4230a0d331
So far the effects could just use the connection() and rootWindow() provided by kwinglobals. Thus an internal detail from KWin core is accessed directly. To be more consistent with the rest of the API it's wrapped through the EffectsHandler and with a convenient method in Effect. The connection() is provided as xcbConnection() to free the very generic name connection which could create confusion once we provide a wayland connection to the Effects. The rootWindow() is provided as x11RootWindow() to indicate that it is for the X11 world. REVIEW: 117597
288 lines
10 KiB
C++
288 lines
10 KiB
C++
/********************************************************************
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
|
|
Copyright (C) 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*********************************************************************/
|
|
|
|
#include "mousemark.h"
|
|
|
|
// KConfigSkeleton
|
|
#include "mousemarkconfig.h"
|
|
|
|
#include <QAction>
|
|
#include <kwinconfig.h>
|
|
#include <kwinglutils.h>
|
|
#include <KGlobalAccel>
|
|
#include <KLocalizedString>
|
|
|
|
#include <QPainter>
|
|
|
|
#include <math.h>
|
|
|
|
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
|
|
#include <xcb/render.h>
|
|
#endif
|
|
|
|
namespace KWin
|
|
{
|
|
|
|
#define NULL_POINT (QPoint( -1, -1 )) // null point is (0,0), which is valid :-/
|
|
|
|
MouseMarkEffect::MouseMarkEffect()
|
|
{
|
|
QAction* a = new QAction(this);
|
|
a->setObjectName(QStringLiteral("ClearMouseMarks"));
|
|
a->setText(i18n("Clear All Mouse Marks"));
|
|
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::SHIFT + Qt::META + Qt::Key_F11);
|
|
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::SHIFT + Qt::META + Qt::Key_F11);
|
|
effects->registerGlobalShortcut(Qt::SHIFT + Qt::META + Qt::Key_F11, a);
|
|
connect(a, SIGNAL(triggered(bool)), this, SLOT(clear()));
|
|
a = new QAction(this);
|
|
a->setObjectName(QStringLiteral("ClearLastMouseMark"));
|
|
a->setText(i18n("Clear Last Mouse Mark"));
|
|
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::SHIFT + Qt::META + Qt::Key_F12);
|
|
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::SHIFT + Qt::META + Qt::Key_F12);
|
|
effects->registerGlobalShortcut(Qt::SHIFT + Qt::META + Qt::Key_F12, a);
|
|
connect(a, SIGNAL(triggered(bool)), this, SLOT(clearLast()));
|
|
|
|
connect(effects, SIGNAL(mouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)),
|
|
this, SLOT(slotMouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)));
|
|
connect(effects, SIGNAL(screenLockingChanged(bool)), SLOT(screenLockingChanged(bool)));
|
|
reconfigure(ReconfigureAll);
|
|
arrow_start = NULL_POINT;
|
|
effects->startMousePolling(); // We require it to detect activation as well
|
|
}
|
|
|
|
MouseMarkEffect::~MouseMarkEffect()
|
|
{
|
|
effects->stopMousePolling();
|
|
}
|
|
|
|
static int width_2 = 1;
|
|
void MouseMarkEffect::reconfigure(ReconfigureFlags)
|
|
{
|
|
MouseMarkConfig::self()->read();
|
|
width = MouseMarkConfig::lineWidth();
|
|
width_2 = width / 2;
|
|
color = MouseMarkConfig::color();
|
|
color.setAlphaF(1.0);
|
|
}
|
|
|
|
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
|
|
