e9ab34854d
Summary: Currently, effects like Maximize, Slide Back have problems with setting WindowForceBlurRole. They store previous state of WindowForceBlurRole. This is wrong. Instead they should either ignore previous state of WindowForceBlur or refcount forced role. There's no need for refcounting right now. For example, if several effects force blur or background contrast, they are most likely in a conflict. Please notice that the Desktop Grid effect uses the Present Windows effect only to calculate transformations. Some other problems with the code that sets WindowForceBlurRole: * Maximize effect stores previous state of WindowForceBlurRole only for one window. It ignores the fact that there could be several active maximize animations; * Desktop Grid/Present Windows/Slide back don't clean after themselves. So, after using those effects for good amount of times, memory usage will bump. Test Plan: * Enabled blur for Konsole * Maximized Konsole * Activated Present Windows * Activated Desktop Grid * Raised another window(to trigger Slide Back) Reviewers: #kwin, fredrik Reviewed By: fredrik Subscribers: fredrik, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D13479
192 lines
6 KiB
C++
192 lines
6 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_DESKTOPGRID_H
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#define KWIN_DESKTOPGRID_H
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#include <kwineffects.h>
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#include <QObject>
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#include <QTimeLine>
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#include <QQuickView>
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namespace KWin
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{
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class PresentWindowsEffectProxy;
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class DesktopButtonsView : public QQuickView
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{
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Q_OBJECT
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public:
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explicit DesktopButtonsView(QWindow *parent = 0);
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void windowInputMouseEvent(QMouseEvent* e);
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void setAddDesktopEnabled(bool enable);
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void setRemoveDesktopEnabled(bool enable);
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bool isVisible() const;
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void show();
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void hide();
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public:
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EffectWindow *effectWindow;
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Q_SIGNALS:
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void addDesktop();
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void removeDesktop();
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private:
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bool m_visible;
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QPoint m_pos;
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bool m_posIsValid;
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};
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class DesktopGridEffect
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: public Effect
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{
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Q_OBJECT
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Q_PROPERTY(int zoomDuration READ configuredZoomDuration)
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Q_PROPERTY(int border READ configuredBorder)
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Q_PROPERTY(Qt::Alignment desktopNameAlignment READ configuredDesktopNameAlignment)
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Q_PROPERTY(int layoutMode READ configuredLayoutMode)
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Q_PROPERTY(int customLayoutRows READ configuredCustomLayoutRows)
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Q_PROPERTY(bool usePresentWindows READ isUsePresentWindows)
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// TODO: electric borders
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public:
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DesktopGridEffect();
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~DesktopGridEffect();
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virtual void reconfigure(ReconfigureFlags);
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virtual void prePaintScreen(ScreenPrePaintData& data, int time);
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virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
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virtual void postPaintScreen();
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virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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virtual void windowInputMouseEvent(QEvent* e);
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virtual void grabbedKeyboardEvent(QKeyEvent* e);
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virtual bool borderActivated(ElectricBorder border);
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virtual bool isActive() const;
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int requestedEffectChainPosition() const override {
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return 50;
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}
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enum { LayoutPager, LayoutAutomatic, LayoutCustom }; // Layout modes
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// for properties
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int configuredZoomDuration() const {
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return zoomDuration;
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}
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int configuredBorder() const {
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return border;
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}
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Qt::Alignment configuredDesktopNameAlignment() const {
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return desktopNameAlignment;
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}
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int configuredLayoutMode() const {
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return layoutMode;
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}
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int configuredCustomLayoutRows() const {
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return customLayoutRows;
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}
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bool isUsePresentWindows() const {
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return m_usePresentWindows;
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}
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private Q_SLOTS:
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void toggle();
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// slots for global shortcut changed
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// needed to toggle the effect
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void globalShortcutChanged(QAction *action, const QKeySequence& seq);
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void slotAddDesktop();
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void slotRemoveDesktop();
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void slotWindowAdded(KWin::EffectWindow* w);
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void slotWindowClosed(KWin::EffectWindow *w);
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void slotWindowDeleted(KWin::EffectWindow *w);
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void slotNumberDesktopsChanged(uint old);
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void slotWindowGeometryShapeChanged(KWin::EffectWindow *w, const QRect &old);
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private:
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QPointF scalePos(const QPoint& pos, int desktop, int screen = -1) const;
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QPoint unscalePos(const QPoint& pos, int* desktop = NULL) const;
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int posToDesktop(const QPoint& pos) const;
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EffectWindow* windowAt(QPoint pos) const;
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void setCurrentDesktop(int desktop);
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void setHighlightedDesktop(int desktop);
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int desktopToRight(int desktop, bool wrap = true) const;
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int desktopToLeft(int desktop, bool wrap = true) const;
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int desktopUp(int desktop, bool wrap = true) const;
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int desktopDown(int desktop, bool wrap = true) const;
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void setActive(bool active);
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void setup();
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void setupGrid();
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void finish();
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bool isMotionManagerMovingWindows() const;
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bool isRelevantWithPresentWindows(EffectWindow *w) const;
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bool isUsingPresentWindows() const;
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QRectF moveGeometryToDesktop(int desktop) const;
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void desktopsAdded(int old);
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void desktopsRemoved(int old);
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QVector<int> desktopList(const EffectWindow *w) const;
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QList<ElectricBorder> borderActivate;
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int zoomDuration;
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int border;
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Qt::Alignment desktopNameAlignment;
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int layoutMode;
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int customLayoutRows;
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bool activated;
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QTimeLine timeline;
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int paintingDesktop;
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int highlightedDesktop;
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int m_originalMovingDesktop;
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bool keyboardGrab;
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bool wasWindowMove, wasDesktopMove, isValidMove;
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EffectWindow* windowMove;
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QPoint windowMoveDiff;
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QPoint dragStartPos;
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// Soft highlighting
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QList<QTimeLine*> hoverTimeline;
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QList< EffectFrame* > desktopNames;
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QSize gridSize;
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Qt::Orientation orientation;
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QPoint activeCell;
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// Per screen variables
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QList<double> scale; // Because the border isn't a ratio each screen is different
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QList<double> unscaledBorder;
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QList<QSizeF> scaledSize;
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QList<QPointF> scaledOffset;
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// Shortcut - needed to toggle the effect
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QList<QKeySequence> shortcut;
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PresentWindowsEffectProxy* m_proxy;
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QList<WindowMotionManager> m_managers;
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bool m_usePresentWindows;
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QRect m_windowMoveGeometry;
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QPoint m_windowMoveStartPoint;
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QVector<DesktopButtonsView*> m_desktopButtonsViews;
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QAction *m_activateAction;
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};
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} // namespace
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#endif
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