kwin/effects.cpp
Luboš Luňák e6069e9cf6 Arghl. Again a stupid bug caused by float having poor precision.
Reverting r700026 and changing floats to doubles again. I'd probably like
to change even the ones interfacing with OpenGL which I've left for now.


svn path=/trunk/KDE/kdebase/workspace/; revision=707987
2007-09-03 15:00:43 +00:00

1107 lines
29 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#include "effects.h"
#include "deleted.h"
#include "client.h"
#include "group.h"
#include "scene_xrender.h"
#include "scene_opengl.h"
#include "workspace.h"
#include "kwinglutils.h"
#include <QFile>
#include "kdebug.h"
#include "klibloader.h"
#include "kdesktopfile.h"
#include "kconfiggroup.h"
#include "kstandarddirs.h"
#include <kservice.h>
#include <kservicetypetrader.h>
#include <kplugininfo.h>
#include <assert.h>
namespace KWin
{
EffectsHandlerImpl::EffectsHandlerImpl(CompositingType type)
: EffectsHandler(type)
, keyboard_grab_effect( NULL )
{
reconfigure();
}
EffectsHandlerImpl::~EffectsHandlerImpl()
{
if( keyboard_grab_effect != NULL )
ungrabKeyboard();
foreach( EffectPair ep, loaded_effects )
unloadEffect( ep.first );
foreach( InputWindowPair pos, input_windows )
XDestroyWindow( display(), pos.second );
}
void EffectsHandlerImpl::reconfigure()
{
KSharedConfig::Ptr _config = KGlobal::config();
KConfigGroup conf(_config, "Plugins");
KService::List offers = KServiceTypeTrader::self()->query("KWin/Effect");
QStringList effectsToBeLoaded;
// First unload necessary effects
foreach( KService::Ptr service, offers )
{
KPluginInfo plugininfo( service );
plugininfo.load( conf );
bool isloaded = isEffectLoaded( plugininfo.pluginName() );
bool shouldbeloaded = plugininfo.isPluginEnabled();
if( !shouldbeloaded && isloaded )
unloadEffect( plugininfo.pluginName() );
if( shouldbeloaded )
effectsToBeLoaded.append( plugininfo.pluginName() );
}
// Then load those that should be loaded
foreach( QString effectName, effectsToBeLoaded )
{
if( !isEffectLoaded( effectName ))
{
loadEffect( effectName );
}
}
}
// the idea is that effects call this function again which calls the next one
void EffectsHandlerImpl::prePaintScreen( ScreenPrePaintData& data, int time )
{
if( current_paint_screen < loaded_effects.size())
{
loaded_effects[current_paint_screen++].second->prePaintScreen( data, time );
--current_paint_screen;
}
// no special final code
}
void EffectsHandlerImpl::paintScreen( int mask, QRegion region, ScreenPaintData& data )
{
if( current_paint_screen < loaded_effects.size())
{
loaded_effects[current_paint_screen++].second->paintScreen( mask, region, data );
--current_paint_screen;
}
else
scene->finalPaintScreen( mask, region, data );
}
void EffectsHandlerImpl::postPaintScreen()
{
if( current_paint_screen < loaded_effects.size())
{
loaded_effects[current_paint_screen++].second->postPaintScreen();
--current_paint_screen;
}
// no special final code
}
void EffectsHandlerImpl::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
{
if( current_paint_window < loaded_effects.size())
{
loaded_effects[current_paint_window++].second->prePaintWindow( w, data, time );
--current_paint_window;
}
// no special final code
}
void EffectsHandlerImpl::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
if( current_paint_window < loaded_effects.size())
{
loaded_effects[current_paint_window++].second->paintWindow( w, mask, region, data );
--current_paint_window;
}
else
