62d5e8124c
The method windowType needs actually two implementations: * one for Clients * one for Unmanaged as for Clients also the window rules are checked and hacks are applied which is both not needed for Unmanaged windows. To have the Client specific behavior in windowType the function used to perform two dynamic_casts which made this method one of the most expensive during compositing, e.g. for ~1000 frames * called ~43000 times * ~85000 dynamic casts * incl. cost of method: 0.24 * self cost of method: 0.05 * incl. cost of the casts: 0.12 After the change to remove the dynamic casts we have for ~1500 frames in Client::windowType: * called ~31000 times * incl. cost of 0.06 * self cost of 0.02 Calls on Unmanaged and Deleted are so low that we do not need to consider them. BUG: 306384 FIXED-IN: 4.10 REVIEW: 106349
638 lines
19 KiB
C++
638 lines
19 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_TOPLEVEL_H
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#define KWIN_TOPLEVEL_H
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#include <config-X11.h>
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#include <assert.h>
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#include <QObject>
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#include <kdecoration.h>
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#include <kdebug.h>
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#include "utils.h"
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#include "workspace.h"
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#include <X11/extensions/Xdamage.h>
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class NETWinInfo2;
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namespace KWin
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{
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class Workspace;
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class EffectWindowImpl;
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class Shadow;
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class Toplevel
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: public QObject, public KDecorationDefines
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{
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Q_OBJECT
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Q_PROPERTY(bool alpha READ hasAlpha CONSTANT)
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Q_PROPERTY(qulonglong frameId READ frameId)
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Q_PROPERTY(QRect geometry READ geometry NOTIFY geometryChanged)
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Q_PROPERTY(QRect visibleRect READ visibleRect)
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Q_PROPERTY(int height READ height)
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Q_PROPERTY(qreal opacity READ opacity WRITE setOpacity NOTIFY opacityChanged)
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Q_PROPERTY(QPoint pos READ pos)
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Q_PROPERTY(int screen READ screen)
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Q_PROPERTY(QSize size READ size)
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Q_PROPERTY(int width READ width)
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Q_PROPERTY(qulonglong windowId READ window CONSTANT)
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Q_PROPERTY(int x READ x)
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Q_PROPERTY(int y READ y)
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Q_PROPERTY(int desktop READ desktop)
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/**
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* Whether the window is on all desktops. That is desktop is -1.
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**/
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Q_PROPERTY(bool onAllDesktops READ isOnAllDesktops)
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Q_PROPERTY(QRect rect READ rect)
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Q_PROPERTY(QPoint clientPos READ clientPos)
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Q_PROPERTY(QSize clientSize READ clientSize)
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Q_PROPERTY(QByteArray resourceName READ resourceName)
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Q_PROPERTY(QByteArray resourceClass READ resourceClass)
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Q_PROPERTY(QByteArray windowRole READ windowRole)
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/**
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* Returns whether the window is a desktop background window (the one with wallpaper).
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* See _NET_WM_WINDOW_TYPE_DESKTOP at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
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*/
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Q_PROPERTY(bool desktopWindow READ isDesktop)
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/**
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* Returns whether the window is a dock (i.e. a panel).
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* See _NET_WM_WINDOW_TYPE_DOCK at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
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*/
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Q_PROPERTY(bool dock READ isDock)
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/**
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* Returns whether the window is a standalone (detached) toolbar window.
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* See _NET_WM_WINDOW_TYPE_TOOLBAR at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
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*/
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Q_PROPERTY(bool toolbar READ isToolbar)
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/**
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* Returns whether the window is a torn-off menu.
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* See _NET_WM_WINDOW_TYPE_MENU at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
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*/
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Q_PROPERTY(bool menu READ isMenu)
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/**
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* Returns whether the window is a "normal" window, i.e. an application or any other window
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* for which none of the specialized window types fit.
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* See _NET_WM_WINDOW_TYPE_NORMAL at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
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*/
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Q_PROPERTY(bool normalWindow READ isNormalWindow)
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/**
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* Returns whether the window is a dialog window.
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* See _NET_WM_WINDOW_TYPE_DIALOG at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
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*/
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Q_PROPERTY(bool dialog READ isDialog)
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/**
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* Returns whether the window is a splashscreen. Note that many (especially older) applications
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* do not support marking their splash windows with this type.
