kwin/effects/cube/cubeslide.cpp
Lucas Murray dd28e15a1b Allow desktop effects to access the new DesktopLayout class. Replaced
all code that used calcDesktopLayout() so the function could be removed.
Minor changes to the DesktopLayout class itself.

svn path=/trunk/KDE/kdebase/workspace/; revision=925930
2009-02-14 14:49:46 +00:00

319 lines
11 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Martin Gräßlin <kde@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "cubeslide.h"
#include <kwinconfig.h>
#include <kconfiggroup.h>
#include <math.h>
#include <GL/gl.h>
namespace KWin
{
KWIN_EFFECT( cubeslide, CubeSlideEffect )
KWIN_EFFECT_SUPPORTED( cubeslide, CubeSlideEffect::supported() )
CubeSlideEffect::CubeSlideEffect()
{
reconfigure( ReconfigureAll );
}
CubeSlideEffect::~CubeSlideEffect()
{
}
bool CubeSlideEffect::supported()
{
return effects->compositingType() == OpenGLCompositing;
}
void CubeSlideEffect::reconfigure( ReconfigureFlags )
{
KConfigGroup conf = effects->effectConfig( "CubeSlide" );
int rotationDuration = animationTime( conf, "RotationDuration", 500 );
timeLine.setCurveShape( TimeLine::EaseInOutCurve );
timeLine.setDuration( rotationDuration );
dontSlidePanels = conf.readEntry( "DontSlidePanels", true );
dontSlideStickyWindows = conf.readEntry( "DontSlideStickyWindows", true );
}
void CubeSlideEffect::prePaintScreen( ScreenPrePaintData& data, int time)
{
if( !slideRotations.empty() )
{
data.mask |= PAINT_SCREEN_TRANSFORMED | Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS | PAINT_SCREEN_BACKGROUND_FIRST;
timeLine.addTime( time );
if( dontSlidePanels )
panels.clear();
if( dontSlideStickyWindows )
stickyWindows.clear();
}
effects->prePaintScreen( data, time );
}
void CubeSlideEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data)
{
if( !slideRotations.empty() )
{
glPushMatrix();
glNewList( glList, GL_COMPILE );
paintSlideCube( mask, region, data );
glEndList();
glPopMatrix();
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
glEnable( GL_CULL_FACE );
glCullFace( GL_BACK );
glPushMatrix();
glCallList( glList );
glPopMatrix();
glCullFace( GL_FRONT );
glPushMatrix();
glCallList( glList );
glPopMatrix();
glDisable( GL_CULL_FACE );
glPopAttrib();
if( dontSlidePanels )
{
foreach( EffectWindow* w, panels )
{
WindowPaintData wData( w );
effects->paintWindow( w, 0, QRegion( w->x(), w->y(), w->width(), w->height() ), wData );
}
}
if( dontSlideStickyWindows )
{
foreach( EffectWindow* w, stickyWindows )
{
WindowPaintData wData( w );
effects->paintWindow( w, 0, QRegion( w->x(), w->y(), w->width(), w->height() ), wData );
}
}
}
else
effects->paintScreen( mask, region, data );
}
void CubeSlideEffect::paintSlideCube(int mask, QRegion region, ScreenPaintData& data)
{
// slide cube only paints to desktops at a time
// first the horizontal rotations followed by vertical rotations
QRect rect = effects->clientArea( FullArea, effects->activeScreen(), effects->currentDesktop() );
float point = rect.width()/2*tan(45.0f*M_PI/180.0f);
cube_painting = true;
painting_desktop = front_desktop;
ScreenPaintData firstFaceData = data;
ScreenPaintData secondFaceData = data;
RotationData firstFaceRot = RotationData();
RotationData secondFaceRot = RotationData();
RotationDirection direction = slideRotations.head();
int secondDesktop;
switch ( direction )
{
case Left:
firstFaceRot.axis = RotationData::YAxis;
secondFaceRot.axis = RotationData::YAxis;
secondDesktop = effects->desktopToLeft( front_desktop, true );
firstFaceRot.angle = 90.0f*timeLine.value();
secondFaceRot.angle = -90.0f*(1.0f - timeLine.value());
break;
case Right:
firstFaceRot.axis = RotationData::YAxis;
secondFaceRot.axis = RotationData::YAxis;
secondDesktop = effects->desktopToRight( front_desktop, true );
firstFaceRot.angle = -90.0f*timeLine.value();
secondFaceRot.angle = 90.0f*(1.0f - timeLine.value());
break;
case Upwards:
firstFaceRot.axis = RotationData::XAxis;
secondFaceRot.axis = RotationData::XAxis;
secondDesktop = effects->desktopAbove( front_desktop, true);
firstFaceRot.angle = -90.0f*timeLine.value();
