kwin/kcmkwin/kwindecoration/declarative-plugin/previewitem.cpp
Vlad Zagorodniy d50f28033a [kcmkwin/kwindecoration] Properly render shadows with big tiles
Summary:
Decoration KCM module doesn't render properly shadows with big tiles.
This change tries to address that problem by clipping overlaps, similar
to the OpenGL backend.

Before

{F5734862, layout=center, size=full}

After

{F5734863, layout=center, size=full}

Test Plan:
* apply a given patch https://raw.githubusercontent.com/zzag/repo/sources/arch/breeze/refine-decoration-shadows.patch to breeze
* go to System Settings/Application Style/Window Decorations

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: abetts, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D10942
2018-06-07 12:47:01 +03:00

499 lines
17 KiB
C++

/*
* Copyright 2014 Martin Gräßlin <mgraesslin@kde.org>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License or (at your option) version 3 or any later version
* accepted by the membership of KDE e.V. (or its successor approved
* by the membership of KDE e.V.), which shall act as a proxy
* defined in Section 14 of version 3 of the license.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "previewitem.h"
#include "previewbridge.h"
#include "previewsettings.h"
#include "previewclient.h"
#include <KDecoration2/Decoration>
#include <KDecoration2/DecorationSettings>
#include <KDecoration2/DecorationShadow>
#include <KDecoration2/DecoratedClient>
#include <QCursor>
#include <QPainter>
#include <QQmlContext>
#include <QQmlEngine>
#include <cmath>
#include <QDebug>
namespace KDecoration2
{
namespace Preview
{
PreviewItem::PreviewItem(QQuickItem *parent)
: QQuickPaintedItem(parent)
, m_decoration(nullptr)
, m_windowColor(QPalette().background().color())
{
setAcceptHoverEvents(true);
setFiltersChildMouseEvents(true);
setAcceptedMouseButtons(Qt::MouseButtons(~Qt::NoButton));
connect(this, &PreviewItem::widthChanged, this, &PreviewItem::syncSize);
connect(this, &PreviewItem::heightChanged, this, &PreviewItem::syncSize);
connect(this, &PreviewItem::bridgeChanged, this, &PreviewItem::createDecoration);
connect(this, &PreviewItem::settingsChanged, this, &PreviewItem::createDecoration);
}
PreviewItem::~PreviewItem()
{
m_decoration->deleteLater();
if (m_bridge){
m_bridge->unregisterPreviewItem(this);
}
}
void PreviewItem::componentComplete()
{
QQuickPaintedItem::componentComplete();
createDecoration();
if (m_decoration) {
m_decoration->setSettings(m_settings->settings());
m_decoration->init();
syncSize();
}
}
void PreviewItem::createDecoration()
{
if (m_bridge.isNull() || m_settings.isNull() || m_decoration) {
return;
}
m_decoration = m_bridge->createDecoration(0);
if (!m_decoration) {
return;
}
m_decoration->setProperty("visualParent", QVariant::fromValue(this));
m_client = m_bridge->lastCreatedClient();
connect(m_decoration, &Decoration::bordersChanged, this, &PreviewItem::syncSize);
connect(m_decoration, &Decoration::shadowChanged, this, &PreviewItem::syncSize);
emit decorationChanged(m_decoration);
}
Decoration *PreviewItem::decoration() const
{
return m_decoration;
}
void PreviewItem::setDecoration(Decoration *deco)
{
if (m_decoration == deco) {
return;
}
auto updateSlot = static_cast<void (QQuickItem::*)()>(&QQuickItem::update);
if (m_decoration) {
disconnect(m_decoration, &Decoration::bordersChanged, this, updateSlot);
}
m_decoration = deco;
m_decoration->setProperty("visualParent", QVariant::fromValue(this));
connect(m_decoration, &Decoration::bordersChanged, this, updateSlot);
connect(m_decoration, &Decoration::sectionUnderMouseChanged, this,
[this](Qt::WindowFrameSection section) {
switch (section) {
case Qt::TopRightSection:
case Qt::BottomLeftSection:
setCursor(Qt::SizeBDiagCursor);