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* See _NET_WM_WINDOW_TYPE_SPLASH at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
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*/
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Q_PROPERTY(bool splash READ isSplash)
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/**
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* Returns whether the window is a utility window, such as a tool window.
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* See _NET_WM_WINDOW_TYPE_UTILITY at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
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*/
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Q_PROPERTY(bool utility READ isUtility)
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/**
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* Returns whether the window is a dropdown menu (i.e. a popup directly or indirectly open
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* from the applications menubar).
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* See _NET_WM_WINDOW_TYPE_DROPDOWN_MENU at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
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*/
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Q_PROPERTY(bool dropdownMenu READ isDropdownMenu)
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/**
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* Returns whether the window is a popup menu (that is not a torn-off or dropdown menu).
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* See _NET_WM_WINDOW_TYPE_POPUP_MENU at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
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*/
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Q_PROPERTY(bool popupMenu READ isPopupMenu)
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/**
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* Returns whether the window is a tooltip.
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* See _NET_WM_WINDOW_TYPE_TOOLTIP at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
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*/
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Q_PROPERTY(bool tooltip READ isTooltip)
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/**
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* Returns whether the window is a window with a notification.
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* See _NET_WM_WINDOW_TYPE_NOTIFICATION at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
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*/
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Q_PROPERTY(bool notification READ isNotification)
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/**
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* Returns whether the window is a combobox popup.
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* See _NET_WM_WINDOW_TYPE_COMBO at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
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*/
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Q_PROPERTY(bool comboBox READ isComboBox)
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/**
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* Returns whether the window is a Drag&Drop icon.
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* See _NET_WM_WINDOW_TYPE_DND at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
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*/
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Q_PROPERTY(bool dndIcon READ isDNDIcon)
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/**
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* Returns the NETWM window type
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* See http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
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*/
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Q_PROPERTY(int windowType READ windowType)
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Q_PROPERTY(QStringList activities READ activities)
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/**
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* Whether this Toplevel is managed by KWin (it has control over its placement and other
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* aspects, as opposed to override-redirect windows that are entirely handled by the application).
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**/
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Q_PROPERTY(bool managed READ isClient CONSTANT)
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/**
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* Whether this Toplevel represents an already deleted window and only kept for the compositor for animations.
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**/
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Q_PROPERTY(bool deleted READ isDeleted CONSTANT)
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/**
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* Whether the window has an own shape
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**/
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Q_PROPERTY(bool shaped READ shape NOTIFY shapedChanged)
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public:
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Toplevel(Workspace *ws);
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Window frameId() const;
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Window window() const;
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Workspace* workspace() const;
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QRect geometry() const;
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QSize size() const;
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QPoint pos() const;
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QRect rect() const;
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int x() const;
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int y() const;
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int width() const;
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int height() const;
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bool isOnScreen(int screen) const; // true if it's at least partially there
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int screen() const; // the screen where the center is
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virtual QPoint clientPos() const = 0; // inside of geometry()
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virtual QSize clientSize() const = 0;
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virtual QRect visibleRect() const; // the area the window occupies on the screen
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virtual QRect decorationRect() const; // rect including the decoration shadows
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virtual QRect transparentRect() const = 0;
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virtual QRegion decorationPendingRegion() const; // decoration region that needs to be repainted
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virtual bool isClient() const;
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virtual bool isDeleted() const;
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// prefer isXXX() instead
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// 0 for supported types means default for managed/unmanaged types
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virtual NET::WindowType windowType(bool direct = false, int supported_types = 0) const = 0;
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bool hasNETSupport() const;
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bool isDesktop() const;
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bool isDock() const;
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bool isToolbar() const;
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bool isMenu() const;
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bool isNormalWindow() const; // normal as in 'NET::Normal or NET::Unknown non-transient'
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bool isDialog() const;
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bool isSplash() const;
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bool isUtility() const;
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bool isDropdownMenu() const;
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bool isPopupMenu() const; // a context popup, not dropdown, not torn-off
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bool isTooltip() const;
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bool isNotification() const;
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bool isComboBox() const;
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bool isDNDIcon() const;
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virtual int desktop() const = 0;
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virtual QStringList activities() const = 0;
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bool isOnDesktop(int d) const;
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bool isOnActivity(const QString &activity) const;
