ce8c4240f7
A Surface class is split out which holds a wl_surface and supports attaching a buffer, setting the damage and emitting a signal when the frame callback got called. It doesn't come with a unit test yet as it first needs the ShmPool and Buffer properly split out to easily set it up.
467 lines
13 KiB
C++
467 lines
13 KiB
C++
/********************************************************************
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*********************************************************************/
|
|
#define WL_EGL_PLATFORM 1
|
|
#include "egl_wayland_backend.h"
|
|
// kwin
|
|
#include "composite.h"
|
|
#include "options.h"
|
|
#include "wayland_backend.h"
|
|
#include "wayland_client/surface.h"
|
|
#include "xcbutils.h"
|
|
// kwin libs
|
|
#include <kwinglplatform.h>
|
|
// KDE
|
|
// Qt
|
|
#include <QOpenGLContext>
|
|
|
|
namespace KWin
|
|
{
|
|
|
|
EglWaylandBackend::EglWaylandBackend()
|
|
: QObject(NULL)
|
|
, OpenGLBackend()
|
|
, m_context(EGL_NO_CONTEXT)
|
|
, m_bufferAge(0)
|
|
, m_wayland(Wayland::WaylandBackend::self())
|
|
, m_overlay(NULL)
|
|
, m_lastFrameRendered(true)
|
|
{
|
|
if (!m_wayland) {
|
|
setFailed("Wayland Backend has not been created");
|
|
return;
|
|
}
|
|
qDebug() << "Connected to Wayland display?" << (m_wayland->display() ? "yes" : "no" );
|
|
if (!m_wayland->display()) {
|
|
setFailed("Could not connect to Wayland compositor");
|
|
return;
|
|
}
|
|
connect(m_wayland, SIGNAL(shellSurfaceSizeChanged(QSize)), SLOT(overlaySizeChanged(QSize)));
|
|
initializeEgl();
|
|
init();
|
|
// Egl is always direct rendering
|
|
setIsDirectRendering(true);
|
|
|
|
qWarning() << "Using Wayland rendering backend";
|
|
qWarning() << "This is a highly experimental backend, do not use for productive usage!";
|
|
qWarning() << "Please do not report any issues you might encounter when using this backend!";
|
|
}
|
|
|
|
EglWaylandBackend::~EglWaylandBackend()
|
|
{
|
|
cleanupGL();
|
|
checkGLError("Cleanup");
|
|
doneCurrent();
|
|
eglDestroyContext(m_display, m_context);
|
|
eglDestroySurface(m_display, m_surface);
|
|
eglTerminate(m_display);
|
|
eglReleaseThread();
|
|
if (m_overlay) {
|
|
wl_egl_window_destroy(m_overlay);
|
|
}
|
|
}
|
|
|
|
bool EglWaylandBackend::initializeEgl()
|
|
{
|
|
m_display = eglGetDisplay(m_wayland->display());
|
|
if (m_display == EGL_NO_DISPLAY)
|
|
return false;
|
|
|
|
EGLint major, minor;
|
|
if (eglInitialize(m_display, &major, &minor) == EGL_FALSE)
|
|
return false;
|
|
EGLint error = eglGetError();
|
|
if (error != EGL_SUCCESS) {
|
|
qWarning() << "Error during eglInitialize " << error;
|
|
return false;
|
|
}
|
|
qDebug() << "Egl Initialize succeeded";
|
|
|
|
#ifdef KWIN_HAVE_OPENGLES
|
|
eglBindAPI(EGL_OPENGL_ES_API);
|
|
#else
|
|
if (eglBindAPI(EGL_OPENGL_API) == EGL_FALSE) {
|
|
qCritical() << "bind OpenGL API failed";
|
|
return false;
|
|
}
|
|
#endif
|
|
qDebug() << "EGL version: " << major << "." << minor;
|
|
return true;
|
|
}
|
|
|
|
void EglWaylandBackend::init()
|
|
{
|
|
if (!initRenderingContext()) {
|
|
setFailed("Could not initialize rendering context");
|
|
return;
|
|
}
|
|
|
|
initEGL();
|
|
GLPlatform *glPlatform = GLPlatform::instance();
|
|
glPlatform->detect(EglPlatformInterface);
|
|
glPlatform->printResults();
|
|
initGL(EglPlatformInterface);
|
|
|
|
setSupportsBufferAge(false);
|
|
|
|
if (hasGLExtension(QByteArrayLiteral("EGL_EXT_buffer_age"))) {
|
|
const QByteArray useBufferAge = qgetenv("KWIN_USE_BUFFER_AGE");
|
|
|
|
if (useBufferAge != "0")
|
|
setSupportsBufferAge(true);
|
|
}
|
|
}
|
|
|
|
bool EglWaylandBackend::initRenderingContext()
|
|
{
|
|
initBufferConfigs();
|
|
|
|
#ifdef KWIN_HAVE_OPENGLES
|
|
const EGLint context_attribs[] = {
|
|
EGL_CONTEXT_CLIENT_VERSION, 2,
|