return;
case Qt::TopLeftSection:
case Qt::BottomRightSection:
setCursor(Qt::SizeFDiagCursor);
return;
case Qt::TopSection:
case Qt::BottomSection:
setCursor(Qt::SizeVerCursor);
return;
case Qt::LeftSection:
case Qt::RightSection:
setCursor(Qt::SizeHorCursor);
return;
default:
setCursor(Qt::ArrowCursor);
}
}
);
connect(m_decoration, &KDecoration2::Decoration::shadowChanged, this, &PreviewItem::shadowChanged);
emit decorationChanged(m_decoration);
}
QColor PreviewItem::windowColor() const
{
return m_windowColor;
}
void PreviewItem::setWindowColor(const QColor &color)
{
if (m_windowColor == color) {
return;
}
m_windowColor = color;
emit windowColorChanged(m_windowColor);
update();
}
void PreviewItem::paint(QPainter *painter)
{
if (!m_decoration) {
return;
}
int paddingLeft = 0;
int paddingTop = 0;
int paddingRight = 0;
int paddingBottom = 0;
paintShadow(painter, paddingLeft, paddingRight, paddingTop, paddingBottom);
m_decoration->paint(painter, QRect(0, 0, width(), height()));
if (m_drawBackground) {
painter->fillRect(m_decoration->borderLeft(), m_decoration->borderTop(),
width() - m_decoration->borderLeft() - m_decoration->borderRight() - paddingLeft - paddingRight,
height() - m_decoration->borderTop() - m_decoration->borderBottom() - paddingTop - paddingBottom,
m_windowColor);
}
}
void PreviewItem::paintShadow(QPainter *painter, int &paddingLeft, int &paddingRight, int &paddingTop, int &paddingBottom)
{
const auto &shadow = ((const Decoration*)(m_decoration))->shadow();
if (!shadow) {
return;
}
paddingLeft = shadow->paddingLeft();
paddingTop = shadow->paddingTop();
paddingRight = shadow->paddingRight();
paddingBottom = shadow->paddingBottom();
const QImage shadowPixmap = shadow->shadow();
if (shadowPixmap.isNull()) {
return;
}
const QRect outerRect(-paddingLeft, -paddingTop, width(), height());
const QRect shadowRect(shadowPixmap.rect());
const QSize topLeftSize(shadow->topLeftGeometry().size());
QRect topLeftTarget(
QPoint(outerRect.x(), outerRect.y()),
topLeftSize);
const QSize topRightSize(shadow->topRightGeometry().size());
QRect topRightTarget(
QPoint(outerRect.x() + outerRect.width() - topRightSize.width(),
outerRect.y()),
topRightSize);
const QSize bottomRightSize(shadow->bottomRightGeometry().size());
QRect bottomRightTarget(
QPoint(outerRect.x() + outerRect.width() - bottomRightSize.width(),
outerRect.y() + outerRect.height() - bottomRightSize.height()),
bottomRightSize);
const QSize bottomLeftSize(shadow->bottomLeftGeometry().size());
QRect bottomLeftTarget(
QPoint(outerRect.x(),
outerRect.y() + outerRect.height() - bottomLeftSize.height()),
bottomLeftSize);
// Re-distribute the corner tiles so no one of them is overlapping with others.
// By doing this, we assume that shadow's corner tiles are symmetric
// and it is OK to not draw top/right/bottom/left tile between corners.
// For example, let's say top-left and top-right tiles are overlapping.
// In that case, the right side of the top-left tile will be shifted to left,
// the left side of the top-right tile will shifted to right, and the top
// tile won't be rendered.
bool drawTop = true;
if (topLeftTarget.x() + topLeftTarget.width() >= topRightTarget.x()) {
const float halfOverlap = qAbs(topLeftTarget.x() + topLeftTarget.width() - topRightTarget.x()) / 2.0f;
topLeftTarget.setRight(topLeftTarget.right() - std::floor(halfOverlap));
topRightTarget.setLeft(topRightTarget.left() + std::ceil(halfOverlap));
drawTop = false;
}
bool drawRight = true;
if (topRightTarget.y() + topRightTarget.height() >= bottomRightTarget.y()) {
const float halfOverlap = qAbs(topRightTarget.y() + topRightTarget.height() - bottomRightTarget.y()) / 2.0f;
topRightTarget.setBottom(topRightTarget.bottom() - std::floor(halfOverlap));
