eabad32cfb
This allows an effect to fade between old and new text/icon. As an example it's added to CoverSwitch. Currently only supported in OpenGL. XRender might be added, but I'm missing an idea for an effect to add it. Most effects using EffectFrame require OpenGL anyway. svn path=/trunk/KDE/kdebase/workspace/; revision=1160252
1039 lines
40 KiB
C++
1039 lines
40 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "coverswitch.h"
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#include <kwinconfig.h>
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#include <QFont>
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#include <klocale.h>
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#include <kapplication.h>
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#include <kcolorscheme.h>
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#include <kconfiggroup.h>
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#include <kwinglutils.h>
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#include <math.h>
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#include <kdebug.h>
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#include <GL/gl.h>
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#include "../boxswitch/boxswitch_proxy.h"
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namespace KWin
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{
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KWIN_EFFECT( coverswitch, CoverSwitchEffect )
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KWIN_EFFECT_SUPPORTED( coverswitch, CoverSwitchEffect::supported() )
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CoverSwitchEffect::CoverSwitchEffect()
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: mActivated( 0 )
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, angle( 60.0 )
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, animation( false )
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, start( false )
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, stop( false )
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, stopRequested( false )
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, startRequested( false )
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, zPosition( 900.0 )
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, scaleFactor( 0.0 )
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, direction( Left )
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, selected_window( 0 )
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, captionFrame( effects->effectFrame( Styled ) )
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, primaryTabBox( false )
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, secondaryTabBox( false )
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{
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reconfigure( ReconfigureAll );
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// Caption frame
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captionFont.setBold( true );
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captionFont.setPointSize( captionFont.pointSize() * 2 );
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captionFrame->setFont( captionFont );
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captionFrame->enableCrossFade( true );
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}
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CoverSwitchEffect::~CoverSwitchEffect()
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{
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delete captionFrame;
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}
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bool CoverSwitchEffect::supported()
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{
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return effects->compositingType() == OpenGLCompositing;
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}
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void CoverSwitchEffect::reconfigure( ReconfigureFlags )
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{
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KConfigGroup conf = effects->effectConfig( "CoverSwitch" );
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animationDuration = animationTime( conf, "Duration", 200 );
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animateSwitch = conf.readEntry( "AnimateSwitch", true );
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animateStart = conf.readEntry( "AnimateStart", true );
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animateStop = conf.readEntry( "AnimateStop", true );
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reflection = conf.readEntry( "Reflection", true );
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windowTitle = conf.readEntry( "WindowTitle", true );
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zPosition = conf.readEntry( "ZPosition", 900.0 );
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thumbnails = conf.readEntry( "Thumbnails", true );
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dynamicThumbnails = conf.readEntry( "DynamicThumbnails", true );
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thumbnailWindows = conf.readEntry( "ThumbnailWindows", 8 );
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timeLine.setCurveShape( TimeLine::EaseInOutCurve );
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timeLine.setDuration( animationDuration );
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primaryTabBox = conf.readEntry( "TabBox", false );
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secondaryTabBox = conf.readEntry( "TabBoxAlternative", false );
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QColor tmp = conf.readEntry( "MirrorFrontColor", QColor(0,0,0) );
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mirrorColor[0][0] = tmp.redF();
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mirrorColor[0][1] = tmp.greenF();
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mirrorColor[0][2] = tmp.blueF();
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mirrorColor[0][3] = 1.0;
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tmp = conf.readEntry( "MirrorRearColor", QColor(0,0,0) );
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mirrorColor[1][0] = tmp.redF();
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mirrorColor[1][1] = tmp.greenF();
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mirrorColor[1][2] = tmp.blueF();
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mirrorColor[1][3] = -1.0;
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}