scene->finalPaintWindow( static_cast<EffectWindowImpl*>( w ), mask, region, data );
}
void EffectsHandlerImpl::postPaintWindow( EffectWindow* w )
{
if( current_paint_window < loaded_effects.size())
{
loaded_effects[current_paint_window++].second->postPaintWindow( w );
--current_paint_window;
}
// no special final code
}
void EffectsHandlerImpl::drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
if( current_draw_window < loaded_effects.size())
{
loaded_effects[current_draw_window++].second->drawWindow( w, mask, region, data );
--current_draw_window;
}
else
scene->finalDrawWindow( static_cast<EffectWindowImpl*>( w ), mask, region, data );
}
// start another painting pass
void EffectsHandlerImpl::startPaint()
{
assert( current_paint_screen == 0 );
assert( current_paint_window == 0 );
assert( current_draw_window == 0 );
assert( current_transform == 0 );
}
void EffectsHandlerImpl::windowUserMovedResized( EffectWindow* c, bool first, bool last )
{
foreach( EffectPair ep, loaded_effects )
ep.second->windowUserMovedResized( c, first, last );
}
void EffectsHandlerImpl::windowOpacityChanged( EffectWindow* c, double old_opacity )
{
if( static_cast<EffectWindowImpl*>(c)->window()->opacity() == old_opacity )
return;
foreach( EffectPair ep, loaded_effects )
ep.second->windowOpacityChanged( c, old_opacity );
}
void EffectsHandlerImpl::windowAdded( EffectWindow* c )
{
foreach( EffectPair ep, loaded_effects )
ep.second->windowAdded( c );
}
void EffectsHandlerImpl::windowDeleted( EffectWindow* c )
{
foreach( EffectPair ep, loaded_effects )
ep.second->windowDeleted( c );
Toplevel* c2 = static_cast< EffectWindowImpl* >( c )->window();
elevated_windows.removeAll( c2 );
}
void EffectsHandlerImpl::windowClosed( EffectWindow* c )
{
foreach( EffectPair ep, loaded_effects )
ep.second->windowClosed( c );
}
void EffectsHandlerImpl::windowActivated( EffectWindow* c )
{
foreach( EffectPair ep, loaded_effects )
ep.second->windowActivated( c );
}
void EffectsHandlerImpl::windowMinimized( EffectWindow* c )
{
foreach( EffectPair ep, loaded_effects )
ep.second->windowMinimized( c );
}
void EffectsHandlerImpl::windowUnminimized( EffectWindow* c )
{
foreach( EffectPair ep, loaded_effects )
ep.second->windowUnminimized( c );
}
void EffectsHandlerImpl::desktopChanged( int old )
{
foreach( EffectPair ep, loaded_effects )
ep.second->desktopChanged( old );
}
void EffectsHandlerImpl::windowDamaged( EffectWindow* w, const QRect& r )
{
if( w == NULL )
return;
foreach( EffectPair ep, loaded_effects )
ep.second->windowDamaged( w, r );
}
void EffectsHandlerImpl::windowGeometryShapeChanged( EffectWindow* w, const QRect& old )
{
if( w == NULL ) // during late cleanup effectWindow() may be already NULL
return; // in some functions that may still call this
foreach( EffectPair ep, loaded_effects )
ep.second->windowGeometryShapeChanged( w, old );
}
void EffectsHandlerImpl::tabBoxAdded( int mode )
{
foreach( EffectPair ep, loaded_effects )
ep.second->tabBoxAdded( mode );
}
void EffectsHandlerImpl::tabBoxClosed()
{
foreach( EffectPair ep, loaded_effects )
ep.second->tabBoxClosed();
}
void EffectsHandlerImpl::tabBoxUpdated()
{
foreach( EffectPair ep, loaded_effects )
ep.second->tabBoxUpdated();
}
bool EffectsHandlerImpl::borderActivated( ElectricBorder border )
{
bool ret = false;
foreach( EffectPair ep, loaded_effects )
if( ep.second->borderActivated( border ))
ret = true; // bail out or tell all?
