( xscale, 1.0 ) || !qFuzzyCompare( yscale, 1.0 ) )
|
|
{
|
|
scaled = true;
|
|
xform.matrix[0][0] = XDoubleToFixed(1.0 / xscale);
|
|
xform.matrix[1][1] = XDoubleToFixed(1.0 / yscale);
|
|
|
|
XRenderSetPictureTransform( display(), pic, &xform );
|
|
if( filter == ImageFilterGood )
|
|
XRenderSetPictureFilter( display(), pic, const_cast< char* >( "good" ), NULL, 0 );
|
|
|
|
// transform the shape for clipping in paintTransformedScreen()
|
|
QVector< QRect > rects = transformed_shape.rects();
|
|
for( int i = 0;
|
|
i < rects.count();
|
|
++i )
|
|
{
|
|
QRect& r = rects[ i ];
|
|
r = QRect( int( r.x() * xscale ), int( r.y() * yscale ),
|
|
int( r.width() * xscale ), int( r.height() * xscale ));
|
|
}
|
|
transformed_shape.setRects( rects.constData(), rects.count());
|
|
}
|
|
|
|
transformed_shape.translate( mapToScreen( mask, data, QPoint(0, 0) ) );
|
|
PaintClipper pcreg( region ); // clip by the region to paint
|
|
PaintClipper pc( transformed_shape ); // clip by window's shape
|
|
for( PaintClipper::Iterator iterator;
|
|
!iterator.isDone();
|
|
iterator.next())
|
|
{
|
|
if ( !(mask & PAINT_DECORATION_ONLY) )
|
|
{
|
|
// Paint the window contents
|
|
if( opaque )
|
|
{
|
|
XRenderComposite( display(), PictOpSrc, pic, None, buffer, cr.x() * xscale, cr.y() * yscale,
|
|
0, 0, dr.x(), dr.y(), dr.width(), dr.height());
|
|
}
|
|
else
|
|
{
|
|
Picture alpha = alphaMask( data.opacity );
|
|
XRenderComposite( display(), PictOpOver, pic, alpha, buffer, cr.x() * xscale, cr.y() * yscale,
|
|
0, 0, dr.x(), dr.y(), dr.width(), dr.height());
|
|
transformed_shape = QRegion();
|
|
}
|
|
}
|
|
if( Client *client = dynamic_cast<Client*>( toplevel ) )
|
|
{
|
|
if( !client->noBorder() )
|
|
{
|
|
// Paint the decoration
|
|
Picture alpha = alphaMask( data.opacity * data.decoration_opacity );
|
|
Display *dpy = display();
|
|
|
|
client->ensureDecorationPixmapsPainted();
|
|
|
|
const QPixmap *left = client->leftDecoPixmap();
|
|
const QPixmap *top = client->topDecoPixmap();
|
|
const QPixmap *right = client->rightDecoPixmap();
|
|
const QPixmap *bottom = client->bottomDecoPixmap();
|
|
|
|
if( !scaled )
|
|
{
|
|
QRect tr( QPoint( 0, 0 ), top->size() );
|
|
QRect lr( QPoint( 0, top->height() ), left->size() );
|
|
QRect rr( QPoint( width() - right->width(), top->height() ), right->size() );
|
|
QRect br( QPoint( 0, height() - bottom->height() ), bottom->size() );
|
|
|
|
tr = mapToScreen( mask, data, tr );
|
|
lr = mapToScreen( mask, data, lr );
|
|
rr = mapToScreen( mask, data, rr );
|
|
br = mapToScreen( mask, data, br );
|
|
|
|
XRenderComposite( dpy, PictOpOver, top->x11PictureHandle(), alpha, buffer,
|
|
0, 0, 0, 0, tr.x(), tr.y(), tr.width(), tr.height());
|
|
XRenderComposite( dpy, PictOpOver, left->x11PictureHandle(), alpha, buffer,
|
|
0, 0, 0, 0, lr.x(), lr.y(), lr.width(), lr.height());
|
|
XRenderComposite( dpy, PictOpOver, right->x11PictureHandle(), alpha, buffer,
|
|
0, 0, 0, 0, rr.x(), rr.y(), rr.width(), rr.height());
|
|
XRenderComposite( dpy, PictOpOver, bottom->x11PictureHandle(), alpha, buffer,
|
|
0, 0, 0, 0, br.x(), br.y(), br.width(), br.height());
|
|
}
|
|
else
|
|
{
|
|
prepareTempPixmap( left, top, right, bottom );
|
|
XRenderSetPictureTransform( dpy, temp_pixmap->x11PictureHandle(), &xform );
|
|
XRenderComposite( dpy, PictOpOver, temp_pixmap->x11PictureHandle(), alpha, buffer,
|
|
0, 0, 0, 0, wr.x(), wr.y(), wr.width(), wr.height() );
|
|
XRenderSetPictureTransform( dpy, temp_pixmap->x11PictureHandle(), &identity );
|
|
}
|
|
}
|
|
}
|
|
if( data.brightness < 1.0 )
|
|
{
|
|
// fake brightness change by overlaying black
|
|
XRenderColor col = { 0, 0, 0, 0xffff * ( 1 - data.brightness ) * data.opacity };
|
|
XRenderFillRectangle( display(), PictOpOver, buffer, &col, wr.x(), wr.y(), wr.width(), wr.height() );
|
|
}
|
|
}
|
|
if( scaled )
|
|
{
|
|
XRenderSetPictureTransform( display(), pic, &identity );
|
|
if( filter == ImageFilterGood )
|
|
XRenderSetPictureFilter( display(), pic, const_cast< char* >( "fast" ), NULL, 0 );
|
|
}
|
|
}
|
|
|
|
} // namespace
|
|
#endif
|