ef4c32f79a
The pure virtual methods windowAdded, windowClosed, windowDeleted and windowGeometryShapeChanged had identical implementations in both XRender and OpenGL scene. They were accessing the hash with Scene::Windows which is nowhere else used except for creating the stacking order in ::paint. The implementations are moved to the base class, the only Scene specific code is a pure virtual factory method to create the Scene window. This already existed in SceneOpenGL to create either a SceneOpenGL1 or 2 window. Also the hash of windows is a Scene private member now and the creation of the stacking order is provided by a method, so that the Scene sub classes do no longer need to access the stacking order at all. REVIEW: 111207
201 lines
5.8 KiB
C++
201 lines
5.8 KiB
C++
/********************************************************************
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*********************************************************************/
|
|
|
|
#ifndef KWIN_SCENE_XRENDER_H
|
|
#define KWIN_SCENE_XRENDER_H
|
|
|
|
#include "scene.h"
|
|
#include "shadow.h"
|
|
|
|
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
|
|
|
|
namespace KWin
|
|
{
|
|
|
|
|
|
class SceneXrender
|
|
: public Scene
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
class EffectFrame;
|
|
explicit SceneXrender(Workspace* ws);
|
|
virtual ~SceneXrender();
|
|
virtual bool initFailed() const;
|
|
virtual CompositingType compositingType() const {
|
|
return XRenderCompositing;
|
|
}
|
|
virtual qint64 paint(QRegion damage, ToplevelList windows);
|
|
virtual Scene::EffectFrame *createEffectFrame(EffectFrameImpl *frame);
|
|
virtual Shadow *createShadow(Toplevel *toplevel);
|
|
virtual void screenGeometryChanged(const QSize &size);
|
|
xcb_render_picture_t bufferPicture();
|
|
virtual OverlayWindow *overlayWindow() {
|
|
return m_overlayWindow;
|
|
}
|
|
protected:
|
|
virtual Scene::Window *createWindow(Toplevel *toplevel);
|
|
virtual void paintBackground(QRegion region);
|
|
virtual void paintGenericScreen(int mask, ScreenPaintData data);
|
|
virtual void paintDesktop(int desktop, int mask, const QRegion ®ion, ScreenPaintData &data);
|
|
private:
|
|
void createBuffer();
|
|
void present(int mask, QRegion damage);
|
|
void initXRender(bool createOverlay);
|
|
xcb_render_pictformat_t format;
|
|
xcb_render_picture_t front;
|
|
static xcb_render_picture_t buffer;
|
|
static ScreenPaintData screen_paint;
|
|
class Window;
|
|
OverlayWindow* m_overlayWindow;
|
|
bool init_ok;
|
|
};
|
|
|
|
class SceneXrender::Window
|
|
: public Scene::Window
|
|
{
|
|
public:
|
|
Window(Toplevel* c);
|
|
virtual ~Window();
|
|
virtual void performPaint(int mask, QRegion region, WindowPaintData data);
|
|
QRegion transformedShape() const;
|
|
void setTransformedShape(const QRegion& shape);
|
|
static void cleanup();
|
|
protected:
|
|
virtual WindowPixmap* createWindowPixmap();
|
|
private:
|
|
QRect mapToScreen(int mask, const WindowPaintData &data, const QRect &rect) const;
|
|
QPoint mapToScreen(int mask, const WindowPaintData &data, const QPoint &point) const;
|
|
void prepareTempPixmap();
|
|
void setPictureFilter(xcb_render_picture_t pic, ImageFilterType filter);
|
|
xcb_render_pictformat_t format;
|
|
double alpha_cached_opacity;
|
|
QRegion transformed_shape;
|
|
static QRect temp_visibleRect;
|
|
static XRenderPicture *s_tempPicture;
|
|
};
|
|
|
|
class XRenderWindowPixmap : public WindowPixmap
|
|
{
|
|
public:
|
|
explicit XRenderWindowPixmap(Scene::Window *window, xcb_render_pictformat_t format);
|
|
virtual ~XRenderWindowPixmap();
|
|
xcb_render_picture_t picture() const;
|
|
virtual void create();
|
|
private:
|
|
xcb_render_picture_t m_picture;
|
|
xcb_render_pictformat_t m_format;
|
|
};
|
|
|
|
class SceneXrender::EffectFrame
|
|
: public Scene::EffectFrame
|
|
{
|
|
public:
|
|
EffectFrame(EffectFrameImpl* frame);
|
|
virtual ~EffectFrame();
|
|
|
|
virtual void free();
|
|
virtual void freeIconFrame();
|
|
virtual void freeTextFrame();
|
|
virtual void freeSelection();
|
|
virtual void crossFadeIcon();
|
|
virtual void crossFadeText();
|
|
virtual void render(QRegion region, double opacity, double frameOpacity);
|
|
static void cleanup();
|
|
|
|
private:
|
|
void updatePicture();
|
|
void updateTextPicture();
|
|
void renderUnstyled(xcb_render_picture_t pict, const QRect &rect, qreal opacity);
|
|
|
|
XRenderPicture* m_picture;
|
|
XRenderPicture* m_textPicture;
|
|
XRenderPicture* m_iconPicture;
|
|
XRenderPicture* m_selectionPicture;
|
|
static XRenderPicture* s_effectFrameCircle;
|
|
};
|
|
|
|
inline
|
|
xcb_render_picture_t SceneXrender::bufferPicture()
|
|
{
|
|
return buffer;
|
|
}
|
|
|
|
inline
|
|
QRegion SceneXrender::Window::transformedShape() const
|
|
{
|
|
return transformed_shape;
|
|
}
|
|
|
|
inline
|
|
void SceneXrender::Window::setTransformedShape(const QRegion& shape)
|
|
{
|
|
transformed_shape = shape;
|
|
}
|
|
|
|
inline
|
|
xcb_render_picture_t XRenderWindowPixmap::picture() const
|
|
{
|
|
return m_picture;
|
|
}
|
|
|
|
/**
|
|
* @short XRender implementation of Shadow.
|
|
*
|
|
* This class extends Shadow by the elements required for XRender rendering.
|
|
* @author Jacopo De Simoi <wilderkde@gmail.org>
|
|
**/
|
|
|
|
class SceneXRenderShadow
|
|
: public Shadow
|
|
{
|
|
public:
|
|
explicit SceneXRenderShadow(Toplevel *toplevel);
|
|
using Shadow::ShadowElements;
|
|
using Shadow::ShadowElementTop;
|
|
using Shadow::ShadowElementTopRight;
|
|
using Shadow::ShadowElementRight;
|
|
using Shadow::ShadowElementBottomRight;
|
|
using Shadow::ShadowElementBottom;
|
|
using Shadow::ShadowElementBottomLeft;
|
|
using Shadow::ShadowElementLeft;
|
|
using Shadow::ShadowElementTopLeft;
|
|
using Shadow::ShadowElementsCount;
|
|
using Shadow::shadowPixmap;
|
|
virtual ~SceneXRenderShadow();
|
|
|
|
void layoutShadowRects(QRect& top, QRect& topRight,
|
|
QRect& right, QRect& bottomRight,
|
|
QRect& bottom, QRect& bottomLeft,
|
|
QRect& Left, QRect& topLeft);
|
|
xcb_render_picture_t picture(ShadowElements element) const;
|
|
|
|
protected:
|
|
virtual void buildQuads();
|
|
virtual bool prepareBackend();
|
|
private:
|
|
XRenderPicture* m_pictures[ShadowElementsCount];
|
|
};
|
|
|
|
} // namespace
|
|
|
|
#endif
|
|
|
|
#endif
|