kwin/composite.cpp
Luboš Luňák 110f76ecd8 Change some of the debug messages to warnings, so compositing setup failures
show up also in release builds.


svn path=/trunk/KDE/kdebase/workspace/; revision=762175
2008-01-16 12:44:45 +00:00

574 lines
17 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
/*
Code related to compositing (redirecting windows to pixmaps and tracking
window damage).
Docs:
XComposite (the protocol, but the function calls map to it):
http://gitweb.freedesktop.org/?p=xorg/proto/compositeproto.git;a=blob_plain;hb=HEAD;f=compositeproto.txt
XDamage (again the protocol):
http://gitweb.freedesktop.org/?p=xorg/proto/damageproto.git;a=blob_plain;hb=HEAD;f=damageproto.txt
Composite HOWTO from Fredrik:
http://ktown.kde.org/~fredrik/composite_howto.html
*/
#include <config-X11.h>
#include "utils.h"
#include <QTextStream>
#include "workspace.h"
#include "client.h"
#include "unmanaged.h"
#include "deleted.h"
#include "effects.h"
#include "scene.h"
#include "scene_basic.h"
#include "scene_xrender.h"
#include "scene_opengl.h"
#include "compositingprefs.h"
#include <stdio.h>
#include <QMenu>
#include <kxerrorhandler.h>
#include <X11/extensions/shape.h>
#ifdef HAVE_XCOMPOSITE
#include <X11/extensions/Xcomposite.h>
#if XCOMPOSITE_MAJOR > 0 || XCOMPOSITE_MINOR >= 3
#define HAVE_XCOMPOSITE_OVERLAY
#endif
#endif
#ifdef HAVE_XRANDR
#include <X11/extensions/Xrandr.h>
#endif
namespace KWin
{
//****************************************
// Workspace
//****************************************
void Workspace::setupCompositing()
{
#ifdef KWIN_HAVE_COMPOSITING
if( !options->useCompositing )
{
kDebug( 1212 ) << "Compositing is turned off in options";
return;
}
else if( !CompositingPrefs::compositingPossible() )
{
kWarning( 1212 ) << "Compositing is not possible";
return;
}
if( scene != NULL )
return;
char selection_name[ 100 ];
sprintf( selection_name, "_NET_WM_CM_S%d", DefaultScreen( display()));
cm_selection = new KSelectionOwner( selection_name );
connect( cm_selection, SIGNAL( lostOwnership()), SLOT( lostCMSelection()));
cm_selection->claim( true ); // force claiming
CompositingType type = options->compositingMode;
if( getenv( "KWIN_COMPOSE" ))
{
char c = getenv( "KWIN_COMPOSE" )[ 0 ];
switch( c )
{
case 'O':
type = OpenGLCompositing;
break;
case 'X':
type = XRenderCompositing;
break;
default:
kDebug( 1212 ) << "No compositing";
delete cm_selection;
return;
}
}
switch( type )
{
/*case 'B':
kDebug( 1212 ) << "X compositing";
scene = new SceneBasic( this );
break; // don't fall through (this is a testing one) */
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
case OpenGLCompositing:
kDebug( 1212 ) << "OpenGL compositing";
scene = new SceneOpenGL( this );
if( !scene->initFailed())
break; // -->
delete scene;
scene = NULL;
break; // do not fall back to XRender for now, maybe in the future
#endif
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
case XRenderCompositing:
kDebug( 1212 ) << "XRender compositing";
scene = new SceneXrender( this );
break;
#endif
default:
#ifndef KWIN_HAVE_COMPOSITING
kDebug( 1212 ) << "Compositing was not available at compile time";
#else
kDebug( 1212 ) << "No compositing";
#endif
delete cm_selection;
return;
}
if( scene == NULL || scene->initFailed())
{
kError( 1212 ) << "Failed to initialize compositing, compositing disabled" << endl;
delete scene;
scene = NULL;
delete cm_selection;
return;
}
int rate = 0;
if( options->refreshRate > 0 )
{ // use manually configured refresh rate
rate = options->refreshRate;
}
#ifdef HAVE_XRANDR