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void CoverSwitchEffect::prePaintScreen( ScreenPrePaintData& data, int time )
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{
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if( mActivated || stop || stopRequested )
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{
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data.mask |= Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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if( animation || start || stop )
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{
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timeLine.addTime( (double)time );
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}
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if( selected_window == NULL )
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abort();
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}
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effects->prePaintScreen(data, time);
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}
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void CoverSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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{
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effects->paintScreen( mask, region, data );
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if( mActivated || stop || stopRequested )
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{
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if( effects->numScreens() > 1 )
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{
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// unfortunatelly we have to change the projection matrix in dual screen mode
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QRect fullRect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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glMatrixMode( GL_PROJECTION );
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glPushMatrix();
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glLoadIdentity();
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float fovy = 60.0f;
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float aspect = 1.0f;
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float zNear = 0.1f;
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float zFar = 100.0f;
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float ymax = zNear * tan( fovy * M_PI / 360.0f );
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float ymin = -ymax;
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float xmin = ymin * aspect;
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float xmax = ymax * aspect;
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float xTranslate = 0.0;
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float yTranslate = 0.0;
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float xminFactor = 1.0;
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float xmaxFactor = 1.0;
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float yminFactor = 1.0;
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float ymaxFactor = 1.0;
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if( area.x() == 0 && area.width() != fullRect.width() )
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{
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// horizontal layout: left screen
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xminFactor = (float)area.width()/(float)fullRect.width();
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xmaxFactor = ((float)fullRect.width()-(float)area.width()*0.5f)/((float)fullRect.width()*0.5f);
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xTranslate = (float)fullRect.width()*0.5f-(float)area.width()*0.5f;
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}
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if( area.x() != 0 && area.width() != fullRect.width() )
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{
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// horizontal layout: right screen
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xminFactor = ((float)fullRect.width()-(float)area.width()*0.5f)/((float)fullRect.width()*0.5f);
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xmaxFactor = (float)area.width()/(float)fullRect.width();
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xTranslate = (float)fullRect.width()*0.5f-(float)area.width()*0.5f;
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}
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if( area.y() == 0 && area.height() != fullRect.height() )
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{
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// vertical layout: top screen
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yminFactor = ((float)fullRect.height()-(float)area.height()*0.5f)/((float)fullRect.height()*0.5f);
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ymaxFactor = (float)area.height()/(float)fullRect.height();
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yTranslate = (float)fullRect.height()*0.5f-(float)area.height()*0.5f;
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}
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if( area.y() != 0 && area.height() != fullRect.height() )
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{
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// vertical layout: bottom screen
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yminFactor = (float)area.height()/(float)fullRect.height();
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ymaxFactor = ((float)fullRect.height()-(float)area.height()*0.5f)/((float)fullRect.height()*0.5f);
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yTranslate = (float)fullRect.height()*0.5f-(float)area.height()*0.5f;
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}
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glFrustum( xmin*xminFactor, xmax*xmaxFactor, ymin*yminFactor, ymax*ymaxFactor, zNear, zFar );
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glMatrixMode( GL_MODELVIEW );
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glPushMatrix();
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glTranslatef( xTranslate, yTranslate, 0.0 );
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}
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QList< EffectWindow* > tempList = currentWindowList;
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int index = tempList.indexOf( selected_window );
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if( animation || start || stop )
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{
