kwin/effects/lookingglass.cpp
Rivo Laks 11cff2c158 Add LookingGlass, a fancier-looking magnifier.
svn path=/trunk/KDE/kdebase/workspace/; revision=687380
2007-07-13 13:22:09 +00:00

113 lines
3.4 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#include "lookingglass.h"
#include <kwinglutils.h>
#include <kactioncollection.h>
#include <kaction.h>
#include <klocale.h>
#include <kdebug.h>
namespace KWin
{
KWIN_EFFECT( lookingglass, LookingGlassEffect )
KWIN_EFFECT_SUPPORTED( lookingglass, ShaderEffect::supported() )
LookingGlassEffect::LookingGlassEffect() : QObject(), ShaderEffect("lookingglass")
{
zoom = 1.0f;
target_zoom = 1.0f;
KActionCollection* actionCollection = new KActionCollection( this );
KAction* a;
a = static_cast< KAction* >( actionCollection->addAction( KStandardAction::ZoomIn, this, SLOT( zoomIn())));
a->setGlobalShortcut(KShortcut(Qt::META + Qt::Key_Plus));
a = static_cast< KAction* >( actionCollection->addAction( KStandardAction::ZoomOut, this, SLOT( zoomOut())));
a->setGlobalShortcut(KShortcut(Qt::META + Qt::Key_Minus));
a = static_cast< KAction* >( actionCollection->addAction( KStandardAction::ActualSize, this, SLOT( toggle())));
a->setGlobalShortcut(KShortcut(Qt::META + Qt::Key_0));
radius = 200; // TODO config option
}
void LookingGlassEffect::toggle()
{
if( target_zoom == 1.0f )
target_zoom = 2.0f;
else
target_zoom = 1.0f;
setEnabled( true );
}
void LookingGlassEffect::zoomIn()
{
target_zoom = qMin(7.0f, target_zoom + 0.5f);
setEnabled( true );
effects->addRepaint( cursorPos().x() - radius, cursorPos().y() - radius, 2*radius, 2*radius );
}
void LookingGlassEffect::zoomOut()
{
target_zoom -= 0.5;
if( target_zoom < 1 )
{
target_zoom = 1;
setEnabled( false );
}
effects->addRepaint( cursorPos().x() - radius, cursorPos().y() - radius, 2*radius, 2*radius );
}
void LookingGlassEffect::prePaintScreen( ScreenPrePaintData& data, int time )
{
if( zoom != target_zoom )
{
float diff = time / 500.0f;
if( target_zoom > zoom )
zoom = qMin( zoom * qMax( 1.0f + diff, 1.2f ), target_zoom );
else
zoom = qMax( zoom * qMin( 1.0f - diff, 0.8f ), target_zoom );
kDebug() << k_funcinfo << "zoom is now " << zoom << endl;
radius = qBound(200.0f, 200.0f * zoom, 500.0f);
if( zoom > 1.0f )
{
shader()->bind();
shader()->setUniform("zoom", zoom);
shader()->setUniform("radius", (float)radius);
shader()->unbind();
}
else
{
setEnabled( false );
}
effects->addRepaint( cursorPos().x() - radius, cursorPos().y() - radius, 2*radius, 2*radius );
}
ShaderEffect::prePaintScreen( data, time );
}
void LookingGlassEffect::mouseChanged( const QPoint& pos, const QPoint& old, Qt::MouseButtons, Qt::KeyboardModifiers )
{
if( pos != old && isEnabled() )
{
effects->addRepaint( pos.x() - radius, pos.y() - radius, 2*radius, 2*radius );
effects->addRepaint( old.x() - radius, old.y() - radius, 2*radius, 2*radius );
}
}
} // namespace
#include "lookingglass.moc"