else
{ // autoconfigure refresh rate based on XRandR info
if( Extensions::randrAvailable() )
{
XRRScreenConfiguration *config;
config = XRRGetScreenInfo( display(), rootWindow() );
rate = XRRConfigCurrentRate( config );
XRRFreeScreenConfigInfo( config );
}
}
#endif
// 0Hz or less is invalid, so we fallback to a default rate
if( rate <= 0 )
rate = 50;
// QTimer gives us 1msec (1000Hz) at best, so we ignore anything higher;
// however, since compositing is limited to no more than once per 5msec,
// 200Hz to 1000Hz are effectively identical
else if( rate > 1000 )
rate = 1000;
kDebug( 1212 ) << "Refresh rate " << rate << "Hz";
compositeRate = 1000 / rate;
compositeTimer.start( compositeRate );
lastCompositePaint.start();
XCompositeRedirectSubwindows( display(), rootWindow(), CompositeRedirectManual );
new EffectsHandlerImpl( scene->compositingType() ); // sets also the 'effects' pointer
addRepaintFull();
foreach( Client* c, clients )
c->setupCompositing();
foreach( Client* c, desktops )
c->setupCompositing();
foreach( Unmanaged* c, unmanaged )
c->setupCompositing();
foreach( Client* c, clients )
scene->windowAdded( c );
foreach( Client* c, desktops )
scene->windowAdded( c );
foreach( Unmanaged* c, unmanaged )
scene->windowAdded( c );
delete popup; // force re-creation of the Alt+F3 popup (opacity option)
popup = NULL;
#else
kDebug( 1212 ) << "Compositing was not available at compile time";
#endif
}
void Workspace::finishCompositing()
{
#ifdef KWIN_HAVE_COMPOSITING
if( scene == NULL )
return;
delete cm_selection;
foreach( Client* c, clients )
scene->windowClosed( c, NULL );
foreach( Client* c, desktops )
scene->windowClosed( c, NULL );
foreach( Unmanaged* c, unmanaged )
scene->windowClosed( c, NULL );
foreach( Deleted* c, deleted )
scene->windowDeleted( c );
foreach( Client* c, clients )
c->finishCompositing();
foreach( Client* c, desktops )
c->finishCompositing();
foreach( Unmanaged* c, unmanaged )
c->finishCompositing();
foreach( Deleted* c, deleted )
c->finishCompositing();
XCompositeUnredirectSubwindows( display(), rootWindow(), CompositeRedirectManual );
compositeTimer.stop();
delete effects;
effects = NULL;
delete scene;
scene = NULL;
repaints_region = QRegion();
for( ClientList::ConstIterator it = clients.begin();
it != clients.end();
++it )
{ // forward all opacity values to the frame in case there'll be other CM running
if( (*it)->opacity() != 1.0 )
{
NETWinInfo i( display(), (*it)->frameId(), rootWindow(), 0 );
i.setOpacity( static_cast< unsigned long >((*it)->opacity() * 0xffffffff ));
}
}
delete popup; // force re-creation of the Alt+F3 popup (opacity option)
popup = NULL;
#endif
}
void Workspace::lostCMSelection()
{
kDebug( 1212 ) << "Lost compositing manager selection";
finishCompositing();
}
void Workspace::addRepaint( int x, int y, int w, int h )
{
if( !compositing())
return;
repaints_region += QRegion( x, y, w, h );
}
void Workspace::addRepaint( const QRect& r )
{
if( !compositing())
return;
repaints_region += r;
}
void Workspace::addRepaintFull()
{
if( !compositing())
return;
repaints_region = QRegion( 0, 0, displayWidth(), displayHeight());
}
void Workspace::performCompositing()
{
#ifdef KWIN_HAVE_COMPOSITING
// The event loop apparently tries to fire a QTimer as often as possible, even
// at the expense of not processing many X events. This means that the composite
// repaints can seriously impact performance of everything else, therefore throttle
// them - leave at least 1msec time after one repaint is finished and next one
// is started.
