kwin/src/pointer_input.h
Xaver Hugl 630ba5fab4 pointer input: handle warp events differently from absolute motion events
As Wayland doesn't have a warp event yet, before this commit, warps were
dealt with like normal absolute motion events. This trips up games though,
which don't deal with actual absolute motion events well. As a solution
to that, until an actual warp event is a thing, we send a motion event with
a position + a relative motion event with no motion

BUG: 458233
CCBUG: 482476
2024-03-19 20:13:11 +01:00

296 lines
9.1 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2013, 2016 Martin Gräßlin <mgraesslin@kde.org>
SPDX-FileCopyrightText: 2018 Roman Gilg <subdiff@gmail.com>
SPDX-FileCopyrightText: 2019 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include "cursor.h"
#include "input.h"
#include "utils/xcursortheme.h"
#include <QElapsedTimer>
#include <QObject>
#include <QPointF>
#include <QPointer>
class QWindow;
namespace KWin
{
class Window;
class CursorImage;
class InputDevice;
class InputRedirection;
class CursorShape;
class ShapeCursorSource;
class SurfaceCursorSource;
class PointerSurfaceCursor;
class SurfaceInterface;
namespace Decoration
{
class DecoratedClientImpl;
}
class KWIN_EXPORT PointerInputRedirection : public InputDeviceHandler
{
Q_OBJECT
public:
explicit PointerInputRedirection(InputRedirection *parent);
~PointerInputRedirection() override;
void init() override;
void updateAfterScreenChange();
bool supportsWarping() const;
void warp(const QPointF &pos);
QPointF pos() const
{
return m_pos;
}
Qt::MouseButtons buttons() const
{
return m_qtButtons;
}
bool areButtonsPressed() const;
void setEffectsOverrideCursor(Qt::CursorShape shape);
void removeEffectsOverrideCursor();
void setWindowSelectionCursor(const QByteArray &shape);
void removeWindowSelectionCursor();
void updatePointerConstraints();
void setEnableConstraints(bool set);
bool isConstrained() const
{
return m_confined || m_locked;
}
bool focusUpdatesBlocked() override;
/**
* @internal
*/
void processMotionAbsolute(const QPointF &pos, std::chrono::microseconds time, InputDevice *device = nullptr);
/**
* @internal
*/
void processMotion(const QPointF &delta, const QPointF &deltaNonAccelerated, std::chrono::microseconds time, InputDevice *device);
/**
* @internal
*/
void processButton(uint32_t button, InputRedirection::PointerButtonState state, std::chrono::microseconds time, InputDevice *device = nullptr);
/**
* @internal
*/
void processAxis(InputRedirection::PointerAxis axis, qreal delta, qint32 deltaV120, InputRedirection::PointerAxisSource source, std::chrono::microseconds time, InputDevice *device = nullptr);
/**
* @internal
*/
void processSwipeGestureBegin(int fingerCount, std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
/**
* @internal
*/
void processSwipeGestureUpdate(const QPointF &delta, std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
/**
* @internal
*/
void processSwipeGestureEnd(std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
/**
* @internal
*/
void processSwipeGestureCancelled(std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
/**
* @internal
*/
void processPinchGestureBegin(int fingerCount, std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
/**
* @internal
*/
void processPinchGestureUpdate(qreal scale, qreal angleDelta, const QPointF &delta, std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
/**
* @internal
*/
void processPinchGestureEnd(std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
/**
* @internal
*/
void processPinchGestureCancelled(std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
/**
* @internal
*/
void processHoldGestureBegin(int fingerCount, std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
/**
* @internal
*/
void processHoldGestureEnd(std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
/**
* @internal
*/
void processHoldGestureCancelled(std::chrono::microseconds time, KWin::InputDevice *device = nullptr);
/**
* @internal
*/
void processFrame(KWin::InputDevice *device = nullptr);
private:
enum class EdgeBarrierType {
NormalBarrier,
WindowMoveBarrier,
// WindowResize is separate from WindowMove since there is edge snapping during resize, so a different resistance might be desirable
WindowResizeBarrier,
EdgeElementBarrier,
CornerBarrier,
};
