kwin/effects/lookingglass.cpp
Luboš Luňák e6069e9cf6 Arghl. Again a stupid bug caused by float having poor precision.
Reverting r700026 and changing floats to doubles again. I'd probably like
to change even the ones interfacing with OpenGL which I've left for now.


svn path=/trunk/KDE/kdebase/workspace/; revision=707987
2007-09-03 15:00:43 +00:00

113 lines
3.4 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#include "lookingglass.h"
#include <kwinglutils.h>
#include <kactioncollection.h>
#include <kaction.h>
#include <klocale.h>
#include <kdebug.h>
namespace KWin
{
KWIN_EFFECT( lookingglass, LookingGlassEffect )
KWIN_EFFECT_SUPPORTED( lookingglass, ShaderEffect::supported() )
LookingGlassEffect::LookingGlassEffect() : QObject(), ShaderEffect("lookingglass")
{
zoom = 1.0f;
target_zoom = 1.0f;
KActionCollection* actionCollection = new KActionCollection( this );
KAction* a;
a = static_cast< KAction* >( actionCollection->addAction( KStandardAction::ZoomIn, this, SLOT( zoomIn())));
a->setGlobalShortcut(KShortcut(Qt::META + Qt::Key_Plus));
a = static_cast< KAction* >( actionCollection->addAction( KStandardAction::ZoomOut, this, SLOT( zoomOut())));
a->setGlobalShortcut(KShortcut(Qt::META + Qt::Key_Minus));
a = static_cast< KAction* >( actionCollection->addAction( KStandardAction::ActualSize, this, SLOT( toggle())));
a->setGlobalShortcut(KShortcut(Qt::META + Qt::Key_0));
radius = 200; // TODO config option
}
void LookingGlassEffect::toggle()
{
if( target_zoom == 1.0f )
target_zoom = 2.0f;
else
target_zoom = 1.0f;
setEnabled( true );
}
void LookingGlassEffect::zoomIn()
{
target_zoom = qMin(7.0, target_zoom + 0.5);
setEnabled( true );
effects->addRepaint( cursorPos().x() - radius, cursorPos().y() - radius, 2*radius, 2*radius );
}
void LookingGlassEffect::zoomOut()
{
target_zoom -= 0.5;
if( target_zoom < 1 )
{
target_zoom = 1;
setEnabled( false );
}
effects->addRepaint( cursorPos().x() - radius, cursorPos().y() - radius, 2*radius, 2*radius );
}
void LookingGlassEffect::prePaintScreen( ScreenPrePaintData& data, int time )
{
if( zoom != target_zoom )
{
double diff = time / 500.0;
if( target_zoom > zoom )
zoom = qMin( zoom * qMax( 1.0 + diff, 1.2 ), target_zoom );
else
zoom = qMax( zoom * qMin( 1.0 - diff, 0.8 ), target_zoom );
kDebug() << "zoom is now " << zoom;
radius = qBound(200.0, 200.0 * zoom, 500.0);
if( zoom > 1.0f )
{
shader()->bind();
shader()->setUniform("zoom", (float)zoom);
shader()->setUniform("radius", (float)radius);
shader()->unbind();
}
else
{
setEnabled( false );
}
effects->addRepaint( cursorPos().x() - radius, cursorPos().y() - radius, 2*radius, 2*radius );
}
ShaderEffect::prePaintScreen( data, time );
}
void LookingGlassEffect::mouseChanged( const QPoint& pos, const QPoint& old, Qt::MouseButtons, Qt::KeyboardModifiers )
{
if( pos != old && isEnabled() )
{
effects->addRepaint( pos.x() - radius, pos.y() - radius, 2*radius, 2*radius );
effects->addRepaint( old.x() - radius, old.y() - radius, 2*radius, 2*radius );
}
}
} // namespace
#include "lookingglass.moc"