kwin/toplevel.cpp
Vlad Zahorodnii 9236254d5c Schedule a repaint when a window is damaged
Currently, if an X11 or Wayland window is damaged, we will schedule a
repaint. This results in some code duplication that this change intends
to get rid of.
2020-12-02 15:33:08 +00:00

838 lines
20 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2006 Lubos Lunak <l.lunak@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "toplevel.h"
#include "abstract_client.h"
#ifdef KWIN_BUILD_ACTIVITIES
#include "activities.h"
#endif
#include "atoms.h"
#include "client_machine.h"
#include "composite.h"
#include "effects.h"
#include "screens.h"
#include "shadow.h"
#include "workspace.h"
#include <KWaylandServer/surface_interface.h>
#include <QDebug>
namespace KWin
{
Toplevel::Toplevel()
: m_visual(XCB_NONE)
, bit_depth(24)
, info(nullptr)
, ready_for_painting(false)
, m_isDamaged(false)
, m_internalId(QUuid::createUuid())
, m_client()
, damage_handle(XCB_NONE)
, is_shape(false)
, effect_window(nullptr)
, m_clientMachine(new ClientMachine(this))
, m_wmClientLeader(XCB_WINDOW_NONE)
, m_damageReplyPending(false)
, m_screen(0)
, m_skipCloseAnimation(false)
{
connect(screens(), &Screens::changed, this, &Toplevel::checkScreen);
connect(screens(), &Screens::countChanged, this, &Toplevel::checkScreen);
setupCheckScreenConnection();
connect(this, &Toplevel::bufferGeometryChanged, this, &Toplevel::inputTransformationChanged);
// Only for compatibility reasons, drop in the next major release.
connect(this, &Toplevel::frameGeometryChanged, this, &Toplevel::geometryChanged);
}
Toplevel::~Toplevel()
{
Q_ASSERT(damage_handle == XCB_NONE);
delete info;
}
QDebug operator<<(QDebug debug, const Toplevel *toplevel)
{
QDebugStateSaver saver(debug);
debug.nospace();
if (toplevel) {
debug << toplevel->metaObject()->className() << '(' << static_cast<const void *>(toplevel);
if (toplevel->window()) {
debug << ", windowId=0x" << Qt::hex << toplevel->window() << Qt::dec;
}
if (const KWaylandServer::SurfaceInterface *surface = toplevel->surface()) {
debug << ", surface=" << surface;
}
const AbstractClient *client = qobject_cast<const AbstractClient *>(toplevel);
if (client) {
if (!client->isPopupWindow()) {
debug << ", caption=" << client->caption();
}
if (client->transientFor()) {
debug << ", transientFor=" << client->transientFor();
}
}
if (debug.verbosity() > 2) {
debug << ", frameGeometry=" << toplevel->frameGeometry();
debug << ", resourceName=" << toplevel->resourceName();
debug << ", resourceClass=" << toplevel->resourceClass();
}
debug << ')';
} else {
debug << "Toplevel(0x0)";
}
return debug;
}
void Toplevel::detectShape(xcb_window_t id)
{
const bool wasShape = is_shape;
is_shape = Xcb::Extensions::self()->hasShape(id);
if (wasShape != is_shape) {
emit shapedChanged();
}
}
// used only by Deleted::copy()
void Toplevel::copyToDeleted(Toplevel* c)
{
m_internalId = c->internalId();
m_frameGeometry = c->m_frameGeometry;
m_clientGeometry = c->m_clientGeometry;
m_visual = c->m_visual;
bit_depth = c->bit_depth;
info = c->info;
m_client.reset(c->m_client, false);
ready_for_painting = c->ready_for_painting;
damage_handle = XCB_NONE;
damage_region = c->damage_region;
is_shape = c->is_shape;
effect_window = c->effect_window;
if (effect_window != nullptr)
effect_window->setWindow(this);
resource_name = c->resourceName();
resource_class = c->resourceClass();
m_clientMachine = c->m_clientMachine;
m_clientMachine->setParent(this);
m_wmClientLeader = c->wmClientLeader();
opaque_region = c->opaqueRegion();
m_screen = c->m_screen;
m_skipCloseAnimation = c->m_skipCloseAnimation;
m_internalFBO = c->m_internalFBO;
m_internalImage = c->m_internalImage;
}
// before being deleted, remove references to everything that's now
// owner by Deleted
void Toplevel::disownDataPassedToDeleted()
{
info = nullptr;
}
QRect Toplevel::visibleRect() const
{
// There's no strict order between frame geometry and buffer geometry.