void processWarp(const QPointF &pos, std::chrono::microseconds time, InputDevice *device = nullptr);
enum class MotionType {
Motion,
Warp
};
void processMotionInternal(const QPointF &pos, const QPointF &delta, const QPointF &deltaNonAccelerated, std::chrono::microseconds time, InputDevice *device, MotionType type);
void cleanupDecoration(Decoration::DecoratedClientImpl *old, Decoration::DecoratedClientImpl *now) override;
void focusUpdate(Window *focusOld, Window *focusNow) override;
QPointF position() const override;
void updateOnStartMoveResize();
void updateToReset();
void updatePosition(const QPointF &pos, std::chrono::microseconds time);
void updateButton(uint32_t button, InputRedirection::PointerButtonState state);
QPointF applyEdgeBarrier(const QPointF &pos, const Output *currentOutput, std::chrono::microseconds time);
EdgeBarrierType edgeBarrierType(const QPointF &pos, const QRectF &lastOutputGeometry) const;
qreal edgeBarrier(EdgeBarrierType type) const;
QPointF applyPointerConfinement(const QPointF &pos) const;
void disconnectConfinedPointerRegionConnection();
void disconnectLockedPointerAboutToBeUnboundConnection();
void disconnectPointerConstraintsConnection();
void breakPointerConstraints(SurfaceInterface *surface);
CursorImage *m_cursor;
QPointF m_pos;
QHash<uint32_t, InputRedirection::PointerButtonState> m_buttons;
Qt::MouseButtons m_qtButtons;
QMetaObject::Connection m_focusGeometryConnection;
QMetaObject::Connection m_constraintsConnection;
QMetaObject::Connection m_constraintsActivatedConnection;
QMetaObject::Connection m_confinedPointerRegionConnection;
QMetaObject::Connection m_lockedPointerAboutToBeUnboundConnection;
QMetaObject::Connection m_decorationGeometryConnection;
QMetaObject::Connection m_decorationDestroyedConnection;
QMetaObject::Connection m_decorationClosedConnection;
bool m_confined = false;
bool m_locked = false;
bool m_enableConstraints = true;
bool m_lastOutputWasPlaceholder = true;
QPointF m_movementInEdgeBarrier;
std::chrono::microseconds m_lastMoveTime = std::chrono::microseconds::zero();
friend class PositionUpdateBlocker;
EdgeBarrierType m_lastEdgeBarrierType = EdgeBarrierType::NormalBarrier;
};
class WaylandCursorImage : public QObject
{
Q_OBJECT
public:
explicit WaylandCursorImage(QObject *parent = nullptr);
KXcursorTheme theme() const;
Q_SIGNALS:
void themeChanged();
private:
void updateCursorTheme();
KXcursorTheme m_cursorTheme;
};
class CursorImage : public QObject
{
Q_OBJECT
public:
explicit CursorImage(PointerInputRedirection *parent = nullptr);
~CursorImage() override;
void setEffectsOverrideCursor(Qt::CursorShape shape);
void removeEffectsOverrideCursor();
void setWindowSelectionCursor(const QByteArray &shape);
void removeWindowSelectionCursor();
KXcursorTheme theme() const;
CursorSource *source() const;
void setSource(CursorSource *source);
void updateCursorOutputs(const QPointF &pos);
void markAsRendered(std::chrono::milliseconds timestamp);
Q_SIGNALS:
void changed();
private:
void reevaluteSource();
void updateServerCursor(const std::variant<PointerSurfaceCursor *, QByteArray> &cursor);
void updateDecoration();
void updateDecorationCursor();
void updateMoveResize();
void handleFocusedSurfaceChanged();
PointerInputRedirection *m_pointer;
CursorSource *m_currentSource = nullptr;
WaylandCursorImage m_waylandImage;
std::unique_ptr<ShapeCursorSource> m_effectsCursor;
std::unique_ptr<ShapeCursorSource> m_fallbackCursor;
std::unique_ptr<ShapeCursorSource> m_moveResizeCursor;
std::unique_ptr<ShapeCursorSource> m_windowSelectionCursor;
struct
{
std::unique_ptr<ShapeCursorSource> cursor;
QMetaObject::Connection connection;
} m_decoration;
struct
{
QMetaObject::Connection connection;
std::unique_ptr<SurfaceCursorSource> surface;
std::unique_ptr<ShapeCursorSource> shape;
CursorSource *cursor = nullptr;
} m_serverCursor;
};
/**
* @brief Implementation using the InputRedirection framework to get pointer positions.
*
* Does not support warping of cursor.
*/
class InputRedirectionCursor : public KWin::Cursor
{
Q_OBJECT
public:
explicit InputRedirectionCursor();
~InputRedirectionCursor() override;
protected:
void doSetPos() override;
private Q_SLOTS:
void slotPosChanged(const QPointF &pos);
void slotPointerButtonChanged();
void slotModifiersChanged(Qt::KeyboardModifiers mods, Qt::KeyboardModifiers oldMods);
private:
Qt::MouseButtons m_currentButtons;
};
}