if( lastCompositePaint.elapsed() < 1 )
return;
checkCursorPos();
if(( repaints_region.isEmpty() && !windowRepaintsPending()) // no damage
|| !overlay_visible ) // nothing is visible anyway
{
scene->idle();
return;
}
// create a list of all windows in the stacking order
ToplevelList windows;
foreach( Client* c, stacking_order )
windows.append( c );
foreach( Unmanaged* c, unmanaged_stacking_order )
windows.append( c );
foreach( Deleted* c, deleted ) // TODO remember stacking order somehow
windows.append( c );
foreach( EffectWindow* c, static_cast< EffectsHandlerImpl* >( effects )->elevatedWindows())
{
Toplevel* t = static_cast< EffectWindowImpl* >( c )->window();
windows.removeAll( t );
windows.append( t );
}
foreach( Toplevel* c, windows )
{ // This could be possibly optimized WRT obscuring, but that'd need being already
// past prePaint() phase - probably not worth it.
// TODO I think effects->transformWindowDamage() doesn't need to be called here,
// pre-paint will extend painted window areas as necessary.
repaints_region |= c->repaints().translated( c->pos());
c->resetRepaints( c->rect());
}
ToplevelList tmp = windows;
windows.clear();
foreach( Toplevel* c, tmp )
if( c->readyForPainting())
windows.append( c );
QRegion repaints = repaints_region;
// clear all repaints, so that post-pass can add repaints for the next repaint
repaints_region = QRegion();
scene->paint( repaints, windows );
if( scene->waitSyncAvailable() && options->glVSync )
{ // if we're using vsync, then time the next paint pass to
// before the next available sync
int paintTime = ( lastCompositePaint.elapsed() % compositeRate ) +
( compositeRate / 2 );
if( paintTime >= compositeRate )
compositeTimer.start( paintTime );
else if( paintTime < compositeRate )
compositeTimer.start( compositeRate - paintTime );
}
lastCompositePaint.start();
#endif
}
bool Workspace::windowRepaintsPending() const
{
foreach( Toplevel* c, clients )
if( !c->repaints().isEmpty())
return true;
foreach( Toplevel* c, desktops )
if( !c->repaints().isEmpty())
return true;
foreach( Toplevel* c, unmanaged )
if( !c->repaints().isEmpty())
return true;
foreach( Toplevel* c, deleted )
if( !c->repaints().isEmpty())
return true;
return false;
}
bool Workspace::createOverlay()
{
assert( overlay == None );
if( !Extensions::compositeOverlayAvailable())
return false;
if( !Extensions::shapeInputAvailable()) // needed in setupOverlay()
return false;
#ifdef HAVE_XCOMPOSITE_OVERLAY
overlay = XCompositeGetOverlayWindow( display(), rootWindow());
if( overlay == None )
return false;
return true;
#else
return false;
#endif
}
void Workspace::setupOverlay( Window w )
{
assert( overlay != None );
assert( Extensions::shapeInputAvailable());
XShapeCombineRectangles( display(), overlay, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted );
if( w != None )
{
XShapeCombineRectangles( display(), w, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted );
XMapWindow( display(), w );
}
XMapRaised( display(), overlay );
XSelectInput( display(), overlay, VisibilityChangeMask );
}
void Workspace::destroyOverlay()
{
if( overlay == None )
return;
#ifdef HAVE_XCOMPOSITE_OVERLAY
XCompositeReleaseOverlayWindow( display(), overlay );
#endif
overlay = None;
}
//****************************************
// Toplevel
//****************************************
void Toplevel::setupCompositing()
{
#ifdef KWIN_HAVE_COMPOSITING
if( !compositing())
return;
if( damage_handle != None )
return;
damage_handle = XDamageCreate( display(), frameId(), XDamageReportRawRectangles );
damage_region = QRegion( 0, 0, width(), height());
effect_window = new EffectWindowImpl();
effect_window->setWindow( this );
#endif
}
void Toplevel::finishCompositing()
{
