kwin/effects/mouseclick/mouseclick.cpp
Martin Gräßlin 2132b1e0c8 [effects] Use arg="true" in the kcfg files
Summary:
By changing all kcfg to have arg="true" we can pass in the same
KSharedConfigPtr into all effects. This allows to have fake config in
the tests and in the planned effect demo mode.

Also it means that we don't have to hardcode the name kwinrc into the
files. In the configs - where we cannot access the effectshandler - we
use the define KWIN_CONFIG which gets generated based on the compile
time arguments.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3571
2017-04-15 10:03:34 +02:00

391 lines
12 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2012 Filip Wieladek <wattos@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "mouseclick.h"
// KConfigSkeleton
#include "mouseclickconfig.h"
#include <QAction>
#include <kwinglutils.h>
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <kwinxrenderutils.h>
#include <xcb/xcb.h>
#include <xcb/render.h>
#endif
#include <KConfigGroup>
#include <KGlobalAccel>
#include <QPainter>
#include <math.h>
namespace KWin
{
MouseClickEffect::MouseClickEffect()
{
initConfig<MouseClickConfig>();
m_enabled = false;
QAction* a = new QAction(this);
a->setObjectName(QStringLiteral("ToggleMouseClick"));
a->setText(i18n("Toggle Mouse Click Effect"));
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Asterisk);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Asterisk);
effects->registerGlobalShortcut(Qt::META + Qt::Key_Asterisk, a);
connect(a, SIGNAL(triggered(bool)), this, SLOT(toggleEnabled()));
reconfigure(ReconfigureAll);
m_buttons[0] = new MouseButton(i18nc("Left mouse button", "Left"), Qt::LeftButton);
m_buttons[1] = new MouseButton(i18nc("Middle mouse button", "Middle"), Qt::MiddleButton);
m_buttons[2] = new MouseButton(i18nc("Right mouse button", "Right"), Qt::RightButton);
}
MouseClickEffect::~MouseClickEffect()
{
if (m_enabled)
effects->stopMousePolling();
qDeleteAll(m_clicks);
m_clicks.clear();
for (int i = 0; i < BUTTON_COUNT; ++i) {
delete m_buttons[i];
}
}
void MouseClickEffect::reconfigure(ReconfigureFlags)
{
MouseClickConfig::self()->read();
m_colors[0] = MouseClickConfig::color1();
m_colors[1] = MouseClickConfig::color2();
m_colors[2] = MouseClickConfig::color3();
m_lineWidth = MouseClickConfig::lineWidth();
m_ringLife = MouseClickConfig::ringLife();
m_ringMaxSize = MouseClickConfig::ringSize();
m_ringCount = MouseClickConfig::ringCount();
m_showText = MouseClickConfig::showText();
m_font = MouseClickConfig::font();
}
void MouseClickEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
foreach (MouseEvent* click, m_clicks) {
click->m_time += time;
}
for (int i = 0; i < BUTTON_COUNT; ++i) {
if (m_buttons[i]->m_isPressed) {
m_buttons[i]->m_time += time;
}
}
while (m_clicks.size() > 0) {
MouseEvent* first = m_clicks[0];
if (first->m_time <= m_ringLife) {
break;
}
m_clicks.pop_front();
delete first;
}
effects->prePaintScreen(data, time);
}
void MouseClickEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
{
effects->paintScreen(mask, region, data);
paintScreenSetup(mask, region, data);
foreach (const MouseEvent* click, m_clicks) {
for (int i = 0; i < m_ringCount; ++i) {
float alpha = computeAlpha(click, i);
float size = computeRadius(click, i);
if (size > 0 && alpha > 0) {
QColor color = m_colors[click->m_button];
color.setAlphaF(alpha);
drawCircle(color, click->m_pos.x(), click->m_pos.y(), size);
}
}
if (m_showText && click->m_frame) {
float frameAlpha = (click->m_time * 2.0f - m_ringLife) / m_ringLife;