QRect rect = frameGeometry() | bufferGeometry();
if (shadow() && !shadow()->shadowRegion().isEmpty()) {
rect |= shadow()->shadowRegion().boundingRect().translated(pos());
}
return rect;
}
Xcb::Property Toplevel::fetchWmClientLeader() const
{
return Xcb::Property(false, window(), atoms->wm_client_leader, XCB_ATOM_WINDOW, 0, 10000);
}
void Toplevel::readWmClientLeader(Xcb::Property &prop)
{
m_wmClientLeader = prop.value<xcb_window_t>(window());
}
void Toplevel::getWmClientLeader()
{
auto prop = fetchWmClientLeader();
readWmClientLeader(prop);
}
/**
* Returns sessionId for this client,
* taken either from its window or from the leader window.
*/
QByteArray Toplevel::sessionId() const
{
QByteArray result = Xcb::StringProperty(window(), atoms->sm_client_id);
if (result.isEmpty() && m_wmClientLeader && m_wmClientLeader != window()) {
result = Xcb::StringProperty(m_wmClientLeader, atoms->sm_client_id);
}
return result;
}
/**
* Returns command property for this client,
* taken either from its window or from the leader window.
*/
QByteArray Toplevel::wmCommand()
{
QByteArray result = Xcb::StringProperty(window(), XCB_ATOM_WM_COMMAND);
if (result.isEmpty() && m_wmClientLeader && m_wmClientLeader != window()) {
result = Xcb::StringProperty(m_wmClientLeader, XCB_ATOM_WM_COMMAND);
}
result.replace(0, ' ');
return result;
}
void Toplevel::getWmClientMachine()
{
m_clientMachine->resolve(window(), wmClientLeader());
}
/**
* Returns client machine for this client,
* taken either from its window or from the leader window.
*/
QByteArray Toplevel::wmClientMachine(bool use_localhost) const
{
if (!m_clientMachine) {
// this should never happen
return QByteArray();
}
if (use_localhost && m_clientMachine->isLocal()) {
// special name for the local machine (localhost)
return ClientMachine::localhost();
}
return m_clientMachine->hostName();
}
/**
* Returns client leader window for this client.
* Returns the client window itself if no leader window is defined.
*/
xcb_window_t Toplevel::wmClientLeader() const
{
if (m_wmClientLeader != XCB_WINDOW_NONE) {
return m_wmClientLeader;
}
return window();
}
void Toplevel::getResourceClass()
{
if (!info) {
return;
}
setResourceClass(QByteArray(info->windowClassName()).toLower(), QByteArray(info->windowClassClass()).toLower());
}
void Toplevel::setResourceClass(const QByteArray &name, const QByteArray &className)
{
resource_name = name;
resource_class = className;
emit windowClassChanged();
}
bool Toplevel::resourceMatch(const Toplevel *c1, const Toplevel *c2)
{
return c1->resourceClass() == c2->resourceClass();
}
double Toplevel::opacity() const
{
if (!info) {
return 1.0;
}
if (info->opacity() == 0xffffffff)
return 1.0;
return info->opacity() * 1.0 / 0xffffffff;
}
void Toplevel::setOpacity(double new_opacity)
{
if (!info) {
return;
}
double old_opacity = opacity();
new_opacity = qBound(0.0, new_opacity, 1.0);
if (old_opacity == new_opacity)
return;
info->setOpacity(static_cast< unsigned long >(new_opacity * 0xffffffff));
if (compositing()) {
addRepaintFull();
emit opacityChanged(this, old_opacity);
}
}
bool Toplevel::setupCompositing()
{
if (!compositing())
return false;
if (damage_handle != XCB_NONE)
return false;
if (kwinApp()->operationMode() == Application::OperationModeX11 && !surface()) {
damage_handle = xcb_generate_id(connection());
xcb_damage_create(connection(), damage_handle, frameId(), XCB_DAMAGE_REPORT_LEVEL_NON_EMPTY);
}
damage_region = QRegion(0, 0, width(), height());
effect_window = new EffectWindowImpl(this);
Compositor::self()->scene()->addToplevel(this);
return true;
}
void Toplevel::finishCompositing(ReleaseReason releaseReason)
{
if (kwinApp()->operationMode() == Application::OperationModeX11 && damage_handle == XCB_NONE)
return;
if (effect_window->window() == this) { // otherwise it's already passed to Deleted, don't free data
discardWindowPixmap();
delete effect_window;
}
if (damage_handle != XCB_NONE &&
releaseReason != ReleaseReason::Destroyed) {
xcb_damage_destroy(connection(), damage_handle);
}
damage_handle = XCB_NONE;
damage_region = QRegion();
effect_window = nullptr;
}
void Toplevel::discardWindowPixmap()
{
addDamageFull();
if (effectWindow() != nullptr && effectWindow()->sceneWindow() != nullptr)
effectWindow()->sceneWindow()->discardPixmap();
}
void Toplevel::damageNotifyEvent()
{
m_isDamaged = true;
// The damaged region will be fetched at the next compositing cycle.