return ret;
}
void EffectsHandlerImpl::mouseChanged( const QPoint& pos, const QPoint& old,
Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers )
{
foreach( EffectPair ep, loaded_effects )
ep.second->mouseChanged( pos, old, buttons, modifiers );
}
bool EffectsHandlerImpl::grabKeyboard( Effect* effect )
{
if( keyboard_grab_effect != NULL )
return false;
bool ret = grabXKeyboard();
if( !ret )
return false;
keyboard_grab_effect = effect;
return true;
}
void EffectsHandlerImpl::ungrabKeyboard()
{
assert( keyboard_grab_effect != NULL );
ungrabXKeyboard();
keyboard_grab_effect = NULL;
}
void EffectsHandlerImpl::grabbedKeyboardEvent( QKeyEvent* e )
{
if( keyboard_grab_effect != NULL )
keyboard_grab_effect->grabbedKeyboardEvent( e );
}
bool EffectsHandlerImpl::hasKeyboardGrab() const
{
return keyboard_grab_effect != NULL;
}
void EffectsHandlerImpl::activateWindow( EffectWindow* c )
{
if( Client* cl = dynamic_cast< Client* >( static_cast<EffectWindowImpl*>(c)->window()))
Workspace::self()->activateClient( cl, true );
}
EffectWindow* EffectsHandlerImpl::activeWindow() const
{
return Workspace::self()->activeClient() ? Workspace::self()->activeClient()->effectWindow() : NULL;
}
void EffectsHandlerImpl::moveWindow( EffectWindow* w, const QPoint& pos )
{
Client* cl = dynamic_cast< Client* >( static_cast<EffectWindowImpl*>(w)->window());
if( cl && cl->isMovable())
cl->move( pos );
}
void EffectsHandlerImpl::windowToDesktop( EffectWindow* w, int desktop )
{
Client* cl = dynamic_cast< Client* >( static_cast<EffectWindowImpl*>(w)->window());
if( cl && cl->isMovable())
Workspace::self()->sendClientToDesktop( cl, desktop, true );
}
int EffectsHandlerImpl::currentDesktop() const
{
return Workspace::self()->currentDesktop();
}
int EffectsHandlerImpl::numberOfDesktops() const
{
return Workspace::self()->numberOfDesktops();
}
void EffectsHandlerImpl::setCurrentDesktop( int desktop )
{
Workspace::self()->setCurrentDesktop( desktop );
}
QString EffectsHandlerImpl::desktopName( int desktop ) const
{
return Workspace::self()->desktopName( desktop );
}
void EffectsHandlerImpl::calcDesktopLayout(int* x, int* y, Qt::Orientation* orientation) const
{
Workspace::self()->calcDesktopLayout( x, y, orientation );
}
bool EffectsHandlerImpl::optionRollOverDesktops() const
{
return options->rollOverDesktops;
}
int EffectsHandlerImpl::displayWidth() const
{
return KWin::displayWidth();
}
int EffectsHandlerImpl::displayHeight() const
{
return KWin::displayWidth();
}
EffectWindowList EffectsHandlerImpl::stackingOrder() const
{
ClientList list = Workspace::self()->stackingOrder();
EffectWindowList ret;
foreach( Client* c, list )
ret.append( effectWindow( c ));
return ret;
}
void EffectsHandlerImpl::setElevatedWindow( EffectWindow* w, bool set )
{
Toplevel* c = static_cast< EffectWindowImpl* >( w )->window();
elevated_windows.removeAll( c );
if( set )
elevated_windows.append( c );
}
void EffectsHandlerImpl::setTabBoxWindow(EffectWindow* w)
{
if( Client* c = dynamic_cast< Client* >( static_cast< EffectWindowImpl* >( w )->window()))
Workspace::self()->setTabBoxClient( c );
}
void EffectsHandlerImpl::setTabBoxDesktop(int desktop)
{
Workspace::self()->setTabBoxDesktop( desktop );
}
EffectWindowList EffectsHandlerImpl::currentTabBoxWindowList() const
{
EffectWindowList ret;
ClientList clients = Workspace::self()->currentTabBoxClientList();
foreach( Client* c, clients )
ret.append( c->effectWindow());
return ret;
}
void EffectsHandlerImpl::refTabBox()
{
Workspace::self()->refTabBox();
}
void EffectsHandlerImpl::unrefTabBox()
{
Workspace::self()->unrefTabBox();
}
void EffectsHandlerImpl::closeTabBox()
{
Workspace::self()->closeTabBox();
}
