f26eeb9706
Currently, the OpenGLBackend and the QPainterBackend have hooks to indicate the start and the end of compositing cycle, but in both cases, the hooks have different names. This change fixes that inconsistency.
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
/*
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
|
|
|
|
SPDX-License-Identifier: GPL-2.0-or-later
|
|
*/
|
|
#ifndef KWIN_SCENE_QPAINTER_FB_BACKEND_H
|
|
#define KWIN_SCENE_QPAINTER_FB_BACKEND_H
|
|
#include <platformsupport/scenes/qpainter/backend.h>
|
|
|
|
#include <QObject>
|
|
#include <QImage>
|
|
|
|
namespace KWin
|
|
{
|
|
class FramebufferBackend;
|
|
|
|
class FramebufferQPainterBackend : public QObject, public QPainterBackend
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
FramebufferQPainterBackend(FramebufferBackend *backend);
|
|
~FramebufferQPainterBackend() override;
|
|
|
|
QImage *bufferForScreen(int screenId) override;
|
|
bool needsFullRepaint(int screenId) const override;
|
|
void beginFrame(int screenId) override;
|
|
void endFrame(int screenId, int mask, const QRegion &damage) override;
|
|
bool perScreenRendering() const override;
|
|
|
|
private:
|
|
/**
|
|
* @brief mapped memory buffer on fb device
|
|
*/
|
|
QImage m_renderBuffer;
|
|
/**
|
|
* @brief buffer to draw into
|
|
*/
|
|
QImage m_backBuffer;
|
|
|
|
FramebufferBackend *m_backend;
|
|
bool m_needsFullRepaint;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|