d5203c79a0
Previously, we couldn't do it because repaints weren't tracked per each output.
124 lines
3.5 KiB
C++
124 lines
3.5 KiB
C++
/*
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
SPDX-FileCopyrightText: 2013 Martin Gräßlin <mgraesslin@kde.org>
|
|
SPDX-FileCopyrightText: 2019 Roman Gilg <subdiff@gmail.com>
|
|
|
|
SPDX-License-Identifier: GPL-2.0-or-later
|
|
*/
|
|
#ifndef KWIN_EGL_WAYLAND_BACKEND_H
|
|
#define KWIN_EGL_WAYLAND_BACKEND_H
|
|
#include "abstract_egl_backend.h"
|
|
// wayland
|
|
#include <wayland-egl.h>
|
|
|
|
class QTemporaryFile;
|
|
struct wl_buffer;
|
|
struct wl_shm;
|
|
|
|
namespace KWin
|
|
{
|
|
|
|
namespace Wayland
|
|
{
|
|
class WaylandBackend;
|
|
class WaylandOutput;
|
|
class EglWaylandBackend;
|
|
|
|
class EglWaylandOutput : public QObject
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
EglWaylandOutput(WaylandOutput *output, QObject *parent = nullptr);
|
|
~EglWaylandOutput() override = default;
|
|
|
|
bool init(EglWaylandBackend *backend);
|
|
void updateSize(const QSize &size);
|
|
void updateMode();
|
|
|
|
private:
|
|
WaylandOutput *m_waylandOutput;
|
|
wl_egl_window *m_overlay = nullptr;
|
|
EGLSurface m_eglSurface = EGL_NO_SURFACE;
|
|
int m_bufferAge = 0;
|
|
/**
|
|
* @brief The damage history for the past 10 frames.
|
|
*/
|
|
QVector<QRegion> m_damageHistory;
|
|
|
|
friend class EglWaylandBackend;
|
|
};
|
|
|
|
/**
|
|
* @brief OpenGL Backend using Egl on a Wayland surface.
|
|
*
|
|
* This Backend is the basis for a session compositor running on top of a Wayland system compositor.
|
|
* It creates a Surface as large as the screen and maps it as a fullscreen shell surface on the
|
|
* system compositor. The OpenGL context is created on the Wayland surface, so for rendering X11 is
|
|
* not involved.
|
|
*
|
|
* Also in repainting the backend is currently still rather limited. Only supported mode is fullscreen
|
|
* repaints, which is obviously not optimal. Best solution is probably to go for buffer_age extension
|
|
* and make it the only available solution next to fullscreen repaints.
|
|
*/
|
|
class EglWaylandBackend : public AbstractEglBackend
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
EglWaylandBackend(WaylandBackend *b);
|
|
~EglWaylandBackend() override;
|
|
void screenGeometryChanged(const QSize &size) override;
|
|
SceneOpenGLTexturePrivate *createBackendTexture(SceneOpenGLTexture *texture) override;
|
|
QRegion prepareRenderingFrame() override;
|
|
QRegion prepareRenderingForScreen(int screenId) override;
|
|
void endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion) override;
|
|
void endRenderingFrameForScreen(int screenId, const QRegion &damage, const QRegion &damagedRegion) override;
|
|
bool usesOverlayWindow() const override;
|
|
bool perScreenRendering() const override;
|
|
void init() override;
|
|
|
|
bool havePlatformBase() const {
|
|
return m_havePlatformBase;
|
|
}
|
|
|
|
void aboutToStartPainting(int screenId, const QRegion &damage) override;
|
|
|
|
private:
|
|
bool initializeEgl();
|
|
bool initBufferConfigs();
|
|
bool initRenderingContext();
|
|
|
|
bool createEglWaylandOutput(WaylandOutput *output);
|
|
|
|
void cleanupSurfaces() override;
|
|
void cleanupOutput(EglWaylandOutput *output);
|
|
|
|
bool makeContextCurrent(EglWaylandOutput *output);
|
|
void present() override;
|
|
void presentOnSurface(EglWaylandOutput *output, const QRegion &damagedRegion);
|
|
|
|
WaylandBackend *m_backend;
|
|
QVector<EglWaylandOutput*> m_outputs;
|
|
bool m_havePlatformBase;
|
|
bool m_swapping = false;
|
|
friend class EglWaylandTexture;
|
|
};
|
|
|
|
/**
|
|
* @brief Texture using an EGLImageKHR.
|
|
*/
|
|
class EglWaylandTexture : public AbstractEglTexture
|
|
{
|
|
public:
|
|
~EglWaylandTexture() override;
|
|
|
|
private:
|
|
friend class EglWaylandBackend;
|
|
EglWaylandTexture(SceneOpenGLTexture *texture, EglWaylandBackend *backend);
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
#endif
|