Compositor::self()->scheduleRepaint();
// Note: The damage is supposed to specify the damage extents,
// but we don't know it at this point. No one who connects
// to this signal uses the rect however.
emit damaged(this, {});
}
bool Toplevel::compositing() const
{
if (!Workspace::self()) {
return false;
}
return Workspace::self()->compositing();
}
bool Toplevel::resetAndFetchDamage()
{
if (!m_isDamaged)
return false;
if (damage_handle == XCB_NONE) {
m_isDamaged = false;
return true;
}
xcb_connection_t *conn = connection();
// Create a new region and copy the damage region to it,
// resetting the damaged state.
xcb_xfixes_region_t region = xcb_generate_id(conn);
xcb_xfixes_create_region(conn, region, 0, nullptr);
xcb_damage_subtract(conn, damage_handle, 0, region);
// Send a fetch-region request and destroy the region
m_regionCookie = xcb_xfixes_fetch_region_unchecked(conn, region);
xcb_xfixes_destroy_region(conn, region);
m_isDamaged = false;
m_damageReplyPending = true;
return m_damageReplyPending;
}
void Toplevel::getDamageRegionReply()
{
if (!m_damageReplyPending)
return;
m_damageReplyPending = false;
// Get the fetch-region reply
xcb_xfixes_fetch_region_reply_t *reply =
xcb_xfixes_fetch_region_reply(connection(), m_regionCookie, nullptr);
if (!reply)
return;
// Convert the reply to a QRegion
int count = xcb_xfixes_fetch_region_rectangles_length(reply);
QRegion region;
if (count > 1 && count < 16) {
xcb_rectangle_t *rects = xcb_xfixes_fetch_region_rectangles(reply);
QVector<QRect> qrects;
qrects.reserve(count);
for (int i = 0; i < count; i++)
qrects << QRect(rects[i].x, rects[i].y, rects[i].width, rects[i].height);
region.setRects(qrects.constData(), count);
} else
region += QRect(reply->extents.x, reply->extents.y,
reply->extents.width, reply->extents.height);
free(reply);
addDamage(region);
}
void Toplevel::addDamageFull()
{
if (!compositing())
return;
const QRect bufferRect = bufferGeometry();
const QRect frameRect = frameGeometry();
const int offsetX = bufferRect.x() - frameRect.x();
const int offsetY = bufferRect.y() - frameRect.y();
const QRect damagedRect(0, 0, bufferRect.width(), bufferRect.height());
damage_region = damagedRect;
addRepaint(damagedRect.translated(offsetX, offsetY));
emit damaged(this, damage_region);
}
void Toplevel::resetDamage()
{
damage_region = QRegion();
}
void Toplevel::addRepaint(const QRect &rect)
{
addRepaint(QRegion(rect));
}
void Toplevel::addRepaint(int x, int y, int width, int height)
{
addRepaint(QRegion(x, y, width, height));
}
void Toplevel::addRepaint(const QRegion &region)
{
if (!effectWindow() || !effectWindow()->sceneWindow()) {
return;
}
effectWindow()->sceneWindow()->addRepaint(region);
}
void Toplevel::addLayerRepaint(const QRect &rect)
{
addLayerRepaint(QRegion(rect));
}
void Toplevel::addLayerRepaint(int x, int y, int width, int height)
{
addLayerRepaint(QRegion(x, y, width, height));
}
void Toplevel::addLayerRepaint(const QRegion &region)
{
if (!effectWindow() || !effectWindow()->sceneWindow()) {
return;
}
effectWindow()->sceneWindow()->addLayerRepaint(region);
}
void Toplevel::addRepaintFull()
{
addRepaint(visibleRect().translated(-pos()));
}
void Toplevel::addWorkspaceRepaint(int x, int y, int w, int h)
{
addWorkspaceRepaint(QRect(x, y, w, h));
}
void Toplevel::addWorkspaceRepaint(const QRect& r2)
{
if (!compositing())