QList< int > EffectsHandlerImpl::currentTabBoxDesktopList() const
{
return Workspace::self()->currentTabBoxDesktopList();
}
int EffectsHandlerImpl::currentTabBoxDesktop() const
{
return Workspace::self()->currentTabBoxDesktop();
}
EffectWindow* EffectsHandlerImpl::currentTabBoxWindow() const
{
if( Client* c = Workspace::self()->currentTabBoxClient())
return c->effectWindow();
return NULL;
}
void EffectsHandlerImpl::pushRenderTarget(GLRenderTarget* target)
{
#ifdef HAVE_OPENGL
target->enable();
render_targets.push(target);
#endif
}
GLRenderTarget* EffectsHandlerImpl::popRenderTarget()
{
#ifdef HAVE_OPENGL
GLRenderTarget* ret = render_targets.pop();
ret->disable();
if( !render_targets.isEmpty() )
render_targets.top()->enable();
return ret;
#else
return 0;
#endif
}
void EffectsHandlerImpl::addRepaintFull()
{
Workspace::self()->addRepaintFull();
}
void EffectsHandlerImpl::addRepaint( const QRect& r )
{
Workspace::self()->addRepaint( r );
}
void EffectsHandlerImpl::addRepaint( int x, int y, int w, int h )
{
Workspace::self()->addRepaint( x, y, w, h );
}
QRect EffectsHandlerImpl::clientArea( clientAreaOption opt, const QPoint& p, int desktop ) const
{
return Workspace::self()->clientArea( opt, p, desktop );
}
Window EffectsHandlerImpl::createInputWindow( Effect* e, int x, int y, int w, int h, const QCursor& cursor )
{
XSetWindowAttributes attrs;
attrs.override_redirect = True;
Window win = XCreateWindow( display(), rootWindow(), x, y, w, h, 0, 0, InputOnly, CopyFromParent,
CWOverrideRedirect, &attrs );
// TODO keeping on top?
// TODO enter/leave notify?
XSelectInput( display(), win, ButtonPressMask | ButtonReleaseMask | PointerMotionMask );
XDefineCursor( display(), win, cursor.handle());
XMapWindow( display(), win );
input_windows.append( qMakePair( e, win ));
return win;
}
void EffectsHandlerImpl::destroyInputWindow( Window w )
{
foreach( InputWindowPair pos, input_windows )
{
if( pos.second == w )
{
input_windows.removeAll( pos );
XDestroyWindow( display(), w );
return;
}
}
assert( false );
}
bool EffectsHandlerImpl::checkInputWindowEvent( XEvent* e )
{
if( e->type != ButtonPress && e->type != ButtonRelease && e->type != MotionNotify )
return false;
foreach( InputWindowPair pos, input_windows )
{
if( pos.second == e->xany.window )
{
switch( e->type )
{
case ButtonPress:
{
XButtonEvent* e2 = &e->xbutton;
Qt::MouseButton button = x11ToQtMouseButton( e2->button );
Qt::MouseButtons buttons = x11ToQtMouseButtons( e2->state ) | button;
QMouseEvent ev( QEvent::MouseButtonPress,
QPoint( e2->x, e2->y ), QPoint( e2->x_root, e2->y_root ),
button, buttons, x11ToQtKeyboardModifiers( e2->state ));
pos.first->windowInputMouseEvent( pos.second, &ev );
break; // --->
}
case ButtonRelease:
{
XButtonEvent* e2 = &e->xbutton;
Qt::MouseButton button = x11ToQtMouseButton( e2->button );
Qt::MouseButtons buttons = x11ToQtMouseButtons( e2->state ) & ~button;
QMouseEvent ev( QEvent::MouseButtonRelease,
QPoint( e2->x, e2->y ), QPoint( e2->x_root, e2->y_root ),
button, buttons, x11ToQtKeyboardModifiers( e2->state ));
pos.first->windowInputMouseEvent( pos.second, &ev );
break; // --->
}
case MotionNotify:
{
XMotionEvent* e2 = &e->xmotion;
QMouseEvent ev( QEvent::MouseMove, QPoint( e2->x, e2->y ), QPoint( e2->x_root, e2->y_root ),
Qt::NoButton, x11ToQtMouseButtons( e2->state ), x11ToQtKeyboardModifiers( e2->state ));
pos.first->windowInputMouseEvent( pos.second, &ev );
break; // --->
}
}
return true; // eat event
}
}
return false;
}
void EffectsHandlerImpl::checkInputWindowStacking()
{
if( input_windows.count() == 0 )
return;
Window* wins = new Window[ input_windows.count() ];
int pos = 0;
foreach( InputWindowPair it, input_windows )
wins[ pos++ ] = it.second;
