kwin/autotests/integration/effects/windowgeometry_test.cpp
Vlad Zahorodnii be759b7d33 Use AbstractClient instead of XdgShellClient wherever possible
Summary:
Currently, we have only one shell client type - XdgShellClient. We use
it when we are dealing with Wayland clients. But it isn't really a good
idea because we may need to support shell surfaces other than xdg-shell
ones, for example input panel surfaces.

In order to make kwin more extensible, this change replaces all usages
of the XdgShellClient class with the AbstractClient class.

Test Plan: Existing tests pass.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D27778
2020-03-04 09:57:13 +02:00

97 lines
3.2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2017 Martin Flöser <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "kwin_wayland_test.h"
#include "abstract_client.h"
#include "composite.h"
#include "effects.h"
#include "effectloader.h"
#include "cursor.h"
#include "platform.h"
#include "wayland_server.h"
#include "workspace.h"
#include "effect_builtins.h"
#include <KConfigGroup>
#include <KWayland/Client/buffer.h>
#include <KWayland/Client/surface.h>
using namespace KWin;
using namespace KWayland::Client;
static const QString s_socketName = QStringLiteral("wayland_test_effects_windowgeometry-0");
class WindowGeometryTest : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase();
void init();
void cleanup();
void testStartup();
};
void WindowGeometryTest::initTestCase()
{
qRegisterMetaType<KWin::AbstractClient*>();
qRegisterMetaType<KWin::Effect*>();
QSignalSpy workspaceCreatedSpy(kwinApp(), &Application::workspaceCreated);
QVERIFY(workspaceCreatedSpy.isValid());
kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
QVERIFY(waylandServer()->init(s_socketName.toLocal8Bit()));
// disable all effects - we don't want to have it interact with the rendering
auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
KConfigGroup plugins(config, QStringLiteral("Plugins"));
ScriptedEffectLoader loader;
const auto builtinNames = BuiltInEffects::availableEffectNames() << loader.listOfKnownEffects();
for (QString name : builtinNames) {
plugins.writeEntry(name + QStringLiteral("Enabled"), false);
}
plugins.writeEntry(BuiltInEffects::nameForEffect(BuiltInEffect::WindowGeometry) + QStringLiteral("Enabled"), true);
config->sync();
kwinApp()->setConfig(config);
qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", "1");
kwinApp()->start();
QVERIFY(workspaceCreatedSpy.wait());
QVERIFY(KWin::Compositor::self());
}
void WindowGeometryTest::init()
{
QVERIFY(Test::setupWaylandConnection());
}
void WindowGeometryTest::cleanup()
{
Test::destroyWaylandConnection();
}
void WindowGeometryTest::testStartup()
{
// just a test to load the effect to verify it doesn't crash
EffectsHandlerImpl *e = static_cast<EffectsHandlerImpl*>(effects);
QVERIFY(e->isEffectLoaded(BuiltInEffects::nameForEffect(BuiltInEffect::WindowGeometry)));
}
WAYLANDTEST_MAIN(WindowGeometryTest)
#include "windowgeometry_test.moc"