e144748c7a
Summary: Won't make things go much faster since everything that was being passed by value is refcounted but still const & is a bit faster than refcounting For shared pointers instead of adding const & we move them into the destination variable saving some cpu usage but at the same time making clear the pointer is being stored by not being const & Reviewers: zzag Reviewed By: zzag Subscribers: zzag, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D25022
166 lines
5 KiB
C++
166 lines
5 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2008 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_COVERSWITCH_H
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#define KWIN_COVERSWITCH_H
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#include <QHash>
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#include <QRect>
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#include <QRegion>
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#include <QSize>
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#include <QFont>
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#include <QQueue>
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#include <kwineffects.h>
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#include <kwinglutils.h>
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namespace KWin
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{
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class CoverSwitchEffect
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: public Effect
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{
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Q_OBJECT
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Q_PROPERTY(int animationDuration READ configuredAnimationDuration)
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Q_PROPERTY(bool animateSwitch READ isAnimateSwitch)
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Q_PROPERTY(bool animateStart READ isAnimateStart)
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Q_PROPERTY(bool animateStop READ isAnimateStop)
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Q_PROPERTY(bool reflection READ isReflection)
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Q_PROPERTY(bool windowTitle READ isWindowTitle)
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Q_PROPERTY(qreal zPosition READ windowZPosition)
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Q_PROPERTY(bool primaryTabBox READ isPrimaryTabBox)
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Q_PROPERTY(bool secondaryTabBox READ isSecondaryTabBox)
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// TODO: mirror colors
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public:
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CoverSwitchEffect();
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~CoverSwitchEffect() override;
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void reconfigure(ReconfigureFlags) override;
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void prePaintScreen(ScreenPrePaintData &data, int time) override;
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void paintScreen(int mask, const QRegion ®ion, ScreenPaintData &data) override;
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void postPaintScreen() override;
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void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) override;
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void windowInputMouseEvent(QEvent *e) override;
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bool isActive() const override;
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static bool supported();
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// for properties
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int configuredAnimationDuration() const {
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return animationDuration.count();
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}
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bool isAnimateSwitch() const {
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return animateSwitch;
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}
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bool isAnimateStart() const {
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return animateStart;
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}
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bool isAnimateStop() const {
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return animateStop;
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}
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bool isReflection() const {
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return reflection;
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}
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bool isWindowTitle() const {
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return windowTitle;
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}
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qreal windowZPosition() const {
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return zPosition;
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}
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bool isPrimaryTabBox() const {
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return primaryTabBox;
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}
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bool isSecondaryTabBox() const {
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return secondaryTabBox;
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}
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int requestedEffectChainPosition() const override {
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return 50;
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}
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public Q_SLOTS:
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void slotWindowClosed(KWin::EffectWindow *c);
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void slotTabBoxAdded(int mode);
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void slotTabBoxClosed();
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void slotTabBoxUpdated();
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void slotTabBoxKeyEvent(QKeyEvent* event);
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private:
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void paintScene(EffectWindow* frontWindow, const EffectWindowList& leftWindows, const EffectWindowList& rightWindows,
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bool reflectedWindows = false);
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void paintWindowCover(EffectWindow* w, bool reflectedWindow, WindowPaintData& data);
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void paintFrontWindow(EffectWindow* frontWindow, int width, int leftWindows, int rightWindows, bool reflectedWindow);
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void paintWindows(const EffectWindowList& windows, bool left, bool reflectedWindows, EffectWindow* additionalWindow = nullptr);
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void selectNextOrPreviousWindow(bool forward);
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inline void selectNextWindow() { selectNextOrPreviousWindow(true); }
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inline void selectPreviousWindow() { selectNextOrPreviousWindow(false); }
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void abort();
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/**
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* Updates the caption of the caption frame.
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* Taking care of rewording the desktop client.
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* As well sets the icon for the caption frame.
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*/
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void updateCaption();
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bool mActivated;
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float angle;
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bool animateSwitch;
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bool animateStart;
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bool animateStop;
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bool animation;
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bool start;
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bool stop;
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bool reflection;
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float mirrorColor[2][4];
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bool windowTitle;
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std::chrono::milliseconds animationDuration;
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bool stopRequested;
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bool startRequested;
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TimeLine timeLine;
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QRect area;
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float zPosition;
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float scaleFactor;
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enum Direction {
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Left,
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Right
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};
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Direction direction;
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QQueue<Direction> scheduled_directions;
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EffectWindow* selected_window;
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int activeScreen;
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QList< EffectWindow* > leftWindows;
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QList< EffectWindow* > rightWindows;
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EffectWindowList currentWindowList;
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EffectWindowList referrencedWindows;
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EffectFrame* captionFrame;
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QFont captionFont;
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bool primaryTabBox;
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bool secondaryTabBox;
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GLShader *m_reflectionShader;
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QMatrix4x4 m_projectionMatrix;
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QMatrix4x4 m_modelviewMatrix;
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};
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} // namespace
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#endif
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