return;
Compositor::self()->addRepaint(r2);
}
void Toplevel::addWorkspaceRepaint(const QRegion &region)
{
if (compositing()) {
Compositor::self()->addRepaint(region);
}
}
bool Toplevel::wantsRepaint() const
{
if (!effectWindow() || !effectWindow()->sceneWindow()) {
return false;
}
return effectWindow()->sceneWindow()->wantsRepaint();
}
void Toplevel::setReadyForPainting()
{
if (!ready_for_painting) {
ready_for_painting = true;
if (compositing()) {
addRepaintFull();
emit windowShown(this);
}
}
}
void Toplevel::deleteEffectWindow()
{
delete effect_window;
effect_window = nullptr;
}
void Toplevel::checkScreen()
{
if (screens()->count() == 1) {
if (m_screen != 0) {
m_screen = 0;
emit screenChanged();
}
} else {
const int s = screens()->number(frameGeometry().center());
if (s != m_screen) {
m_screen = s;
emit screenChanged();
}
}
qreal newScale = screens()->scale(m_screen);
if (newScale != m_screenScale) {
m_screenScale = newScale;
emit screenScaleChanged();
}
}
void Toplevel::setupCheckScreenConnection()
{
connect(this, &Toplevel::frameGeometryChanged, this, &Toplevel::checkScreen);
checkScreen();
}
void Toplevel::removeCheckScreenConnection()
{
disconnect(this, &Toplevel::frameGeometryChanged, this, &Toplevel::checkScreen);
}
int Toplevel::screen() const
{
return m_screen;
}
qreal Toplevel::screenScale() const
{
return m_screenScale;
}
qreal Toplevel::bufferScale() const
{
return surface() ? surface()->bufferScale() : 1;
}
bool Toplevel::isOnScreen(int screen) const
{
return screens()->geometry(screen).intersects(frameGeometry());
}
bool Toplevel::isOnActiveScreen() const
{
return isOnScreen(screens()->current());
}
void Toplevel::updateShadow()
{
QRect dirtyRect; // old & new shadow region
const QRect oldVisibleRect = visibleRect();
addWorkspaceRepaint(oldVisibleRect);
if (shadow()) {
dirtyRect = shadow()->shadowRegion().boundingRect();
if (!effectWindow()->sceneWindow()->shadow()->updateShadow()) {
effectWindow()->sceneWindow()->updateShadow(nullptr);
}
emit shadowChanged();
} else {
Shadow::createShadow(this);
}
if (shadow())
dirtyRect |= shadow()->shadowRegion().boundingRect();
if (oldVisibleRect != visibleRect())
emit paddingChanged(this, oldVisibleRect);
if (dirtyRect.isValid()) {
dirtyRect.translate(pos());
addLayerRepaint(dirtyRect);
}
}
Shadow *Toplevel::shadow()
{
if (effectWindow() && effectWindow()->sceneWindow()) {
return effectWindow()->sceneWindow()->shadow();
} else {
return nullptr;
}
}
const Shadow *Toplevel::shadow() const
{
if (effectWindow() && effectWindow()->sceneWindow()) {
return effectWindow()->sceneWindow()->shadow();
} else {
return nullptr;
}
}
bool Toplevel::wantsShadowToBeRendered() const
{
return true;
}
void Toplevel::getWmOpaqueRegion()
{
if (!info) {
return;
}
const auto rects = info->opaqueRegion();
QRegion new_opaque_region;
for (const auto &r : rects) {
new_opaque_region += QRect(r.pos.x, r.pos.y, r.size.width, r.size.height);
}
opaque_region = new_opaque_region;
}
bool Toplevel::isClient() const
{
return false;
}
bool Toplevel::isDeleted() const
{
return false;
}
bool Toplevel::isOnCurrentActivity() const
{
#ifdef KWIN_BUILD_ACTIVITIES
if (!Activities::self()) {
return true;
}
return isOnActivity(Activities::self()->current());
#else
return true;
#endif
}
void Toplevel::elevate(bool elevate)
{
if (!effectWindow()) {
return;
}
effectWindow()->elevate(elevate);
