9236254d5c
Currently, if an X11 or Wayland window is damaged, we will schedule a repaint. This results in some code duplication that this change intends to get rid of.
838 lines
20 KiB
C++
838 lines
20 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2006 Lubos Lunak <l.lunak@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "toplevel.h"
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#include "abstract_client.h"
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#ifdef KWIN_BUILD_ACTIVITIES
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#include "activities.h"
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#endif
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#include "atoms.h"
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#include "client_machine.h"
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#include "composite.h"
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#include "effects.h"
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#include "screens.h"
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#include "shadow.h"
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#include "workspace.h"
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#include <KWaylandServer/surface_interface.h>
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#include <QDebug>
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namespace KWin
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{
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Toplevel::Toplevel()
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: m_visual(XCB_NONE)
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, bit_depth(24)
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, info(nullptr)
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, ready_for_painting(false)
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, m_isDamaged(false)
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, m_internalId(QUuid::createUuid())
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, m_client()
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, damage_handle(XCB_NONE)
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, is_shape(false)
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, effect_window(nullptr)
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, m_clientMachine(new ClientMachine(this))
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, m_wmClientLeader(XCB_WINDOW_NONE)
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, m_damageReplyPending(false)
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, m_screen(0)
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, m_skipCloseAnimation(false)
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{
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connect(screens(), &Screens::changed, this, &Toplevel::checkScreen);
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connect(screens(), &Screens::countChanged, this, &Toplevel::checkScreen);
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setupCheckScreenConnection();
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connect(this, &Toplevel::bufferGeometryChanged, this, &Toplevel::inputTransformationChanged);
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// Only for compatibility reasons, drop in the next major release.
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connect(this, &Toplevel::frameGeometryChanged, this, &Toplevel::geometryChanged);
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}
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Toplevel::~Toplevel()
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{
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Q_ASSERT(damage_handle == XCB_NONE);
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delete info;
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}
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QDebug operator<<(QDebug debug, const Toplevel *toplevel)
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{
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QDebugStateSaver saver(debug);
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debug.nospace();
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if (toplevel) {
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debug << toplevel->metaObject()->className() << '(' << static_cast<const void *>(toplevel);
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if (toplevel->window()) {
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debug << ", windowId=0x" << Qt::hex << toplevel->window() << Qt::dec;
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}
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if (const KWaylandServer::SurfaceInterface *surface = toplevel->surface()) {
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debug << ", surface=" << surface;
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}
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const AbstractClient *client = qobject_cast<const AbstractClient *>(toplevel);
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if (client) {
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if (!client->isPopupWindow()) {
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debug << ", caption=" << client->caption();
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}
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if (client->transientFor()) {
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debug << ", transientFor=" << client->transientFor();
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}
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}
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if (debug.verbosity() > 2) {
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debug << ", frameGeometry=" << toplevel->frameGeometry();
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debug << ", resourceName=" << toplevel->resourceName();
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debug << ", resourceClass=" << toplevel->resourceClass();
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}
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debug << ')';
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} else {
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debug << "Toplevel(0x0)";
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}
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return debug;
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}
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void Toplevel::detectShape(xcb_window_t id)
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{
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const bool wasShape = is_shape;
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is_shape = Xcb::Extensions::self()->hasShape(id);
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if (wasShape != is_shape) {
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emit shapedChanged();
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}
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}
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// used only by Deleted::copy()
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void Toplevel::copyToDeleted(Toplevel* c)
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{
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m_internalId = c->internalId();
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m_frameGeometry = c->m_frameGeometry;
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m_clientGeometry = c->m_clientGeometry;
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m_visual = c->m_visual;
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bit_depth = c->bit_depth;
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info = c->info;
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m_client.reset(c->m_client, false);
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ready_for_painting = c->ready_for_painting;
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damage_handle = XCB_NONE;
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damage_region = c->damage_region;
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is_shape = c->is_shape;
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effect_window = c->effect_window;
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if (effect_window != nullptr)
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effect_window->setWindow(this);
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resource_name = c->resourceName();
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resource_class = c->resourceClass();
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m_clientMachine = c->m_clientMachine;
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m_clientMachine->setParent(this);
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m_wmClientLeader = c->wmClientLeader();
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opaque_region = c->opaqueRegion();
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m_screen = c->m_screen;
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m_skipCloseAnimation = c->m_skipCloseAnimation;
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m_internalFBO = c->m_internalFBO;
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m_internalImage = c->m_internalImage;
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}
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// before being deleted, remove references to everything that's now
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// owner by Deleted
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void Toplevel::disownDataPassedToDeleted()
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{
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info = nullptr;
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}
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QRect Toplevel::visibleRect() const
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{
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// There's no strict order between frame geometry and buffer geometry.