bottomRightTarget.setTop(bottomRightTarget.top() + std::ceil(halfOverlap));
drawRight = false;
}
bool drawBottom = true;
if (bottomLeftTarget.x() + bottomLeftTarget.width() >= bottomRightTarget.x()) {
const float halfOverlap = qAbs(bottomLeftTarget.x() + bottomLeftTarget.width() - bottomRightTarget.x()) / 2.0f;
bottomLeftTarget.setRight(bottomLeftTarget.right() - std::floor(halfOverlap));
bottomRightTarget.setLeft(bottomRightTarget.left() + std::ceil(halfOverlap));
drawBottom = false;
}
bool drawLeft = true;
if (topLeftTarget.y() + topLeftTarget.height() >= bottomLeftTarget.y()) {
const float halfOverlap = qAbs(topLeftTarget.y() + topLeftTarget.height() - bottomLeftTarget.y()) / 2.0f;
topLeftTarget.setBottom(topLeftTarget.bottom() - std::floor(halfOverlap));
bottomLeftTarget.setTop(bottomLeftTarget.top() + std::ceil(halfOverlap));
drawLeft = false;
}
painter->translate(paddingLeft, paddingTop);
painter->drawImage(topLeftTarget, shadowPixmap,
QRect(QPoint(0, 0), topLeftTarget.size()));
painter->drawImage(topRightTarget, shadowPixmap,
QRect(QPoint(shadowRect.width() - topRightTarget.width(), 0),
topRightTarget.size()));
painter->drawImage(bottomRightTarget, shadowPixmap,
QRect(QPoint(shadowRect.width() - bottomRightTarget.width(),
shadowRect.height() - bottomRightTarget.height()),
bottomRightTarget.size()));
painter->drawImage(bottomLeftTarget, shadowPixmap,
QRect(QPoint(0, shadowRect.height() - bottomLeftTarget.height()),
bottomLeftTarget.size()));
if (drawTop) {
QRect topTarget(topLeftTarget.x() + topLeftTarget.width(),
topLeftTarget.y(),
topRightTarget.x() - topLeftTarget.x() - topLeftTarget.width(),
topRightTarget.height());
QRect topSource(shadow->topGeometry());
topSource.setHeight(topTarget.height());
topSource.moveTop(shadowRect.top());
painter->drawImage(topTarget, shadowPixmap, topSource);
}
if (drawRight) {
QRect rightTarget(topRightTarget.x(),
topRightTarget.y() + topRightTarget.height(),
topRightTarget.width(),
bottomRightTarget.y() - topRightTarget.y() - topRightTarget.height());
QRect rightSource(shadow->rightGeometry());
rightSource.setWidth(rightTarget.width());
rightSource.moveRight(shadowRect.right());
painter->drawImage(rightTarget, shadowPixmap, rightSource);
}
if (drawBottom) {
QRect bottomTarget(bottomLeftTarget.x() + bottomLeftTarget.width(),
bottomLeftTarget.y(),
bottomRightTarget.x() - bottomLeftTarget.x() - bottomLeftTarget.width(),
bottomRightTarget.height());
QRect bottomSource(shadow->bottomGeometry());
bottomSource.setHeight(bottomTarget.height());
bottomSource.moveBottom(shadowRect.bottom());
painter->drawImage(bottomTarget, shadowPixmap, bottomSource);
}
if (drawLeft) {
QRect leftTarget(topLeftTarget.x(),
topLeftTarget.y() + topLeftTarget.height(),
topLeftTarget.width(),
bottomLeftTarget.y() - topLeftTarget.y() - topLeftTarget.height());
QRect leftSource(shadow->leftGeometry());
leftSource.setWidth(leftTarget.width());
leftSource.moveLeft(shadowRect.left());
painter->drawImage(leftTarget, shadowPixmap, leftSource);
}
}
void PreviewItem::mouseDoubleClickEvent(QMouseEvent *event)
{
const auto &shadow = m_decoration->shadow();
if (shadow) {
QMouseEvent e(event->type(),
event->localPos() - QPointF(shadow->paddingLeft(), shadow->paddingTop()),
event->button(),
event->buttons(),
event->modifiers());
QCoreApplication::instance()->sendEvent(decoration(), &e);
} else {
QCoreApplication::instance()->sendEvent(decoration(), event);
}
}
void PreviewItem::mousePressEvent(QMouseEvent *event)
{
const auto &shadow = m_decoration->shadow();
if (shadow) {
QMouseEvent e(event->type(),
event->localPos() - QPointF(shadow->paddingLeft(), shadow->paddingTop()),
event->button(),
event->buttons(),
event->modifiers());
QCoreApplication::instance()->sendEvent(decoration(), &e);