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if( !start && !stop )
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{
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if( direction == Right )
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index++;
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else
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index--;
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if( index < 0 )
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index = tempList.count() + index;
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if( index >= tempList.count() )
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index = index % tempList.count();
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}
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foreach( Direction direction, scheduled_directions )
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{
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if( direction == Right )
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index++;
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else
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index--;
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if( index < 0 )
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index = tempList.count() + index;
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if( index >= tempList.count() )
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index = index % tempList.count();
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}
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}
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int leftIndex = index -1;
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if( leftIndex < 0 )
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leftIndex = tempList.count() -1;
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int rightIndex = index +1;
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if( rightIndex == tempList.count() )
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rightIndex = 0;
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EffectWindow* frontWindow = tempList[ index ];
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leftWindows.clear();
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rightWindows.clear();
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bool evenWindows = ( tempList.count() % 2 == 0 ) ? true : false;
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int leftWindowCount = 0;
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if( evenWindows )
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leftWindowCount = tempList.count()/2 - 1;
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else
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leftWindowCount = ( tempList.count() - 1 )/2;
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for( int i=0; i < leftWindowCount; i++ )
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{
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int tempIndex = ( leftIndex - i );
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if( tempIndex < 0 )
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tempIndex = tempList.count() + tempIndex;
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leftWindows.prepend( tempList[ tempIndex ] );
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}
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int rightWindowCount = 0;
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if( evenWindows )
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rightWindowCount = tempList.count()/2;
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else
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rightWindowCount = ( tempList.count() - 1 )/2;
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for( int i=0; i < rightWindowCount; i++ )
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{
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int tempIndex = ( rightIndex + i ) % tempList.count();
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rightWindows.prepend( tempList[ tempIndex ] );
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}
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if( reflection )
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{
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// restrict painting the reflections to the current screen
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QRegion clip = QRegion( area );
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PaintClipper::push( clip );
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// no reflections during start and stop animation
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if( !start && !stop )
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paintScene( frontWindow, leftWindows, rightWindows, true );
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PaintClipper::pop( clip );
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glEnable( GL_BLEND );
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glBlendFunc( GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA );
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glPolygonMode( GL_FRONT, GL_FILL );
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glPushMatrix();
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QRect fullRect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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// we can use a huge scale factor (needed to calculate the rearground vertices)
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// as we restrict with a PaintClipper painting on the current screen
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float reflectionScaleFactor = 100000 * tan( 60.0 * M_PI / 360.0f )/area.width();
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if( effects->numScreens() > 1 && area.x() != fullRect.x() )
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{
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// have to change the reflection area in horizontal layout and right screen
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glTranslatef( -area.x(), 0.0, 0.0 );
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}
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glTranslatef( area.x() + area.width()*0.5f, 0.0, 0.0 );
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float vertices[] = {
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-area.width()*0.5f, area.height(), 0.0,
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area.width()*0.5f, area.height(), 0.0,
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(float)area.width()*reflectionScaleFactor, area.height(), -5000,