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QRect rect = frameGeometry() | bufferGeometry();
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if (shadow() && !shadow()->shadowRegion().isEmpty()) {
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rect |= shadow()->shadowRegion().boundingRect().translated(pos());
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}
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return rect;
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}
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Xcb::Property Toplevel::fetchWmClientLeader() const
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{
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return Xcb::Property(false, window(), atoms->wm_client_leader, XCB_ATOM_WINDOW, 0, 10000);
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}
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void Toplevel::readWmClientLeader(Xcb::Property &prop)
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{
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m_wmClientLeader = prop.value<xcb_window_t>(window());
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}
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void Toplevel::getWmClientLeader()
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{
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auto prop = fetchWmClientLeader();
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readWmClientLeader(prop);
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}
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/**
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* Returns sessionId for this client,
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* taken either from its window or from the leader window.
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*/
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QByteArray Toplevel::sessionId() const
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{
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QByteArray result = Xcb::StringProperty(window(), atoms->sm_client_id);
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if (result.isEmpty() && m_wmClientLeader && m_wmClientLeader != window()) {
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result = Xcb::StringProperty(m_wmClientLeader, atoms->sm_client_id);
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}
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return result;
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}
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/**
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* Returns command property for this client,
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* taken either from its window or from the leader window.
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*/
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QByteArray Toplevel::wmCommand()
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{
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QByteArray result = Xcb::StringProperty(window(), XCB_ATOM_WM_COMMAND);
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if (result.isEmpty() && m_wmClientLeader && m_wmClientLeader != window()) {
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result = Xcb::StringProperty(m_wmClientLeader, XCB_ATOM_WM_COMMAND);
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}
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result.replace(0, ' ');
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return result;
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}
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void Toplevel::getWmClientMachine()
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{
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m_clientMachine->resolve(window(), wmClientLeader());
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}
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/**
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* Returns client machine for this client,
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* taken either from its window or from the leader window.
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*/
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QByteArray Toplevel::wmClientMachine(bool use_localhost) const
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{
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if (!m_clientMachine) {
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// this should never happen
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return QByteArray();
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}
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if (use_localhost && m_clientMachine->isLocal()) {
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// special name for the local machine (localhost)
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return ClientMachine::localhost();
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}
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return m_clientMachine->hostName();
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}
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/**
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* Returns client leader window for this client.
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* Returns the client window itself if no leader window is defined.
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*/
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xcb_window_t Toplevel::wmClientLeader() const
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{
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if (m_wmClientLeader != XCB_WINDOW_NONE) {
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return m_wmClientLeader;
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}
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return window();
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}
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void Toplevel::getResourceClass()
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{
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if (!info) {
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return;
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}
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setResourceClass(QByteArray(info->windowClassName()).toLower(), QByteArray(info->windowClassClass()).toLower());
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}
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void Toplevel::setResourceClass(const QByteArray &name, const QByteArray &className)