} else {
QCoreApplication::instance()->sendEvent(decoration(), event);
}
}
void PreviewItem::mouseReleaseEvent(QMouseEvent *event)
{
const auto &shadow = m_decoration->shadow();
if (shadow) {
QMouseEvent e(event->type(),
event->localPos() - QPointF(shadow->paddingLeft(), shadow->paddingTop()),
event->button(),
event->buttons(),
event->modifiers());
QCoreApplication::instance()->sendEvent(decoration(), &e);
} else {
QCoreApplication::instance()->sendEvent(decoration(), event);
}
}
void PreviewItem::mouseMoveEvent(QMouseEvent *event)
{
const auto &shadow = m_decoration->shadow();
if (shadow) {
QMouseEvent e(event->type(),
event->localPos() - QPointF(shadow->paddingLeft(), shadow->paddingTop()),
event->button(),
event->buttons(),
event->modifiers());
QCoreApplication::instance()->sendEvent(decoration(), &e);
} else {
QCoreApplication::instance()->sendEvent(decoration(), event);
}
}
void PreviewItem::hoverEnterEvent(QHoverEvent *event)
{
const auto &shadow = m_decoration->shadow();
if (shadow) {
QHoverEvent e(event->type(),
event->posF() - QPointF(shadow->paddingLeft(), shadow->paddingTop()),
event->oldPosF() - QPointF(shadow->paddingLeft(), shadow->paddingTop()),
event->modifiers());
QCoreApplication::instance()->sendEvent(decoration(), &e);
} else {
QCoreApplication::instance()->sendEvent(decoration(), event);
}
}
void PreviewItem::hoverLeaveEvent(QHoverEvent *event)
{
const auto &shadow = m_decoration->shadow();
if (shadow) {
QHoverEvent e(event->type(),
event->posF() - QPointF(shadow->paddingLeft(), shadow->paddingTop()),
event->oldPosF() - QPointF(shadow->paddingLeft(), shadow->paddingTop()),
event->modifiers());
QCoreApplication::instance()->sendEvent(decoration(), &e);
} else {
QCoreApplication::instance()->sendEvent(decoration(), event);
}
}
void PreviewItem::hoverMoveEvent(QHoverEvent *event)
{
const auto &shadow = m_decoration->shadow();
if (shadow) {
QHoverEvent e(event->type(),
event->posF() - QPointF(shadow->paddingLeft(), shadow->paddingTop()),
event->oldPosF() - QPointF(shadow->paddingLeft(), shadow->paddingTop()),
event->modifiers());
QCoreApplication::instance()->sendEvent(decoration(), &e);
} else {
QCoreApplication::instance()->sendEvent(decoration(), event);
}
}
bool PreviewItem::isDrawingBackground() const
{
return m_drawBackground;
}
void PreviewItem::setDrawingBackground(bool set)
{
if (m_drawBackground == set) {
return;
}
m_drawBackground = set;
emit drawingBackgroundChanged(set);
}
PreviewBridge *PreviewItem::bridge() const
{
return m_bridge.data();
}
void PreviewItem::setBridge(PreviewBridge *bridge)
{
if (m_bridge == bridge) {
return;
}
if (m_bridge) {
m_bridge->unregisterPreviewItem(this);
}
m_bridge = bridge;
if (m_bridge) {
m_bridge->registerPreviewItem(this);
}
emit bridgeChanged();
}
Settings *PreviewItem::settings() const
{
return m_settings.data();
}
void PreviewItem::setSettings(Settings *settings)
{
if (m_settings == settings) {
return;
}
m_settings = settings;
emit settingsChanged();
}
PreviewClient *PreviewItem::client()
{
return m_client.data();
}
void PreviewItem::syncSize()
{
if (!m_client) {
return;
}
int widthOffset = 0;
int heightOffset = 0;
auto shadow = m_decoration->shadow();
if (shadow) {
widthOffset = shadow->paddingLeft() + shadow->paddingRight();
heightOffset = shadow->paddingTop() + shadow->paddingBottom();
}
m_client->setWidth(width() - m_decoration->borderLeft() - m_decoration->borderRight() - widthOffset);
m_client->setHeight(height() - m_decoration->borderTop() - m_decoration->borderBottom() - heightOffset);
}
DecorationShadow *PreviewItem::shadow() const
{
if (!m_decoration) {
return nullptr;
}
const auto &s = m_decoration->shadow();
if (!s) {
return nullptr;
}
return s.data();
}
}
}