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-(float)area.width()*reflectionScaleFactor, area.height(), -5000 };
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// foreground
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if( start )
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mirrorColor[0][3] = timeLine.value();
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else if( stop )
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mirrorColor[0][3] = 1.0 - timeLine.value();
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glColor4fv( mirrorColor[0] );
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mirrorColor[0][3] = 1.0;
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int y = 0;
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// have to adjust the y values to fit OpenGL
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// in OpenGL y==0 is at bottom, in Qt at top
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if( effects->numScreens() > 1 )
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{
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QRect fullArea = effects->clientArea( FullArea, 0, 1 );
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if( fullArea.height() != area.height() )
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{
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if( area.y() == 0 )
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y = fullArea.height() - area.height();
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else
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y = fullArea.height() - area.y() - area.height();
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}
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}
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// use scissor to restrict painting of the reflection plane to current screen
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glScissor( area.x(), y, area.width(), area.height() );
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glEnable( GL_SCISSOR_TEST );
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glBegin( GL_POLYGON );
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glVertex3f( vertices[0], vertices[1], vertices[2] );
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glVertex3f( vertices[3], vertices[4], vertices[5] );
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// rearground
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glColor4fv( mirrorColor[1] );
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glVertex3f( vertices[6], vertices[7], vertices[8] );
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glVertex3f( vertices[9], vertices[10], vertices[11] );
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glEnd();
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glDisable( GL_SCISSOR_TEST );
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glPopMatrix();
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glDisable( GL_BLEND );
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}
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paintScene( frontWindow, leftWindows, rightWindows );
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if( effects->numScreens() > 1 )
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{
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glPopMatrix();
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// revert change of projection matrix
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glMatrixMode( GL_PROJECTION );
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glPopMatrix();
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glMatrixMode( GL_MODELVIEW );
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}
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// Render the caption frame
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if (windowTitle)
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{
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double opacity = 1.0;
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if( start )
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opacity = timeLine.value();
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else if( stop )
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opacity = 1.0 - timeLine.value();
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if( animation )
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captionFrame->setCrossFadeProgress( timeLine.value() );
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captionFrame->render( region, opacity );
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}
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if( ( thumbnails && (!dynamicThumbnails ||
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(dynamicThumbnails && currentWindowList.size() >= thumbnailWindows)) )
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&& !( start || stop ) )
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{
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BoxSwitchEffectProxy *proxy =
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static_cast<BoxSwitchEffectProxy*>( effects->getProxy( "boxswitch" ) );
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if( proxy )
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proxy->paintWindowsBox( region );
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}
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}
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}
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void CoverSwitchEffect::postPaintScreen()
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{
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if( ( mActivated && ( animation || start ) ) || stop || stopRequested )
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{
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if( timeLine.value() == 1.0 )
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{
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timeLine.setProgress(0.0);
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if( stop )
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{
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stop = false;
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effects->setActiveFullScreenEffect( 0 );
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foreach( EffectWindow* window, referrencedWindows )
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{
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window->unrefWindow();
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}
