As Wayland doesn't have a warp event yet, before this commit, warps were dealt with like normal absolute motion events. This trips up games though, which don't deal with actual absolute motion events well. As a solution to that, until an actual warp event is a thing, we send a motion event with a position + a relative motion event with no motion BUG: 458233 CCBUG: 482476
296 lines
9.1 KiB
C++
296 lines
9.1 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2013, 2016 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-FileCopyrightText: 2018 Roman Gilg <subdiff@gmail.com>
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SPDX-FileCopyrightText: 2019 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#pragma once
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#include "cursor.h"
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#include "input.h"
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#include "utils/xcursortheme.h"
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#include <QElapsedTimer>
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#include <QObject>
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#include <QPointF>
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#include <QPointer>
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class QWindow;
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namespace KWin
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{
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class Window;
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class CursorImage;
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class InputDevice;
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class InputRedirection;
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class CursorShape;
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class ShapeCursorSource;
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class SurfaceCursorSource;
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class PointerSurfaceCursor;
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class SurfaceInterface;
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namespace Decoration
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{
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class DecoratedClientImpl;
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}
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class KWIN_EXPORT PointerInputRedirection : public InputDeviceHandler
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{
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Q_OBJECT
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public:
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explicit PointerInputRedirection(InputRedirection *parent);
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~PointerInputRedirection() override;
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void init() override;
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void updateAfterScreenChange();
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bool supportsWarping() const;
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void warp(const QPointF &pos);
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QPointF pos() const
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{
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return m_pos;
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}
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Qt::MouseButtons buttons() const
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{
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return m_qtButtons;
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}
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bool areButtonsPressed() const;
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void setEffectsOverrideCursor(Qt::CursorShape shape);
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void removeEffectsOverrideCursor();
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void setWindowSelectionCursor(const QByteArray &shape);
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void removeWindowSelectionCursor();
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void updatePointerConstraints();
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void setEnableConstraints(bool set);
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bool isConstrained() const
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{
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return m_confined || m_locked;
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}
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bool focusUpdatesBlocked() override;
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/**
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* @internal
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*/
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void processMotionAbsolute(const QPointF &pos, std::chrono::microseconds time, InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processMotion(const QPointF &delta, const QPointF &deltaNonAccelerated, std::chrono::microseconds time, InputDevice *device);
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/**
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* @internal
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*/
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void processButton(uint32_t button, InputRedirection::PointerButtonState state, std::chrono::microseconds time, InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processAxis(InputRedirection::PointerAxis axis, qreal delta, qint32 deltaV120, InputRedirection::PointerAxisSource source, std::chrono::microseconds time, InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processSwipeGestureBegin(int fingerCount, std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processSwipeGestureUpdate(const QPointF &delta, std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processSwipeGestureEnd(std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processSwipeGestureCancelled(std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processPinchGestureBegin(int fingerCount, std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processPinchGestureUpdate(qreal scale, qreal angleDelta, const QPointF &delta, std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processPinchGestureEnd(std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processPinchGestureCancelled(std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processHoldGestureBegin(int fingerCount, std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processHoldGestureEnd(std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processHoldGestureCancelled(std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processFrame(KWin::InputDevice *device = nullptr);
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private:
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enum class EdgeBarrierType {
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NormalBarrier,
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WindowMoveBarrier,
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// WindowResize is separate from WindowMove since there is edge snapping during resize, so a different resistance might be desirable
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WindowResizeBarrier,
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EdgeElementBarrier,
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CornerBarrier,
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};
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void processWarp(const QPointF &pos, std::chrono::microseconds time, InputDevice *device = nullptr);
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enum class MotionType {
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Motion,
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Warp
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};
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void processMotionInternal(const QPointF &pos, const QPointF &delta, const QPointF &deltaNonAccelerated, std::chrono::microseconds time, InputDevice *device, MotionType type);
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void cleanupDecoration(Decoration::DecoratedClientImpl *old, Decoration::DecoratedClientImpl *now) override;
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void focusUpdate(Window *focusOld, Window *focusNow) override;
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QPointF position() const override;
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void updateOnStartMoveResize();
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void updateToReset();
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void updatePosition(const QPointF &pos, std::chrono::microseconds time);
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void updateButton(uint32_t button, InputRedirection::PointerButtonState state);
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QPointF applyEdgeBarrier(const QPointF &pos, const Output *currentOutput, std::chrono::microseconds time);
