48f943bd75
The main idea behind the render backend is to decouple low level bits from scenes. The end goal is to make the render backend provide render targets where the scene can render. Design-wise, such a split is more flexible than the current state, for example we could start experimenting with using qtquick (assuming that the legacy scene is properly encapsulated) or creating multiple scenes, for example for each output layer, etc. So far, the RenderBackend class only contains one getter, more stuff will be moved from the Scene as it makes sense.
208 lines
7.3 KiB
C++
208 lines
7.3 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2018 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "kwin_wayland_test.h"
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#include "abstract_client.h"
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#include "composite.h"
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#include "deleted.h"
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#include "effectloader.h"
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#include "effects.h"
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#include "platform.h"
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#include "renderbackend.h"
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#include "wayland_server.h"
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#include "workspace.h"
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#include <KWayland/Client/surface.h>
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using namespace KWin;
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static const QString s_socketName = QStringLiteral("wayland_test_effects_toplevel_open_close_animation-0");
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class ToplevelOpenCloseAnimationTest : public QObject
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{
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Q_OBJECT
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private Q_SLOTS:
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void initTestCase();
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void init();
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void cleanup();
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void testAnimateToplevels_data();
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void testAnimateToplevels();
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void testDontAnimatePopups_data();
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void testDontAnimatePopups();
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};
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void ToplevelOpenCloseAnimationTest::initTestCase()
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{
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qputenv("XDG_DATA_DIRS", QCoreApplication::applicationDirPath().toUtf8());
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qRegisterMetaType<KWin::AbstractClient *>();
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qRegisterMetaType<KWin::Deleted *>();
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QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
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QVERIFY(applicationStartedSpy.isValid());
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kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
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QVERIFY(waylandServer()->init(s_socketName));
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auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
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KConfigGroup plugins(config, QStringLiteral("Plugins"));
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const auto builtinNames = EffectLoader().listOfKnownEffects();
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for (const QString &name : builtinNames) {
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plugins.writeEntry(name + QStringLiteral("Enabled"), false);
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}
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config->sync();
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kwinApp()->setConfig(config);
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qputenv("KWIN_COMPOSE", QByteArrayLiteral("O2"));
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qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", QByteArrayLiteral("1"));
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kwinApp()->start();
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QVERIFY(applicationStartedSpy.wait());
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Test::initWaylandWorkspace();
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QCOMPARE(Compositor::self()->backend()->compositingType(), KWin::OpenGLCompositing);
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}
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void ToplevelOpenCloseAnimationTest::init()
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{
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QVERIFY(Test::setupWaylandConnection());
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}
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void ToplevelOpenCloseAnimationTest::cleanup()
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{
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auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
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QVERIFY(effectsImpl);
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effectsImpl->unloadAllEffects();
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QVERIFY(effectsImpl->loadedEffects().isEmpty());
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Test::destroyWaylandConnection();
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}
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void ToplevelOpenCloseAnimationTest::testAnimateToplevels_data()
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{
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QTest::addColumn<QString>("effectName");
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QTest::newRow("Fade") << QStringLiteral("kwin4_effect_fade");
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QTest::newRow("Glide") << QStringLiteral("glide");
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QTest::newRow("Scale") << QStringLiteral("kwin4_effect_scale");
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}
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void ToplevelOpenCloseAnimationTest::testAnimateToplevels()
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{
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// This test verifies that window open/close animation effects try to
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// animate the appearing and the disappearing of toplevel windows.
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// Make sure that we have the right effects ptr.
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auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
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QVERIFY(effectsImpl);
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// Load effect that will be tested.
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QFETCH(QString, effectName);
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QVERIFY(effectsImpl->loadEffect(effectName));
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QCOMPARE(effectsImpl->loadedEffects().count(), 1);
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QCOMPARE(effectsImpl->loadedEffects().first(), effectName);
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Effect *effect = effectsImpl->findEffect(effectName);
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QVERIFY(effect);
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QVERIFY(!effect->isActive());
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// Create the test client.
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using namespace KWayland::Client;
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QScopedPointer<KWayland::Client::Surface> surface(Test::createSurface());
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QVERIFY(!surface.isNull());
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QScopedPointer<Test::XdgToplevel> shellSurface(Test::createXdgToplevelSurface(surface.data()));
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QVERIFY(!shellSurface.isNull());
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AbstractClient *client = Test::renderAndWaitForShown(surface.data(), QSize(100, 50), Qt::blue);
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QVERIFY(client);
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QVERIFY(effect->isActive());
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// Eventually, the animation will be complete.
