kwin/plugins
David Edmundson ec4359926b Update Aurorae Shadow when we copy the buffer, not one frame after painting
Summary:
In the current code we update the shadows during the decoration paint.

Because this is called in the middle of the Scene::paintWindow and we
have already painted the shadows/built quads, the setShadow() was
deferred to avoid the obvious bugs updating the shadow would cause.
This sucks because it means we're always out by one frame, and it means
we always do two updates.

As the shadow is taken from the buffer, we can solve that problem by
updating the shadow before any painting at the same time that we update the
buffer. This means we don't need the deferring hack.

This patch also fixes a related issue that m_padding could have
changed after the buffer is rendered, but before painting. This would lead to rendering a mess.
This patch caches the relevant padding at the time the buffer is
created.

@Notmart, this is subtly different from the patch I showed you last night,
for me it fixes things without your other patch, but I don't know. If it doesn't it's
still (IMHO) a lot cleaner.

Test Plan:
Ran an Aurorae theme
Maximised, restored, resized. Everything.

Reviewers: #plasma, graesslin

Reviewed By: #plasma, graesslin

Subscribers: graesslin, plasma-devel

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D4990
2017-03-20 08:51:56 +00:00
..
idletime [wayland] Fix heap-use-after-free in idle time plugin 2016-02-02 12:00:12 +01:00
kdecorations Update Aurorae Shadow when we copy the buffer, not one frame after painting 2017-03-20 08:51:56 +00:00
kglobalaccel [globalaccel] Ensure we don't call into deleted InputRedirection on shutdown 2015-10-05 14:47:15 +02:00
platforms Add support for pointer gestures to nested Wayland platform 2017-03-18 14:39:30 +01:00
qpa Require Qt 5.7 and remove pre-5.7 code 2017-02-07 20:43:19 +01:00
CMakeLists.txt Move clients/ to plugins/kdecorations/ 2016-04-15 15:21:03 +02:00