|
EGL_NONE
|
|
};
|
|
|
|
m_context = eglCreateContext(m_display, m_config, EGL_NO_CONTEXT, context_attribs);
|
|
#else
|
|
const EGLint context_attribs_31_core[] = {
|
|
EGL_CONTEXT_MAJOR_VERSION_KHR, 3,
|
|
EGL_CONTEXT_MINOR_VERSION_KHR, 1,
|
|
EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR,
|
|
EGL_NONE
|
|
};
|
|
|
|
const EGLint context_attribs_legacy[] = {
|
|
EGL_NONE
|
|
};
|
|
|
|
const QByteArray eglExtensions = eglQueryString(m_display, EGL_EXTENSIONS);
|
|
const QList<QByteArray> extensions = eglExtensions.split(' ');
|
|
|
|
// Try to create a 3.1 core context
|
|
if (options->glCoreProfile() && extensions.contains("EGL_KHR_create_context"))
|
|
m_context = eglCreateContext(m_display, m_config, EGL_NO_CONTEXT, context_attribs_31_core);
|
|
|
|
if (m_context == EGL_NO_CONTEXT)
|
|
m_context = eglCreateContext(m_display, m_config, EGL_NO_CONTEXT, context_attribs_legacy);
|
|
#endif
|
|
|
|
if (m_context == EGL_NO_CONTEXT) {
|
|
qCritical() << "Create Context failed";
|
|
return false;
|
|
}
|
|
|
|
if (!m_wayland->surface()) {
|
|
return false;
|
|
}
|
|
|
|
const QSize &size = m_wayland->shellSurfaceSize();
|
|
Wayland::Surface *s = m_wayland->surface();
|
|
connect(s, &Wayland::Surface::frameRendered, this, &EglWaylandBackend::lastFrameRendered);
|
|
m_overlay = wl_egl_window_create(*s, size.width(), size.height());
|
|
if (!m_overlay) {
|
|
qCritical() << "Creating Wayland Egl window failed";
|
|
return false;
|
|
}
|
|
|
|
m_surface = eglCreateWindowSurface(m_display, m_config, m_overlay, NULL);
|
|
if (m_surface == EGL_NO_SURFACE) {
|
|
qCritical() << "Create Window Surface failed";
|
|
return false;
|
|
}
|
|
|
|
return makeContextCurrent();
|
|
}
|
|
|
|
bool EglWaylandBackend::makeContextCurrent()
|
|
{
|
|
if (eglMakeCurrent(m_display, m_surface, m_surface, m_context) == EGL_FALSE) {
|
|
qCritical() << "Make Context Current failed";
|
|
return false;
|
|
}
|
|
|
|
EGLint error = eglGetError();
|
|
if (error != EGL_SUCCESS) {
|
|
qWarning() << "Error occurred while creating context " << error;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool EglWaylandBackend::initBufferConfigs()
|
|
{
|
|
const EGLint config_attribs[] = {
|
|
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
|
EGL_RED_SIZE, 1,
|
|
EGL_GREEN_SIZE, 1,
|
|
EGL_BLUE_SIZE, 1,
|
|
EGL_ALPHA_SIZE, 0,
|
|
#ifdef KWIN_HAVE_OPENGLES
|
|
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
|
#else
|
|
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
|
|
#endif
|
|
EGL_CONFIG_CAVEAT, EGL_NONE,
|
|
EGL_NONE,
|
|
};
|
|
|
|
EGLint count;
|
|
EGLConfig configs[1024];
|
|
if (eglChooseConfig(m_display, config_attribs, configs, 1, &count) == EGL_FALSE) {
|
|
qCritical() << "choose config failed";
|
|
return false;
|
|
}
|
|
if (count != 1) {
|
|
qCritical() << "choose config did not return a config" << count;
|
|
return false;
|
|
}
|
|
m_config = configs[0];
|
|
|
|
return true;
|
|
}
|
|
|
|
void EglWaylandBackend::present()
|
|
{
|
|
m_lastFrameRendered = false;
|
|
m_wayland->surface()->setupFrameCallback();
|
|
if (supportsBufferAge()) {
|
|
eglSwapBuffers(m_display, m_surface);
|
|
eglQuerySurface(m_display, m_surface, EGL_BUFFER_AGE_EXT, &m_bufferAge);
|
|
setLastDamage(QRegion());
|
|
return;
|
|
} else {
|
|
eglSwapBuffers(m_display, m_surface);
|
|
setLastDamage(QRegion());
|
|
}
|
|
}
|
|
|
|
void EglWaylandBackend::screenGeometryChanged(const QSize &size)
|
|
{
|
|
Q_UNUSED(size)
|
|
// no backend specific code needed
|
|
// TODO: base implementation in OpenGLBackend
|
|
|
|
// The back buffer contents are now undefined
|
|
m_bufferAge = 0;
|
|
}
|
|
|
|
SceneOpenGL::TexturePrivate *EglWaylandBackend::createBackendTexture(SceneOpenGL::Texture *texture)
|
|
{
|
|
return new EglWaylandTexture(texture, this);
