kwin/clients/oxygen/oxygentitleanimationdata.cpp
2013-08-02 09:39:09 +02:00

152 lines
4.7 KiB
C++

//////////////////////////////////////////////////////////////////////////////
// oxygentitleanimationdata.h
// handles transition when window title is changed
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include "oxygentitleanimationdata.h"
#include "oxygentitleanimationdata.moc"
#include <QPainter>
namespace Oxygen
{
// use 300 milliseconds for animation lock
const int TitleAnimationData::_lockTime = 300;
//_________________________________________________________
TitleAnimationData::TitleAnimationData( QObject* parent ):
QObject( parent ),
_dirty( false ),
_animation( new Animation( 200, this ) ),
_opacity(0)
{}
//_________________________________________________________
void TitleAnimationData::initialize( void )
{
// setup title animation
animation().data()->setStartValue( 0 );
animation().data()->setEndValue( 1 );
animation().data()->setTargetObject( this );
animation().data()->setPropertyName( "opacity" );
animation().data()->setEasingCurve( QEasingCurve::InOutQuad );
}
//_________________________________________________________
void TitleAnimationData::setPixmaps( QRect rect, QPixmap pixmap, QPixmap contrast )
{
// stop animation
if( isAnimated() ) animation().data()->stop();
// update pixmaps
_contrastPixmap.initialize( rect, contrast );
_pixmap.initialize( rect, pixmap );
setOpacity(0);
updatePixmaps();
}
//_________________________________________________________
void TitleAnimationData::updatePixmaps( void )
{
_contrastPixmap.blend( opacity() );
_pixmap.blend( opacity() );
emit pixmapsChanged();
}
//_________________________________________________________
void TitleAnimationData::timerEvent( QTimerEvent* e )
{
if( e->timerId() != _animationLockTimer.timerId() )
{ return QObject::timerEvent( e ); }
// unlock
unlockAnimations();
if( !isAnimated() )
{
// triggers pixmap updates
reset();
emit pixmapsChanged();
}
}
//_________________________________________________________
void TitleAnimationData::BlendedPixmap::blend( qreal opacity )
{
_currentPixmap = QPixmap( _endRect.size() );
_currentPixmap.fill( Qt::transparent );
QPainter painter( &_currentPixmap );
if( opacity < 1 && !_startPixmap.isNull() )
{ painter.drawPixmap( _startRect.topLeft() - _endRect.topLeft(), fade( _startPixmap, 1.0 - opacity ) ); }
if( opacity > 0 && !_endPixmap.isNull() )
{ painter.drawPixmap( QPoint(0,0), fade( _endPixmap, opacity ) ); }
painter.end();
return;
}
//_________________________________________________________
QPixmap TitleAnimationData::BlendedPixmap::fade( QPixmap source, qreal opacity ) const
{
if( source.isNull() ) return QPixmap();
QPixmap out( source.size() );
out.fill( Qt::transparent );
// do nothing if opacity is too small
if( opacity*255 < 1 ) return out;
// draw pixmap
QPainter p( &out );
p.drawPixmap( QPoint(0,0), source );
// opacity mask
if( opacity*255 <= 254 )
{
p.setCompositionMode(QPainter::CompositionMode_DestinationIn);
QColor color( Qt::black );
color.setAlphaF( opacity );
p.fillRect(out.rect(), color );
}
p.end();
return out;
}
}