frameAlpha = frameAlpha < 0 ? 1 : -(frameAlpha * frameAlpha) + 1;
click->m_frame->render(infiniteRegion(), frameAlpha, frameAlpha);
}
}
paintScreenFinish(mask, region, data);
}
void MouseClickEffect::postPaintScreen()
{
effects->postPaintScreen();
repaint();
}
float MouseClickEffect::computeRadius(const MouseEvent* click, int ring)
{
float ringDistance = m_ringLife / (m_ringCount * 3);
if (click->m_press) {
return ((click->m_time - ringDistance * ring) / m_ringLife) * m_ringMaxSize;
}
return ((m_ringLife - click->m_time - ringDistance * ring) / m_ringLife) * m_ringMaxSize;
}
float MouseClickEffect::computeAlpha(const MouseEvent* click, int ring)
{
float ringDistance = m_ringLife / (m_ringCount * 3);
return (m_ringLife - (float)click->m_time - ringDistance * (ring)) / m_ringLife;
}
void MouseClickEffect::slotMouseChanged(const QPoint& pos, const QPoint&,
Qt::MouseButtons buttons, Qt::MouseButtons oldButtons,
Qt::KeyboardModifiers, Qt::KeyboardModifiers)
{
if (buttons == oldButtons)
return;
MouseEvent* m = NULL;
int i = BUTTON_COUNT;
while (--i >= 0) {
MouseButton* b = m_buttons[i];
if (isPressed(b->m_button, buttons, oldButtons)) {
m = new MouseEvent(i, pos, 0, createEffectFrame(pos, b->m_labelDown), true);
break;
} else if (isReleased(b->m_button, buttons, oldButtons) && (!b->m_isPressed || b->m_time > m_ringLife)) {
// we might miss a press, thus also check !b->m_isPressed, bug #314762
m = new MouseEvent(i, pos, 0, createEffectFrame(pos, b->m_labelUp), false);
break;
}
b->setPressed(b->m_button & buttons);
}
if (m) {
m_clicks.append(m);
}
repaint();
}
EffectFrame* MouseClickEffect::createEffectFrame(const QPoint& pos, const QString& text) {
if (!m_showText) {
return NULL;
}
QPoint point(pos.x() + m_ringMaxSize, pos.y());
EffectFrame* frame = effects->effectFrame(EffectFrameStyled, false, point, Qt::AlignLeft);
frame->setFont(m_font);
frame->setText(text);
return frame;
}
void MouseClickEffect::repaint()
{
if (m_clicks.size() > 0) {
QRegion dirtyRegion;
const int radius = m_ringMaxSize + m_lineWidth;
foreach (MouseEvent* click, m_clicks) {
dirtyRegion |= QRect(click->m_pos.x() - radius, click->m_pos.y() - radius, 2*radius, 2*radius);
if (click->m_frame) {
// we grant the plasma style 32px padding for stuff like shadows...
dirtyRegion |= click->m_frame->geometry().adjusted(-32,-32,32,32);
}
}
effects->addRepaint(dirtyRegion);
}
}
bool MouseClickEffect::isReleased(Qt::MouseButtons button, Qt::MouseButtons buttons, Qt::MouseButtons oldButtons)
{
return !(button & buttons) && (button & oldButtons);
}
bool MouseClickEffect::isPressed(Qt::MouseButtons button, Qt::MouseButtons buttons, Qt::MouseButtons oldButtons)
{
return (button & buttons) && !(button & oldButtons);
}
void MouseClickEffect::toggleEnabled()
{
m_enabled = !m_enabled;
if (m_enabled) {
connect(effects, SIGNAL(mouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)),
SLOT(slotMouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)));
effects->startMousePolling();
} else {
disconnect(effects, SIGNAL(mouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)),
this, SLOT(slotMouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)));
effects->stopMousePolling();
}
qDeleteAll(m_clicks);
m_clicks.clear();
for (int i = 0; i < BUTTON_COUNT; ++i) {
m_buttons[i]->m_time = 0;
m_buttons[i]->m_isPressed = false;
}
}
bool MouseClickEffect::isActive() const
{
return m_enabled && (m_clicks.size() > 0);
}
void MouseClickEffect::drawCircle(const QColor& color, float cx, float cy, float r)
{
if (effects->isOpenGLCompositing())