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bool isOnCurrentDesktop() const;
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bool isOnCurrentActivity() const;
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bool isOnAllDesktops() const;
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bool isOnAllActivities() const;
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QByteArray windowRole() const;
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QByteArray sessionId() const;
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QByteArray resourceName() const;
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QByteArray resourceClass() const;
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QByteArray wmCommand();
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QByteArray wmClientMachine(bool use_localhost) const;
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Window wmClientLeader() const;
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pid_t pid() const;
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static bool resourceMatch(const Toplevel* c1, const Toplevel* c2);
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Pixmap windowPixmap(bool allow_create = true); // may return None (e.g. at a bad moment while resizing)
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bool readyForPainting() const; // true if the window has been already painted its contents
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Visual* visual() const;
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bool shape() const;
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void setOpacity(double opacity);
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double opacity() const;
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int depth() const;
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bool hasAlpha() const;
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virtual bool setupCompositing();
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virtual void finishCompositing();
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bool updateUnredirectedState();
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bool unredirected() const;
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void suspendUnredirect(bool suspend);
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Q_INVOKABLE void addRepaint(const QRect& r);
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Q_INVOKABLE void addRepaint(const QRegion& r);
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Q_INVOKABLE void addRepaint(int x, int y, int w, int h);
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Q_INVOKABLE void addLayerRepaint(const QRect& r);
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Q_INVOKABLE void addLayerRepaint(const QRegion& r);
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Q_INVOKABLE void addLayerRepaint(int x, int y, int w, int h);
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Q_INVOKABLE virtual void addRepaintFull();
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// these call workspace->addRepaint(), but first transform the damage if needed
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void addWorkspaceRepaint(const QRect& r);
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void addWorkspaceRepaint(int x, int y, int w, int h);
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QRegion repaints() const;
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void resetRepaints();
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QRegion damage() const;
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void resetDamage(const QRect& r);
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EffectWindowImpl* effectWindow();
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const EffectWindowImpl* effectWindow() const;
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/**
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* @returns Whether the Toplevel has a Shadow or not
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* @see shadow
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**/
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bool hasShadow() const;
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/**
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* Returns the pointer to the Toplevel's Shadow. A Shadow
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* is only available if Compositing is enabled and the corresponding X window
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* has the Shadow property set.
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* If a shadow is available @link hasShadow returns @c true.
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* @returns The Shadow belonging to this Toplevel, may be @c NULL.
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* @see hasShadow
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**/
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const Shadow *shadow() const;
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Shadow *shadow();
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/**
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* Updates the Shadow associated with this Toplevel from X11 Property.
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* Call this method when the Property changes or Compositing is started.
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**/
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void getShadow();
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/**
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* This method returns the area that the Toplevel window reports to be opaque.
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* It is supposed to only provide valuable information if @link hasAlpha is @c true .
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* @see hasAlpha
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**/
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const QRegion& opaqueRegion() const;
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virtual Layer layer() const = 0;
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signals:
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void opacityChanged(KWin::Toplevel* toplevel, qreal oldOpacity);
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void damaged(KWin::Toplevel* toplevel, const QRect& damage);
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void propertyNotify(KWin::Toplevel* toplevel, long a);
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void geometryChanged();
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void geometryShapeChanged(KWin::Toplevel* toplevel, const QRect& old);
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void paddingChanged(KWin::Toplevel* toplevel, const QRect& old);
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void windowClosed(KWin::Toplevel* toplevel, KWin::Deleted* deleted);
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void windowShown(KWin::Toplevel* toplevel);
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/**
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* Signal emitted when the window's shape state changed. That is if it did not have a shape
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* and received one or if the shape was withdrawn. Think of Chromium enabling/disabling KWin's
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* decoration.
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**/
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void shapedChanged();
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/**
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* Emitted whenever the state changes in a way, that the Compositor should
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* schedule a repaint of the scene.
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**/
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void needsRepaint();
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protected:
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virtual ~Toplevel();
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void setWindowHandles(Window client, Window frame);
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void detectShape(Window id);
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virtual void propertyNotifyEvent(XPropertyEvent* e);
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virtual void damageNotifyEvent(XDamageNotifyEvent* e);
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Pixmap createWindowPixmap();
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void discardWindowPixmap();
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void addDamage(const QRect& r);
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void addDamage(int x, int y, int w, int h);
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void addDamageFull();
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void getWmClientLeader();
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void getWmClientMachine();
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/**
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* @returns Whether there is a compositor and it is active.