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referrencedWindows.clear();
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currentWindowList.clear();
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if( startRequested )
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{
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startRequested = false;
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mActivated = true;
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effects->refTabBox();
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currentWindowList = effects->currentTabBoxWindowList();
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if( animateStart )
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{
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start = true;
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}
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}
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}
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else if( !scheduled_directions.isEmpty() )
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{
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direction = scheduled_directions.dequeue();
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if( start )
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{
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animation = true;
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start = false;
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}
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}
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else
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{
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animation = false;
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start = false;
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if( stopRequested )
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{
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stopRequested = false;
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stop = true;
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}
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}
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}
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effects->addRepaintFull();
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}
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effects->postPaintScreen();
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}
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void CoverSwitchEffect::paintScene( EffectWindow* frontWindow, const EffectWindowList& leftWindows,
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const EffectWindowList& rightWindows, bool reflectedWindows )
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{
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// LAYOUT
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// one window in the front. Other windows left and right rotated
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// for odd number of windows: left: (n-1)/2; front: 1; right: (n-1)/2
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// for even number of windows: left: n/2; front: 1; right: n/2 -1
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//
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// ANIMATION
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// forward (alt+tab)
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// all left windows are moved to next position
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// top most left window is rotated and moved to front window position
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// front window is rotated and moved to next right window position
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// right windows are moved to next position
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// last right window becomes totally transparent in half the time
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// appears transparent on left side and becomes totally opaque again
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// backward (alt+shift+tab) same as forward but opposite direction
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int width = area.width();
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int leftWindowCount = leftWindows.count();
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int rightWindowCount = rightWindows.count();
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RotationData rot;
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rot.axis = RotationData::YAxis;
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// Problem during animation: a window which is painted after another window
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// appears in front of the other
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// so during animation the painting order has to be rearreanged
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// paint sequence no animation: left, right, front
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// paint sequence forward animation: right, front, left
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if( !animation )
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{
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paintWindows( leftWindows, true, reflectedWindows );
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paintWindows( rightWindows, false, reflectedWindows );
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paintFrontWindow( frontWindow, width, leftWindowCount, rightWindowCount, reflectedWindows );
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}
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else
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{
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if( direction == Right )
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{
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if( timeLine.value() < 0.5 )
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{
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// paint in normal way
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paintWindows( leftWindows, true, reflectedWindows );
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paintWindows( rightWindows, false, reflectedWindows );
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paintFrontWindow( frontWindow, width, leftWindowCount, rightWindowCount, reflectedWindows );
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}
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else
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{
