kwin/src/backends/fbdev/scene_qpainter_fb_backend.h
Vlad Zahorodnii 7228e9aefd Unify beginFrame() and endFrame() hooks for OpenGL and QPainter backends
This unifies frame hooks for OpenGL and QPainter render backends. There
are a couple of reasons why it's a good idea - it provides one mental
framework to start painting a frame, the Compositor will be able to
start and submit frames. The last one is very cool because it gives the
Compositor more power over compositing.

Besides unifying frame hooks, this cleans up a bit the arg naming mess
in endFrame(). As is, "damage" and "damagedRegion" are very confusing
names. "damage" arg has been renamed to "renderedRegion," because that's
what it is. The renderedRegion arg specifies the region that has been
repainted by the Scene. It's different from the damagedRegion as that
one specifies the surface damage, i.e. the difference between the
current and the next frame, while the renderedRegion may include a
region that had to be repainted to repair the back buffer. The main
reason why we need renderedRegion is the X11 platform. On Wayland, it's
unused.

In the future, we will need to extend this api with output layers.
2021-11-16 10:43:56 +00:00

49 lines
1.1 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_SCENE_QPAINTER_FB_BACKEND_H
#define KWIN_SCENE_QPAINTER_FB_BACKEND_H
#include "qpainterbackend.h"
#include <QObject>
#include <QImage>
namespace KWin
{
class FramebufferBackend;
class FramebufferQPainterBackend : public QPainterBackend
{
Q_OBJECT
public:
FramebufferQPainterBackend(FramebufferBackend *backend);
~FramebufferQPainterBackend() override;
QImage *bufferForScreen(AbstractOutput *output) override;
QRegion beginFrame(AbstractOutput *output) override;
void endFrame(AbstractOutput *output, const QRegion &renderedRegion, const QRegion &damagedRegion) override;
private:
void reactivate();
void deactivate();
/**
* @brief mapped memory buffer on fb device
*/
QImage m_renderBuffer;
/**
* @brief buffer to draw into
*/
QImage m_backBuffer;
FramebufferBackend *m_backend;
};
}
#endif