kwin/effects/presentwindows/presentwindows.h
Frederik Gladhorn 12886cf442 Be consistent about touch point id type: use qint32
Summary:
There is no point in using quint32 and casting back and forth in numerous places.
Fix a bunch of compiler warnings that we implicitly cast between signed and unsigned.
This makes things consistent with what we get from libinput.

Reviewers: #kwin, romangg

Reviewed By: #kwin, romangg

Subscribers: zzag, romangg, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23086
2019-08-11 22:15:05 +02:00

352 lines
11 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_PRESENTWINDOWS_H
#define KWIN_PRESENTWINDOWS_H
#include "presentwindows_proxy.h"
#include <kwineffects.h>
class QMouseEvent;
class QElapsedTimer;
class QQuickView;
namespace KWin
{
class CloseWindowView : public QObject
{
Q_OBJECT
public:
explicit CloseWindowView(QObject *parent = 0);
void windowInputMouseEvent(QMouseEvent* e);
void disarm();
void show();
void hide();
bool isVisible() const;
// delegate to QWindow
int width() const;
int height() const;
QSize size() const;
QRect geometry() const;
WId winId() const;
void setGeometry(const QRect &geometry);
QPoint mapFromGlobal(const QPoint &pos) const;
Q_SIGNALS:
void requestClose();
private:
QScopedPointer<QElapsedTimer> m_armTimer;
QScopedPointer<QQuickView> m_window;
bool m_visible;
QPoint m_pos;
bool m_posIsValid;
};
/**
* Expose-like effect which shows all windows on current desktop side-by-side,
* letting the user select active window.
*/
class PresentWindowsEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(int layoutMode READ layoutMode)
Q_PROPERTY(bool showCaptions READ isShowCaptions)
Q_PROPERTY(bool showIcons READ isShowIcons)
Q_PROPERTY(bool doNotCloseWindows READ isDoNotCloseWindows)
Q_PROPERTY(bool ignoreMinimized READ isIgnoreMinimized)
Q_PROPERTY(int accuracy READ accuracy)
Q_PROPERTY(bool fillGaps READ isFillGaps)
Q_PROPERTY(int fadeDuration READ fadeDuration)
Q_PROPERTY(bool showPanel READ isShowPanel)
Q_PROPERTY(int leftButtonWindow READ leftButtonWindow)
Q_PROPERTY(int rightButtonWindow READ rightButtonWindow)
Q_PROPERTY(int middleButtonWindow READ middleButtonWindow)
Q_PROPERTY(int leftButtonDesktop READ leftButtonDesktop)
Q_PROPERTY(int middleButtonDesktop READ middleButtonDesktop)
Q_PROPERTY(int rightButtonDesktop READ rightButtonDesktop)
// TODO: electric borders
private:
// Structures
struct WindowData {
bool visible;
bool deleted;
bool referenced;
double opacity;
double highlight;
EffectFrame* textFrame;
EffectFrame* iconFrame;
};
typedef QHash<EffectWindow*, WindowData> DataHash;
struct GridSize {
int columns;
int rows;
};
public:
PresentWindowsEffect();
~PresentWindowsEffect() override;
void reconfigure(ReconfigureFlags) override;
void* proxy() override;
// Screen painting
void prePaintScreen(ScreenPrePaintData &data, int time) override;
void paintScreen(int mask, QRegion region, ScreenPaintData &data) override;
void postPaintScreen() override;
// Window painting
void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time) override;
void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) override;
// User interaction
bool borderActivated(ElectricBorder border) override;
void windowInputMouseEvent(QEvent *e) override;
void grabbedKeyboardEvent(QKeyEvent *e) override;
bool isActive() const override;
bool touchDown(qint32 id, const QPointF &pos, quint32 time) override;
bool touchMotion(qint32 id, const QPointF &pos, quint32 time) override;
bool touchUp(qint32 id, quint32 time) override;
int requestedEffectChainPosition() const override {
return 70;
}
enum { LayoutNatural, LayoutRegularGrid, LayoutFlexibleGrid }; // Layout modes
enum PresentWindowsMode {
ModeAllDesktops, // Shows windows of all desktops
ModeCurrentDesktop, // Shows windows on current desktop
ModeSelectedDesktop, // Shows windows of selected desktop via property (m_desktop)
ModeWindowGroup, // Shows windows selected via property
ModeWindowClass // Shows all windows of same class as selected class
};
enum WindowMouseAction {
WindowNoAction = 0, // Nothing
WindowActivateAction = 1, // Activates the window and deactivates the effect
WindowExitAction = 2, // Deactivates the effect without activating new window
WindowToCurrentDesktopAction = 3, // Brings window to current desktop
WindowToAllDesktopsAction = 4, // Brings window to all desktops
WindowMinimizeAction = 5, // Minimizes the window
WindowCloseAction = 6 // Closes the window
};
enum DesktopMouseAction {
DesktopNoAction = 0, // nothing
DesktopActivateAction = 1, // Activates the window and deactivates the effect
DesktopExitAction = 2, // Deactivates the effect without activating new window
DesktopShowDesktopAction = 3 // Minimizes all windows
};
// for properties
int layoutMode() const {
return m_layoutMode;
}
bool isShowCaptions() const {
return m_showCaptions;