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paintWindows( rightWindows, false, reflectedWindows );
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paintFrontWindow( frontWindow, width, leftWindowCount, rightWindowCount, reflectedWindows );
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paintWindows( leftWindows, true, reflectedWindows, rightWindows.at( 0 ) );
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}
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}
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else
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{
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paintWindows( leftWindows, true, reflectedWindows );
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if( timeLine.value() < 0.5 )
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{
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paintWindows( rightWindows, false, reflectedWindows );
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paintFrontWindow( frontWindow, width, leftWindowCount, rightWindowCount, reflectedWindows );
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}
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else
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{
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EffectWindow* leftWindow;
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if( leftWindowCount > 0)
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{
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leftWindow = leftWindows.at( 0 );
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paintFrontWindow( frontWindow, width, leftWindowCount, rightWindowCount, reflectedWindows );
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}
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else
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leftWindow = frontWindow;
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paintWindows( rightWindows, false, reflectedWindows, leftWindow );
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}
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}
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}
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}
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void CoverSwitchEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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if( mActivated || stop || stopRequested )
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{
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if( !( mask & PAINT_WINDOW_TRANSFORMED ) && !w->isDesktop() )
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{
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if( ( start || stop ) && w->isDock() )
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{
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data.opacity = 1.0 - timeLine.value();
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if( stop )
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data.opacity = timeLine.value();
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}
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else
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return;
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}
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}
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if ( ( start || stop ) && (!w->isOnCurrentDesktop() || w->isMinimized() ) )
|
|
{
|
|
if (stop) // Fade out windows not on the current desktop
|
|
data.opacity = (1.0 - timeLine.value());
|
|
else // Fade in Windows from other desktops when animation is started
|
|
data.opacity = timeLine.value();
|
|
}
|
|
effects->paintWindow( w, mask, region, data );
|
|
}
|
|
|
|
void CoverSwitchEffect::tabBoxAdded( int mode )
|
|
{
|
|
if( effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this )
|
|
return;
|
|
if( !mActivated )
|
|
{
|
|
// only for windows mode
|
|
if( (( mode == TabBoxWindowsMode && primaryTabBox ) ||
|
|
( mode == TabBoxWindowsAlternativeMode && secondaryTabBox ))
|
|
&& effects->currentTabBoxWindowList().count() > 0 )
|
|
{
|
|
input = effects->createFullScreenInputWindow( this, Qt::ArrowCursor );
|
|
activeScreen = effects->activeScreen();
|
|
BoxSwitchEffectProxy *proxy =
|
|
static_cast<BoxSwitchEffectProxy*>( effects->getProxy( "boxswitch" ) );
|
|
if( proxy )
|
|
proxy->activate( mode, true, false, 0.05f );
|
|
if( !stop && !stopRequested )
|
|
{
|
|
effects->refTabBox();
|
|
effects->setActiveFullScreenEffect( this );
|
|
scheduled_directions.clear();
|
|
selected_window = effects->currentTabBoxWindow();
|
|
currentWindowList = effects->currentTabBoxWindowList();
|
|
direction = Left;
|
|
mActivated = true;
|
|
if( animateStart )
|
|
{
|
|
start = true;
|
|
}
|
|
|
|
// Calculation of correct area
|
|
area = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
|
|
scaleFactor = (zPosition+1100) * 2.0 * tan( 60.0 * M_PI / 360.0f )/displayWidth();
|
|
if( displayWidth()-area.width() != 0 )
|
|
{
|
|
// one of the screens is smaller than the other (horizontal)
|
|
if( area.width() < displayWidth() - area.width() )
|
|
scaleFactor *= (float)area.width()/(float)(displayWidth()-area.width());
|
|
else if( area.width() != displayWidth() - area.width() )
|
|
{
|
|
// vertical layout with different width
|
|
// but we don't want to catch screens with same width and different height
|
|
if( displayHeight() != area.height() )
|
|
scaleFactor *= (float)area.width()/(float)(displayWidth());
|
|
}
|
|
}
|
|
|
|
// Setup caption frame geometry
|
|
if (windowTitle)
|
|
{
|
|
QRect frameRect = QRect( area.width() * 0.25f + area.x(),
|
|
area.height() * 0.9f + area.y(),
|
|
area.width() * 0.5f,
|
|
QFontMetrics( captionFont ).height() );
|
|
captionFrame->setGeometry( frameRect );
|
|
captionFrame->setIconSize( QSize( frameRect.height(), frameRect.height() ));
|
|
// And initial contents
|
|
captionFrame->setText( selected_window->caption() );
|
|
captionFrame->setIcon( selected_window->icon() );
|
|
}
|
|
|
|
effects->addRepaintFull();
|
|
}
|
|
else
|
|
{
|
|
startRequested = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CoverSwitchEffect::tabBoxClosed()
|
|
{
|
|
if( mActivated )
|
|
{
|
|
if( animateStop )
|
|
{
|
|
if( !animation && !start )
|
|
{
|
|
stop = true;
|
|
}
|
|
else if( start && scheduled_directions.isEmpty() )
|
|
{
|
|
start = false;
|
|
stop = true;
|
|
timeLine.setProgress( 1.0 - timeLine.value() );
|
|
}
|
|
else
|
|
{
|
|
stopRequested = true;
|
|
}
|
|
}
|
|
else
|
|
effects->setActiveFullScreenEffect( 0 );
|
|
mActivated = false;
|
|
effects->unrefTabBox();
|
|
effects->destroyInputWindow( input );
|
|
effects->addRepaintFull();
|
|
}
|
|
}
|
|
|
|
