kwin/effects/cube/cubeslide.h
Martin Gräßlin c3476f0345 Add a new option to cube animation to trigger rotating the cube while moving a window towards the screen edge.
The cube starts to rotate before the desktop switches due to active desktop border change. This gives the impression that you drag the cube by moving the window. Of course option is only useful when switching desktop on screen edge is enabled and so this feature is disabled by default.

svn path=/trunk/KDE/kdebase/workspace/; revision=1072640
2010-01-10 15:51:02 +00:00

77 lines
2.6 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Martin Gräßlin <kde@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_CUBESLIDE_H
#define KWIN_CUBESLIDE_H
#include <kwineffects.h>
#include <kwinglutils.h>
#include <QQueue>
#include <QSet>
namespace KWin
{
class CubeSlideEffect
: public Effect
{
public:
CubeSlideEffect();
~CubeSlideEffect();
virtual void reconfigure( ReconfigureFlags );
virtual void prePaintScreen( ScreenPrePaintData& data, int time );
virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
virtual void postPaintScreen();
virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void desktopChanged( int old );
virtual void windowUserMovedResized( EffectWindow* c, bool first, bool last );
static bool supported();
private:
enum RotationDirection
{
Left,
Right,
Upwards,
Downwards
};
void paintSlideCube( int mask, QRegion region, ScreenPaintData& data );
void windowMovingChanged( float progress, RotationDirection direction );
bool cube_painting;
int front_desktop;
int painting_desktop;
int other_desktop;
bool firstDesktop;
TimeLine timeLine;
QQueue<RotationDirection> slideRotations;
QSet<EffectWindow*> panels;
QSet<EffectWindow*> stickyWindows;
bool dontSlidePanels;
bool dontSlideStickyWindows;
bool usePagerLayout;
int rotationDuration;
bool useWindowMoving;
bool windowMoving;
bool desktopChangedWhileMoving;
double progressRestriction;
};
}
#endif