|
|
}
|
|
|
|
QRegion EglWaylandBackend::prepareRenderingFrame()
|
|
{
|
|
if (!lastDamage().isEmpty())
|
|
present();
|
|
QRegion repaint;
|
|
if (supportsBufferAge())
|
|
repaint = accumulatedDamageHistory(m_bufferAge);
|
|
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
|
|
startRenderTimer();
|
|
return repaint;
|
|
}
|
|
|
|
void EglWaylandBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
|
|
{
|
|
if (damagedRegion.isEmpty()) {
|
|
setLastDamage(QRegion());
|
|
|
|
// If the damaged region of a window is fully occluded, the only
|
|
// rendering done, if any, will have been to repair a reused back
|
|
// buffer, making it identical to the front buffer.
|
|
//
|
|
// In this case we won't post the back buffer. Instead we'll just
|
|
// set the buffer age to 1, so the repaired regions won't be
|
|
// rendered again in the next frame.
|
|
if (!renderedRegion.isEmpty())
|
|
glFlush();
|
|
|
|
m_bufferAge = 1;
|
|
return;
|
|
}
|
|
|
|
setLastDamage(renderedRegion);
|
|
|
|
if (!blocksForRetrace()) {
|
|
// This also sets lastDamage to empty which prevents the frame from
|
|
// being posted again when prepareRenderingFrame() is called.
|
|
present();
|
|
} else {
|
|
// Make sure that the GPU begins processing the command stream
|
|
// now and not the next time prepareRenderingFrame() is called.
|
|
glFlush();
|
|
}
|
|
|
|
// Save the damaged region to history
|
|
if (supportsBufferAge())
|
|
addToDamageHistory(damagedRegion);
|
|
}
|
|
|
|
bool EglWaylandBackend::makeCurrent()
|
|
{
|
|
if (QOpenGLContext *context = QOpenGLContext::currentContext()) {
|
|
// Workaround to tell Qt that no QOpenGLContext is current
|
|
context->doneCurrent();
|
|
}
|
|
const bool current = eglMakeCurrent(m_display, m_surface, m_surface, m_context);
|
|
return current;
|
|
}
|
|
|
|
void EglWaylandBackend::doneCurrent()
|
|
{
|
|
eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
}
|
|
|
|
Xcb::Shm *EglWaylandBackend::shm()
|
|
{
|
|
if (m_shm.isNull()) {
|
|
m_shm.reset(new Xcb::Shm);
|
|
}
|
|
return m_shm.data();
|
|
}
|
|
|
|
void EglWaylandBackend::overlaySizeChanged(const QSize &size)
|
|
{
|
|
wl_egl_window_resize(m_overlay, size.width(), size.height(), 0, 0);
|
|
}
|
|
|
|
bool EglWaylandBackend::isLastFrameRendered() const
|
|
{
|
|
return m_lastFrameRendered;
|
|
}
|
|
|
|
void EglWaylandBackend::lastFrameRendered()
|
|
{
|
|
m_lastFrameRendered = true;
|
|
Compositor::self()->lastFrameRendered();
|
|
}
|
|
|
|
bool EglWaylandBackend::usesOverlayWindow() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/************************************************
|
|
* EglTexture
|
|
************************************************/
|
|
|
|
EglWaylandTexture::EglWaylandTexture(KWin::SceneOpenGL::Texture *texture, KWin::EglWaylandBackend *backend)
|
|
: SceneOpenGL::TexturePrivate()
|
|
, q(texture)
|
|
, m_backend(backend)
|
|
, m_referencedPixmap(XCB_PIXMAP_NONE)
|
|
{
|
|
m_target = GL_TEXTURE_2D;
|
|
}
|
|
|
|
EglWaylandTexture::~EglWaylandTexture()
|
|
{
|
|
}
|
|
|
|
OpenGLBackend *EglWaylandTexture::backend()
|
|
{
|
|
return m_backend;
|
|
}
|
|
|
|
void EglWaylandTexture::findTarget()
|
|
{
|
|
if (m_target != GL_TEXTURE_2D) {
|
|
m_target = GL_TEXTURE_2D;
|
|
}
|
|
}
|
|
|
|
bool EglWaylandTexture::loadTexture(const Pixmap &pix, const QSize &size, int depth)
|
|
{
|
|
// HACK: egl wayland platform doesn't support texture from X11 pixmap through the KHR_image_pixmap
|
|
// extension. To circumvent this problem we copy the pixmap content into a SHM image and from there
|
|
// to the OpenGL texture. This is a temporary solution. In future we won't need to get the content
|
|
// from X11 pixmaps. That's what we have XWayland for to get the content into a nice Wayland buffer.
