cca0e15b45
Summary: No need to keep them around for no reason. Test Plan: Tested the plugins I thought could be affected. Have been using it for a couple of days without problems Reviewers: #kwin, zzag Reviewed By: #kwin, zzag Subscribers: zzag, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D28062
109 lines
3.4 KiB
C++
109 lines
3.4 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_SHOWFPS_H
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#define KWIN_SHOWFPS_H
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#include <QElapsedTimer>
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#include <QFont>
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#include <kwineffects.h>
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namespace KWin
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{
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class GLTexture;
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class ShowFpsEffect
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: public Effect
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{
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Q_OBJECT
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Q_PROPERTY(qreal alpha READ configuredAlpha)
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Q_PROPERTY(int x READ configuredX)
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Q_PROPERTY(int y READ configuredY)
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Q_PROPERTY(QRect fpsTextRect READ configuredFpsTextRect)
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Q_PROPERTY(int textAlign READ configuredTextAlign)
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Q_PROPERTY(QFont textFont READ configuredTextFont)
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Q_PROPERTY(QColor textColor READ configuredTextColor)
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public:
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ShowFpsEffect();
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void reconfigure(ReconfigureFlags) override;
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void prePaintScreen(ScreenPrePaintData& data, int time) override;
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void paintScreen(int mask, const QRegion ®ion, ScreenPaintData& data) override;
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void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
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void postPaintScreen() override;
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enum { INSIDE_GRAPH, NOWHERE, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT }; // fps text position
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// for properties
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qreal configuredAlpha() const {
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return alpha;
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}
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int configuredX() const {
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return x;
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}
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int configuredY() const {
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return y;
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}
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QRect configuredFpsTextRect() const {
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return fpsTextRect;
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}
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int configuredTextAlign() const {
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return textAlign;
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}
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QFont configuredTextFont() const {
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return textFont;
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}
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QColor configuredTextColor() const {
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return textColor;
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}
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private:
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void paintGL(int fps, const QMatrix4x4 &projectionMatrix);
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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void paintXrender(int fps);
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#endif
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void paintQPainter(int fps);
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void paintFPSGraph(int x, int y);
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void paintDrawSizeGraph(int x, int y);
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void paintGraph(int x, int y, QList<int> values, QList<int> lines, bool colorize);
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QImage fpsTextImage(int fps);
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QElapsedTimer t;
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enum { NUM_PAINTS = 100 }; // remember time needed to paint this many paints
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int paints[ NUM_PAINTS ]; // time needed to paint
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int paint_size[ NUM_PAINTS ]; // number of pixels painted
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int paints_pos; // position in the queue
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enum { MAX_FPS = 200 };
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int frames[ MAX_FPS ]; // (sec*1000+msec) of the time the frame was done
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int frames_pos; // position in the queue
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double alpha;
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int x;
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int y;
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QRect fps_rect;
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QScopedPointer<GLTexture> fpsText;
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int textPosition;
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QFont textFont;
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QColor textColor;
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QRect fpsTextRect;
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int textAlign;
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QScopedPointer<EffectFrame> m_noBenchmark;
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};
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} // namespace
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#endif
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