void MouseMarkEffect::addRect(const QPoint &p1, const QPoint &p2, xcb_rectangle_t *r, xcb_render_color_t *c)
|
|
{
|
|
r->x = qMin(p1.x(), p2.x()) - width_2;
|
|
r->y = qMin(p1.y(), p2.y()) - width_2;
|
|
r->width = qAbs(p1.x()-p2.x()) + 1 + width_2;
|
|
r->height = qAbs(p1.y()-p2.y()) + 1 + width_2;
|
|
// fast move -> large rect, <strike>tess...</strike> interpolate a line
|
|
if (r->width > 3*width/2 && r->height > 3*width/2) {
|
|
const int n = sqrt(r->width*r->width + r->height*r->height) / width;
|
|
xcb_rectangle_t *rects = new xcb_rectangle_t[n-1];
|
|
const int w = p1.x() < p2.x() ? r->width : -r->width;
|
|
const int h = p1.y() < p2.y() ? r->height : -r->height;
|
|
for (int i = 1; i < n; ++i) {
|
|
rects[i-1].x = p1.x() + i*w/n;
|
|
rects[i-1].y = p1.y() + i*h/n;
|
|
rects[i-1].width = rects[i-1].height = width;
|
|
}
|
|
xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_SRC, effects->xrenderBufferPicture(), *c, n - 1, rects);
|
|
delete [] rects;
|
|
r->x = p1.x();
|
|
r->y = p1.y();
|
|
r->width = r->height = width;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void MouseMarkEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
|
|
{
|
|
effects->paintScreen(mask, region, data); // paint normal screen
|
|
if (marks.isEmpty() && drawing.isEmpty())
|
|
return;
|
|
if ( effects->isOpenGLCompositing()) {
|
|
#ifndef KWIN_HAVE_OPENGLES
|
|
glEnable(GL_LINE_SMOOTH);
|
|
#endif
|
|
glLineWidth(width);
|
|
GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
|
|
vbo->reset();
|
|
vbo->setUseColor(true);
|
|
vbo->setColor(color);
|
|
ShaderBinder binder(ShaderManager::ColorShader);
|
|
QVector<float> verts;
|
|
foreach (const Mark & mark, marks) {
|
|
verts.clear();
|
|
verts.reserve(mark.size() * 2);
|
|
foreach (const QPoint & p, mark) {
|
|
verts << p.x() << p.y();
|
|
}
|
|
vbo->setData(verts.size() / 2, 2, verts.data(), NULL);
|
|
vbo->render(GL_LINE_STRIP);
|
|
}
|
|
if (!drawing.isEmpty()) {
|
|
verts.clear();
|
|
verts.reserve(drawing.size() * 2);
|
|
foreach (const QPoint & p, drawing) {
|
|
verts << p.x() << p.y();
|
|
}
|
|
vbo->setData(verts.size() / 2, 2, verts.data(), NULL);
|
|
vbo->render(GL_LINE_STRIP);
|
|
}
|
|
glLineWidth(1.0);
|
|
#ifndef KWIN_HAVE_OPENGLES
|
|
glDisable(GL_LINE_SMOOTH);
|
|
#endif
|
|
}
|
|
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
|
|
if ( effects->compositingType() == XRenderCompositing) {
|
|
xcb_render_color_t c = preMultiply(color);
|
|
for (int i = 0; i < marks.count(); ++i) {
|
|
const int n = marks[i].count() - 1;
|
|
if (n > 0) {
|
|
xcb_rectangle_t *rects = new xcb_rectangle_t[n];
|
|
for (int j = 0; j < marks[i].count()-1; ++j) {
|
|
addRect(marks[i][j], marks[i][j+1], &rects[j], &c);
|
|
}
|
|
xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_SRC, effects->xrenderBufferPicture(), c, n, rects);
|
|
delete [] rects;
|
|
}
|
|
}
|
|
const int n = drawing.count() - 1;
|
|
if (n > 0) {
|
|
xcb_rectangle_t *rects = new xcb_rectangle_t[n];
|
|
for (int i = 0; i < n; ++i)
|
|
addRect(drawing[i], drawing[i+1], &rects[i], &c);
|
|
xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_SRC, effects->xrenderBufferPicture(), c, n, rects);
|
|
delete [] rects;
|
|
}
|
|
}
|
|
#endif
|
|
