6152cc4fa5
The handling for creating and managing the OpenGL context is split out of the SceneOpenGL into the abstract OpenGLBackend and it's two subclasses GlxBackend and EglOnXBackend. The backends take care of creating the OpenGL context on the windowing system, e.g. on glx an OpenGL context on the overlay window is created and in the egl case an EGL context is created. This means that the SceneOpenGL itself does not have to care about the specific underlying infrastructure. Furthermore the backend provides the Textures for the specific texture from pixmap operations. For that in each of the backend files an additional subclass of the TexturePrivate is defined. These subclasses hold the EglImage and GLXPixmap respectively. The backend is able to create such a private texture and for that the ctor of the Texture is changed to take the backend as a parameter and the Scene provides a factory method for creating Textures. To make this work inside Window the Textures are now hold as pointers which seems a better choice anyway as to the member functions pointers are passed.
284 lines
8 KiB
C++
284 lines
8 KiB
C++
/********************************************************************
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
Copyright (C) 2010, 2012 Martin Gräßlin <mgraesslin@kde.org>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*********************************************************************/
|
|
#ifdef KWIN_HAVE_OPENGLES
|
|
#include "eglonxbackend.h"
|
|
// kwin
|
|
#include "options.h"
|
|
#include "overlaywindow.h"
|
|
// kwin libs
|
|
#include <kwinglplatform.h>
|
|
|
|
namespace KWin
|
|
{
|
|
|
|
EglOnXBackend::EglOnXBackend()
|
|
: OpenGLBackend()
|
|
, surfaceHasSubPost(0)
|
|
{
|
|
init();
|
|
// Egl is always direct rendering
|
|
setIsDirectRendering(true);
|
|
// Egl is always double buffered
|
|
setDoubleBuffer(true);
|
|
}
|
|
|
|
EglOnXBackend::~EglOnXBackend()
|
|
{
|
|
cleanupGL();
|
|
eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
eglDestroyContext(dpy, ctx);
|
|
eglDestroySurface(dpy, surface);
|
|
eglTerminate(dpy);
|
|
eglReleaseThread();
|
|
if (overlayWindow()->window()) {
|
|
overlayWindow()->destroy();
|
|
}
|
|
}
|
|
|
|
void EglOnXBackend::init()
|
|
{
|
|
if (!initRenderingContext()) {
|
|
setFailed("Could not initialize rendering context");
|
|
return;
|
|
}
|
|
|
|
initEGL();
|
|
if (!hasGLExtension("EGL_KHR_image") &&
|
|
(!hasGLExtension("EGL_KHR_image_base") ||
|
|
!hasGLExtension("EGL_KHR_image_pixmap"))) {
|
|
setFailed("Required support for binding pixmaps to EGLImages not found, disabling compositing");
|
|
return;
|
|
}
|
|
GLPlatform *glPlatform = GLPlatform::instance();
|
|
glPlatform->detect();
|
|
glPlatform->printResults();
|
|
initGL();
|
|
if (!hasGLExtension("GL_OES_EGL_image")) {
|
|
setFailed("Required extension GL_OES_EGL_image not found, disabling compositing");
|
|
return;
|
|
}
|
|
|
|
// TODO: activate once this is resolved. currently the explicit invocation seems pointless
|
|
#if 0
|
|
// - internet rumors say: it doesn't work with TBDR
|
|
// - eglSwapInterval has no impact on intel GMA chips
|
|
has_waitSync = options->isGlVSync();
|
|
if (has_waitSync) {
|
|
has_waitSync = (eglSwapInterval(dpy, 1) == EGL_TRUE);
|
|
if (!has_waitSync)
|
|
kWarning(1212) << "Could not activate EGL v'sync on this system";
|
|
}
|
|
if (!has_waitSync)
|
|
eglSwapInterval(dpy, 0); // deactivate syncing
|
|
#endif
|
|
}
|
|
|
|
|
|
bool EglOnXBackend::initRenderingContext()
|
|
{
|
|
dpy = eglGetDisplay(display());
|
|
if (dpy == EGL_NO_DISPLAY)
|
|
return false;
|
|
EGLint major, minor;
|
|
if (eglInitialize(dpy, &major, &minor) == EGL_FALSE)
|
|
return false;
|
|
eglBindAPI(EGL_OPENGL_ES_API);
|
|
initBufferConfigs();
|
|
if (!overlayWindow()->create()) {
|
|
kError(1212) << "Could not get overlay window";
|
|
return false;
|
|
} else {
|
|
overlayWindow()->setup(None);
|
|
}
|
|
surface = eglCreateWindowSurface(dpy, config, overlayWindow()->window(), 0);
|
|
|
|
eglSurfaceAttrib(dpy, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED);
|
|
|
|
eglQuerySurface(dpy, surface, EGL_POST_SUB_BUFFER_SUPPORTED_NV, &surfaceHasSubPost);
|
|
|
|
const EGLint context_attribs[] = {
|
|
EGL_CONTEXT_CLIENT_VERSION, 2,
|
|
EGL_NONE
|
|
};
|
|
|
|
ctx = eglCreateContext(dpy, config, EGL_NO_CONTEXT, context_attribs);
|
|
if (ctx == EGL_NO_CONTEXT)