drawCircleGl(color, cx, cy, r);
if (effects->compositingType() == XRenderCompositing)
drawCircleXr(color, cx, cy, r);
if (effects->compositingType() == QPainterCompositing)
drawCircleQPainter(color, cx, cy, r);
}
void MouseClickEffect::paintScreenSetup(int mask, QRegion region, ScreenPaintData& data)
{
if (effects->isOpenGLCompositing())
paintScreenSetupGl(mask, region, data);
}
void MouseClickEffect::paintScreenFinish(int mask, QRegion region, ScreenPaintData& data)
{
if (effects->isOpenGLCompositing())
paintScreenFinishGl(mask, region, data);
}
void MouseClickEffect::drawCircleGl(const QColor& color, float cx, float cy, float r)
{
static const int num_segments = 80;
static const float theta = 2 * 3.1415926 / float(num_segments);
static const float c = cosf(theta); //precalculate the sine and cosine
static const float s = sinf(theta);
float t;
float x = r;//we start at angle = 0
float y = 0;
GLVertexBuffer* vbo = GLVertexBuffer::streamingBuffer();
vbo->reset();
vbo->setUseColor(true);
vbo->setColor(color);
QVector<float> verts;
verts.reserve(num_segments * 2);
for (int ii = 0; ii < num_segments; ++ii) {
verts << x + cx << y + cy;//output vertex
//apply the rotation matrix
t = x;
x = c * x - s * y;
y = s * t + c * y;
}
vbo->setData(verts.size() / 2, 2, verts.data(), NULL);
vbo->render(GL_LINE_LOOP);
}
void MouseClickEffect::drawCircleXr(const QColor& color, float cx, float cy, float r)
{
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if (r <= m_lineWidth)
return;
int num_segments = r+8;
float theta = 2.0 * 3.1415926 / num_segments;
float cos = cosf(theta); //precalculate the sine and cosine
float sin = sinf(theta);
float x[2] = {r, r-m_lineWidth};
float y[2] = {0, 0};
#define DOUBLE_TO_FIXED(d) ((xcb_render_fixed_t) ((d) * 65536))
QVector<xcb_render_pointfix_t> strip;
strip.reserve(2*num_segments+2);
xcb_render_pointfix_t point;
point.x = DOUBLE_TO_FIXED(x[1]+cx);
point.y = DOUBLE_TO_FIXED(y[1]+cy);
strip << point;
for (int i = 0; i < num_segments; ++i) {
//apply the rotation matrix
const float h[2] = {x[0], x[1]};
x[0] = cos * x[0] - sin * y[0];
x[1] = cos * x[1] - sin * y[1];
y[0] = sin * h[0] + cos * y[0];
y[1] = sin * h[1] + cos * y[1];
point.x = DOUBLE_TO_FIXED(x[0]+cx);
point.y = DOUBLE_TO_FIXED(y[0]+cy);
strip << point;
point.x = DOUBLE_TO_FIXED(x[1]+cx);
point.y = DOUBLE_TO_FIXED(y[1]+cy);
strip << point;
}
const float h = x[0];
x[0] = cos * x[0] - sin * y[0];
y[0] = sin * h + cos * y[0];
point.x = DOUBLE_TO_FIXED(x[0]+cx);
point.y = DOUBLE_TO_FIXED(y[0]+cy);
strip << point;
XRenderPicture fill = xRenderFill(color);
xcb_render_tri_strip(xcbConnection(), XCB_RENDER_PICT_OP_OVER,
fill, effects->xrenderBufferPicture(), 0,
0, 0, strip.count(), strip.constData());
#undef DOUBLE_TO_FIXED
#else
Q_UNUSED(color)
Q_UNUSED(cx)
Q_UNUSED(cy)
Q_UNUSED(r)
#endif
}
void MouseClickEffect::drawCircleQPainter(const QColor &color, float cx, float cy, float r)
{
QPainter *painter = effects->scenePainter();
painter->save();
painter->setPen(color);
painter->drawArc(cx - r, cy - r, r * 2, r * 2, 0, 5760);
painter->restore();
}
void MouseClickEffect::paintScreenSetupGl(int, QRegion, ScreenPaintData &data)
{
GLShader *shader = ShaderManager::instance()->pushShader(ShaderTrait::UniformColor);
shader->setUniform(GLShader::ModelViewProjectionMatrix, data.projectionMatrix());
glLineWidth(m_lineWidth);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void MouseClickEffect::paintScreenFinishGl(int, QRegion, ScreenPaintData&)
{
glDisable(GL_BLEND);
ShaderManager::instance()->popShader();
}
} // namespace