if (effects->compositingType() == QPainterCompositing) {
|
|
QPainter *painter = effects->scenePainter();
|
|
painter->save();
|
|
QPen pen(color);
|
|
pen.setWidth(width);
|
|
painter->setPen(pen);
|
|
foreach (const Mark &mark, marks) {
|
|
drawMark(painter, mark);
|
|
}
|
|
drawMark(painter, drawing);
|
|
painter->restore();
|
|
}
|
|
}
|
|
|
|
void MouseMarkEffect::drawMark(QPainter *painter, const Mark &mark)
|
|
{
|
|
if (mark.count() <= 1) {
|
|
return;
|
|
}
|
|
for (int i = 0; i < mark.count() - 1; ++i) {
|
|
painter->drawLine(mark[i], mark[i+1]);
|
|
}
|
|
}
|
|
|
|
void MouseMarkEffect::slotMouseChanged(const QPoint& pos, const QPoint&,
|
|
Qt::MouseButtons, Qt::MouseButtons,
|
|
Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers)
|
|
{
|
|
if (modifiers == (Qt::META | Qt::SHIFT | Qt::CTRL)) { // start/finish arrow
|
|
if (arrow_start != NULL_POINT) {
|
|
marks.append(createArrow(arrow_start, pos));
|
|
arrow_start = NULL_POINT;
|
|
effects->addRepaintFull();
|
|
return;
|
|
} else
|
|
arrow_start = pos;
|
|
}
|
|
if (arrow_start != NULL_POINT)
|
|
return;
|
|
// TODO the shortcuts now trigger this right before they're activated
|
|
if (modifiers == (Qt::META | Qt::SHIFT)) { // activated
|
|
if (drawing.isEmpty())
|
|
drawing.append(pos);
|
|
if (drawing.last() == pos)
|
|
return;
|
|
QPoint pos2 = drawing.last();
|
|
drawing.append(pos);
|
|
QRect repaint = QRect(qMin(pos.x(), pos2.x()), qMin(pos.y(), pos2.y()),
|
|
qMax(pos.x(), pos2.x()), qMax(pos.y(), pos2.y()));
|
|
repaint.adjust(-width, -width, width, width);
|
|
effects->addRepaint(repaint);
|
|
} else if (!drawing.isEmpty()) {
|
|
marks.append(drawing);
|
|
drawing.clear();
|
|
}
|
|
}
|
|
|
|
void MouseMarkEffect::clear()
|
|
{
|
|
drawing.clear();
|
|
marks.clear();
|
|
effects->addRepaintFull();
|
|
}
|
|
|
|
void MouseMarkEffect::clearLast()
|
|
{
|
|
if (arrow_start != NULL_POINT) {
|
|
arrow_start = NULL_POINT;
|
|
} else if (!drawing.isEmpty()) {
|
|
drawing.clear();
|
|
effects->addRepaintFull();
|
|
} else if (!marks.isEmpty()) {
|
|
marks.pop_back();
|
|
effects->addRepaintFull();
|
|
}
|
|
}
|
|
|
|
MouseMarkEffect::Mark MouseMarkEffect::createArrow(QPoint arrow_start, QPoint arrow_end)
|
|
{
|
|
Mark ret;
|
|
double angle = atan2((double)(arrow_end.y() - arrow_start.y()), (double)(arrow_end.x() - arrow_start.x()));
|
|
ret += arrow_start + QPoint(50 * cos(angle + M_PI / 6),
|
|
50 * sin(angle + M_PI / 6)); // right one
|
|
ret += arrow_start;
|
|
ret += arrow_end;
|
|
ret += arrow_start; // it's connected lines, so go back with the middle one
|
|
ret += arrow_start + QPoint(50 * cos(angle - M_PI / 6),
|
|
50 * sin(angle - M_PI / 6)); // left one
|
|
return ret;
|
|
}
|
|
|
|
void MouseMarkEffect::screenLockingChanged(bool locked)
|
|
{
|
|
if (!marks.isEmpty() || !drawing.isEmpty()) {
|
|
effects->addRepaintFull();
|
|
}
|
|
// disable mouse polling while screen is locked.
|
|
if (locked) {
|
|
effects->stopMousePolling();
|
|
} else {
|
|
effects->startMousePolling();
|
|
}
|
|
}
|
|
|
|
bool MouseMarkEffect::isActive() const
|
|
{
|
|
return (!marks.isEmpty() || !drawing.isEmpty()) && !effects->isScreenLocked();
|
|
}
|
|
|
|
|
|
} // namespace
|
|
|
|
#include "mousemark.moc"
|