XRaiseWindow( display(), wins[ 0 ] );
XRestackWindows( display(), wins, pos );
delete[] wins;
}
QPoint EffectsHandlerImpl::cursorPos() const
{
return Workspace::self()->cursorPos();
}
void EffectsHandlerImpl::checkElectricBorder(const QPoint &pos, Time time)
{
Workspace::self()->checkElectricBorder( pos, time );
}
void EffectsHandlerImpl::reserveElectricBorder( ElectricBorder border )
{
Workspace::self()->reserveElectricBorder( border );
}
void EffectsHandlerImpl::unreserveElectricBorder( ElectricBorder border )
{
Workspace::self()->unreserveElectricBorder( border );
}
void EffectsHandlerImpl::reserveElectricBorderSwitching( bool reserve )
{
Workspace::self()->reserveElectricBorderSwitching( reserve );
}
unsigned long EffectsHandlerImpl::xrenderBufferPicture()
{
#if defined(HAVE_XRENDER) && defined(HAVE_XFIXES)
if( SceneXrender* s = dynamic_cast< SceneXrender* >( scene ))
return s->bufferPicture();
#endif
return None;
}
KLibrary* EffectsHandlerImpl::findEffectLibrary( KService* service )
{
QString libname = service->library();
KLibrary* library = KLibLoader::self()->library(libname);
if( !library )
{
kError( 1212 ) << "couldn't open library for effect '" <<
service->name() << "'" << endl;
return 0;
}
return library;
}
void EffectsHandlerImpl::toggleEffect( const QString& name )
{
if( isEffectLoaded( name ))
unloadEffect( name );
else
loadEffect( name );
}
bool EffectsHandlerImpl::loadEffect( const QString& name )
{
Workspace::self()->addRepaintFull();
assert( current_paint_screen == 0 );
assert( current_paint_window == 0 );
assert( current_draw_window == 0 );
assert( current_transform == 0 );
if( !name.startsWith("kwin4_effect_") )
kWarning( 1212 ) << "Effect names usually have kwin4_effect_ prefix" ;
// Make sure a single effect won't be loaded multiple times
for(QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it)
{
if( (*it).first == name )
{
kDebug( 1212 ) << "EffectsHandler::loadEffect : Effect already loaded : " << name;
return true;
}
}
kDebug( 1212 ) << "Trying to load " << name;
QString internalname = name.toLower();
QString constraint = QString("[X-KDE-PluginInfo-Name] == '%1'").arg(internalname);
KService::List offers = KServiceTypeTrader::self()->query("KWin/Effect", constraint);
if(offers.isEmpty())
{
kError( 1212 ) << "Couldn't find effect " << name << endl;
return false;
}
KService::Ptr service = offers.first();
KLibrary* library = findEffectLibrary( service.data() );
if( !library )
{
return false;
}
QString supported_symbol = "effect_supported_" + name;
KLibrary::void_function_ptr supported_func = library->resolveFunction(supported_symbol.toAscii().data());
QString create_symbol = "effect_create_" + name;
KLibrary::void_function_ptr create_func = library->resolveFunction(create_symbol.toAscii().data());
if( supported_func )
{
typedef bool (*t_supportedfunc)();
t_supportedfunc supported = reinterpret_cast<t_supportedfunc>(supported_func);
if(!supported())
{
kWarning( 1212 ) << "EffectsHandler::loadEffect : Effect " << name << " is not supported" ;
library->unload();
return false;
}
}
if(!create_func)
{
kError( 1212 ) << "EffectsHandler::loadEffect : effect_create function not found" << endl;
library->unload();
return false;
}
typedef Effect* (*t_createfunc)();
t_createfunc create = reinterpret_cast<t_createfunc>(create_func);
// Make sure all depenedencies have been loaded
// TODO: detect circular deps
KPluginInfo plugininfo( service );
QStringList dependencies = plugininfo.dependencies();
foreach( QString depName, dependencies )
{
if( !loadEffect(depName))
{
kError() << "EffectsHandler::loadEffect : Couldn't load dependencies for effect " << name << endl;
library->unload();
return false;
