kwin/libkwineffects/anidata.cpp
Vlad Zagorodniy ee72569647 [libkwineffects] Port AnimationEffect to TimeLine
Summary:
TimeLine has nice API for controlling its direction that can be re-used
later by AnimationEffect.

Test Plan: The existing tests for scripting effects still pass.

Reviewers: #kwin, davidedmundson, graesslin

Reviewed By: #kwin, davidedmundson, graesslin

Subscribers: davidedmundson, abetts, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16448
2018-11-17 13:43:57 +02:00

122 lines
4.1 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2011 Thomas Lübking <thomas.luebking@web.de>
Copyright (C) 2018 Vlad Zagorodniy <vladzzag@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "anidata_p.h"
#include "logging_p.h"
QDebug operator<<(QDebug dbg, const KWin::AniData &a)
{
dbg.nospace() << a.debugInfo();
return dbg.space();
}
using namespace KWin;
FullScreenEffectLock::FullScreenEffectLock(Effect *effect)
{
effects->setActiveFullScreenEffect(effect);
}
FullScreenEffectLock::~FullScreenEffectLock()
{
effects->setActiveFullScreenEffect(nullptr);
}
KeepAliveLock::KeepAliveLock(EffectWindow *w)
: m_window(w)
{
m_window->refWindow();
}
KeepAliveLock::~KeepAliveLock()
{
m_window->unrefWindow();
}
PreviousWindowPixmapLock::PreviousWindowPixmapLock(EffectWindow *w)
: m_window(w)
{
m_window->referencePreviousWindowPixmap();
}
PreviousWindowPixmapLock::~PreviousWindowPixmapLock()
{
m_window->unreferencePreviousWindowPixmap();
// Add synthetic repaint to prevent glitches after cross-fading
// translucent windows.
effects->addRepaint(m_window->expandedGeometry());
}
AniData::AniData()
: attribute(AnimationEffect::Opacity)
, customCurve(0) // Linear
, meta(0)
, startTime(0)
, waitAtSource(false)
, keepAtTarget(false)
, keepAlive(true)
{
}
AniData::AniData(AnimationEffect::Attribute a, int meta_, const FPx2 &to_,
int delay, const FPx2 &from_, bool waitAtSource_, bool keepAtTarget_,
FullScreenEffectLockPtr fullScreenEffectLock_, bool keepAlive,
PreviousWindowPixmapLockPtr previousWindowPixmapLock_)
: attribute(a)
, from(from_)
, to(to_)
, meta(meta_)
, startTime(AnimationEffect::clock() + delay)
, fullScreenEffectLock(fullScreenEffectLock_)
, waitAtSource(waitAtSource_)
, keepAtTarget(keepAtTarget_)
, keepAlive(keepAlive)
, previousWindowPixmapLock(previousWindowPixmapLock_)
{
}
static QString attributeString(KWin::AnimationEffect::Attribute attribute)
{
switch (attribute) {
case KWin::AnimationEffect::Opacity: return QStringLiteral("Opacity");
case KWin::AnimationEffect::Brightness: return QStringLiteral("Brightness");
case KWin::AnimationEffect::Saturation: return QStringLiteral("Saturation");
case KWin::AnimationEffect::Scale: return QStringLiteral("Scale");
case KWin::AnimationEffect::Translation: return QStringLiteral("Translation");
case KWin::AnimationEffect::Rotation: return QStringLiteral("Rotation");
case KWin::AnimationEffect::Position: return QStringLiteral("Position");
case KWin::AnimationEffect::Size: return QStringLiteral("Size");
case KWin::AnimationEffect::Clip: return QStringLiteral("Clip");
default: return QStringLiteral(" ");
}
}
QString AniData::debugInfo() const
{
return QLatin1String("Animation: ") + attributeString(attribute) +
QLatin1String("\n From: ") + from.toString() +
QLatin1String("\n To: ") + to.toString() +
QLatin1String("\n Started: ") + QString::number(AnimationEffect::clock() - startTime) + QLatin1String("ms ago\n") +
QLatin1String( " Duration: ") + QString::number(timeLine.duration().count()) + QLatin1String("ms\n") +
QLatin1String( " Passed: ") + QString::number(timeLine.elapsed().count()) + QLatin1String("ms\n");
}