}
bool isShowIcons() const {
return m_showIcons;
}
bool isDoNotCloseWindows() const {
return m_doNotCloseWindows;
}
bool isIgnoreMinimized() const {
return m_ignoreMinimized;
}
int accuracy() const {
return m_accuracy;
}
bool isFillGaps() const {
return m_fillGaps;
}
int fadeDuration() const {
return m_fadeDuration;
}
bool isShowPanel() const {
return m_showPanel;
}
int leftButtonWindow() const {
return m_leftButtonWindow;
}
int rightButtonWindow() const {
return m_rightButtonWindow;
}
int middleButtonWindow() const {
return m_middleButtonWindow;
}
int leftButtonDesktop() const {
return m_leftButtonDesktop;
}
int middleButtonDesktop() const {
return m_middleButtonDesktop;
}
int rightButtonDesktop() const {
return m_rightButtonDesktop;
}
public Q_SLOTS:
void setActive(bool active);
void toggleActive() {
m_mode = ModeCurrentDesktop;
setActive(!m_activated);
}
void toggleActiveAllDesktops() {
m_mode = ModeAllDesktops;
setActive(!m_activated);
}
void toggleActiveClass();
// slots for global shortcut changed
// needed to toggle the effect
void globalShortcutChanged(QAction *action, const QKeySequence &seq);
// EffectsHandler
void slotWindowAdded(KWin::EffectWindow *w);
void slotWindowClosed(KWin::EffectWindow *w);
void slotWindowDeleted(KWin::EffectWindow *w);
void slotWindowGeometryShapeChanged(KWin::EffectWindow *w, const QRect &old);
// atoms
void slotPropertyNotify(KWin::EffectWindow* w, long atom);
private Q_SLOTS:
void closeWindow();
void elevateCloseWindow();
protected:
// Window rearranging
void rearrangeWindows();
void reCreateGrids();
void calculateWindowTransformations(EffectWindowList windowlist, int screen,
WindowMotionManager& motionManager, bool external = false);
void calculateWindowTransformationsClosest(EffectWindowList windowlist, int screen,
WindowMotionManager& motionManager);
void calculateWindowTransformationsKompose(EffectWindowList windowlist, int screen,
WindowMotionManager& motionManager);
void calculateWindowTransformationsNatural(EffectWindowList windowlist, int screen,
WindowMotionManager& motionManager);
// Helper functions for window rearranging
inline double aspectRatio(EffectWindow *w) {
return w->width() / double(w->height());
}
inline int widthForHeight(EffectWindow *w, int height) {
return int((height / double(w->height())) * w->width());
}
inline int heightForWidth(EffectWindow *w, int width) {
return int((width / double(w->width())) * w->height());
}
bool isOverlappingAny(EffectWindow *w, const QHash<EffectWindow*, QRect> &targets, const QRegion &border);
// Filter box
void updateFilterFrame();
// Helper functions
bool isSelectableWindow(EffectWindow *w);
bool isVisibleWindow(EffectWindow *w);
void setHighlightedWindow(EffectWindow *w);
EffectWindow* relativeWindow(EffectWindow *w, int xdiff, int ydiff, bool wrap) const;
EffectWindow* findFirstWindow() const;
void updateCloseWindow();
// Helper functions for mouse actions
void mouseActionWindow(WindowMouseAction& action);
void mouseActionDesktop(DesktopMouseAction& action);
void inputEventUpdate(const QPoint &pos, QEvent::Type type = QEvent::None, Qt::MouseButton button = Qt::NoButton);
private:
PresentWindowsEffectProxy m_proxy;
friend class PresentWindowsEffectProxy;
// User configuration settings
QList<ElectricBorder> m_borderActivate;
QList<ElectricBorder> m_borderActivateAll;
QList<ElectricBorder> m_borderActivateClass;
int m_layoutMode;
bool m_showCaptions;
bool m_showIcons;
bool m_doNotCloseWindows;
int m_accuracy;
bool m_fillGaps;
double m_fadeDuration;
bool m_showPanel;
// Activation
bool m_activated;
bool m_ignoreMinimized;
double m_decalOpacity;
bool m_hasKeyboardGrab;
PresentWindowsMode m_mode;
int m_desktop;
EffectWindowList m_selectedWindows;
EffectWindow *m_managerWindow;
QString m_class;
bool m_needInitialSelection;
// Window data
WindowMotionManager m_motionManager;
DataHash m_windowData;
EffectWindow *m_highlightedWindow;
// Grid layout info
QList<GridSize> m_gridSizes;
// Filter box
EffectFrame* m_filterFrame;
QString m_windowFilter;
// Shortcut - needed to toggle the effect
QList<QKeySequence> shortcut;
QList<QKeySequence> shortcutAll;
QList<QKeySequence> shortcutClass;
// Atoms
// Present windows for all windows of given desktop
// -1 for all desktops
long m_atomDesktop;
// Present windows for group of window ids
long m_atomWindows;
// Mouse Actions
WindowMouseAction m_leftButtonWindow;
WindowMouseAction m_middleButtonWindow;
WindowMouseAction m_rightButtonWindow;
DesktopMouseAction m_leftButtonDesktop;
DesktopMouseAction m_middleButtonDesktop;
DesktopMouseAction m_rightButtonDesktop;
CloseWindowView* m_closeView;
EffectWindow* m_closeWindow;
Qt::Corner m_closeButtonCorner;
struct {
qint32 id = 0;
bool active = false;
} m_touch;
QAction *m_exposeAction;
QAction *m_exposeAllAction;
QAction *m_exposeClassAction;
};
} // namespace
#endif