kwin/clients/oxygen/oxygenclientgroupitemdata.h
2010-08-28 02:52:26 +00:00

223 lines
5.8 KiB
C++

#ifndef oxygenclientgroupitemdata_h
#define oxygenclientgroupitemdata_h
//////////////////////////////////////////////////////////////////////////////
// oxygenclientgroupitemdata.h
// handles tabs' geometry and animations
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include "oxygenbutton.h"
#include "oxygenanimation.h"
#include <QtCore/QList>
#include <QtCore/QWeakPointer>
#include <QtCore/QRect>
namespace Oxygen
{
class Client;
//! animation type
enum AnimationType {
AnimationNone = 0,
AnimationEnter = 1<<0,
AnimationMove = 1<<1,
AnimationLeave = 1<<2,
AnimationSameTarget = 1<<3
};
Q_DECLARE_FLAGS(AnimationTypes, AnimationType)
//! tab data
class ClientGroupItemData
{
public:
//! constructor
explicit ClientGroupItemData( void )
{}
//! destructor
virtual ~ClientGroupItemData( void )
{}
//! reset all rects to argument
void reset( const QRect& rect )
{
refBoundingRect_ = rect;
startBoundingRect_ = rect;
endBoundingRect_ = rect;
boundingRect_ = rect;
}
//! tab active rect
QRect activeRect_;
//! reference bounding rect
/*! it is usually identical to activeRect unless there is only one tab in window */
QRect refBoundingRect_;
//! tab drawing rect
QRect startBoundingRect_;
//! tab drawing rect
QRect endBoundingRect_;
//! tab drawing rect
QRect boundingRect_;
//! tab button
typedef QWeakPointer<Button> ButtonPointer;
ButtonPointer closeButton_;
};
class ClientGroupItemDataList: public QObject, public QList<ClientGroupItemData>
{
Q_OBJECT
//! declare animation progress property
Q_PROPERTY( qreal progress READ progress WRITE setProgress )
public:
//! invalid item index
enum { NoItem = -1 };
//! constructor
ClientGroupItemDataList( Client* parent );
//! dirty state
void setDirty( const bool& value )
{ dirty_ = value; }
//! dirty state
bool isDirty( void ) const
{ return dirty_; }
//! enable animations
void setAnimationsEnabled( bool value )
{ animationsEnabled_ = value; }
//! animations enabled
bool animationsEnabled( void ) const
{ return animationsEnabled_; }
//! true if being animated
bool isAnimated( void ) const
{ return animationType_ != AnimationNone; }
//! animation type
AnimationTypes animationType( void ) const
{ return animationType_; }
//! return item index matching QPoint, or -1 if none
int itemAt( const QPoint&, bool ) const;
//! returns true if index is target
bool isTarget( int index ) const
{ return index == targetItem_; }
//! start animation
/* might need to add the side of the target here */
void animate( AnimationTypes, int = NoItem );
//! true if animation is in progress
bool isAnimationRunning( void ) const
{ return animation().data()->isRunning(); }
//! update button activity
void updateButtonActivity( int visibleItem ) const;
//! update buttons
void updateButtons( bool alsoUpdate ) const;
//! target rect
const QRect& targetRect( void ) const
{ return targetRect_; }
//!@name animation progress
//@{
//! return animation object
virtual const Animation::Pointer& animation() const
{ return animation_; }
void setProgress( qreal value )
{
if( progress_ == value ) return;
progress_ = value;
updateBoundingRects();
}
qreal progress( void ) const
{ return progress_; }
//@}
protected:
//! update bounding rects
void updateBoundingRects( bool alsoUpdate = true );
private:
//! client
Client& client_;
//! dirty flag
/* used to trigger update at next paintEvent */
bool dirty_;
//! true if animations are enabled
bool animationsEnabled_;
//! animation
Animation::Pointer animation_;
//! last animation type
AnimationTypes animationType_;
//! animation progress
qreal progress_;
//! dragged item
int draggedItem_;
//! target item
int targetItem_;
//! target rect
QRect targetRect_;
};
Q_DECLARE_OPERATORS_FOR_FLAGS(Oxygen::AnimationTypes)
}
#endif