kwin/effects/boxswitch
Martin Gräßlin e2eebb6503 Refactoring of EffectFrame: EffectFrame becomes an interface just like EffectsHandler and EffectWindow and a concrete EffectFrameImpl in core.
Rendering of the EffectFrame is moved into the scene as Scene::EffectFrame with a concrete implementation in SceneXrender and SceneOpenGL.
A factory method for an EffectFrame is added to the EffectsHandler, which is used by the effects.
Next step: pass the EffectFrame through all effects, so that effects can transform, blur, invert whatever it.

svn path=/trunk/KDE/kdebase/workspace/; revision=1151271
2010-07-18 16:32:37 +00:00
..
boxswitch.cpp Refactoring of EffectFrame: EffectFrame becomes an interface just like EffectsHandler and EffectWindow and a concrete EffectFrameImpl in core. 2010-07-18 16:32:37 +00:00
boxswitch.desktop
boxswitch.h Refactoring of EffectFrame: EffectFrame becomes an interface just like EffectsHandler and EffectWindow and a concrete EffectFrameImpl in core. 2010-07-18 16:32:37 +00:00
boxswitch_config.cpp Cleaned up the effects/ directory by moving each individual effect into 2009-02-05 15:35:38 +00:00
boxswitch_config.desktop
boxswitch_config.h
boxswitch_config.ui
boxswitch_proxy.cpp
boxswitch_proxy.h
CMakeLists.txt Adding a proxy effect to BoxSwitch and using it in CoverSwitch to render the additional thumbnail bar. 2009-11-08 16:42:13 +00:00