#ifdef KWIN_HAVE_COMPOSITING
if( damage_handle == None )
return;
if( effect_window->window() == this ) // otherwise it's already passed to Deleted, don't free data
{
discardWindowPixmap();
delete effect_window;
}
XDamageDestroy( display(), damage_handle );
damage_handle = None;
damage_region = QRegion();
repaints_region = QRegion();
effect_window = NULL;
#endif
}
void Toplevel::discardWindowPixmap()
{
addDamageFull();
if( window_pix == None )
return;
XFreePixmap( display(), window_pix );
window_pix = None;
if( effectWindow() != NULL && effectWindow()->sceneWindow() != NULL )
effectWindow()->sceneWindow()->pixmapDiscarded();
}
Pixmap Toplevel::createWindowPixmap()
{
#ifdef KWIN_HAVE_COMPOSITING
assert( compositing());
grabXServer();
KXErrorHandler err;
window_pix = XCompositeNameWindowPixmap( display(), frameId());
// check that the received pixmap is valid and actually matches what we
// know about the window (i.e. size)
XWindowAttributes attrs;
if( !XGetWindowAttributes( display(), frameId(), &attrs ))
window_pix = None;
if( err.error( false ))
window_pix = None;
if( attrs.width != width() || attrs.height != height() || attrs.map_state != IsViewable )
window_pix = None;
ungrabXServer();
if( window_pix == None )
kDebug( 1212 ) << "Creating window pixmap failed: " << this;
return window_pix;
#else
return None;
#endif
}
#ifdef HAVE_XDAMAGE
void Toplevel::damageNotifyEvent( XDamageNotifyEvent* e )
{
addDamage( e->area.x, e->area.y, e->area.width, e->area.height );
// compress
while( XPending( display()))
{
XEvent e2;
if( XPeekEvent( display(), &e2 ) && e2.type == Extensions::damageNotifyEvent()
&& e2.xany.window == frameId())
{
XNextEvent( display(), &e2 );
XDamageNotifyEvent* e = reinterpret_cast< XDamageNotifyEvent* >( &e2 );
addDamage( e->area.x, e->area.y, e->area.width, e->area.height );
continue;
}
break;
}
}
void Client::damageNotifyEvent( XDamageNotifyEvent* e )
{
Toplevel::damageNotifyEvent( e );
#ifdef HAVE_XSYNC
if( sync_counter == None ) // cannot detect complete redraw, consider done now
ready_for_painting = true;
#else
ready_for_painting = true; // no sync at all, consider done now
#endif
}
#endif
void Toplevel::addDamage( const QRect& r )
{
addDamage( r.x(), r.y(), r.width(), r.height());
}
void Toplevel::addDamage( int x, int y, int w, int h )
{
if( !compositing())
return;
QRect r( x, y, w, h );
// resizing the decoration may lag behind a bit and when shrinking there
// may be a damage event coming with size larger than the current window size
r &= rect();
damage_region += r;
repaints_region += r;
static_cast<EffectsHandlerImpl*>(effects)->windowDamaged( effectWindow(), r );
}
void Toplevel::addDamageFull()
{
if( !compositing())
return;
damage_region = rect();
repaints_region = rect();
static_cast<EffectsHandlerImpl*>(effects)->windowDamaged( effectWindow(), rect());
}
void Toplevel::resetDamage( const QRect& r )
{
damage_region -= r;
}
void Toplevel::addRepaint( const QRect& r )
{
addRepaint( r.x(), r.y(), r.width(), r.height());
}
void Toplevel::addRepaint( int x, int y, int w, int h )
{
if( !compositing())
return;
QRect r( x, y, w, h );
r &= rect();
repaints_region += r;
}
void Toplevel::addRepaintFull()
{
repaints_region = rect();
}
void Toplevel::resetRepaints( const QRect& r )
{
repaints_region -= r;
}
void Toplevel::addWorkspaceRepaint( int x, int y, int w, int h )
{
addWorkspaceRepaint( QRect( x, y, w, h ));
}
void Toplevel::addWorkspaceRepaint( const QRect& r2 )
{
if( !compositing())
return;
if( effectWindow() == NULL ) // TODO - this can happen during window destruction
return workspace()->addRepaint( r2 );
QRect r = effects->transformWindowDamage( effectWindow(), r2 );
workspace()->addRepaint( r );
}
} // namespace