}
}
Effect* e = create();
effect_order.insert( service->property( "X-Ordering" ).toInt(), EffectPair( name, e ));
effectsChanged();
effect_libraries[ name ] = library;
return true;
}
void EffectsHandlerImpl::unloadEffect( const QString& name )
{
Workspace::self()->addRepaintFull();
assert( current_paint_screen == 0 );
assert( current_paint_window == 0 );
assert( current_draw_window == 0 );
assert( current_transform == 0 );
for( QMap< int, EffectPair >::iterator it = effect_order.begin(); it != effect_order.end(); ++it)
{
if ( it.value().first == name )
{
kDebug( 1212 ) << "EffectsHandler::unloadEffect : Unloading Effect : " << name;
delete it.value().second;
effect_order.erase(it);
effectsChanged();
effect_libraries[ name ]->unload();
return;
}
}
kDebug( 1212 ) << "EffectsHandler::unloadEffect : Effect not loaded : " << name;
}
void EffectsHandlerImpl::reloadEffect( const QString& name )
{
if( isEffectLoaded( name ))
{
unloadEffect( name );
loadEffect( name );
}
}
bool EffectsHandlerImpl::isEffectLoaded( const QString& name )
{
for( QVector< EffectPair >::iterator it = loaded_effects.begin(); it != loaded_effects.end(); ++it)
if ( (*it).first == name )
return true;
return false;
}
void EffectsHandlerImpl::effectsChanged()
{
loaded_effects.clear();
kDebug() << "Recreating effects' list:";
foreach( EffectPair effect, effect_order )
{
kDebug() << effect.first;
loaded_effects.append( effect );
}
}
//****************************************
// EffectWindowImpl
//****************************************
EffectWindowImpl::EffectWindowImpl() : EffectWindow()
, toplevel( NULL )
, sw( NULL )
{
}
EffectWindowImpl::~EffectWindowImpl()
{
}
bool EffectWindowImpl::isPaintingEnabled()
{
return sceneWindow()->isPaintingEnabled();
}
void EffectWindowImpl::enablePainting( int reason )
{
sceneWindow()->enablePainting( reason );
}
void EffectWindowImpl::disablePainting( int reason )
{
sceneWindow()->disablePainting( reason );
}
void EffectWindowImpl::addRepaint( const QRect& r )
{
toplevel->addRepaint( r );
}
void EffectWindowImpl::addRepaint( int x, int y, int w, int h )
{
toplevel->addRepaint( x, y, w, h );
}
void EffectWindowImpl::addRepaintFull()
{
toplevel->addRepaintFull();
}
int EffectWindowImpl::desktop() const
{
return toplevel->desktop();
}
bool EffectWindowImpl::isOnAllDesktops() const
{
return desktop() == NET::OnAllDesktops;
}
QString EffectWindowImpl::caption() const
{
if( Client* c = dynamic_cast<Client*>( toplevel ))
return c->caption();
else
return "";
}
QString EffectWindowImpl::windowClass() const
{
return toplevel->resourceName() + ' ' + toplevel->resourceClass();
}
QPixmap EffectWindowImpl::icon() const
{
if( Client* c = dynamic_cast<Client*>( toplevel ))
return c->icon();
return QPixmap(); // TODO
}
const EffectWindowGroup* EffectWindowImpl::group() const
{
if( Client* c = dynamic_cast< Client* >( toplevel ))
return c->group()->effectGroup();
return NULL; // TODO
}
bool EffectWindowImpl::isMinimized() const
{
if( Client* c = dynamic_cast<Client*>( toplevel ))
return c->isMinimized();
else
return false;
}
double EffectWindowImpl::opacity() const
{
return toplevel->opacity();
}
bool EffectWindowImpl::isDeleted() const
{
return (dynamic_cast<Deleted*>( toplevel ) != 0);
}
void EffectWindowImpl::refWindow()
{
if( Deleted* d = dynamic_cast< Deleted* >( toplevel ))
return d->refWindow();
abort(); // TODO
}
void EffectWindowImpl::unrefWindow()
{
if( Deleted* d = dynamic_cast< Deleted* >( toplevel ))
return d->unrefWindow( true ); // delayed
abort(); // TODO
}
void EffectWindowImpl::setWindow( Toplevel* w )
{
toplevel = w;
}
void EffectWindowImpl::setSceneWindow( Scene::Window* w )
{
sw = w;
}
int EffectWindowImpl::x() const