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{
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resource_name = name;
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resource_class = className;
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emit windowClassChanged();
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}
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bool Toplevel::resourceMatch(const Toplevel *c1, const Toplevel *c2)
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{
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return c1->resourceClass() == c2->resourceClass();
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}
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double Toplevel::opacity() const
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{
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if (!info) {
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return 1.0;
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}
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if (info->opacity() == 0xffffffff)
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return 1.0;
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return info->opacity() * 1.0 / 0xffffffff;
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}
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void Toplevel::setOpacity(double new_opacity)
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{
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if (!info) {
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return;
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}
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double old_opacity = opacity();
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new_opacity = qBound(0.0, new_opacity, 1.0);
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if (old_opacity == new_opacity)
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return;
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info->setOpacity(static_cast< unsigned long >(new_opacity * 0xffffffff));
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if (compositing()) {
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addRepaintFull();
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emit opacityChanged(this, old_opacity);
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}
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}
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bool Toplevel::setupCompositing()
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{
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if (!compositing())
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return false;
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if (damage_handle != XCB_NONE)
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return false;
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if (kwinApp()->operationMode() == Application::OperationModeX11 && !surface()) {
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damage_handle = xcb_generate_id(connection());
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xcb_damage_create(connection(), damage_handle, frameId(), XCB_DAMAGE_REPORT_LEVEL_NON_EMPTY);
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}
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damage_region = QRegion(0, 0, width(), height());
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effect_window = new EffectWindowImpl(this);
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Compositor::self()->scene()->addToplevel(this);
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return true;
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}
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void Toplevel::finishCompositing(ReleaseReason releaseReason)
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{
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if (kwinApp()->operationMode() == Application::OperationModeX11 && damage_handle == XCB_NONE)
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return;
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if (effect_window->window() == this) { // otherwise it's already passed to Deleted, don't free data
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discardWindowPixmap();
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delete effect_window;
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}
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if (damage_handle != XCB_NONE &&
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releaseReason != ReleaseReason::Destroyed) {
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xcb_damage_destroy(connection(), damage_handle);
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}
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damage_handle = XCB_NONE;
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damage_region = QRegion();
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effect_window = nullptr;
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}
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void Toplevel::discardWindowPixmap()
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{
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addDamageFull();
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if (effectWindow() != nullptr && effectWindow()->sceneWindow() != nullptr)
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effectWindow()->sceneWindow()->discardPixmap();
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}
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void Toplevel::damageNotifyEvent()
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{
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m_isDamaged = true;
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// The damaged region will be fetched at the next compositing cycle.
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Compositor::self()->scheduleRepaint();
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// Note: The damage is supposed to specify the damage extents,
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// but we don't know it at this point. No one who connects
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// to this signal uses the rect however.
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emit damaged(this, {});
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}
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bool Toplevel::compositing() const
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{
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if (!Workspace::self()) {
