kwin/plugins/platforms/virtual
Vlad Zahorodnii f26eeb9706 Use consistent naming for begin/end frame hooks
Currently, the OpenGLBackend and the QPainterBackend have hooks to
indicate the start and the end of compositing cycle, but in both cases,
the hooks have different names. This change fixes that inconsistency.
2020-11-12 09:14:57 +02:00
..
CMakeLists.txt
egl_gbm_backend.cpp Use consistent naming for begin/end frame hooks 2020-11-12 09:14:57 +02:00
egl_gbm_backend.h Use consistent naming for begin/end frame hooks 2020-11-12 09:14:57 +02:00
scene_qpainter_virtual_backend.cpp Use consistent naming for begin/end frame hooks 2020-11-12 09:14:57 +02:00
scene_qpainter_virtual_backend.h Use consistent naming for begin/end frame hooks 2020-11-12 09:14:57 +02:00
screens_virtual.cpp
screens_virtual.h
virtual.json
virtual_backend.cpp platforms/drm: Use a software cursor if the cursor image is too big 2020-10-29 08:53:07 +00:00
virtual_backend.h
virtual_output.cpp wayland: Make sure EDID are being fed to wayland outputs 2020-10-29 14:57:50 +00:00
virtual_output.h