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EdgeBarrierType edgeBarrierType(const QPointF &pos, const QRectF &lastOutputGeometry) const;
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qreal edgeBarrier(EdgeBarrierType type) const;
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QPointF applyPointerConfinement(const QPointF &pos) const;
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void disconnectConfinedPointerRegionConnection();
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void disconnectLockedPointerAboutToBeUnboundConnection();
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void disconnectPointerConstraintsConnection();
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void breakPointerConstraints(SurfaceInterface *surface);
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CursorImage *m_cursor;
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QPointF m_pos;
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QHash<uint32_t, InputRedirection::PointerButtonState> m_buttons;
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Qt::MouseButtons m_qtButtons;
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QMetaObject::Connection m_focusGeometryConnection;
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QMetaObject::Connection m_constraintsConnection;
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QMetaObject::Connection m_constraintsActivatedConnection;
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QMetaObject::Connection m_confinedPointerRegionConnection;
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QMetaObject::Connection m_lockedPointerAboutToBeUnboundConnection;
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QMetaObject::Connection m_decorationGeometryConnection;
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QMetaObject::Connection m_decorationDestroyedConnection;
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QMetaObject::Connection m_decorationClosedConnection;
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bool m_confined = false;
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bool m_locked = false;
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bool m_enableConstraints = true;
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bool m_lastOutputWasPlaceholder = true;
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QPointF m_movementInEdgeBarrier;
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std::chrono::microseconds m_lastMoveTime = std::chrono::microseconds::zero();
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friend class PositionUpdateBlocker;
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EdgeBarrierType m_lastEdgeBarrierType = EdgeBarrierType::NormalBarrier;
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};
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class WaylandCursorImage : public QObject
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{
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Q_OBJECT
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public:
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explicit WaylandCursorImage(QObject *parent = nullptr);
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KXcursorTheme theme() const;
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Q_SIGNALS:
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void themeChanged();
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private:
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void updateCursorTheme();
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KXcursorTheme m_cursorTheme;
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};
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class CursorImage : public QObject
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{
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Q_OBJECT
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public:
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explicit CursorImage(PointerInputRedirection *parent = nullptr);
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~CursorImage() override;
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void setEffectsOverrideCursor(Qt::CursorShape shape);
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void removeEffectsOverrideCursor();
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void setWindowSelectionCursor(const QByteArray &shape);
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void removeWindowSelectionCursor();
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KXcursorTheme theme() const;
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CursorSource *source() const;
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void setSource(CursorSource *source);
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void updateCursorOutputs(const QPointF &pos);
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void markAsRendered(std::chrono::milliseconds timestamp);
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Q_SIGNALS:
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void changed();
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private:
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void reevaluteSource();
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void updateServerCursor(const std::variant<PointerSurfaceCursor *, QByteArray> &cursor);
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void updateDecoration();
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void updateDecorationCursor();
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void updateMoveResize();
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void handleFocusedSurfaceChanged();
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PointerInputRedirection *m_pointer;
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CursorSource *m_currentSource = nullptr;
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WaylandCursorImage m_waylandImage;
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std::unique_ptr<ShapeCursorSource> m_effectsCursor;
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std::unique_ptr<ShapeCursorSource> m_fallbackCursor;
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std::unique_ptr<ShapeCursorSource> m_moveResizeCursor;
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std::unique_ptr<ShapeCursorSource> m_windowSelectionCursor;
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struct
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{
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std::unique_ptr<ShapeCursorSource> cursor;
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QMetaObject::Connection connection;
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} m_decoration;
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struct
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{
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QMetaObject::Connection connection;
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std::unique_ptr<SurfaceCursorSource> surface;
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std::unique_ptr<ShapeCursorSource> shape;
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CursorSource *cursor = nullptr;
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} m_serverCursor;
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};
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/**
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* @brief Implementation using the InputRedirection framework to get pointer positions.
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*
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* Does not support warping of cursor.
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*/
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class InputRedirectionCursor : public KWin::Cursor
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{
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Q_OBJECT
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public:
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explicit InputRedirectionCursor();
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~InputRedirectionCursor() override;
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protected:
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void doSetPos() override;
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private Q_SLOTS:
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void slotPosChanged(const QPointF &pos);
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void slotPointerButtonChanged();
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void slotModifiersChanged(Qt::KeyboardModifiers mods, Qt::KeyboardModifiers oldMods);
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private:
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Qt::MouseButtons m_currentButtons;
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};
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}
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