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return false;
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}
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return Workspace::self()->compositing();
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}
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bool Toplevel::resetAndFetchDamage()
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{
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if (!m_isDamaged)
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return false;
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if (damage_handle == XCB_NONE) {
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m_isDamaged = false;
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return true;
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}
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xcb_connection_t *conn = connection();
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// Create a new region and copy the damage region to it,
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// resetting the damaged state.
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xcb_xfixes_region_t region = xcb_generate_id(conn);
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xcb_xfixes_create_region(conn, region, 0, nullptr);
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xcb_damage_subtract(conn, damage_handle, 0, region);
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// Send a fetch-region request and destroy the region
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m_regionCookie = xcb_xfixes_fetch_region_unchecked(conn, region);
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xcb_xfixes_destroy_region(conn, region);
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m_isDamaged = false;
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m_damageReplyPending = true;
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return m_damageReplyPending;
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}
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void Toplevel::getDamageRegionReply()
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{
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if (!m_damageReplyPending)
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return;
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m_damageReplyPending = false;
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// Get the fetch-region reply
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xcb_xfixes_fetch_region_reply_t *reply =
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xcb_xfixes_fetch_region_reply(connection(), m_regionCookie, nullptr);
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if (!reply)
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return;
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// Convert the reply to a QRegion
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int count = xcb_xfixes_fetch_region_rectangles_length(reply);
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QRegion region;
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if (count > 1 && count < 16) {
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xcb_rectangle_t *rects = xcb_xfixes_fetch_region_rectangles(reply);
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QVector<QRect> qrects;
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qrects.reserve(count);
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for (int i = 0; i < count; i++)
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qrects << QRect(rects[i].x, rects[i].y, rects[i].width, rects[i].height);
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region.setRects(qrects.constData(), count);
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} else
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region += QRect(reply->extents.x, reply->extents.y,
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reply->extents.width, reply->extents.height);
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free(reply);
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addDamage(region);
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}
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void Toplevel::addDamageFull()
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{
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if (!compositing())
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return;
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const QRect bufferRect = bufferGeometry();
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const QRect frameRect = frameGeometry();
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const int offsetX = bufferRect.x() - frameRect.x();
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const int offsetY = bufferRect.y() - frameRect.y();
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const QRect damagedRect(0, 0, bufferRect.width(), bufferRect.height());
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damage_region = damagedRect;
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addRepaint(damagedRect.translated(offsetX, offsetY));
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emit damaged(this, damage_region);
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}
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void Toplevel::resetDamage()
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{
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damage_region = QRegion();
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}
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void Toplevel::addRepaint(const QRect &rect)
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{
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addRepaint(QRegion(rect));
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}
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void Toplevel::addRepaint(int x, int y, int width, int height)
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{
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addRepaint(QRegion(x, y, width, height));
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}
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void Toplevel::addRepaint(const QRegion ®ion)
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{
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if (!effectWindow() || !effectWindow()->sceneWindow()) {
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return;
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}
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effectWindow()->sceneWindow()->addRepaint(region);