addWorkspaceRepaint(visibleRect());
}
pid_t Toplevel::pid() const
{
if (!info) {
return -1;
}
return info->pid();
}
xcb_window_t Toplevel::frameId() const
{
return m_client;
}
Xcb::Property Toplevel::fetchSkipCloseAnimation() const
{
return Xcb::Property(false, window(), atoms->kde_skip_close_animation, XCB_ATOM_CARDINAL, 0, 1);
}
void Toplevel::readSkipCloseAnimation(Xcb::Property &property)
{
setSkipCloseAnimation(property.toBool());
}
void Toplevel::getSkipCloseAnimation()
{
Xcb::Property property = fetchSkipCloseAnimation();
readSkipCloseAnimation(property);
}
bool Toplevel::skipsCloseAnimation() const
{
return m_skipCloseAnimation;
}
void Toplevel::setSkipCloseAnimation(bool set)
{
if (set == m_skipCloseAnimation) {
return;
}
m_skipCloseAnimation = set;
emit skipCloseAnimationChanged();
}
void Toplevel::setSurface(KWaylandServer::SurfaceInterface *surface)
{
if (m_surface == surface) {
return;
}
using namespace KWaylandServer;
if (m_surface) {
disconnect(m_surface, &SurfaceInterface::damaged, this, &Toplevel::addDamage);
disconnect(m_surface, &SurfaceInterface::sizeChanged, this, &Toplevel::discardWindowPixmap);
}
m_surface = surface;
connect(m_surface, &SurfaceInterface::damaged, this, &Toplevel::addDamage);
connect(m_surface, &SurfaceInterface::sizeChanged, this, &Toplevel::discardWindowPixmap);
connect(m_surface, &SurfaceInterface::subSurfaceTreeChanged, this,
[this] {
// TODO improve to only update actual visual area
if (ready_for_painting) {
addDamageFull();
m_isDamaged = true;
}
}
);
connect(m_surface, &SurfaceInterface::destroyed, this,
[this] {
m_surface = nullptr;
m_surfaceId = 0;
}
);
m_surfaceId = surface->id();
emit surfaceChanged();
}
void Toplevel::addDamage(const QRegion &damage)
{
const QRect bufferRect = bufferGeometry();
const QRect frameRect = frameGeometry();
m_isDamaged = true;
damage_region += damage;
addRepaint(damage.translated(bufferRect.topLeft() - frameRect.topLeft()));
emit damaged(this, damage);
}
QByteArray Toplevel::windowRole() const
{
if (!info) {
return {};
}
return QByteArray(info->windowRole());
}
void Toplevel::setDepth(int depth)
{
if (bit_depth == depth) {
return;
}
const bool oldAlpha = hasAlpha();
bit_depth = depth;
if (oldAlpha != hasAlpha()) {
emit hasAlphaChanged();
}
}
QRegion Toplevel::inputShape() const
{
if (m_surface) {
return m_surface->input();
} else {
// TODO: maybe also for X11?
return QRegion();
}
}
QMatrix4x4 Toplevel::inputTransformation() const
{
QMatrix4x4 m;
m.translate(-x(), -y());
return m;
}
bool Toplevel::hitTest(const QPoint &point) const
{
if (m_surface && m_surface->isMapped()) {
return m_surface->inputSurfaceAt(mapToLocal(point));
}
return inputGeometry().contains(point);
}
QPoint Toplevel::mapToFrame(const QPoint &point) const
{
return point - frameGeometry().topLeft();
}
QPoint Toplevel::mapToLocal(const QPoint &point) const
{
return point - bufferGeometry().topLeft();
}
QPointF Toplevel::mapToLocal(const QPointF &point) const
{
return point - bufferGeometry().topLeft();
}
QRect Toplevel::inputGeometry() const
{
return frameGeometry();
}
bool Toplevel::isLocalhost() const
{
if (!m_clientMachine) {
return true;
}
return m_clientMachine->isLocal();
}
QMargins Toplevel::bufferMargins() const
{
return QMargins();
}
QMargins Toplevel::frameMargins() const
{
return QMargins();
}
} // namespace