void CoverSwitchEffect::tabBoxUpdated()
|
|
{
|
|
if( mActivated )
|
|
{
|
|
if( animateSwitch && currentWindowList.count() > 1)
|
|
{
|
|
// determine the switch direction
|
|
if( selected_window != effects->currentTabBoxWindow() )
|
|
{
|
|
if( selected_window != NULL )
|
|
{
|
|
int old_index = currentWindowList.indexOf( selected_window );
|
|
int new_index = effects->currentTabBoxWindowList().indexOf( effects->currentTabBoxWindow() );
|
|
Direction new_direction;
|
|
int distance = new_index - old_index;
|
|
if( distance > 0 )
|
|
new_direction = Left;
|
|
if( distance < 0 )
|
|
new_direction = Right;
|
|
if( effects->currentTabBoxWindowList().count() == 2 )
|
|
{
|
|
new_direction = Left;
|
|
distance = 1;
|
|
}
|
|
if( distance != 0 )
|
|
{
|
|
distance = abs( distance );
|
|
int tempDistance = effects->currentTabBoxWindowList().count() - distance;
|
|
if( tempDistance < abs( distance ) )
|
|
{
|
|
distance = tempDistance;
|
|
if( new_direction == Left )
|
|
new_direction = Right;
|
|
else
|
|
new_direction = Left;
|
|
}
|
|
if( !animation && !start )
|
|
{
|
|
animation = true;
|
|
direction = new_direction;
|
|
distance--;
|
|
}
|
|
for( int i=0; i<distance; i++ )
|
|
{
|
|
if( !scheduled_directions.isEmpty() && scheduled_directions.last() != new_direction )
|
|
scheduled_directions.pop_back();
|
|
else
|
|
scheduled_directions.enqueue( new_direction );
|
|
if( scheduled_directions.count() == effects->currentTabBoxWindowList().count() )
|
|
scheduled_directions.clear();
|
|
}
|
|
}
|
|
}
|
|
selected_window = effects->currentTabBoxWindow();
|
|
currentWindowList = effects->currentTabBoxWindowList();
|
|
captionFrame->setText( selected_window->caption() );
|
|
captionFrame->setIcon( selected_window->icon() );
|
|
}
|
|
}
|
|
effects->addRepaintFull();
|
|
}
|
|
}
|
|
|
|
void CoverSwitchEffect::paintWindowCover( EffectWindow* w, bool reflectedWindow, WindowPaintData& data )
|
|
{
|
|
QRect windowRect = w->geometry();
|
|
data.yTranslate = area.height() - windowRect.y() - windowRect.height();
|
|
data.zTranslate = -zPosition;
|
|
if( start )
|
|
{
|
|
if( w->isMinimized() )
|
|
{
|
|
data.opacity *= timeLine.value();
|
|
}
|
|
else
|
|
{
|
|
data.xTranslate *= timeLine.value();
|
|
data.yTranslate *= timeLine.value();
|
|
if( effects->numScreens() > 1)
|
|
{
|
|
QRect clientRect = effects->clientArea( FullScreenArea, w->screen(), effects->currentDesktop() );
|
|
QRect fullRect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
|
|
if( w->screen() == activeScreen )
|
|
{
|
|
if( clientRect.width() != fullRect.width() && clientRect.x() != fullRect.x() )
|
|
{
|
|
data.xTranslate -= clientRect.x()*(1.0f-timeLine.value());
|
|
}
|
|
if( clientRect.height() != fullRect.height() && clientRect.y() != fullRect.y() )
|
|
{
|
|
data.yTranslate -= clientRect.y()*(1.0f-timeLine.value());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( clientRect.width() != fullRect.width() && clientRect.x() < area.x())
|
|
{
|
|
data.xTranslate -= clientRect.width()*(1.0f-timeLine.value());
|
|
}
|
|
if( clientRect.height() != fullRect.height() && clientRect.y() < area.y() )
|
|
{
|
|
data.yTranslate -= clientRect.height()*(1.0f-timeLine.value());
|
|
}
|
|
}
|
|
}
|
|
data.zTranslate *= timeLine.value();
|
|
if( data.rotation )
|
|
data.rotation->angle *= timeLine.value();
|
|
}
|
|
}
|
|
if( stop )
|
|
{
|
|
if( w->isMinimized() && w != effects->activeWindow() )
|
|
{
|
|
data.opacity *= (1.0 - timeLine.value());
|
|
}
|
|
else
|
|
{
|
|
data.xTranslate *= (1.0 - timeLine.value());
|
|
data.yTranslate *= (1.0 - timeLine.value());
|
|
if( effects->numScreens() > 1)
|
|
{
|
|
QRect clientRect = effects->clientArea( FullScreenArea, w->screen(), effects->currentDesktop() );
|
|
QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop() );
|
|
QRect fullRect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
|
|
if( w->screen() == activeScreen )
|
|
{
|
|
if( clientRect.width() != fullRect.width() && clientRect.x() != fullRect.x() )
|
|
{
|
|
data.xTranslate -= clientRect.x()*timeLine.value();
|
|
}
|
|
if( clientRect.height() != fullRect.height() && clientRect.y() != fullRect.y() )
|
|
{
|
|
data.yTranslate -= clientRect.y()*timeLine.value();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( clientRect.width() != fullRect.width() && clientRect.x() < rect.x())
|
|
{
|
|
data.xTranslate -= clientRect.width()*timeLine.value();
|
|
}
|
|
if( clientRect.height() != fullRect.height() && clientRect.y() < area.y() )
|
|
{
|
|
data.yTranslate -= clientRect.height()*timeLine.value();
|
|
}
|
|
}
|
|
}
|
|
data.zTranslate *= (1.0 - timeLine.value());
|
|
if( data.rotation )
|
|
data.rotation->angle *= (1.0 - timeLine.value());
|
|
}
|
|
}
|
|
|
|
QRect thumbnail = infiniteRegion();
|
|
|
|
if( reflectedWindow )
|
|
{
|
|
glPushMatrix();
|
|
glScalef( 1.0, -1.0, 1.0 );
|
|
data.yTranslate = - area.height() - windowRect.y() - windowRect.height();
|
|
effects->paintWindow( w,
|
|
PAINT_WINDOW_TRANSFORMED,
|
|
infiniteRegion(), data );
|
|
glPopMatrix();
|
|
}
|
|
else
|
|
{
|
|
effects->paintWindow( w,
|
|
PAINT_WINDOW_TRANSFORMED,
|
|
infiniteRegion(), data );
|
|
}
|
|
}
|
|
|
|
void CoverSwitchEffect::paintFrontWindow( EffectWindow* frontWindow, int width, int leftWindows, int rightWindows, bool reflectedWindow )
|
|
{
|
|
if( frontWindow == NULL )
|
|
return;
|
|
float distance = 0.0;
|
|
bool specialHandlingForward = false;
|
|
WindowPaintData data( frontWindow );
|
|
data.xTranslate = area.width()*0.5 - frontWindow->geometry().x() - frontWindow->geometry().width()*0.5;
|
|
if( leftWindows == 0 )
|
|
{
|
|
leftWindows = 1;
|
|
if( !start && !stop )
|
|
specialHandlingForward = true;
|
|
}
|
|
if( rightWindows == 0 )
|
|
{
|
|
rightWindows = 1;
|
|
}
|
|
if( animation )
|
|
{
|
|
if( direction == Right )
|
|
{
|
|
// move to right
|
|
distance = -frontWindow->geometry().width()*0.5f + area.width()*0.5f +
|
|
(((float)displayWidth()*0.5*scaleFactor)-(float)area.width()*0.5f)/rightWindows;
|
|
data.xTranslate += distance * timeLine.value();
|
|
RotationData rot;
|
|
rot.axis = RotationData::YAxis;
|
|
rot.angle = -angle*timeLine.value();
|
|
rot.xRotationPoint = frontWindow->geometry().width();
|
|
data.rotation = &rot;
|
|
}
|
|
else
|
|
{
|
|
// move to left
|
|
distance = frontWindow->geometry().width()*0.5f - area.width()*0.5f +
|
|
((float)width*0.5f-((float)displayWidth()*0.5*scaleFactor))/leftWindows;
|
|
float factor = 1.0;
|
|
if( specialHandlingForward )
|
|
factor = 2.0;
|
|
data.xTranslate += distance * timeLine.value() * factor;
|
|
RotationData rot;
|
|
rot.axis = RotationData::YAxis;
|
|
rot.angle = angle*timeLine.value();
|
|
data.rotation = &rot;
|
|
}
|
|
}
|
|
if( specialHandlingForward )
|
|
{
|
|
data.opacity *= (1.0 - timeLine.value() * 2.0);
|
|