|
|
return false;
|
|
if (eglMakeCurrent(dpy, surface, surface, ctx) == EGL_FALSE)
|
|
return false;
|
|
kDebug(1212) << "EGL version: " << major << "." << minor;
|
|
EGLint error = eglGetError();
|
|
if (error != EGL_SUCCESS) {
|
|
kWarning(1212) << "Error occurred while creating context " << error;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool EglOnXBackend::initBufferConfigs()
|
|
{
|
|
const EGLint config_attribs[] = {
|
|
EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT,
|
|
EGL_RED_SIZE, 1,
|
|
EGL_GREEN_SIZE, 1,
|
|
EGL_BLUE_SIZE, 1,
|
|
EGL_ALPHA_SIZE, 0,
|
|
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
|
EGL_CONFIG_CAVEAT, EGL_NONE,
|
|
EGL_NONE,
|
|
};
|
|
|
|
EGLint count;
|
|
EGLConfig configs[1024];
|
|
eglChooseConfig(dpy, config_attribs, configs, 1024, &count);
|
|
|
|
EGLint visualId = XVisualIDFromVisual((Visual*)QX11Info::appVisual());
|
|
|
|
config = configs[0];
|
|
for (int i = 0; i < count; i++) {
|
|
EGLint val;
|
|
eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &val);
|
|
if (visualId == val) {
|
|
config = configs[i];
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void EglOnXBackend::flushBuffer()
|
|
{
|
|
if (lastMask() & Scene::PAINT_SCREEN_REGION && surfaceHasSubPost && eglPostSubBufferNV) {
|
|
const QRect damageRect = lastDamage().boundingRect();
|
|
|
|
eglPostSubBufferNV(dpy, surface, damageRect.left(), displayHeight() - damageRect.bottom() - 1, damageRect.width(), damageRect.height());
|
|
} else {
|
|
eglSwapBuffers(dpy, surface);
|
|
}
|
|
|
|
eglWaitGL();
|
|
XFlush(display());
|
|
}
|
|
|
|
void EglOnXBackend::screenGeometryChanged(const QSize &size)
|
|
{
|
|
Q_UNUSED(size)
|
|
// no backend specific code needed
|
|
// TODO: base implementation in OpenGLBackend
|
|
}
|
|
|
|
SceneOpenGL::TexturePrivate *EglOnXBackend::createBackendTexture(SceneOpenGL::Texture *texture)
|
|
{
|
|
return new EglTexture(texture, this);
|
|
}
|
|
|
|
void KWin::EglOnXBackend::prepareRenderingFrame()
|
|
{
|
|
if (!lastDamage().isEmpty())
|
|
flushBuffer();
|
|
startRenderTimer();
|
|
}
|
|
|
|
void KWin::EglOnXBackend::endRenderingFrame(int mask, const QRegion &damage)
|
|
{
|
|
setLastDamage(damage);
|
|
setLastMask(mask);
|
|
glFlush();
|
|
|
|
if (overlayWindow()->window()) // show the window only after the first pass,
|
|
overlayWindow()->show(); // since that pass may take long
|
|
}
|
|
|
|
/************************************************
|
|
* EglTexture
|
|
************************************************/
|
|
|
|
EglTexture::EglTexture(KWin::SceneOpenGL::Texture *texture, KWin::EglOnXBackend *backend)
|
|
: SceneOpenGL::TexturePrivate()
|
|
, q(texture)
|
|
, m_backend(backend)
|
|
, m_image(EGL_NO_IMAGE_KHR)
|
|
{
|
|
m_target = GL_TEXTURE_2D;
|
|
}
|
|
|
|
EglTexture::~EglTexture()
|
|
{
|
|
if (m_image != EGL_NO_IMAGE_KHR) {
|
|
eglDestroyImageKHR(m_backend->dpy, m_image);
|
|
}
|
|
}
|
|
|
|
OpenGLBackend *EglTexture::backend()
|
|
{
|
|
return m_backend;
|
|
}
|
|
|
|
void EglTexture::findTarget()
|
|
{
|
|
if (m_target != GL_TEXTURE_2D) {
|
|
m_target = GL_TEXTURE_2D;
|
|
}
|
|
}
|
|
|
|
bool EglTexture::loadTexture(const Pixmap &pix, const QSize &size, int depth)
|
|
{
|
|
Q_UNUSED(depth)
|
|
if (pix == None)
|
|
return false;
|
|
|
|
glGenTextures(1, &m_texture);
|
|
q->setWrapMode(GL_CLAMP_TO_EDGE);
|
|
q->setFilter(GL_LINEAR);
|
|
q->bind();
|
|
const EGLint attribs[] = {
|
|
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
|
|
EGL_NONE
|
|
};
|
|
m_image = eglCreateImageKHR(m_backend->dpy, EGL_NO_CONTEXT, EGL_NATIVE_PIXMAP_KHR,
|
|
(EGLClientBuffer)pix, attribs);
|
|
|
|
if (EGL_NO_IMAGE_KHR == m_image) {
|
|
kDebug(1212) << "failed to create egl image";
|
|
q->unbind();
|
|
q->discard();
|
|
return false;
|
|
}
|
|
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)m_image);
|
|
q->unbind();
|
|
checkGLError("load texture");
|
|
q->setYInverted(true);
|
|
m_size = size;
|
|
return true;
|
|
}
|
|
|
|
void KWin::EglTexture::onDamage()
|
|
{
|
|
if (options->isGlStrictBinding()) {
|
|
// This is just implemented to be consistent with
|
|
// the example in mesa/demos/src/egl/opengles1/texture_from_pixmap.c
|
|
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
|
|
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES) m_image);
|
|
}
|
|
GLTexturePrivate::onDamage();
|
|
}
|
|
|
|
} // namespace
|
|
#endif
|