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**/
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bool compositing() const;
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/**
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* This function fetches the opaque region from this Toplevel.
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* Will only be called on corresponding property changes and for initialization.
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**/
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void getWmOpaqueRegion();
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void getResourceClass();
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void getWindowRole();
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virtual void debug(QDebug& stream) const = 0;
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void copyToDeleted(Toplevel* c);
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void disownDataPassedToDeleted();
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friend QDebug& operator<<(QDebug& stream, const Toplevel*);
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void deleteEffectWindow();
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virtual bool shouldUnredirect() const = 0;
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QRect geom;
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Visual* vis;
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int bit_depth;
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NETWinInfo2* info;
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bool ready_for_painting;
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QTimer *m_readyForPaintingTimer;
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QRegion repaints_region; // updating, repaint just requires repaint of that area
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QRegion layer_repaints_region;
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protected slots:
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void setReadyForPainting();
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private:
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static QByteArray staticWindowRole(WId);
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static QByteArray staticSessionId(WId);
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static QByteArray staticWmCommand(WId);
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static QByteArray staticWmClientMachine(WId);
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static Window staticWmClientLeader(WId);
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// when adding new data members, check also copyToDeleted()
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Window client;
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Window frame;
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Workspace* wspace;
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Pixmap window_pix;
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Damage damage_handle;
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QRegion damage_region; // damage is really damaged window (XDamage) and texture needs
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float damageRatio;
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bool is_shape;
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EffectWindowImpl* effect_window;
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QByteArray resource_name;
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QByteArray resource_class;
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QByteArray client_machine;
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WId wmClientLeaderWin;
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QByteArray window_role;
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bool unredirect;
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bool unredirectSuspend; // when unredirected, but pixmap is needed temporarily
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QRegion opaque_region;
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// when adding new data members, check also copyToDeleted()
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};
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inline Window Toplevel::window() const
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{
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return client;
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}
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inline Window Toplevel::frameId() const
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{
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return frame;
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}
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inline void Toplevel::setWindowHandles(Window w, Window f)
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{
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assert(client == None && w != None);
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client = w;
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assert(frame == None && f != None);
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frame = f;
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}
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inline Workspace* Toplevel::workspace() const
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{
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return wspace;
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}
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inline QRect Toplevel::geometry() const
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{
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return geom;
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}
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inline QSize Toplevel::size() const
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{
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return geom.size();
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}
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inline QPoint Toplevel::pos() const
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{
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return geom.topLeft();
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}
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inline int Toplevel::x() const
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{
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return geom.x();
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}
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inline int Toplevel::y() const
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{
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return geom.y();
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}
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inline int Toplevel::width() const
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{
