2c26215d7e
Summary: This patch implements using EGL_IMG_context_priority to request high-priority rendering contexts if the extension is available. EGL_IMG_context_priority is currently used in this fashion by e.g. Android's SurfaceFlinger (RenderEngine.cpp) and libweston (gl-renderer.c) and seems promising given this widespread acceptance. Reviewers: #kwin, graesslin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D11572
126 lines
3.1 KiB
C++
126 lines
3.1 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2017 Martin Flöser <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#pragma once
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#include <QDebug>
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#include <kwin_export.h>
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namespace KWin
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{
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class KWIN_EXPORT AbstractOpenGLContextAttributeBuilder
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{
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public:
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virtual ~AbstractOpenGLContextAttributeBuilder() {
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}
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void setVersion(int major, int minor = 0) {
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m_versionRequested = true;
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m_majorVersion = major;
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m_minorVersion = minor;
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}
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bool isVersionRequested() const {
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return m_versionRequested;
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}
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int majorVersion() const {
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return m_majorVersion;
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}
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int minorVersion() const {
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return m_minorVersion;
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}
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void setRobust(bool robust) {
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m_robust = robust;
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}
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bool isRobust() const {
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return m_robust;
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}
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void setForwardCompatible(bool forward) {
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m_forwardCompatible = forward;
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}
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bool isForwardCompatible() const {
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return m_forwardCompatible;
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}
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void setCoreProfile(bool core) {
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m_coreProfile = core;
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if (m_coreProfile) {
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setCompatibilityProfile(false);
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}
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}
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bool isCoreProfile() const {
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return m_coreProfile;
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}
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void setCompatibilityProfile(bool compatibility) {
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m_compatibilityProfile = compatibility;
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if (m_compatibilityProfile) {
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setCoreProfile(false);
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}
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}
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bool isCompatibilityProfile() const {
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return m_compatibilityProfile;
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}
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void setResetOnVideoMemoryPurge(bool reset) {
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m_resetOnVideoMemoryPurge = reset;
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}
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bool isResetOnVideoMemoryPurge() const {
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return m_resetOnVideoMemoryPurge;
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}
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void setHighPriority(bool highPriority) {
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m_highPriority = highPriority;
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}
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bool isHighPriority() const {
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return m_highPriority;
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}
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virtual std::vector<int> build() const = 0;
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QDebug operator<<(QDebug dbg) const;
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private:
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bool m_versionRequested = false;
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int m_majorVersion = 0;
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int m_minorVersion = 0;
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bool m_robust = false;
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bool m_forwardCompatible = false;
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bool m_coreProfile = false;
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bool m_compatibilityProfile = false;
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bool m_resetOnVideoMemoryPurge = false;
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bool m_highPriority = false;
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};
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inline QDebug operator<<(QDebug dbg, const AbstractOpenGLContextAttributeBuilder *attribs)
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{
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return attribs->operator<<(dbg);
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}
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}
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