paintWindowCover( frontWindow, reflectedWindow, data );
|
|
}
|
|
else
|
|
paintWindowCover( frontWindow, reflectedWindow, data );
|
|
}
|
|
|
|
void CoverSwitchEffect::paintWindows( const EffectWindowList& windows, bool left, bool reflectedWindows, EffectWindow* additionalWindow )
|
|
{
|
|
int width = area.width();
|
|
int windowCount = windows.count();
|
|
EffectWindow* window;
|
|
|
|
int rotateFactor = 1;
|
|
if( !left )
|
|
{
|
|
rotateFactor = -1;
|
|
}
|
|
|
|
float xTranslate = -((float)(width)*0.5f-((float)displayWidth()*0.5*scaleFactor));
|
|
if( !left )
|
|
xTranslate = ((float)displayWidth()*0.5*scaleFactor)-(float)width*0.5f;
|
|
// handling for additional window from other side
|
|
// has to appear on this side after half of the time
|
|
if( animation && timeLine.value() >= 0.5 && additionalWindow != NULL )
|
|
{
|
|
RotationData rot;
|
|
rot.axis = RotationData::YAxis;
|
|
rot.angle = angle;
|
|
rot.angle = angle*rotateFactor;
|
|
WindowPaintData data( additionalWindow );
|
|
if( left )
|
|
data.xTranslate += -xTranslate - additionalWindow->geometry().x();
|
|
else
|
|
{
|
|
data.xTranslate += xTranslate + area.width() -
|
|
additionalWindow->geometry().x() - additionalWindow->geometry().width();
|
|
rot.xRotationPoint = additionalWindow->geometry().width();
|
|
}
|
|
data.rotation = &rot;
|
|
data.opacity *= ( timeLine.value() - 0.5 ) * 2.0;
|
|
paintWindowCover( additionalWindow, reflectedWindows, data );
|
|
}
|
|
RotationData rot;
|
|
rot.axis = RotationData::YAxis;
|
|
// normal behaviour
|
|
for( int i=0; i < windows.count(); i++)
|
|
{
|
|
window = windows.at( i );
|
|
if( window == NULL || window->isDeleted() )
|
|
{
|
|
continue;
|
|
}
|
|
WindowPaintData data( window );
|
|
rot.angle = angle;
|
|
if( left )
|
|
data.xTranslate += -xTranslate + xTranslate*i/windowCount - window->geometry().x();
|
|
else
|
|
data.xTranslate += xTranslate + width - xTranslate*i/windowCount - window->geometry().x() - window->geometry().width();
|
|
if( animation )
|
|
{
|
|
if( direction == Right )
|
|
{
|
|
if( ( i == windowCount - 1 ) && left )
|
|
{
|
|
// right most window on left side -> move to front
|
|
// have to move one window distance plus half the difference between the window and the desktop size
|
|
data.xTranslate += (xTranslate/windowCount + (width - window->geometry().width())*0.5f)*timeLine.value();
|
|
rot.angle = ( angle - angle * timeLine.value() );
|
|
}
|
|
// right most window does not have to be moved
|
|
else if( !left && ( i == 0 ) ); // do nothing
|
|
else
|
|
{
|
|
// all other windows - move to next position
|
|
data.xTranslate += xTranslate/windowCount * timeLine.value();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( ( i == windowCount - 1 ) && !left )
|
|
{
|
|
// left most window on right side -> move to front
|
|
data.xTranslate -= (xTranslate/windowCount + (width - window->geometry().width())*0.5f)*timeLine.value();
|
|
rot.angle = ( angle - angle * timeLine.value() );
|
|
}
|
|
// left most window does not have to be moved
|
|
else if( i==0 && left); // do nothing
|
|
else
|
|
{
|
|
// all other windows - move to next position
|
|
data.xTranslate -= xTranslate/windowCount * timeLine.value();
|
|
}
|
|
}
|
|
}
|
|
if( left )
|
|
rot.xRotationPoint = 0.0;
|
|
else
|
|
rot.xRotationPoint = window->geometry().width();
|
|
rot.angle *= rotateFactor;
|
|
data.rotation = &rot;
|
|
// make window most to edge transparent if animation
|
|
if( animation && i == 0 && ( ( direction == Left && left ) || ( direction == Right && !left ) ) )
|
|
{
|
|
// only for the first half of the animation
|
|
if( timeLine.value() < 0.5 )
|
|
{
|
|
data.opacity *= (1.0 - timeLine.value() * 2.0);
|
|
paintWindowCover( window, reflectedWindows, data );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
paintWindowCover( window, reflectedWindows, data );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CoverSwitchEffect::windowInputMouseEvent( Window w, QEvent* e )
|
|
{
|
|
assert( w == input );
|
|
Q_UNUSED( w );
|
|
if( e->type() != QEvent::MouseButtonPress )
|
|
return;
|
|
// we don't want click events during animations
|
|
if( animation )
|
|
return;
|
|
QPoint pos = static_cast< QMouseEvent* >( e )->pos();
|
|
|
|
// determine if a window has been clicked
|
|
// not interested in events above a fullscreen window (ignoring panel size)
|
|
if( pos.y() < (area.height()*scaleFactor - area.height())*0.5f*(1.0f/scaleFactor) )
|
|
return;
|
|
|
|
// if there is no selected window (that is no window at all) we cannot click it
|
|
if( !selected_window )
|
|
return;
|
|
|
|
if( pos.x() < (area.width()*scaleFactor - selected_window->width())*0.5f*(1.0f/scaleFactor) )
|
|
{
|
|
float availableSize = (area.width()*scaleFactor - area.width())*0.5f*(1.0f/scaleFactor);
|
|
for( int i=0;i<leftWindows.count();i++ )
|
|
{
|
|
int windowPos = availableSize/leftWindows.count()*i;
|
|
if( pos.x() < windowPos )
|
|
continue;
|
|
if( i+1 < leftWindows.count() )
|
|
{
|
|
if( pos.x() > availableSize/leftWindows.count()*(i+1) )
|
|
continue;
|
|
}
|
|
|
|
effects->setTabBoxWindow( leftWindows[i] );
|
|
return;
|
|
}
|
|
}
|
|
|
|
if( pos.x() > area.width() - (area.width()*scaleFactor - selected_window->width())*0.5f*(1.0f/scaleFactor) )
|
|
{
|
|
float availableSize = (area.width()*scaleFactor - area.width())*0.5f*(1.0f/scaleFactor);
|
|
for( int i=0;i<rightWindows.count();i++ )
|
|
{
|
|
int windowPos = area.width() - availableSize/rightWindows.count()*i;
|
|
if( pos.x() > windowPos )
|
|
continue;
|
|
if( i+1 < rightWindows.count() )
|
|
{
|
|
if( pos.x() < area.width() - availableSize/rightWindows.count()*(i+1) )
|
|
continue;
|
|
}
|
|
|
|
effects->setTabBoxWindow( rightWindows[i] );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CoverSwitchEffect::abort()
|
|
{
|
|
// it's possible that abort is called after tabbox has been closed
|
|
// in this case the cleanup is already done (see bug 207554)
|
|
if( mActivated )
|
|
{
|
|
effects->unrefTabBox();
|
|
effects->destroyInputWindow( input );
|
|
}
|
|
effects->setActiveFullScreenEffect( 0 );
|
|
mActivated = false;
|
|
stop = false;
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|
stopRequested = false;
|
|
effects->addRepaintFull();
|
|
captionFrame->free();
|
|
}
|
|
|
|
void CoverSwitchEffect::windowClosed( EffectWindow* c )
|
|
{
|
|
// if the list is not empty, the effect is active
|
|
if( !currentWindowList.isEmpty() )
|
|
{
|
|
c->refWindow();
|
|
referrencedWindows.append( c );
|
|
currentWindowList.removeAll( c );
|
|
leftWindows.removeAll( c );
|
|
rightWindows.removeAll( c );
|
|
}
|
|
}
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|
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} // namespace
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