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return geom.width();
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}
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inline int Toplevel::height() const
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{
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return geom.height();
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}
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inline QRect Toplevel::rect() const
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{
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return QRect(0, 0, width(), height());
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}
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inline QRegion Toplevel::decorationPendingRegion() const
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{
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return QRegion();
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}
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inline bool Toplevel::readyForPainting() const
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{
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return ready_for_painting;
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}
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inline Visual* Toplevel::visual() const
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{
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return vis;
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}
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inline bool Toplevel::isDesktop() const
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{
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return windowType() == NET::Desktop;
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}
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inline bool Toplevel::isDock() const
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{
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return windowType() == NET::Dock;
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}
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inline bool Toplevel::isMenu() const
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{
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return windowType() == NET::Menu;
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}
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inline bool Toplevel::isToolbar() const
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{
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return windowType() == NET::Toolbar;
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}
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inline bool Toplevel::isSplash() const
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{
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return windowType() == NET::Splash;
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}
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inline bool Toplevel::isUtility() const
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{
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return windowType() == NET::Utility;
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}
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inline bool Toplevel::isDialog() const
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{
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return windowType() == NET::Dialog;
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}
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inline bool Toplevel::isNormalWindow() const
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{
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return windowType() == NET::Normal;
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|
}
|
|
|
|
inline bool Toplevel::isDropdownMenu() const
|
|
{
|
|
return windowType() == NET::DropdownMenu;
|
|
}
|
|
|
|
inline bool Toplevel::isPopupMenu() const
|
|
{
|
|
return windowType() == NET::PopupMenu;
|
|
}
|
|
|
|
inline bool Toplevel::isTooltip() const
|
|
{
|
|
return windowType() == NET::Tooltip;
|
|
}
|
|
|
|
inline bool Toplevel::isNotification() const
|
|
{
|
|
return windowType() == NET::Notification;
|
|
}
|
|
|
|
inline bool Toplevel::isComboBox() const
|
|
{
|
|
return windowType() == NET::ComboBox;
|
|
}
|
|
|
|
inline bool Toplevel::isDNDIcon() const
|
|
{
|
|
return windowType() == NET::DNDIcon;
|
|
}
|
|
|
|
inline Pixmap Toplevel::windowPixmap(bool allow_create)
|
|
{
|
|
if (window_pix == None && allow_create)
|
|
window_pix = createWindowPixmap();
|
|
return window_pix;
|
|
}
|
|
|
|
inline QRegion Toplevel::damage() const
|
|
{
|
|
return damage_region;
|
|
}
|
|
|
|
inline QRegion Toplevel::repaints() const
|
|
{
|
|
return repaints_region.translated(pos()) | layer_repaints_region;
|
|
}
|
|
|
|
inline bool Toplevel::shape() const
|
|
{
|
|
return is_shape;
|
|
}
|
|
|
|
inline int Toplevel::depth() const
|
|
{
|
|
return bit_depth;
|
|
}
|
|
|
|
inline bool Toplevel::hasAlpha() const
|
|
{
|
|
return depth() == 32;
|
|
}
|
|
|
|
inline const QRegion& Toplevel::opaqueRegion() const
|
|
{
|
|
return opaque_region;
|
|
}
|
|
|
|
inline
|
|
EffectWindowImpl* Toplevel::effectWindow()
|
|
{
|
|
return effect_window;
|
|
}
|
|
|
|
inline
|
|
const EffectWindowImpl* Toplevel::effectWindow() const
|
|
{
|
|
return effect_window;
|
|
}
|
|
|
|
inline bool Toplevel::isOnAllDesktops() const
|
|
{
|
|
return desktop() == NET::OnAllDesktops;
|
|
}
|
|
|
|
inline bool Toplevel::isOnAllActivities() const
|
|
{
|
|
return activities().isEmpty();
|
|
}
|
|
|
|
inline bool Toplevel::isOnDesktop(int d) const
|
|
{
|
|
return desktop() == d || /*desk == 0 ||*/ isOnAllDesktops();
|
|
}
|
|
|
|
inline bool Toplevel::isOnActivity(const QString &activity) const
|
|
{
|
|
return activities().isEmpty() || activities().contains(activity);
|
|
}
|
|
|
|
inline bool Toplevel::isOnCurrentDesktop() const
|
|
{
|
|
return isOnDesktop(workspace()->currentDesktop());
|
|
}
|
|
|
|
inline bool Toplevel::isOnCurrentActivity() const
|
|
{
|
|
return isOnActivity(Workspace::self()->currentActivity());
|
|
}
|
|
|
|
inline QByteArray Toplevel::resourceName() const
|
|
{
|
|
return resource_name; // it is always lowercase
|
|
}
|
|
|
|
inline QByteArray Toplevel::resourceClass() const
|
|
{
|
|
return resource_class; // it is always lowercase
|
|
}
|
|
|
|
inline QByteArray Toplevel::windowRole() const
|
|
{
|
|
return window_role;
|
|
}
|
|
|
|
inline pid_t Toplevel::pid() const
|
|
{
|
|
return info->pid();
|
|
}
|
|
|
|
inline bool Toplevel::unredirected() const
|
|
{
|
|
return unredirect;
|
|
}
|
|
|
|
QDebug& operator<<(QDebug& stream, const Toplevel*);
|
|
QDebug& operator<<(QDebug& stream, const ToplevelList&);
|
|
QDebug& operator<<(QDebug& stream, const ConstToplevelList&);
|
|
|
|
KWIN_COMPARE_PREDICATE(WindowMatchPredicate, Toplevel, Window, cl->window() == value);
|
|
KWIN_COMPARE_PREDICATE(FrameIdMatchPredicate, Toplevel, Window, cl->frameId() == value);
|
|
|
|
} // namespace
|
|
|
|
#endif
|