c56bbc0ddf
This change introduces a mechanism for internal windows to be rendered to a QOpenGLFramebufferObject to be composited using the texture bound to the FBO. This is useful for in-process rendering (e.g. QtQuick) and at the same time bypassing the windowing system. The OpenGL context of the QOpenGLFramebufferObject needs to be sharing with the compositing OpenGL context.
107 lines
3.1 KiB
C++
107 lines
3.1 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_ABSTRACT_EGL_BACKEND_H
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#define KWIN_ABSTRACT_EGL_BACKEND_H
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#include "scene_opengl.h"
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class QOpenGLFramebufferObject;
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namespace KWin
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{
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class KWIN_EXPORT AbstractEglBackend : public OpenGLBackend
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{
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public:
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virtual ~AbstractEglBackend();
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bool makeCurrent() override;
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void doneCurrent() override;
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EGLDisplay eglDisplay() const {
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return m_display;
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}
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EGLContext context() const {
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return m_context;
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}
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protected:
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AbstractEglBackend();
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EGLSurface surface() const {
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return m_surface;
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}
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EGLConfig config() const {
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return m_config;
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}
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void setEglDisplay(const EGLDisplay &display) {
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m_display = display;
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}
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void setContext(const EGLContext &context) {
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m_context = context;
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}
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void setSurface(const EGLSurface &surface) {
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m_surface = surface;
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}
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void setConfig(const EGLConfig &config) {
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m_config = config;
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}
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void cleanup();
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virtual void cleanupSurfaces();
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bool initEglAPI();
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void initKWinGL();
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void initBufferAge();
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void initClientExtensions();
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void initWayland();
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bool hasClientExtension(const QByteArray &ext) const;
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private:
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EGLDisplay m_display = EGL_NO_DISPLAY;
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EGLSurface m_surface = EGL_NO_SURFACE;
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EGLContext m_context = EGL_NO_CONTEXT;
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EGLConfig m_config = nullptr;
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QList<QByteArray> m_clientExtensions;
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};
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class KWIN_EXPORT AbstractEglTexture : public SceneOpenGL::TexturePrivate
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{
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public:
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virtual ~AbstractEglTexture();
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bool loadTexture(WindowPixmap *pixmap) override;
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void updateTexture(WindowPixmap *pixmap) override;
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OpenGLBackend *backend() override;
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protected:
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AbstractEglTexture(SceneOpenGL::Texture *texture, AbstractEglBackend *backend);
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EGLImageKHR image() const {
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return m_image;
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}
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private:
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bool loadTexture(xcb_pixmap_t pix, const QSize &size);
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bool loadShmTexture(const QPointer<KWayland::Server::BufferInterface> &buffer);
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bool loadEglTexture(const QPointer<KWayland::Server::BufferInterface> &buffer);
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EGLImageKHR attach(const QPointer<KWayland::Server::BufferInterface> &buffer);
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bool updateFromFBO(const QSharedPointer<QOpenGLFramebufferObject> &fbo);
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SceneOpenGL::Texture *q;
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AbstractEglBackend *m_backend;
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EGLImageKHR m_image;
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};
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}
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#endif
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