{
return toplevel->x();
}
int EffectWindowImpl::y() const
{
return toplevel->y();
}
int EffectWindowImpl::width() const
{
return toplevel->width();
}
int EffectWindowImpl::height() const
{
return toplevel->height();
}
QRect EffectWindowImpl::geometry() const
{
return toplevel->geometry();
}
QSize EffectWindowImpl::size() const
{
return toplevel->size();
}
QPoint EffectWindowImpl::pos() const
{
return toplevel->pos();
}
QRect EffectWindowImpl::rect() const
{
return toplevel->rect();
}
QRect EffectWindowImpl::contentsRect() const
{
return QRect( toplevel->clientPos(), toplevel->clientSize());
}
bool EffectWindowImpl::isMovable() const
{
if( Client* c = dynamic_cast< Client* >( toplevel ))
return c->isMovable();
return false;
}
bool EffectWindowImpl::isUserMove() const
{
if( Client* c = dynamic_cast< Client* >( toplevel ))
return c->isMove();
return false;
}
bool EffectWindowImpl::isUserResize() const
{
if( Client* c = dynamic_cast< Client* >( toplevel ))
return c->isResize();
return false;
}
QRect EffectWindowImpl::iconGeometry() const
{
if( Client* c = dynamic_cast< Client* >( toplevel ))
return c->iconGeometry();
return QRect();
}
bool EffectWindowImpl::isDesktop() const
{
return toplevel->isDesktop();
}
bool EffectWindowImpl::isDock() const
{
return toplevel->isDock();
}
bool EffectWindowImpl::isToolbar() const
{
return toplevel->isToolbar();
}
bool EffectWindowImpl::isTopMenu() const
{
return toplevel->isTopMenu();
}
bool EffectWindowImpl::isMenu() const
{
return toplevel->isMenu();
}
bool EffectWindowImpl::isNormalWindow() const
{
return toplevel->isNormalWindow();
}
bool EffectWindowImpl::isSpecialWindow() const
{
if( Client* c = dynamic_cast<Client*>( toplevel ))
return c->isSpecialWindow();
else
return false;
}
bool EffectWindowImpl::isDialog() const
{
return toplevel->isDialog();
}
bool EffectWindowImpl::isSplash() const
{
return toplevel->isSplash();
}
bool EffectWindowImpl::isUtility() const
{
return toplevel->isUtility();
}
bool EffectWindowImpl::isDropdownMenu() const
{
return toplevel->isDropdownMenu();
}
bool EffectWindowImpl::isPopupMenu() const
{
return toplevel->isPopupMenu();
}
bool EffectWindowImpl::isTooltip() const
{
return toplevel->isTooltip();
}
bool EffectWindowImpl::isNotification() const
{
return toplevel->isNotification();
}
bool EffectWindowImpl::isComboBox() const
{
return toplevel->isComboBox();
}
bool EffectWindowImpl::isDNDIcon() const
{
return toplevel->isDNDIcon();
}
bool EffectWindowImpl::isModal() const
{
if( Client* c = dynamic_cast< Client* >( toplevel ))
return c->isModal();
return false;
}
EffectWindow* EffectWindowImpl::findModal()
{
if( Client* c = dynamic_cast< Client* >( toplevel ))
{
if( Client* c2 = c->findModal())
return c2->effectWindow();
}
return NULL;
}
EffectWindowList EffectWindowImpl::mainWindows() const
{
if( Client* c = dynamic_cast< Client* >( toplevel ))
{
EffectWindowList ret;
ClientList mainclients = c->mainClients();
foreach( Client* tmp, mainclients )
ret.append( tmp->effectWindow());
return ret;
}
return EffectWindowList();
}
WindowQuadList EffectWindowImpl::buildQuads() const
{
return sceneWindow()->buildQuads();
}
EffectWindow* effectWindow( Toplevel* w )
{
EffectWindowImpl* ret = w->effectWindow();
return ret;
}
EffectWindow* effectWindow( Scene::Window* w )
{
EffectWindowImpl* ret = w->window()->effectWindow();
ret->setSceneWindow( w );
return ret;
}
//****************************************
// EffectWindowGroupImpl
//****************************************
EffectWindowList EffectWindowGroupImpl::members() const
{
EffectWindowList ret;
foreach( Toplevel* c, group->members())
ret.append( c->effectWindow());
return ret;
}
} // namespace