secondFaceRot.angle = 90.0f*(1.0f - timeLine.value());
point = rect.height()/2*tan(45.0f*M_PI/180.0f);
break;
case Downwards:
firstFaceRot.axis = RotationData::XAxis;
secondFaceRot.axis = RotationData::XAxis;
secondDesktop = effects->desktopBelow( front_desktop, true );
firstFaceRot.angle = 90.0f*timeLine.value();
secondFaceRot.angle = -90.0f*(1.0f - timeLine.value());
point = rect.height()/2*tan(45.0f*M_PI/180.0f);
break;
default:
// totally impossible
return;
}
// front desktop
firstFaceRot.xRotationPoint = rect.width()/2;
firstFaceRot.yRotationPoint = rect.height()/2;
firstFaceRot.zRotationPoint = -point;
firstFaceData.rotation = &firstFaceRot;
effects->paintScreen( mask, region, firstFaceData );
// second desktop
painting_desktop = secondDesktop;
secondFaceRot.xRotationPoint = rect.width()/2;
secondFaceRot.yRotationPoint = rect.height()/2;
secondFaceRot.zRotationPoint = -point;
secondFaceData.rotation = &secondFaceRot;
effects->paintScreen( mask, region, secondFaceData );
cube_painting = false;
painting_desktop = effects->currentDesktop();
}
void CubeSlideEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time)
{
if( !slideRotations.empty() && cube_painting )
{
if( dontSlidePanels && w->isDock())
{
panels.insert( w );
}
if( dontSlideStickyWindows && !w->isDock() &&
!w->isDesktop() && w->isOnAllDesktops())
{
stickyWindows.insert( w );
}
if( w->isOnDesktop( painting_desktop ) )
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP );
else
w->disablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP );
}
effects->prePaintWindow( w, data, time );
}
void CubeSlideEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
if( !slideRotations.empty() && cube_painting )
{
if( dontSlidePanels && w->isDock() )
return;
if( dontSlideStickyWindows &&
w->isOnAllDesktops() && !w->isDock() && !w->isDesktop() )
return;
}
effects->paintWindow( w, mask, region, data );
}
void CubeSlideEffect::postPaintScreen()
{
effects->postPaintScreen();
if( !slideRotations.empty() )
{
if( timeLine.value() == 1.0 )
{
RotationDirection direction = slideRotations.dequeue();
switch (direction)
{
case Left:
front_desktop = effects->desktopToLeft( front_desktop, true );
break;
case Right:
front_desktop = effects->desktopToRight( front_desktop, true );
break;
case Upwards:
front_desktop = effects->desktopAbove( front_desktop, true );
break;
case Downwards:
front_desktop = effects->desktopBelow( front_desktop, true );
break;
}
timeLine.setProgress( 0.0 );
if( slideRotations.empty() )
{
effects->setActiveFullScreenEffect( 0 );
glDeleteLists( glList, 1 );
}
}
effects->addRepaintFull();
}
}
void CubeSlideEffect::desktopChanged( int old )
{
if( effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this )
return;
bool activate = true;
if( !slideRotations.empty() )
{
// last slide still in progress
activate = false;
old = front_desktop;
RotationDirection direction = slideRotations.dequeue();
slideRotations.clear();
slideRotations.enqueue( direction );
}
// calculate distance in respect to pager
QPoint diff = effects->desktopGridCoords( effects->currentDesktop() ) - effects->desktopGridCoords( old );
if( qAbs( diff.x() ) > effects->desktopGridWidth()/2 )
{
int sign = -1 * (diff.x()/qAbs( diff.x() ));
diff.setX( sign * ( effects->desktopGridWidth() - qAbs( diff.x() )));
}
if( diff.x() > 0 )
{
for( int i=0; i<diff.x(); i++ )
{
slideRotations.enqueue( Right );
}
}
else if( diff.x() < 0 )
{
diff.setX( -diff.x() );
for( int i=0; i<diff.x(); i++ )
{
slideRotations.enqueue( Left );
}
}
if( qAbs( diff.y() ) > effects->desktopGridHeight()/2 )
{
int sign = -1 * (diff.y()/qAbs( diff.y() ));
diff.setY( sign * ( effects->desktopGridHeight() - qAbs( diff.y() )));
}
if( diff.y() > 0 )
{
for( int i=0; i<diff.y(); i++ )
{
slideRotations.enqueue( Downwards );
}
}
if( diff.y() < 0 )
{
diff.setY( -diff.y() );
for( int i=0; i<diff.y(); i++ )
{
slideRotations.enqueue( Upwards );
}
}
if( activate )
{
effects->setActiveFullScreenEffect( this );
glList = glGenLists( 1 );
timeLine.setProgress( 0.0 );
front_desktop = old;
effects->addRepaintFull();
}
}
} // namespace