kwin/plugins/platforms/drm
Erik Kurzinger d9c79e3627 [platforms/drm] Fix software cursors with drm backend
Summary:
If hardware cursor support is not available when using the drm backend for
Wayland compositing, the software cursor texture will not be updated when the
cursor image changes, and it will still be drawn when no cursor image is set
(such as when running a full-screen game). Furthermore, the drmModeSetCursor
and drmModeMoveCursor functions will still be unnecessarily called when the
cursor is moved or hidden.

To correct this, SceneOpenGL should connect Platform::cursorChanged as opposed
to Cursor::cursorChanged to its texture update function, as only the former
will be emitted when the cursor is updated and the compositor should check if
the cursor is hidden and the software cursor image is not null before rendering
it. DrmBackend::moveCursor and DrmBackend::hideCursor should also return
immediately if using a software cursor.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18376
2019-03-19 12:46:16 -07:00
..
CMakeLists.txt
drm.json
drm_backend.cpp [platforms/drm] Fix software cursors with drm backend 2019-03-19 12:46:16 -07:00
drm_backend.h Overhaul doxygen comments 2019-02-12 19:29:33 +02:00
drm_buffer.cpp
drm_buffer.h
drm_buffer_gbm.cpp
drm_buffer_gbm.h
drm_inputeventfilter.cpp
drm_inputeventfilter.h
drm_object.cpp
drm_object.h
drm_object_connector.cpp
drm_object_connector.h
drm_object_crtc.cpp
drm_object_crtc.h
drm_object_plane.cpp
drm_object_plane.h
drm_output.cpp [platforms/drm] Add DPI connector type 2019-03-19 18:05:15 +02:00
drm_output.h
drm_pointer.h
egl_gbm_backend.cpp
egl_gbm_backend.h Overhaul doxygen comments 2019-02-12 19:29:33 +02:00
gbm_surface.cpp
gbm_surface.h
logging.cpp
logging.h
remoteaccess_manager.cpp
remoteaccess_manager.h
scene_qpainter_drm_backend.cpp
scene_qpainter_drm_backend.h Move QPainter compositor into plugin 2017-09-01 17:44:49 +02:00
screens_drm.cpp
screens_drm.h