|
|
Q_UNUSED(depth)
|
|
if (pix == XCB_PIXMAP_NONE)
|
|
return false;
|
|
m_referencedPixmap = pix;
|
|
|
|
Xcb::Shm *shm = m_backend->shm();
|
|
if (!shm->isValid()) {
|
|
return false;
|
|
}
|
|
|
|
xcb_shm_get_image_cookie_t cookie = xcb_shm_get_image_unchecked(connection(), pix, 0, 0, size.width(),
|
|
size.height(), ~0, XCB_IMAGE_FORMAT_Z_PIXMAP, shm->segment(), 0);
|
|
|
|
glGenTextures(1, &m_texture);
|
|
q->setWrapMode(GL_CLAMP_TO_EDGE);
|
|
q->setFilter(GL_LINEAR);
|
|
q->bind();
|
|
|
|
ScopedCPointer<xcb_shm_get_image_reply_t> image(xcb_shm_get_image_reply(connection(), cookie, NULL));
|
|
if (image.isNull()) {
|
|
return false;
|
|
}
|
|
|
|
// TODO: other formats
|
|
#ifndef KWIN_HAVE_OPENGLES
|
|
glTexImage2D(m_target, 0, GL_RGBA8, size.width(), size.height(), 0,
|
|
GL_BGRA, GL_UNSIGNED_BYTE, shm->buffer());
|
|
#endif
|
|
|
|
q->unbind();
|
|
checkGLError("load texture");
|
|
q->setYInverted(true);
|
|
m_size = size;
|
|
updateMatrix();
|
|
return true;
|
|
}
|
|
|
|
bool EglWaylandTexture::update(const QRegion &damage)
|
|
{
|
|
if (m_referencedPixmap == XCB_PIXMAP_NONE) {
|
|
return false;
|
|
}
|
|
|
|
Xcb::Shm *shm = m_backend->shm();
|
|
if (!shm->isValid()) {
|
|
return false;
|
|
}
|
|
|
|
// TODO: optimize by only updating the damaged areas
|
|
const QRect &damagedRect = damage.boundingRect();
|
|
xcb_shm_get_image_cookie_t cookie = xcb_shm_get_image_unchecked(connection(), m_referencedPixmap,
|
|
damagedRect.x(), damagedRect.y(), damagedRect.width(), damagedRect.height(),
|
|
~0, XCB_IMAGE_FORMAT_Z_PIXMAP, shm->segment(), 0);
|
|
|
|
q->bind();
|
|
|
|
ScopedCPointer<xcb_shm_get_image_reply_t> image(xcb_shm_get_image_reply(connection(), cookie, NULL));
|
|
if (image.isNull()) {
|
|
return false;
|
|
}
|
|
|
|
// TODO: other formats
|
|
#ifndef KWIN_HAVE_OPENGLES
|
|
glTexSubImage2D(m_target, 0, damagedRect.x(), damagedRect.y(), damagedRect.width(), damagedRect.height(), GL_BGRA, GL_UNSIGNED_BYTE, shm->buffer());
|
|
#endif
|
|
|
|
q->unbind();
|
|
checkGLError("update texture");
|
|
return true;
|
|
}
|
|
|
|
} // namespace
|