be759b7d33
Summary: Currently, we have only one shell client type - XdgShellClient. We use it when we are dealing with Wayland clients. But it isn't really a good idea because we may need to support shell surfaces other than xdg-shell ones, for example input panel surfaces. In order to make kwin more extensible, this change replaces all usages of the XdgShellClient class with the AbstractClient class. Test Plan: Existing tests pass. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D27778
97 lines
3.2 KiB
C++
97 lines
3.2 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2017 Martin Flöser <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "kwin_wayland_test.h"
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#include "abstract_client.h"
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#include "composite.h"
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#include "effects.h"
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#include "effectloader.h"
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#include "cursor.h"
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#include "platform.h"
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#include "wayland_server.h"
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#include "workspace.h"
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#include "effect_builtins.h"
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#include <KConfigGroup>
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#include <KWayland/Client/buffer.h>
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#include <KWayland/Client/surface.h>
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using namespace KWin;
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using namespace KWayland::Client;
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static const QString s_socketName = QStringLiteral("wayland_test_effects_windowgeometry-0");
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class WindowGeometryTest : public QObject
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{
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Q_OBJECT
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private Q_SLOTS:
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void initTestCase();
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void init();
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void cleanup();
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void testStartup();
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};
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void WindowGeometryTest::initTestCase()
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{
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qRegisterMetaType<KWin::AbstractClient*>();
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qRegisterMetaType<KWin::Effect*>();
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QSignalSpy workspaceCreatedSpy(kwinApp(), &Application::workspaceCreated);
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QVERIFY(workspaceCreatedSpy.isValid());
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kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
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QVERIFY(waylandServer()->init(s_socketName.toLocal8Bit()));
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// disable all effects - we don't want to have it interact with the rendering
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auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
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KConfigGroup plugins(config, QStringLiteral("Plugins"));
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ScriptedEffectLoader loader;
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const auto builtinNames = BuiltInEffects::availableEffectNames() << loader.listOfKnownEffects();
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for (QString name : builtinNames) {
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plugins.writeEntry(name + QStringLiteral("Enabled"), false);
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}
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plugins.writeEntry(BuiltInEffects::nameForEffect(BuiltInEffect::WindowGeometry) + QStringLiteral("Enabled"), true);
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config->sync();
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kwinApp()->setConfig(config);
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qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", "1");
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kwinApp()->start();
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QVERIFY(workspaceCreatedSpy.wait());
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QVERIFY(KWin::Compositor::self());
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}
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void WindowGeometryTest::init()
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{
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QVERIFY(Test::setupWaylandConnection());
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}
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void WindowGeometryTest::cleanup()
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{
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Test::destroyWaylandConnection();
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}
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void WindowGeometryTest::testStartup()
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{
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// just a test to load the effect to verify it doesn't crash
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EffectsHandlerImpl *e = static_cast<EffectsHandlerImpl*>(effects);
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QVERIFY(e->isEffectLoaded(BuiltInEffects::nameForEffect(BuiltInEffect::WindowGeometry)));
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}
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WAYLANDTEST_MAIN(WindowGeometryTest)
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#include "windowgeometry_test.moc"
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