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QTRY_VERIFY(!effect->isActive());
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// Close the test client, the effect should start animating the disappearing
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// of the client.
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QSignalSpy windowClosedSpy(client, &AbstractClient::windowClosed);
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QVERIFY(windowClosedSpy.isValid());
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shellSurface.reset();
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surface.reset();
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QVERIFY(windowClosedSpy.wait());
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QVERIFY(effect->isActive());
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// Eventually, the animation will be complete.
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QTRY_VERIFY(!effect->isActive());
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}
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void ToplevelOpenCloseAnimationTest::testDontAnimatePopups_data()
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{
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QTest::addColumn<QString>("effectName");
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QTest::newRow("Fade") << QStringLiteral("kwin4_effect_fade");
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QTest::newRow("Glide") << QStringLiteral("glide");
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QTest::newRow("Scale") << QStringLiteral("kwin4_effect_scale");
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}
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void ToplevelOpenCloseAnimationTest::testDontAnimatePopups()
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{
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// This test verifies that window open/close animation effects don't try
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// to animate popups(e.g. popup menus, tooltips, etc).
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// Make sure that we have the right effects ptr.
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auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
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QVERIFY(effectsImpl);
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// Create the main window.
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using namespace KWayland::Client;
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QScopedPointer<KWayland::Client::Surface> mainWindowSurface(Test::createSurface());
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QVERIFY(!mainWindowSurface.isNull());
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QScopedPointer<Test::XdgToplevel> mainWindowShellSurface(Test::createXdgToplevelSurface(mainWindowSurface.data()));
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QVERIFY(!mainWindowShellSurface.isNull());
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AbstractClient *mainWindow = Test::renderAndWaitForShown(mainWindowSurface.data(), QSize(100, 50), Qt::blue);
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QVERIFY(mainWindow);
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// Load effect that will be tested.
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QFETCH(QString, effectName);
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QVERIFY(effectsImpl->loadEffect(effectName));
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QCOMPARE(effectsImpl->loadedEffects().count(), 1);
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QCOMPARE(effectsImpl->loadedEffects().first(), effectName);
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Effect *effect = effectsImpl->findEffect(effectName);
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QVERIFY(effect);
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QVERIFY(!effect->isActive());
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// Create a popup, it should not be animated.
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QScopedPointer<KWayland::Client::Surface> popupSurface(Test::createSurface());
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QVERIFY(!popupSurface.isNull());
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QScopedPointer<Test::XdgPositioner> positioner(Test::createXdgPositioner());
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QVERIFY(positioner);
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positioner->set_size(20, 20);
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positioner->set_anchor_rect(0, 0, 10, 10);
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positioner->set_gravity(Test::XdgPositioner::gravity_bottom_right);
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positioner->set_anchor(Test::XdgPositioner::anchor_bottom_left);
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QScopedPointer<Test::XdgPopup> popupShellSurface(Test::createXdgPopupSurface(popupSurface.data(), mainWindowShellSurface->xdgSurface(), positioner.data()));
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QVERIFY(!popupShellSurface.isNull());
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AbstractClient *popup = Test::renderAndWaitForShown(popupSurface.data(), QSize(20, 20), Qt::red);
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QVERIFY(popup);
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QVERIFY(popup->isPopupWindow());
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QCOMPARE(popup->transientFor(), mainWindow);
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QVERIFY(!effect->isActive());
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// Destroy the popup, it should not be animated.
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QSignalSpy popupClosedSpy(popup, &AbstractClient::windowClosed);
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QVERIFY(popupClosedSpy.isValid());
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popupShellSurface.reset();
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popupSurface.reset();
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QVERIFY(popupClosedSpy.wait());
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QVERIFY(!effect->isActive());
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// Destroy the main window.
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mainWindowSurface.reset();
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QVERIFY(Test::waitForWindowDestroyed(mainWindow));
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}
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WAYLANDTEST_MAIN(ToplevelOpenCloseAnimationTest)
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#include "toplevel_open_close_animation_test.moc"
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