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}
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void Toplevel::addLayerRepaint(const QRect &rect)
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{
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addLayerRepaint(QRegion(rect));
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}
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void Toplevel::addLayerRepaint(int x, int y, int width, int height)
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{
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addLayerRepaint(QRegion(x, y, width, height));
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}
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void Toplevel::addLayerRepaint(const QRegion ®ion)
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{
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if (!effectWindow() || !effectWindow()->sceneWindow()) {
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return;
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}
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effectWindow()->sceneWindow()->addLayerRepaint(region);
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}
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void Toplevel::addRepaintFull()
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{
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addRepaint(visibleRect().translated(-pos()));
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}
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void Toplevel::addWorkspaceRepaint(int x, int y, int w, int h)
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{
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addWorkspaceRepaint(QRect(x, y, w, h));
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}
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void Toplevel::addWorkspaceRepaint(const QRect& r2)
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{
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if (!compositing())
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return;
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Compositor::self()->addRepaint(r2);
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}
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void Toplevel::addWorkspaceRepaint(const QRegion ®ion)
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{
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if (compositing()) {
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Compositor::self()->addRepaint(region);
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}
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}
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bool Toplevel::wantsRepaint() const
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{
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if (!effectWindow() || !effectWindow()->sceneWindow()) {
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return false;
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}
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return effectWindow()->sceneWindow()->wantsRepaint();
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}
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void Toplevel::setReadyForPainting()
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{
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if (!ready_for_painting) {
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ready_for_painting = true;
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if (compositing()) {
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addRepaintFull();
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emit windowShown(this);
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}
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}
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}
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void Toplevel::deleteEffectWindow()
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{
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delete effect_window;
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effect_window = nullptr;
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}
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void Toplevel::checkScreen()
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{
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if (screens()->count() == 1) {
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if (m_screen != 0) {
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m_screen = 0;
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emit screenChanged();
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}
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} else {
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const int s = screens()->number(frameGeometry().center());
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if (s != m_screen) {
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m_screen = s;
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emit screenChanged();
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}
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}
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qreal newScale = screens()->scale(m_screen);
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if (newScale != m_screenScale) {
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m_screenScale = newScale;
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emit screenScaleChanged();
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}
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}
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void Toplevel::setupCheckScreenConnection()
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{
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connect(this, &Toplevel::frameGeometryChanged, this, &Toplevel::checkScreen);
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checkScreen();
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}
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void Toplevel::removeCheckScreenConnection()
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{
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disconnect(this, &Toplevel::frameGeometryChanged, this, &Toplevel::checkScreen);
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}
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int Toplevel::screen() const
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{
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return m_screen;
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}
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qreal Toplevel::screenScale() const
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{
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return m_screenScale;
|
|
}
|
|
|
|
qreal Toplevel::bufferScale() const
|
|
{
|
|
return surface() ? surface()->bufferScale() : 1;
|
|
}
|
|
|
|
bool Toplevel::isOnScreen(int screen) const
|
|
{
|
|
return screens()->geometry(screen).intersects(frameGeometry());
|
|
}
|
|
|
|
bool Toplevel::isOnActiveScreen() const
|
|
{
|
|
return isOnScreen(screens()->current());
|
|
}
|
|
|
|
void Toplevel::updateShadow()
|
|
{
|
|
QRect dirtyRect; // old & new shadow region
|
|
const QRect oldVisibleRect = visibleRect();
|
|
addWorkspaceRepaint(oldVisibleRect);
|
|
if (shadow()) {
|
|
dirtyRect = shadow()->shadowRegion().boundingRect();
|
|
if (!effectWindow()->sceneWindow()->shadow()->updateShadow()) {
|
|
effectWindow()->sceneWindow()->updateShadow(nullptr);
|
|
}
|
|
emit shadowChanged();
|
|
} else {
|
|
Shadow::createShadow(this);
|
|
}
|
|
if (shadow())
|
|
dirtyRect |= shadow()->shadowRegion().boundingRect();
|
|
if (oldVisibleRect != visibleRect())
|
|
emit paddingChanged(this, oldVisibleRect);
|
|
if (dirtyRect.isValid()) {
|
|
dirtyRect.translate(pos());
|
|
addLayerRepaint(dirtyRect);
|
|
}
|
|
}
|
|
|
|
Shadow *Toplevel::shadow()
|
|
{
|
|
if (effectWindow() && effectWindow()->sceneWindow()) {
|
|
return effectWindow()->sceneWindow()->shadow();
|
|
} else {
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
const Shadow *Toplevel::shadow() const
|
|
{
|
|
if (effectWindow() && effectWindow()->sceneWindow()) {
|
|
return effectWindow()->sceneWindow()->shadow();
|
|
} else {
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
bool Toplevel::wantsShadowToBeRendered() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void Toplevel::getWmOpaqueRegion()
|
|
{
|
|
if (!info) {
|
|
return;
|
|
}
|
|
|
|
const auto rects = info->opaqueRegion();
|
|
QRegion new_opaque_region;
|
|
for (const auto &r : rects) {
|
|
new_opaque_region += QRect(r.pos.x, r.pos.y, r.size.width, r.size.height);
|
|
}
|
|
|
|
opaque_region = new_opaque_region;
|
|
}
|
|
|
|
bool Toplevel::isClient() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool Toplevel::isDeleted() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool Toplevel::isOnCurrentActivity() const
|
|
{
|
|
#ifdef KWIN_BUILD_ACTIVITIES
|
|
if (!Activities::self()) {
|
|
return true;
|
|
}
|
|
return isOnActivity(Activities::self()->current());
|
|
#else
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
void Toplevel::elevate(bool elevate)
|
|
{
|
|
if (!effectWindow()) {
|
|
return;
|
|
}
|
|
effectWindow()->elevate(elevate);
|
|
addWorkspaceRepaint(visibleRect());
|
|
}
|
|
|
|
pid_t Toplevel::pid() const
|
|
{
|
|
if (!info) {
|
|
return -1;
|
|
}
|
|
return info->pid();
|
|
}
|
|
|
|
xcb_window_t Toplevel::frameId() const
|
|
{
|
|
return m_client;
|
|
}
|
|
|
|
Xcb::Property Toplevel::fetchSkipCloseAnimation() const
|
|
{
|
|
return Xcb::Property(false, window(), atoms->kde_skip_close_animation, XCB_ATOM_CARDINAL, 0, 1);
|
|
}
|
|
|
|
void Toplevel::readSkipCloseAnimation(Xcb::Property &property)
|
|
{
|
|
setSkipCloseAnimation(property.toBool());
|
|
}
|
|
|
|
void Toplevel::getSkipCloseAnimation()
|
|
{
|
|
Xcb::Property property = fetchSkipCloseAnimation();
|
|
readSkipCloseAnimation(property);
|
|
}
|
|
|
|
bool Toplevel::skipsCloseAnimation() const
|
|
{
|
|
return m_skipCloseAnimation;
|
|
}
|
|
|
|
void Toplevel::setSkipCloseAnimation(bool set)
|
|
{
|
|
if (set == m_skipCloseAnimation) {
|
|
return;
|
|
}
|
|
m_skipCloseAnimation = set;
|
|
emit skipCloseAnimationChanged();
|
|
}
|
|
|
|
void Toplevel::setSurface(KWaylandServer::SurfaceInterface *surface)
|
|
{
|
|
if (m_surface == surface) {
|
|
return;
|
|
}
|
|
using namespace KWaylandServer;
|
|
if (m_surface) {
|
|
disconnect(m_surface, &SurfaceInterface::damaged, this, &Toplevel::addDamage);
|
|
disconnect(m_surface, &SurfaceInterface::sizeChanged, this, &Toplevel::discardWindowPixmap);
|
|
}
|
|
m_surface = surface;
|
|
connect(m_surface, &SurfaceInterface::damaged, this, &Toplevel::addDamage);
|
|
connect(m_surface, &SurfaceInterface::sizeChanged, this, &Toplevel::discardWindowPixmap);
|
|
connect(m_surface, &SurfaceInterface::subSurfaceTreeChanged, this,
|
|
[this] {
|
|
// TODO improve to only update actual visual area
|
|
if (ready_for_painting) {
|
|
addDamageFull();
|
|
m_isDamaged = true;
|
|
}
|
|
}
|
|
);
|
|
connect(m_surface, &SurfaceInterface::destroyed, this,
|
|
[this] {
|
|
m_surface = nullptr;
|
|
m_surfaceId = 0;
|
|
}
|
|
);
|
|
m_surfaceId = surface->id();
|
|
emit surfaceChanged();
|
|
}
|
|
|
|
void Toplevel::addDamage(const QRegion &damage)
|
|
{
|
|
const QRect bufferRect = bufferGeometry();
|
|
const QRect frameRect = frameGeometry();
|
|
|
|
m_isDamaged = true;
|
|
damage_region += damage;
|
|
addRepaint(damage.translated(bufferRect.topLeft() - frameRect.topLeft()));
|
|
|
|
emit damaged(this, damage);
|
|
}
|
|
|
|
QByteArray Toplevel::windowRole() const
|
|
{
|
|
if (!info) {
|
|
return {};
|
|
}
|
|
return QByteArray(info->windowRole());
|
|
}
|
|
|
|
void Toplevel::setDepth(int depth)
|
|
{
|
|
if (bit_depth == depth) {
|
|
return;
|
|
}
|
|
const bool oldAlpha = hasAlpha();
|
|
bit_depth = depth;
|
|
if (oldAlpha != hasAlpha()) {
|
|
emit hasAlphaChanged();
|
|
}
|
|
}
|
|
|
|
QRegion Toplevel::inputShape() const
|
|
{
|
|
if (m_surface) {
|
|
return m_surface->input();
|
|
} else {
|
|
// TODO: maybe also for X11?
|
|
return QRegion();
|
|
}
|
|
}
|
|
|
|
QMatrix4x4 Toplevel::inputTransformation() const
|
|
{
|
|
QMatrix4x4 m;
|
|
m.translate(-x(), -y());
|
|
return m;
|
|
}
|
|
|
|
bool Toplevel::hitTest(const QPoint &point) const
|
|
{
|
|
if (m_surface && m_surface->isMapped()) {
|
|
return m_surface->inputSurfaceAt(mapToLocal(point));
|
|
}
|
|
return inputGeometry().contains(point);
|
|
}
|
|
|
|
QPoint Toplevel::mapToFrame(const QPoint &point) const
|
|
{
|
|
return point - frameGeometry().topLeft();
|
|
}
|
|
|
|
QPoint Toplevel::mapToLocal(const QPoint &point) const
|
|
{
|
|
return point - bufferGeometry().topLeft();
|
|
}
|
|
|
|
QPointF Toplevel::mapToLocal(const QPointF &point) const
|
|
{
|
|
return point - bufferGeometry().topLeft();
|
|
}
|
|
|
|
QRect Toplevel::inputGeometry() const
|
|
{
|
|
return frameGeometry();
|
|
}
|
|
|
|
bool Toplevel::isLocalhost() const
|
|
{
|
|
if (!m_clientMachine) {
|
|
return true;
|
|
}
|
|
return m_clientMachine->isLocal();
|
|
}
|
|
|
|
QMargins Toplevel::bufferMargins() const
|
|
{
|
|
return QMargins();
|
|
}
|
|
|
|
QMargins Toplevel::frameMargins() const
|
|
{
|
|
return QMargins();
|
|
}
|
|
|
|
} // namespace
|
|
|